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Peter Molyneux's Godus earned £526,563 ($852K) on Kickstarter in December 2012, yet the designer recently admitted that he would delay the funding campaign entirely if he could go back to the game's pre-planning stages. In an interview with TechRadar, the Fable series designer deemed Kickstar...

December 3rd 2014 at 7:30pm 0 Comments
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Godus, the game that gives you phenomenal cosmic power, is now available on an itty-bitty living space: your iOS device screens. Mobile game developer / publisher DeNA has translated Peter Molyneux's game that quite literally lets you play god for Apple's iPad and iPhone, while simultaneously re...

August 7th 2014 at 6:30pm 0 Comments
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Peter Molyneux's new god-game spread its dominion to iOS after soft-launching in the New Zealand App Store over the weekend. Godus is available as a free download, and although no official announcement's been made its arrival downunder is likely the prelude to a full release in the coming weeks. T...

May 19th 2014 at 8:00am 0 Comments
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Godus creator Peter Molyneux told me how much he's enjoying responding to feedback and using analytics to change his game in "massive ways." In the din of the Eurogamer Expo press area, the 54-year-old designer showed me spreadsheets stuffed with values that he could adjust there and then, things...

October 3rd 2013 at 2:00pm 0 Comments
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After a report emerged on Peter Molyneux's "mixed feelings" towards the recently unveiled Fable Legends, I asked the veteran designer if he had any resentment over seeing a major Fable entry crafted without his involvement. His answer was a quick, cheerful "Not at all." "I'm now more of a fan than...

October 3rd 2013 at 9:00am 0 Comments
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I played Curiosity: What's Inside the Cube. I played it for a few hours over the course of its six-month lifespan. I feel a small amount of shame in confessing this, shame that I don't feel about anything else I've ever played – not Hooters Road Trip, not Dragon Power, nor any of the other t...

May 31st 2013 at 3:00pm 0 Comments
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Assassin's Creed 3 level design director Jamie Stowe recently joined Peter Molyneux's 22Cans studio. Stowe will assume the role of technical director for Godus, the developer's spiritual successor to Populous. Stowe worked at Codemasters as a QA lead and level designer prior to joining Ubisoft Sin...

April 27th 2013 at 12:00pm 0 Comments
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Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's Populous, reached its Kickstarter goal of £450,000 two days ago.If you'd like to check out some prototypes...

December 21st 2012 at 3:30pm 0 Comments
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Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go.The studio has been a PR kick the past couple of days, summo...

December 19th 2012 at 5:15pm 0 Comments
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With three days left to go, and another £80,000 needed to reach its Kickstarter goal, Peter Molyneux's studio 22cans is throwing out a "hail mary" prototype video of Godus.22cans also plans to post a second prototype video sometime today with commentary from Molyneux, detailing Godus feature...

December 18th 2012 at 9:00am 0 Comments
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Peter Molyneux and his experimental game studio 22 Cans hope to have a prototype of project Godus available tomorrow, December 14, the famed creator tells Ars Technica."I've seen the prototype, I've actually played it... I've got a few changes I'd like to be made, but the progress has been pretty c...

December 13th 2012 at 9:00pm 0 Comments
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22 Cans Kickstarter project Godus will hopefully have a downloadable prototype by Christmas, Peter Molyneux told us in a recent interview. The 22 Cans founder, who is painfully aware of his public persona of over-promising over the years, recognizes Kickstarter projects are currently in that same p...

December 3rd 2012 at 10:30am 0 Comments