Free TUAW iPhone app -- try it now!
AOL Tech

Engadget

FEATURES: CrunchPad / JooJoo Nook review Holiday Gift Guide Droid review The Engadget Show Google's Chrome OS
  • john
  • Member Since Aug 11th, 2006
Blog Activity
Blog# of Comments
Joystiq277 Comments
Engadget14 Comments

Recent Comments:

It's nice that it works now, but he's definitely voided all his warranties.
I'm holding out for the "How to review Assassin's Creed" comic book like Lair got.
This is what's great about digital downloads. It hardly costs MS anything to host it, so why not release it? It's nowhere near as expensive as shelf space, so the more quirky games (which I really like) can carve out a niche market for themselves without worrying about distribution charges. Plus, you get to demo everything, so it's unlikely anyone will accidentally download Space Giraffe.
Yeah, but as far as nations that have nukes and have threatened to use them on the US, how many have we crushed? US doesn't invade or militarily engage countries that have nukes. That's why Iran, Korea, etc want them.

We knew that Iraq didn't have nukes (the gov claimed that they would have them soon), which is why it was OK to invade. If we knew that they had them, we would have continued with sanctions and other non-invasion strategies.
The GameCube was my only system last generation.

The problem wasn't that the games were bad. Most of them were very good (Not Mario Sunshine). The problem was how long we had to wait in between each good game. The first year after launch was especially painful. Super Smash Bros and Super Monkey Ball (mostly the monkey target minigame) got a LOT of play time. Luckily I had a lot of friends coming over who were content to play those same games over and over.

As the above poster said, a system has to break out by its second holiday season. The Cube had very little going for it coming into that Christmas. A lot of excellent games came out after that, but the damage was done.
I played a lot of Myth back in the day. That was where Bungie first implemented the replay system, if I remember correctly. A lot of people would hang around after the match and watch what their opponents did to beat them. Or laugh at what they did to lose.
I don't like this precedent of paying extra for online per game. Rubs me the wrong way.
Oh man. The first time I even heard about Too Human was when Dennis went on some podcast and argued that they shouldn't have judged his game when it was running crappy at E3. He talked a lot, and I learned a lot about what goes into showing off a game, but his argument was so pathetic and whiny. Classic foot in mouth, for a full 1/2 hour.
I already know how to play guitar and bass. I'm going to pick up rock band to learn how to play the drums.
"Noone is treating them purely as sexual objects"

Did you not watch the video?
Let the hive mind of Engadget get that for you.
"I am trying to configure out a really dumbed down and intuitive PC for my grandmother. She recently had a stroke and while she is under my care I would like to repurpose a laptop for her to surf and email her children. Anyone have any experience with what input devices and UI's are really understandable for the over 80 crowd?"
 

Boss of the Year Entry Form

Now that we've thrown 'em off the trail, use the form below to get in touch with the people at Engadget. Please fill in all of the required fields because they're required.