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  • Amazon Sidewalk

    Amazon will add Tile tags to its Sidewalk device network next month

    by 
    Kris Holt
    Kris Holt
    05.07.2021

    The integration is a boost for Tile amid competition from Apple's AirTags.

  • VSP

    Level's activity-tracking smart glasses launch this March

    by 
    Nicole Lee
    Nicole Lee
    02.22.2018

    Even though Intel unveiled its Vaunt smart glasses earlier this month, insurance provider VSP has actually been working on its own take on smart eyewear for well over a year now. It's called Level, and while it won't offer heads-up notifications like the Vaunt, it does feature activity tracking and calorie counting. Think of it as less of a Glass successor, and more like a Fitbit you wear on your face. Now, after nearly a year of beta testing, VSP is finally ready to bring Level to the public for the first time. It will cost $270, excluding lenses.

  • Level is a pair of glasses that doubles as an activity tracker

    by 
    Nicole Lee
    Nicole Lee
    08.26.2016

    Last year, VSP, the nation's largest vision care provider, unveiled what it thinks is the eyewear of the future. It's called Project Genesis and it comes from The Shop, a thinktank innovation lab within VSP. Project Genesis is essentially a pair of glasses with a slew of activity tracking sensors built into the temple. The idea here is that it's a lot easier to remember to put on your glasses -- which is what many people need to wear everyday anyway -- versus something like a Fitbit. And sensor-laden eyewear offers other potential metrics too, like gait and posture. Now, VSP is ready to take the next step. Starting this Saturday, it's partnering with University of Southern California's Center of Body Computing to conduct a four-month long pilot study of the glasses with hundreds of volunteers. Oh, and the hardware has also been completely reimagined into something much more consumer-friendly. Say hello to the Level.

  • Daniel Cooper/Engadget

    Can a balance board improve the standing desk experience?

    by 
    Daniel Cooper
    Daniel Cooper
    02.24.2016

    I'm glad that I work from home, if only because my colleagues would hate the wacky fitness gizmos I test at my desk. The latest unbearable distraction (that nobody else has to put up with) comes in the form of the Fluidstance Level. It's a balancing board for standing desk users that's designed to make you move and keep your joints supple. The company also claims the board can improve you physically, emotionally and mentally, but I'd happily settle for better balance with my eyes closed.

  • Paid 'Destiny' level boosts promote progression over experience

    by 
    Matt Brian
    Matt Brian
    12.16.2015

    When developers Bungie and Activision released their biggest-ever paid Destiny expansion, The Taken King, it signalled a return to everything that made the game great. It appeared that both companies had addressed nearly all of the suggestions the Destiny player base had put forward, which included the re-introduction of the all-important six-player raid.

  • Samsung's new wireless headphones are a worthy contender

    by 
    Billy Steele
    Billy Steele
    05.22.2015

    Last summer, I spent some time getting to know the first four entries in Samsung's "Level" audio line. There's a new item this year, though: a wireless version of the original Level On headphones. In case you missed the first roundup, this model is an on-ear option, and it ended up being my favorite of the bunch. But with the bulk of the features being the same, is the extra $80 worth it to go wireless?

  • Samsung outs Level On wireless headphones for untethered listening

    by 
    Billy Steele
    Billy Steele
    04.30.2015

    I took Samsung's Level line of "premium" audio gear for a spin last summer, and now the company is adding another wireless model to the set. The Level On Wireless is exactly what the name suggests: a wireless version of the on-ear headphones in the collection. A group of six built-in microphones offer active noise cancellation to keep those loud talkers from killing your vibe. There's also a touch pad on the the outside of one ear cup, handling controls for S Voice, play/pause and skipping tracks so you won't have to pick up your phone. You can also share whatever you're listening to with other Level devices, thanks to the Sound Sharing tool. After spending a few weeks with the initial lineup, the wired Level On cans were my favorite of the bunch, so this new option is a welcome addition. Samsung says you can expect 11 hours of battery life with both Bluetooth and noise cancellation at work here, bumping to 23 hours if you opt for just the wireless connectivity. Unfortunately, there's no word on pricing or availability yet.

  • World of Warcraft player hits 100th level 100

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Do you like playing World of Warcraft? Would you like to play a thousand levels of World of Warcraft? Because the player known as Watola did just that. Watola has 100 characters at level 100, a project that started during the exceptionally long twilight of Mists of Pandaria. With 20 characters already at the level cap back then, another 80 apparently seemed like a doable project, which started a cycle of very efficient leveling and copious use of recruit-a-friend tricks. The method outlined on the the forums involves essentially rotating through full rest state on various characters and having a set plan of attack, along with using tank characters via recruit-a-friend to ensure that queues for dungeons are more straightforward. If you'd like to do the same, it's still perfectly functional now, although you'll have to do so knowing full well that you can never have a world-first level 1,000. (That seems a fair nod for the achievement.)

  • The Soapbox: Better models for MMO endgame progression, part three

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.24.2014

    Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more willing to wander off into the woods with these ideas. The first part had slight twists on standard formulas, the second had ideas that was a bit further afield, and this one features two ideas that are still almost entirely unrefined. More specifically, today's concepts are more about tackling the very principle that progress has to be tied past a certain point to things that you get. You earn a thing and then you're better. But there's no reason that progress can't be oriented the other way, with the gear (etc.) just being a gating mechanism for your actual forward motion. The funny part is that a lot of these systems aren't really at odds with one another; they can coexist without too much trouble. But then, that's the nature of the beast.

  • Global Chat: Die, DPS meters, die!

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Hey you! Yes, you! Are you sick of damage meters ruining your life? Do you rebel against the virtual man by questioning such long-established gaming tropes as levels? Then have we got the column for you! In our last community blog round-up of the year, we've collected some fine pieces of discussion, debate, and introspection -- not to mention a first impression or two to tide you over until 2015. We've also got an essay about the joy of healing, what it's like to play an MMO as a bear, going back to the Isle of Refuge, and more!

  • Captain's Log: Why Star Trek Online is kind of a mess right now

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2014

    I haven't had nearly as much time to play Star Trek Online lately as I would have liked; I've had other projects to work on, other games to play, and a lot of holiday stuff going on. So my main captain, who's been trekkin' around since launch, is still woefully underleveled. I accept entirely that this is my own fault, but I haven't been stressing out over it; I have no need to rush up to the cap. That attitude is helped substantially by the fact that the people who are rushing up to the cap or already did rush up are awash with complaints. The speed of leveling. The speed of upgrade mechanics. How the Tier 5 and Tier 6 ships interact. The price of items. The amount of mission content. Gaining new specialization points at the cap. Sure, some of it is pretty normal complaining, but there's a general sense of discontent with the game at the moment. And I'm honestly not surprised because this problem was always going to crop up, and it could have been managed so much better.

  • The Daily Grind: Should all MMOs have a sidekick system?

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2014

    One of the best features of RIFT's recent Nightmare Tide expansion is, in my opinion, the sidekicking system. For a while now, the game's allowed you to artifically "mentor" down to a level, but with the expansion you can now artificially sidekick up to quest, run dungeons, or fight rifts with friends. After trying this out to my delight the other night and remembering how much I liked it in City of Heroes, I have to really wonder why more level-based MMOs don't include such a system. Do you think this should be a standard feature? To me, it seems to solve so many problems when it comes to level-heavy games that separate friends from each other. Instead, sidekicking allows for people to play together whenever they want while still preserving the progression that comes with leveling and XP. What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Guns of Icarus Online overhauls progression and matching

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.21.2014

    The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization of stats and traits and a bump in the level cap to 45, which will also bump existing characters and give them more levels to play around with. Said patch also improves the game's matchmaking system, which helps get players into the action more quickly while also providing a more balanced system for everyone. A new tutorial to introduce new players to the game and a spectator system that makes it easier to watch games unfold have also been added, giving players new and old alike plenty to enjoy. Check out the full patch notes or just steal a glance at the video showing off these new features past the break.

  • Star Trek Online: Delta Rising is live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    It's time to start boldly going all over again. Star Trek Online's second expansion, Delta Rising, is live today. That means that players can find their way into the Delta Quadrant, explore an expanded level cap, and take flight in a new set of starships as they take on familiar and yet novel enemies. The expansion also brings in several veteran Star Trek actors to reprise their roles: Robert Picardo (The Doctor), Garrett Wang (Harry Kim), Jeri Ryan (Seven of Nine), Tim Russ (Tuvok), and Ethan Phillips (Neelix). Delta Rising introduces captain specializations for leveling past the previous cap of 50, allowing players to reach the ranks of Fleet Admiral and Dahar Master while exploring new specialization trees and unlocking passive and active benefits. But there's no need to take our word for it, as the expansion is live now. Log in, patch up, and head out into the Delta Quadrant.

  • Captain's Log Supplemental: Exploring the story of Star Trek Online: Delta Rising

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself. Well, maybe not, but it's as good a segue as anything. Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some fascinating developments awaiting otherwise. When players finally warp into the Delta Quadrant, they're going to be seeing familiar faces and facing some old problems -- very old, in one case.

  • Captain's Log: Star Trek Online's expansion and communication

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2014

    So we finally know what the next expansion is going to be for Star Trek Online, and my speculation regarding the Xindi and points related turned out to be way off. Nope, we're heading into the Delta Quadrant, which is less interesting to me than the Gamma Quadrant, but I suspect the powers that be are exploring all the angles of existing content first. It's coming with a level cap increase, a new tier of ships, a bunch of new tricks, and apparently some bonus communication misses. Delta Rising is really on track to be a pretty divisive expansion anyway. It was inevitable, really; raising the level cap now was going to lead to problems no matter how it was handled. Unfortunately, Cryptic Studios hasn't done a great job communicating what's in the works for players, nor have the first few things that we've heard exactly countered some early suspicions. It was a minefield that's thus far been navigated largely with a push and a blindfold.

  • Guild Wars 2 is revamping the new player experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2014

    If you've been playing Guild Wars 2 since launch, you're probably intimately familiar with the ins and outs of the game's mechanics. Unfortunately, this doesn't necessarily translate for new players, who can find themselves overwhelmed in the early parts of the game with a wide array of statistics, abilities, game modes, and the like. Along with all of the other improvements the game is making in the September 2014 feature pack, the new player experience is receiving an overhaul. Players will now receive a clear reward window indicating what is unlocked at each level, with features such as PvP and WvW initially locked away until higher levels so that players can familiarize themselves with the game systems first. Veteran players can still navigate to these features via the map at lower levels. The personal story is now tied into the story journal, major rewards have been reworked, and the interface will serve to more efficiently guide players to points of interest. Check out the full posting to see how leveling in Guild Wars 2 will get just a bit more friendly with the next major patch.

  • Star Trek Online expansion details emerge from Las Vegas convention [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2014

    Star Trek Online fans at the recent Star Trek Las Vegas convention were treated to a special developer panel on Saturday, and information is starting to trickle out about what was discussed during the panel. And wouldn't you know it? It was expansion information. Fans on Reddit have compiled the available information, although there's been no official reveal on the forums or through other media regarding what will be coming (so far). According to fan notes, the expansion will be dubbed Delta Rising and will take place in the eponymous Delta Quadrant, introducing species such as the Talaxians, the Ocampa, the Kazon, and the Malon to the game's lineup. Captains will be able to hit level 60, with a new method of alternative advancement and a new set of Tier 6 ships to be unlocked and flown. New Voyager interiors and Intrepid models will be available, along with voiceovers by Tim Russ and Garret Wang (Lt. Commander Tuvok and Ensign Harry Kim, respectively). If it's all true, all we're waiting on are pictures -- and of course, news about the new ships. [Thanks to Anon E. Moose for the tip!] [Update: Tipster Anthony let us know that TrekMovie.com has more information and photographs from the event at which the expansion was announced.]

  • IRL: Two weeks with Samsung's Level portable audio line

    by 
    Billy Steele
    Billy Steele
    08.01.2014

    Samsung's plan to launch its own "premium" portable audio line was unveiled long before Apple nabbed Beats. I must admit I did an eye roll reading the announcement, given the names of the products in the Level line: On, Over, In and Box. The group offers options for all listening preferences, with appropriately named on-ear, over-ear, in-ear and Bluetooth speaker options at prices that certainly rank at the higher end. After two weeks with the lot, I'm not ready to part with my Beats Pill XL or B&O H6s for Sammy's new kit. Here's why.

  • The Think Tank: Building an MMO without levels

    by 
    Bree Royce
    Bree Royce
    07.31.2014

    Welcome back to another Think Tank! This week, I charged the Massively team with a single task: Elevator-pitch an MMO without levels. What should an MMO without levels look like? Can it even be done in this modern MMO era? Here's what we came up with -- we'd love to hear your take too.