3DV

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  • Microsoft buys Canesta, continues camera-based domination of our interfaces

    by 
    Sean Hollister
    Sean Hollister
    10.30.2010

    It seems that Microsoft's taken the camera to heart following its dismissal of the pen -- the company bought 3DV, collaborated with PrimeSense on Kinect, and today it's apparently finalized a deal to acquire 3D CMOS camera chipmaker Canesta as well. In case you've already forgotten, the latter company is the one that made an paid actor look particularly smug last year, by allowing the gent to control his television with a flick of the wrist. Things have progressed a good bit further than that, however, as you'll see in a demo video after the break, and Canesta president and CEO Jim Spare says he expects the company's stuffs to "see wide adoption across many applications that embody the full potential of the technology" under Microsoft's reign. Press release after the break.

  • Microsoft's Kinect patent application goes public, reveals gobs of fine print

    by 
    Darren Murph
    Darren Murph
    08.05.2010

    Not like it matters much now -- after all, Project Natal has had time to incubate and come out as Kinect -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a camouflaged PrimeSense demo at GDC, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. %Gallery-98933%

  • PrimeSense 3D-sensing tech licensed for Project Natal [update]

    by 
    Justin McElroy
    Justin McElroy
    03.31.2010

    digg_url = 'http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/'; In February of 2009, it was revealed that Microsoft had purchased a 3D motion-sensing camera company called 3DV. In June, the company showed off Project Natal, leading most to assume the two were connected, though Microsoft countered, saying "we built [Natal] in house." That brings us to today, as (a company you probably haven't heard of) PrimeSense has announced that its 3D motion-sensing tech is being utilized for Project Natal. "Xbox 360 Hardware Engineering teams developed the 'Project Natal' sensor based on the PrimeSensor reference design to support the special requirements of Project Natal," said Aviad Maizels, PrimeSense president and founder. What we don't know at the moment is just how much Microsoft's baby relies on PrimeSense. As you can see in the video after the jump (which had to have been directed by Tommy Wiseau) and in Engadget's demonstration, the company's focus has been on gesture control for UI navigation, so it's possible PrimeSense could just be supplying a way for users to interact with the Xbox Dashboard and Guide with motion commands. We'll let you know what we can find out. Update: Microsoft's product manager for Xbox 360 and Xbox Live, Aaron Greenberg, dropped us a line to further explain the Microsoft-PrimeSense partnership where Project Natal is concerned. "Regarding your question, this was primarily a hardware partner announce," Greenberg said. "Bottom line, we've worked closely with PrimeSense to design the best 3D-sensing technology component for 'Project Natal.' Microsoft is fully responsible for the design and development of the 'Project Natal' sensor, including its depth sensor, RGB camera, multi-array microphone and software."

  • Microsoft confirms acquisition of 3DV

    by 
    Ben Gilbert
    Ben Gilbert
    06.24.2009

    Speaking during an annual conference at Microsoft's Israeli research and development center, the head of Israel R&D and corporate VP Moshe Lichtman openly confirmed the acquisition of 3DV's motion technology -- the same motion technology speculated as being used in the company's ambitious Project Natal. "The R&D center helped Microsoft in buying the intellectual property of 3DV Systems, and in the wake of that, dozens of the company's employees were recruited to work at the development center," Globes reports Lichtman said. Though we still don't know the amount Microsoft spent acquiring 3DV, considering the amount of marketing muscle "the big M" is putting behind Project Natal, we're guessing it wasn't exactly a pittance. Now, to arrange for a few sneaky Joystiq operatives in Israel to find out exactly what's happening inside the company's clandestine research and development offices.%Gallery-65582%[Via Edge Online]

  • Microsoft says 3DV acquisition didn't influence Project Natal

    by 
    Donald Melanson
    Donald Melanson
    06.04.2009

    When Microsoft shows off a motion-sensing system shortly after it's been revealed that is has acquired a motion-sensing camera maker, it's easy to see how people can draw conclusions that the two are related. But according to Microsoft, that is not the case, and its Project Natal is actually based on work that has been "going on for a long time." That word comes from a VentureBeat interview with Microsoft's Shane Kim, who further added that "none of those rumors did justice to what we were actually doing with Project Natal," and that it's based on a lot of past work Microsoft has done in natural user interfaces, including voice recognition. The folks at Eurogamer were also able to get an even more definitive statement from Microsoft's Aaron Greenberg, who said flatly that "we built this in house." Interestingly, however, Shane Kim did say that Microsoft wants to "ensure that we have great intellectual property protection," and that "it has to be all buttoned up, legally," which could offer a bit more rationale for the 3DV buyout. [Via Eurogamer]

  • Project Natal video features smack talking, scruffy teenagers

    by 
    David Hinkle
    David Hinkle
    06.01.2009

    digg_url = 'http://digg.com/xbox/Microsoft_s_Project_Natal_Could_Revolutionize_the_Xbox_360'; One of the biggest announcements at Microsoft's E3 keynote was Project Natal, an ambitious project using camera tech developed by 3DV. The keynote promo video shows off many planned uses for the new peripheral, running the gamut from something as simple as beating up an old, feeble man, to complex voice recognition and scanning features. It's ambitious, to say the least, and only time will tell if the company can pull it off.

  • Microsoft almost definitely planning motion-sensing 3D camera for Xbox 360

    by 
    Darren Murph
    Darren Murph
    05.12.2009

    If shots from the barrel of Mr. Blurrycam just aren't legitimate enough for you, how's about corroboration from The Wall Street Journal? A breaking report has confirmed that Microsoft is indeed "developing a new videocamera for its Xbox 360 videogame console that will allow players to control games with the movement of their bodies," or at least that's the good word from the all-too-supposing "people familiar with the matter." It's noted that unlike Nintendo's Wii, the Microsoft camera won't require gamers to "hold any hardware in their hands to control in-game action," but in the same vein as The Big N, it seems as if the device will debut at E3 only to sit around in a lab for a year before shipping to consumers. Boo.[Thanks, Chuck]

  • Microsoft's motion-sensing Xbox 360 add-on a result of 3DV acquisition?

    by 
    Donald Melanson
    Donald Melanson
    05.05.2009

    We've already gotten a pretty thorough rundown of the motion-sensing Xbox 360 add-on that Microsoft supposedly has in store for this year's E3, and it looks like the folks at Ars Technica have now pieced together a few more of the pieces and figured out exactly where the device might have came from. Apparently, the device has been around in some form as far back as CES 2008, where little-known upstart 3DV was showing off its own ZCam system which, according to Ars, was able to perform just about all of the functions that Microsoft's device is able to. That didn't exactly cause a huge stir at the time, but it was apparently enough to attract the interest of Microsoft, which reportedly went after the company shortly thereafter and seems to have finally gone through with the acquisition earlier this year. Coincidence? Maybe. But Microsoft's history is certainly pushing this one into the more-likely-than-not column.

  • VentureBeat: Microsoft buying 3D camera company

    by 
    Justin McElroy
    Justin McElroy
    02.23.2009

    A story from Haaretz was circulating last week claiming that Microsoft was in talks to purchase 3DV, maker of a camera-based motion sensing technology. Now, VentureBeat has supported the claim, saying that its sources confirm that a deal is in the works.Assuming Microsoft has gaming in mind and not creepy, Minority Report-style desktop navigation, our feelings are mixed on it. It could be a giant leap forward if 3DV's tech were bundled with a new console, but we're not sure we'll be ponying up for another stand-alone camera while still under the watchful, dusty eye of our Xbox Live Vision. What about you?

  • 3D camera aims to offer Wii-like gameplay [update]

    by 
    David Hinkle
    David Hinkle
    12.14.2007

    Wii's success was bound to cause a few imitators to emerge from the deep, dark crevices below the earth and embrace the light of the surface. The most popular one that seems to keep coming up is the Vii, but now a new camera from a company called 3DV Systems out of Israel has become the latest. Called the ZCam, it's a 3D camera for your PC that will pick up motion much in the way the Wiimote senses your actions and translates them into in-game movements.During a recent demonstration of the device, 3DV Chief Executive Zvika Klier said "The Wii has shown us the way, but this device can take things so much farther." The camera isn't limited to two dimensions of movement, however, as it can also track depth. Klier demonstrated both an airplane game where movement of the aircraft was controlled by his arms, using his thumbs to activate machine games and drop bombs, and a boxing game. As you can imagine, the boxing game had him throwing punches and bobbing and weaving as he played. "The Wii has shown us the way, but this device can take things so much farther," he commented. "With this, we can really put you into the game," he said.So, do we have a Wii killer on our hand, folks? Would you like to know more?Update: Sorry folks, I didn't mean to use the same line twice in one paragraph (obviously) and the post has been fixed.