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Apple rejects Macworld iPhone Superguide from App Store... for using the word 'iPhone' {Engadget}

Nov 3rd 2009 3:23PM I wonder how many Apps Apple get's submitted per day for approval?

When someone says "Apple rejected my app" I wonder what that means?

How many employees parse through submitted apps? Who signs off on the rejections and approvals?

I think you guys make too big a deal about some of this stuff; it's likely the other app was rejected first then appealed.. or perhaps one of the dozens of employees at Apple who handles app submissions handled it differently than whatever employee ended up with this app in there queue.

Apple gives Mac mini a spec bump, adds dual-HDD Mac mini server {Engadget}

Oct 20th 2009 12:54PM Interesting; thanks. I'm curious how well the audio integration works and how well this responds to changing of inputs and handling the HDMI handshake, etc.

Might buy one of these plus that cable :)

Apple gives Mac mini a spec bump, adds dual-HDD Mac mini server {Engadget}

Oct 20th 2009 12:37PM So still no HDMI?

I need HDMI with both video and audio and I'd have bought 2-3 of these things by now.

iPod classic bumped to 160GB, price stays the same at $249 {Engadget}

Sep 9th 2009 3:40PM I'm pretty sure that was a software issue.

I have a 160gb Classic that sucked for a few months.. then Apple updated the firmware and now I don't have problems. It would stall and pause all the time, had something to do with a background process that updated the coverflow or something.

Popcorn Hour C-200 launch nearly upon us, preorders start tomorrow {Engadget}

Aug 27th 2009 3:58AM Then I'm sure you'll have no problem linking me to exactly what you bought?

Either way I can't stand the comment snobs on Engadget; the popcorn hour is an awesome device.. it works.. doesn't require any tinkering, and is cheap. Get over yourselves.

Popcorn Hour C-200 launch nearly upon us, preorders start tomorrow {Engadget}

Aug 27th 2009 3:32AM LOL@$300 HTPC fruitcakes.

You will not be getting a $300 PC that is perfectly silent with zero fans and plays ALL 1080p content FLAWLESSLY like the popcorn hour C200 will... and nowhere near as nice of a form factor for anyhwere NEAR that amount of money.

Even the lowly $100 version of the popcorn hour plays most 720p perfectly.

(and I LOVE my HTPC; but it sure as hell wasn't $300)

Lenovo debuts "fit anywhere" Q700 home entertainment PC {Engadget}

Aug 12th 2009 6:38PM The x4500 w/ a 2.5ghz dual core will play all 1080p content just fine.

Even with software that isn't GPU accelerated.

Sure your CPU utilization will be VERY high, but if you run the right software, that goes down to 30% or so even with Blu-Ray.

And by "just fine" I mean NO frame drops and perfect audio, etc. I don't know where you guys are getting otherwise; obviously this thing won't game worth a CRAP but the X4500 runs cool and lowers the overall cooling requirements for the system resulting in the ability to build NEAR silent machines.

Try that with a higher-end nVidia or ATI card.. good luck getting good cooling in a small form factor.

You can certainly get better quality overall video from an ATI or nVidia solution; with overall better PQ, but some of the info in this thread is CRAP from people with zero experience with this hardware.

Subscription services like Netflix Watch Instantly generate 20x the revenue of pay-per-downloads {Engadget}

Aug 8th 2009 5:46AM There is no "streaming service" you buy from Netflix.

It comes with your account.

So how exactly are they going to measure revenue from a service that is tagged on to an existing service?

It's a bit like taking the entirety of what people pay for Cable TV and counting it as revenue for the "On Demand" part of that service.

First 21 Xbox 'Games on Demand' titles revealed {Engadget}

Aug 5th 2009 4:09PM Well I meant the cost "difference" that could be had.

They are sold to retailers at a high cost already. Probably close to $50.

I didn't explain myself well..my point is that $10 is SIGNIFICANTLY higher than the cost "savings" of (packaging/shipping - cost of offering it digitally.) Which is probably only a few dollars.

So my point was, they have probably $8 to budge on to make the same amount of money, and they can't really do that because it would piss off the retail chains.

First 21 Xbox 'Games on Demand' titles revealed {Engadget}

Aug 5th 2009 3:31PM These games are old for one reason:

Because people would bitch and moan about buying $60 games online.

MS can't sell games for much cheaper than retail without REALLY pissing off their big retail partners.

So they start with old games that are already discounted at retail, get people used to the idea, then eventually we might see brand new games.. perhaps at $55 or some amount not dramatically lower than retail, but most likely at $60 equal to retail.

In reality MOST of the "cost" of a retail game is the middle man retail markup; producing a DVD disk and packaging/shipping is VERY cheap, probably comparable to maintaining the servers and the bandwidth cost of people downloading hundreds of thousands or millions of 6gb or so files.

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