22Cans

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  • Curiosity team squares off against connectivity problems

    by 
    JC Fletcher
    JC Fletcher
    11.07.2012

    22Cans is at work fixing connectivity issues with Curiosity: What's Inside The Cube. If your experience with the networked cube-tapping game is limited to error messages, it should be addressed soon. "I now understand what's going on," Peter Molyneux tweeted. "Basically we and our server are overwhelmed by the number of people trying out the experiment." His team is working on an update.As of writing, users who have successfully connected have cleared the first layer of "cubelets" off of two faces of the cube. After the first layer is completely cleared, players will begin clearing ... an unknown number of additional layers in an effort to find a secret in the center of the cube.

  • Curiosity lands at the App Store, in the massively multiplayer cube-chipping category

    by 
    Deepak Dhingra
    Deepak Dhingra
    11.06.2012

    Peter Molyneux's first creation since Lionhead is now live on the App Store, presenting gamers with a humungous cube composed of billions of tiny cubelets. Curiosity's virtual block needs to be stripped down layer by layer through collective effort, to reach the center and reveal "something life-challengingly amazing". There's no sign of the expected tear-inducing paid DLC; instead, you pay for power-ups using coins earned by tapping away at the game. 100 of those coins will let you see the stats screen, while 3 billion will reward you with the Diamond Chisel -- the ultimate tool for block-whacking. Based on our brief time at the grindstone, it's safe to say the game's impact won't be as profound as that of the other Curiosity, but its social aspects have some interesting potential -- not least using Facebook to locate friends who are playing and compare each other's progress. The game is available free at the App Store if you'd like to leave your mark.

  • Molyneux seeks Curiosity beta testers

    by 
    JC Fletcher
    JC Fletcher
    09.10.2012

    Peter Molyneux is curious about whether his new game works, and so he's opening a beta test for Curiosity: What's Inside the Cube. Anyone interested in trying the first of 22Cans' experimental games, and with "a spare hour at about 16:00 GMT Tuesday-Friday," can apply for the beta on Facebook.Curiosity is due sometime this month, following a delay caused by Molyneux's interest in avoiding confusion between his game and the Mars robot.

  • Molyneux's 'Curiosity' changing title 'because of NASA' [update]

    by 
    JC Fletcher
    JC Fletcher
    08.23.2012

    We're surprised the issue didn't come up sooner, but according to tweets from Peter Molyneux, one reason his "experiment" Curiosity has been delayed is that the name is already in use, by ... some government program or whatever."Humm there is a problem with the name Curiosity," Molyneux tweeted. "We can't use it because of NASA. I wonder what one word would sum up Curiosity: The Cube." He plans to tweet the best suggestions from the @22Cans account.As the team (and the collective mind of Twitter) brainstorms, we'd like to offer one warning: don't just change it to "Qriocity." For some reason, that's already in use.Update: Molyneux told Modojo "The name change is prompted by the need to have something simple to search for in Google. This worked well for 'Curiosity' but since NASA: Curiosity is now obviously generating a lot of interest we need to change the name." In other words, it's not a trademark concern or anything like that, just in the interest of avoiding confusion.

  • Molyneux's 'Curiosity' delayed to September

    by 
    JC Fletcher
    JC Fletcher
    08.22.2012

    What's inside the cube? You might have thought you were going to find out today, but Curiosity, the first "experiment" from Peter Molyneux's 22Cans studio, has been pushed out of its August 22 release date into September, as revealed in this new trailer.Wait – maybe it's not ever actually coming out, and the release date will be continually pushed in order to create an eternal feeling of curiosity in its would-be audience. Molyneux is potentially on some next-level emotioneering here. Just in case we haven't got it all figured out, we're checking in with Molyneux for the real reasoning.

  • Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

    by 
    Alexis Santos
    Alexis Santos
    06.08.2012

    Peter Molyneux's first post-Lionhead game, Curiosity, holds a big mystery and now it promises DLC with a colossal price tag. The game -- the first of 22 experiments -- will reveal a secret to the gaming guinea pig who deals the final blow to a single black cube. Shortly after its release, chisels that pack a mightier punch to the monolith will arrive as DLC for those who long to crack the container open. Prices for the downloadable tools will start around $1 (59 pence) for an iron implement and reach up to roughly $78,000 (£50,000) for a one-of-a-kind diamond version that hits 100,000 times harder. Once the secret is revealed, 22 Cans will use social media to study how the winner proves the milestone and spreads the news. Curiosity is expected to drop in about six weeks for iOS and PC, but feel free to begin pondering the secret of life, the universe and everything that lies inside the digital fortune cookie.

  • Peter Molyneux reveals first game from his new studio: Curiosity coming to iOS and PC

    by 
    Mat Smith
    Mat Smith
    06.05.2012

    Peter Molyneux has revealed what he's been up to since he left Lionhead. At E3, he paid a visit to Spike TV, bringing with him several screens from his upcoming title, Curiosity. He didn't give away much on what we can expect from 22 Cans' first effort, although we'd hazard a guess at something "conceptual." It's set to arrive on PC and iOS in around six weeks and Molyneux was showing off those stills from his iPad. Hit up the source for the full -- but brief -- interview.

  • Peter Molyneux leaves Lionhead and Microsoft to found 22 Cans

    by 
    Daniel Cooper
    Daniel Cooper
    03.07.2012

    Peter Molyneux will leave Microsoft Game / Lionhead Studios once he's finished developing Fable: The Journey for Kinect. He'll be replaced by co-founder Mark Webley at the studio, with Redmond yet to name his successor at corporate level. Molyneux will partner with (Lionhead's) former CTO Tim Rance and Director Peter Murphy on 22 Cans, developing games under their own flag as he did when founding Lionhead and Bullfrog before that. The new company is based in Farnborough, 12 miles west of Lionhead's Guildford location and was registered on February 20th of this year. Given our childhood love of both Bullfrog and Lionhead's games, we wish both parties the very best -- you can check out when he visited The Engadget Show here.