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  • jonwd7
  • Member Since Sep 19th, 2006
Blog Activity
Blog# of Comments
Joystiq1 Comment
Engadget96 Comments
TV Squad2 Comments
Engadget Mobile1 Comment

Recent Comments:

@UnsilentMajority … It's quite easy to explain. These motherboards which enable USB 3.0 via their own chipset solutions must rely on breaking up a PCIe x4 slot, which has a maximum throughput of 1000MB/s into two USB 3.0 slots, each having a maximum of -- you guessed it -- 500MB/s, which is shy of the 600MB/s that USB 3.0 is capable of.

The Intel chipset can only support a limited amount of PCIe lanes, so if you're going to have an SLI/CF board with two or three x16 slots you're not going to have much more bandwidth available for USB 3.0.
@snuff

Sounds to me like you're sucking Cube's juicy nuggets a little too hard.
Well, too bad you're wrong, Joystiq, and that video you link to never shows Yoda and Darth Vader fighting each other.

Clever camera work does not make it true.
You know, the only thing I'm unimpressed with so far is your so-called "review" of the MotionPlus. You know, where you suffixed the title with "Blah"? Real professional.

You should go to IGN, watch the off-screen demos (where seeing the man's motion mapped perfectly to the game is truly amazing), then write an addendum to your blasé "review" apologizing for even bothering to write such a worthless article in the first place.

I think the biggest issue I had with your "review" is the fact that you seem to think that this level of precision was something "the Wii promised at launch". You know, considering these kind of gyros were just invented and/or became affordable in the past year.
@ me

WiiMotion Plus x 4, rather.
Well, it'd actually be $180 for three sets of extra controllers.

Then, you have to add the price of a WiiMotion Plus x 3, which I believe the add-on plus Wii Sports is set to come out at $30, no?

So then you have the $249.99 Wii + $300 more just to get a Wii with 4 fully capable controllers.

*sigh*

I'm a Wii owner, FYI, so no need to Low Rank me, fanboys.
@ myself

My first comment is to RYAN BLOCK, not the Ryan above me. Sorry Ryan above me.
@Ryan

Yeah, because judging an entire peripheral with a blasé review that's based entirely off of "Wii Sports" is a great idea.

It's clear the Wiimote alone has a pretty rudimentary sensor. Turn it around too far in Mario Kart Wii and the game will think you're steering the other way.

It's pretty simple to realize that getting twice the data, and from opposite ends of the Wiimote is going to give you more precise positioning, tracking, orientation, rotation, etc, as opposed to what the Wiimote does now.... which is called "guessing".

@Hold

I'm not sure I've ever played a game where the sword can actually get stuck on things, but if it's a true 1:1 experience aren't you going to be able to tell when you should stop swinging? :)

Besides, I'm pretty sure the Wii is too slow to be able to compute collision detection without, you know, looking like you're playing N64. *oh snap*
Let the hive mind of Engadget get that for you.
"I'm in the market for a new phone and money isn't a limitation. I'm also not partial to any particular US carrier, but here are some of the features I'd like to have: WiFi, GPS, good coverage in lots of places, push Gmail (a must!), physical keyboard (a must!), a touchscreen, decent battery life and a relatively slim body. And please, nothing that has a fruit logo on it. No offense to the fruit fans, though. Thanks!"
 

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