2008-review

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  • The Care and Feeding of Warriors: The Year 2008

    by 
    Matthew Rossi
    Matthew Rossi
    01.02.2009

    At this time last year, I wrote about the launch of The Burning Crusade and rage normalization as the big, defining change in the warrior class. Let there be no mistake. Even two years later I am still furious at rage normalization. I was so angry then that I picked normalization over expertise as the big change to the class, which in a way was fair, as it wasn't clear yet just how important expertise would be for both DPS and tanking warriors. At this point last year, I was a tanking warrior finishing up 10 man content and moving into 25 mans: I had just completed my first full ZA clear the week before, if I remember correctly.Fast forward a year: I've gained 10 levels, I'm DPS, we've cleared all 10 and 25 man content and are waiting for Ulduar. The game has changed and I've changed substantially with it, my role, my play time, even my guild is different than it was a year ago. Rather than do what I did last year and focus on one change, let's take some time to look at 8 changes (yes, in honor of the year) that have really changed the warrior class. None of these changes is meant to be any more or less important. The first one I list isn't the ultimate change and neither is the last (well, technically yes, the last is the ultimate because that's what ultimate means, last, but you understand the colloquial meaning of the word) these are just eight very important (to my eyes, at least) changes to warriors that took place in the past year.Now that we've stomped that explanation into the ground, let us discuss warriors in 2008.

  • Totem Talk: 2008, a Shaman Odyssey

    by 
    Matthew Rossi
    Matthew Rossi
    01.01.2009

    Right now, as I type this I'm imagining Conan O'Brien's old "In the Year 2000" bit, which they kept doing way past 2000. This really has nothing to do with the shaman class, except that it's funny to imagine an orc in Earthshatter holding a searing totem to his face and doing it. Hey, it's New Years, I was up late, you're going to have to accept that my already tenuous grip on reality is a trifle frayed today.2008 was an interesting year for shamans. When we covered 2007 for shamans, the general consensus for the class was that it needed some work. Now, a day into 2009, did it get the work it needed? Wrath of the Lich King has really only been out for over a month, but it (and the patch preceding it) more or less dominated the year for every class, shamans included. However, the year started off with another big content patch which more or less dominated everything up until the release of Wrath, namely Fury of the Sunwell. It's fair to say that most shamans didn't get to raid Sunwell (although they were in demand for Sunwell raiding guilds, which we'll discuss) but almost any shaman who was level 70 could do the various Sunwell dailies, get to exalted and pick up a nice necklace or three as well as various other pieces for your offsets.

  • Encrypted Text: From brute to assassin, 2008 in review

    by 
    Chase Christian
    Chase Christian
    01.01.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. In this special edition, we cover the top 10 changes of 2008.We've been through a lot in 2008. I hit 70 on my current Rogue last January, and so I have paid keen attention to the patch notes and blue posts right alongside many of you. I was excited to reach the level cap on my blood elf; Rogues were at the height of their power. Season 3 and Season 4 of the arena season saw us demolishing every non-healing class in representation. None even dared to consider rivaling a Rogue with a pair of Glaives in any DPS contest.However, due to Blizzard's hesitance to drastically change any balance issues before WotLK's release, we essentially had one PvE spec (20/41/0 Combat) and one PvP spec (20/0/41 Shadowstep). While there were always Rogues experimenting on the fringe with new specs, 90% of Rogues fell into one of these two buckets. Both were brute force builds, designed to smash things with very slow maces or swords; and not even very creatively with that. We excelled in the arena due to our mobility and infinite energy pool, we ruled in PvE due to the overbudgeted weapons and leather in the Tier 6 dungeons. There was no finesse, no grace, no elegance outside of flashy moves (like vanishing a Death Coil). We were around to spam Sinister Strike until the boss died and spam Hemorrhage until the Druid finally ran out of mana.WotLK has fixed all that. Read on as we cover the top 10 changes that helped us move from mindless button smashers into the deadly swans we have become.