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Joyswag: Fable 2 'See the Future' DLC [update] {Joystiq}

May 11th 2009 10:14AM I see myself with 1350 gamerscore in Fable 2.

X3F TV -- XBLA in Brief: Hasbro Family Game Night {Joystiq Xbox}

Mar 18th 2009 4:14PM I'll chime in here as well; it's way too expensive. I'd only consider it if all the games were available for 800-1600 points.

Joyswag: Halo 3 Mythic Map Pack {Joystiq}

Feb 23rd 2009 3:35PM Sandbox, please

Psystar to countersue Apple for antitrust violations, will ask court to declare Leopard EULA void {Engadget}

Aug 26th 2008 8:27PM Actually labrats5, I think it's more likely that Paystar was set up by one or more traditional PC makers (Dell, HP, etc.) to test the waters and get a ruling. IANAL, I think there's a case here (albeit a weak one); Apple does sell OS X as a boxed retail package. Apple will probably win, but I hope it doesn't set too much of a precedent supporting EULAs in general.

Guitar Hero: Aerosmith patched for Rock Band guitars on 360 {Joystiq}

Jul 16th 2008 10:21AM FWIW I have the 360 title update and a Rock Band guitar that works in GH:Aerosmith.

360 Dashboard 2.0 mock-up, is Microsoft listening? {Joystiq Xbox}

Jul 1st 2008 10:40PM Yuck. No thank you. That might work for a mouse-based interface, but it's a horrible idea for an interface driven by up/down/left right. No thanks.

Microsoft takes the pill, joins E for All expo {Joystiq Xbox}

Jun 18th 2008 2:30PM I just don't think there's room for two gamer-focused west coast conventions, and given the choice between PAX and EforAll, I'll take PAX every time. "By gamers for gamers" beats "Corporate media conglomerate trying to make a buck." The Penny arcade guys do just one conference (not 750), and they obviously care about the subject.

Next version of OS X will be called Snow Leopard {Engadget}

Jun 9th 2008 3:54PM 10.0 Cheetah
10.1 Puma
10.2 Jaguar
10.3 Panther
10.4 Tiger
10.5 Leopard
10.6 Snow Leopard

Apple has trademarked but not used:
Lynx
Cougar

X3F TV -- Halo 3 Legendary Map Pack Dissection {Joystiq Xbox}

Apr 11th 2008 2:34PM Dustin, first and foremost thank you for putting this together. I do have a criticism that I hope is constructive for your next effort; please try to keep the edits to a minimum for a subject like new maps. The current piece is more a moving montage of new screenshots than a dissection or overview, and I would prefer a more cohesive tour of the overall geometry. Instead of describing Sidewinder as a horseshoe, you could show it to us by a (time-compressed) aerial pass from one base to another. For a map like lockout, you could move throughout the entire map and return to your starting point touching every area, showing how different areas are connected. I do appreciate the pauses to show off detail work (e.g. the frosted windows and basketball court); these elements would enhance a more sedate walkthrough.

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