2009-in-review

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  • WoW, Casually: Looking backward and forward

    by 
    Robin Torres
    Robin Torres
    01.11.2010

    Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win. The problem with writing these year end posts for WoW is the tendency for Blizzard to make huge changes at the end of the year, altering everything. Whether it's a new expansion like Wrath of the Lich King or Patch 3.3, it's hard to remember what the game was like the previous 3/4 of the year. It's not that we didn't have a good time before the big year end events, but the game becomes so different, what we did before is irrelevant. This year, hopefully by or during the summer, we'll be getting another expansion -- only this will literally change everything. It's like we'll be getting WoW II, only without having to give up our stuff/contacts/accounts and start fresh in a new game. So let's take a look backward and forward at some of the main aspects of the game as it affects those of us with limited playtime, like we were the two-faced god this month is named after.

  • Massively's top 5 news stories of 2009

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.30.2009

    It's that time again! Time when we look backwards and try to identify the top 5 big news stories that we covered here at Massively. 2009 was a pretty turbulent year when it comes to the MMO industry, as we were involved in lawsuits, game closures, multiple major releases, a rising set of indie studios, and more news than you could handle. So are you excited to look at the year's stories in review? Well, I certainly am! So excited that we're going to do this story in gallery-vision. That's right, for every story you get to have an awesome picture accompanying it. It's brilliant, if you ask us. So if you're ready to start the tour-de-force, click on the link below or simply start at the first image of the gallery below that. Don't try to skip ahead either, we have poison arrow codes loaded into these pages so if you skip ahead, then your monitor will shoot a poisoned arrow at your neck. Gotta just love HTML 5 -- it does everything! Massively's top news stories of 2009>> %Gallery-81205%

  • The Daily Grind: 2009's defining moment

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2009

    The look back has already started here and there, and we've got only two days left -- assuming you count today. And we've seen a lot of things happen over the last year, which everyone on-staff has their own opinion about. To some, it was the year of free-to-play. To others, it was the year of dying games. But there's no way to encapsulate everything about 2009 into just one statement, with the industry still changing and evolving. Sometimes even seemingly small changes are what we remember (fondly or otherwise) when viewed in hindsight. Out of all of the things that happened this year, what struck you as the most defining moment? Was it something major, such as the end of Tabula Rasa or The Matrix Online? Or was it something minor that other players might not even notice? Did it make the whole year better, worse, or was it simply a turning point? What seems like it's going to stick in your memory when you think back on the year as a whole? And as a connected topic, what seems like a big deal at the moment that you're pretty certain isn't as important as people say?