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  • Bones3D
  • Member Since Sep 24th, 2006
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Well, from a developer point of view, the headset has shown some promise if you've been following the media items surrounding the device. One of the best ones being an episode of Discovery Channel's "Prototype This" series, where it was used to "road rage proof" a car, among other things, by using the headset to control physical objects.

As for whether or not gamer's will bite on it, that remains to be seen, but the headset itself has several practical applications in other areas once developers get better acquainted with the device.
You know, I'd like to see more foreign N64 titles brought to the virtual console. I've always wanted to see what the N64's "Neon Genesis Evangelion" brawler was like.
I'm a huge fan of Noise.io, myself. The app is great for both music applications and sound effects alike. It gets even more interesting if you connect the audio output to an external setup like Garageband/Logic, etc...

(Personally, I'd like to see something like 10 iPhones running Noise.io patched together through an external machine so input from each iPhone influences input from the others, to create even more impressive results!)

I'm glad to hear a new version is coming soon and look forward to trying it out for myself!
I'm a huge fan of Noise.io, myself. The app is great for both music applications and sound effects alike. It gets even more interesting if you connect the audio output to an external setup like Garageband/Logic, etc...

(Personally, I'd like to see something like 10 iPhones running Noise.io patched together through an external machine so input from each iPhone influences input from the others, to create even more impressive results!)

I'm glad to hear a new version is coming soon and look forward to trying it out for myself!
Wow... yet another article about a developer struggling to determine why their app isn't selling well, while trying to avoid any explanation that might cast doubt on the developer themselves.

Perhaps the developer failed to advertise their product adequately, or advertised to the wrong target audience. Maybe the developer simply over-estimated the value of their own product and can't come to terms with what the market is telling them.

Personally, I see it as a sign of weakness to blame something as commonplace as piracy as the primary source of all your shortcomings.

Want to improve your standing in the software business? Develop a better product or marketing scheme the next time around, rather than point fingers at a problem you're inevitably going to face anyway.
It got better... since the two systems ran independently of one another, you could simply swap out the video pass through that came with the card and run the system with two displays, one in each environment. The keystroke stuff was literally nothing more than a software KVM switch, so each side could continue doing whatever it was told to do while you went back to work in the other.

It wasn't uncommon for me to have the Mac side chugging away at some task while I played NBA Jam on the PC end.
Wow... here's a bit of nostalgia for ya... it seems even the Apple II had a DOS compatibility card at one point, using an intel 8088 chip to run MS-DOS.

- http://en.wikipedia.org/wiki/Apple_II_processor_cards
Actually, before Microsoft purchased VirtualPC, it was developed by Connectix, the same group behind RamDoubler (semi-parodied in Johnny Mnemonic) and the controversial "Virtual Game Station", a sony PS1 emulator that was later purchased by sony and eventually killed off.

Then there was insignia SoftWindows.

SoftWindows was probably around much earlier than VirtualPC, but I seem to recall it being far slower than VirtualPC, possibly by as much as 80%.
I had one of these on my Power Macintosh 6100/60 machine. Actually worked pretty well... until I got greedy.

I decided to modify my card from the stock 486dx2/66 chip to a 5x86/100 and maxxed out the RAM on it and my 6100/60 at the same time. This required some warranty voiding changes to the machine itself... a swapping of the heat sinks on both processors. (The 5x86 needed a riser to make the pinouts compatible with the DOS card...)

This created a situation the 6100/60 wasn't designed for... a massive thermal pocket between the PPC chip and the 5x86 chip right above it. (Definitely ill-advised for any "pizza box" system...) Combined with the added heat from the freshly installed RAM upgrades, the system slowly cooked itself to death.

But, what a ride though! I actually managed to get 3D Studio R4 up and running on the thing while running Adobe Photoshop on the mac end for texturing at the same time. Almost no performance hits on either end and I only needed a single keystroke to swap between the two environments at any time.

While DOS cards were pricey at first (costing almost as much as a new PC by themselves), they eventually got to a point where Apple was nearly giving them away (the nubus versions anyway) by the mid to late 90s.

Cool tech that will be missed. I only wish Apple would release a PowerPC compatibility card for the current intel machines so I could get a couple more years out of my software library. (Come to think of it, I think some Amiga systems had something like that which allowed them to run Mac software in a similar manner, but required you to physically rip the ROM chip from a mac and solder it onto the card.)
Furthermore, it's unlikely our brains actually "consume" any form of input to completion. More likely, we only actually "remember" tiny fragments of any event, then simply reconstruct them by tweening the fragments we do memorize back together in a way that seems logical to us when asked to recall them.

In other words, nothing is stored or recalled objectively enough to be quantified by any reliable means. We just wing it and self-correct each time.
Let the hive mind of Engadget get that for you.
"I commonly need to boot a system from an external disc and take a snapshot of the host system. I also then need to burn a copy of the image to a DVD. While I can do it with two separate external devices, and two power supplies, and two I/O cables, it'd be nice to find a small dual-drive enclosure. It would need to have USB, eSATA, and FireWire. Either slim-line or half-height bay for the optical burner would be fine, and space for either a 2.5- or 3.5-inch hard disc. Any ideas?"
 

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