10-million-players

Latest

  • Battlestar Galactica Online inches toward 10M players, hands out swag for anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    04.30.2012

    Battlestar Galactica Online has quietly but surely expanded its reach across the cosmos, netting nearly 10 million registered players as the title hits its first anniversary. To celebrate the dual achievement, Bigpoint is dishing out goodies to all of its players over the next week. From today through May 6th, Bigpoint is handing out in-game gifts and bonuses to players. Players need to log in each day to grab these prizes, however. In addition to distributing freebies, BSGO is increasing the daily merit cap and offering special deals for its item shop. Bigpoint CEO Heiko Hubertz sees Battlestar Galactica Online's first year as both a success and the beginning of a great run: "We are thrilled with the tremendous growth of BSGO and how the game has performed over the past year. We're excited to move forward with this momentum, celebrate our achievements, and reward all of our players in the community who helped us get to this point." [Source: Bigpoint press release]

  • Clone Wars Adventures hits 10 million player milestone

    by 
    Matt Daniel
    Matt Daniel
    03.12.2012

    The Force is strong with Star Wars: Clone Wars Adventures -- about 10 million strong, in fact. In a press release today, Sony Online Entertainment announced that its free-to-play, family-friendly Star Wars title has reached 10 million registered players. The studio also includes a list of interesting statistics, such as the number of stages of gameplay available to players (584) and the number of trophies available to earn (96), but really, only one statistic matters. That statistic is this: Players of Clone Wars Adventures' Stunt Gungan minigame have collectively launched Jar Jar Binks over 4.5 billion meters. For reference, that means players have effectively bounced Jar Jar to the moon and back seven times. Let's have a round of applause for these unsung heroes, shall we? But hey, CWA players: Next time, aim for the sun. [Source: Sony Online Entertainment press release]

  • World of Warcraft hits 11 million subscribers worldwide

    by 
    Michael Gray
    Michael Gray
    10.28.2008

    Even in the middle of zombies, nerfs, and Death Knights, World of Warcraft has continued to grow. Blizzard announced today that World of Warcraft has achieved 11 million subscribers. To help with perspective, that's as many people as had been employed by the construction industry last year, or just slightly under the population of Greece. When WoW hit 10 million back in January, Blizzard acknowledged how big the holiday season had been for them. Now consider that we're going into a new holiday season with a brand new expansion on the way. Even if other games are looking to get a piece of the action, we should expect Blizzard to keep steamrolling with their great success. Word of mouth from the recent zombie event might be exciting older players to return, and programs like Recruit-a-Friend will keep growing their active base. We should expect to see the 12 million landmark sometime in 2009. WoW had hit 9 million subscribers back in July of 2007. Like we said, 10 million subscribers was reached in January of 2008. It took a little longer to grow from 10 to 11 than it did to get from 9 to 10, but if they keep up this rate, we should see the 12 million announcement around February or March.

  • A physical limit on bag space

    by 
    Mike Schramm
    Mike Schramm
    02.14.2008

    Just the other day, Adam suggested that more bag space was always a good thing, but now Drysc tells us that's not exactly true-- even though 20-slotters are more common than ever, Blizzard has no plans to let us replace the normal 16-slot backpack anytime soon. And the reason he cites is interesting: it has nothing to do necessarily with ingame limits, but more to do with out-of-game limits. WoW has 10 million players, and if each one of those players has easily 10 alts average and each alt has a bunch of 20-slot bags and even more items in the bank, then pretty soon you're starting to talk real amounts of physical computer memory.We don't know what that limit is (and of course it depends on how Blizzard stores their information), but Drysc tells us that it's there. And that also gives you a little hint into just how huge their operation is-- nobody else has even come close to dealing with the problem of handling inventory and stats information for ten million players and countless numbers of characters. But Drysc says Blizzard is working on it as always-- despite the technical headaches, we may see bigger backpacks soon.