3909

Latest

  • iPads, Please: Paper-pushing game hits iOS sans nudity

    by 
    Mike Suszek
    Mike Suszek
    12.11.2014

    Immigration inspection game Papers, Please will reach iPad tomorrow, the game's creator Lucas Pope revealed on Twitter. The game, which has players accepting and rejecting immigrants attempting to enter the fictional state of Arstotzka, first launched in August 2013 on PC and Mac and reached 500,000 copies sold as of March. The iOS version of the game is slightly different than its PC sibling, however. Pope noted that the search scanner photos in the game no longer have the full nudity option, as Apple "rejected that build for containing 'pornographic content.'" Papers, Please will receive a PlayStation Vita port, though Pope expressed uncertainty in February on how that version would work, given that the handheld system presents a lot of "interesting UI challenges." The developer also tweeted today that he handled the iPad version on his own, but that there's no estimated launch date for the Vita version, adding he "probably announced it too early." [Image: 3909]

  • Papers, Please documents 500,000 copies sold

    by 
    Richard Mitchell
    Richard Mitchell
    03.13.2014

    Papers, Please, the game in which you bureaucratically decide the fate of hopeful immigrants, has surpassed 500,000 copies sold, according to the BBC. Created by former Naughty Dog developer Lucas Pope, Papers, Please was a 2013 favorite among many members of the Joystiq staff. In a delightful bit of serendipity, Pope and Papers, Please shared the stage with Naughty Dog during yesterday's BAFTA award ceremony. Papers, Please took home the BAFTA for Strategy and Simulation, while Naughty Dog's The Last of Us was crowned Best Game. Papers, Please is available now on PC, Mac and Linux. Pope is also considering a port for PlayStation Vita. [Image: 3909]

  • Papers, Please dev split on how to handle PS Vita port

    by 
    David Hinkle
    David Hinkle
    02.24.2014

    Lucas Pope, creator of border-crossing management game Papers, Please, has expressed interest in a PS Vita port, but is unsure if he should handle the port himself or hand it over to a third-party studio. "Up until now, I've been the only guy who's ever touched the source code or anything related to the game. And that's just kind of a control issue," Pope told VG247. "For a Vita version, I'm 50 percent I want to do it myself and 50 percent I should just hand it off to somebody who knows what they're doing and can take it over for me." Last year, Sony formed a third-party production division whose chief responsibility is facilitating ports. "I do want to do a Vita version, but the thing is there's a lot of kind of interesting UI challenges to make it work well on Vita: much smaller screen, much smaller hit targets. So that kind of stuff interests me to try to figure out how to make it work well on Vita," Pope said. "So that's the part of me that wants to be really involved in the port, but the other part is like, 'I got to do something else, I got to move onto something else' so I haven't really decided what to do there." In Papers, Please, players assume the role of an immigration worker checking passports at a border checkpoint for the fictional communist country of Arstotzka. Papers, Please made its debut last year on PC and Mac; a Linux port launched earlier this month. [Image: 3909]