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  • 2.0.6 hits PTRs: small nerfs for Priests and Hunters, nerfs and buffs for Mages

    by 
    Eliah Hecht
    Eliah Hecht
    01.21.2007

    Another week, another patch. WoW 2.0.6 PTRs are now up, and with them, patch notes. Here's the Priest, Hunter, and Mage stuff; behind the cut is the bug fixes (not much interesting there besides hopefully pet bars being fixed). Marksmanship Hunters lost a bit of damage, Priests' Shadow Word: Pain lost a bit of damage, and Mages' Fireball and Frostbolt lost a bit as well. However, Counterspell is now non-Global Cooldown, which means you can (for example) Counterspell and then immediately cast another spell. I honestly thought Mana Shield already did absorb magical damage as well as physical; shows what I know about mages.Hunters "Silencing Shot" now does only 50% of weapon damage instead of 75%. The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%] The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%] Mages Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%. Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%. "Counterspell" no longer triggers the global cooldown. "Mana Shield" now absorbs magical damage as well as physical damage. Priests The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.