2013-in-review

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  • Super abridged Joystiq news review of 2013

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.05.2014

    A lot happened in 2013, but since we couldn't get the budget for an eight-part documentary directed by Ken Burns and narrated by Morgan Freeman, we had to pick some highlights. Our key focus ended up being the console launches, Steam Machines, along with the trials and tribulations of Electronic Arts. Not only did the aforementioned elements have a long narrative throughout all of 2013, but they'll also have a significant impact during our current trip around the sun. We tried to focus on the big subjects that had an impact through the year, but more than enough happened that couldn't fit in five minutes. Let us know if you recognized any themes. And, no, it being "the year of Luigi" is not a theme. Sorry. These were the top news elements of the years, but if you're looking for game chatter, check out our Top Games of 2013 and Best of the Rest features. We also did a whole podcast on 'em.

  • The Nexus Telegraph: WildStar's year in review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2013

    I started this column early in December of 2012, which means that as of now I've been writing about WildStar once a week for a little over a year. It's also nearly the end of the year, which makes it an ideal time to write about the changes that we've seen to the game over the past year. So I'm just going to go ahead and ignore the slight discrepancy and use this column for both year-in-review elements. Obviously it's not exactly possible to look back at the changes to the game over the past year, since we're talking about a game still in the midst of its testing cycle. But we started the year without even knowing about one of the game's factions beyond a vague mention, much less the game's lore and classes. So let's look back at the last year of news and the last year of columns in their entirety.

  • Tamriel Infinium: The year before launching the Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    12.27.2013

    Based on the comments for this column a couple of weeks ago, it became apparent to me that many readers have very little idea about what to expect when the Elder Scrolls Online launches. And I guess with the big push of information about PvP, it would seem that that is all ESO has to offer. In some people's minds, that might still hold true. I admit that I believe PvP might be the thrust of the max-level game, but ESO will offer different things to do as you level up as well as when you hit max level. Today, for my year-end review of ESO, I will attempt to paint a picture of the Elder Scrolls Online game based on what we know so far. I think you'll find that the game does have more to offer than PvP, but ultimately, I'll let you decide if it's enough.