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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony brings the Holodeck to life, throws in giant sea monsters for free (video)]]></title><link>http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/</guid><comments>http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/barclay.jpg" style="border-width: 0px; border-style: solid; margin: 11px; float: right;" /></a>The Holodeck is real and there's no Lt. Barclay to make things awkward. Using a combination of a Steadicam, multiple EyeToy cameras, <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">PlayStation Move</a> controllers, projection mapping, motion tracking, spandex-clad actors and giant rubber sea monster tentacles, Sony Europe, Studio Output and Marshmallow Laser Feast shot three web videos to highlight the immersiveness of movies rented or purchased from the <a href="http://www.engadget.com/2011/05/19/sony-reportedly-tells-developers-playstation-store-will-return-m/">PlayStation Store</a>. Impressively, the shots rely exclusively on visual tricks, with zero editing or postproduction work. Is this the future? See for yourself after the break and relive the joy of the Holodeck without having to interrupt Worf from one of his weird workout routines.<p><a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/" rel="bookmark">Continue reading <em>Sony brings the Holodeck to life, throws in giant sea monsters for free (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/">Sony brings the Holodeck to life, throws in giant sea monsters for free (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 03 Dec 2011 04:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20119867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/03/sony-brings-the-holodeck-to-life-throws-in-giant-sea-monsters-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>actor</category><category>controller</category><category>Europe</category><category>EyeToy</category><category>immersive</category><category>Lt. Barclay</category><category>Lt.Barclay</category><category>Marshmallow Laser Feast</category><category>MarshmallowLaserFeast</category><category>Move</category><category>movie</category><category>PlayStation</category><category>PlayStation Store</category><category>PlaystationStore</category><category>projection</category><category>props</category><category>rental</category><category>sea monster</category><category>SeaMonster</category><category>Sony</category><category>Sony Europe</category><category>SonyEurope</category><category>Store</category><category>Studio Output</category><category>StudioOutput</category><category>video</category><dc:creator><![CDATA[Chris Barylick]]></dc:creator><pubDate>Sat, 03 Dec 2011 04:11:00 EST</pubDate></item><item><title><![CDATA[PrimeSense talks full-body motion control at GDC, gives us a video demonstration]]></title><link>http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/</link><guid isPermaLink="true">http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/</guid><comments>http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesense-demo1.jpg" alt="" /></a></div>
PrimeSense was formed in 2005, and unless you're a sickly obsessed silicon junkie, you've probably never heard of them. All that changes today. We sat down with the company at <a href="http://www.engadget.com/tag/GDC/">GDC</a> to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable <a href="http://www.engadget.com/tag/eyetoy">PlayStation Eye</a>-like interactions, or as the company suggests, a "more natural" way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week's <i>Gossip Girl</i> or sort through those classic horror flicks. <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/primesense-press-photos/">PrimeSense press photos</a></strong></p><a href="http://www.engadget.com/photos/primesense-press-photos/#2790614"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemo1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-press-photos/#2790615"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemo2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-press-photos/#2790616"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemo3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-press-photos/#2790617"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemo4_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets.<br />
<br />
<em>More after the break...</em><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/">PrimeSense motion control demo at GDC 2010</a></strong></p><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/#2790367"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109561_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/#2790368"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109563_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/#2790369"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109565_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/#2790370"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109566_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/primesense-motion-control-demo-at-gdc-2010/#2790371"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/primesensedemogdc20109567_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/" rel="bookmark">Continue reading <em>PrimeSense talks full-body motion control at GDC, gives us a video demonstration</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">PrimeSense talks full-body motion control at GDC, gives us a video demonstration</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 02:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19392759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>chip</category><category>controller</category><category>exclusive</category><category>gaming</category><category>GDC</category><category>GDC 2010</category><category>Gdc2010</category><category>hands-on</category><category>motion control</category><category>motion controller</category><category>motion sensing</category><category>motion sensor</category><category>MotionControl</category><category>MotionController</category><category>MotionSensing</category><category>MotionSensor</category><category>primesense</category><category>sensor</category><category>webcam</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 11 Mar 2010 02:02:00 EST</pubDate></item><item><title><![CDATA[Force feedback controller allows you to "touch" CGI objects]]></title><link>http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/</link><guid isPermaLink="true">http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/</guid><comments>http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=bHjtOekBY-E"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/07/7-01-09hvrediro.jpg" /><br /></a></div>
We've seen interesting 3D peripherals like the <a href="http://www.engadget.com/2008/02/20/novint-adds-a-black-falcon-pistol-grip-accessory/">Novint Falcon</a> combine multi-axis movement and force feedback to create immersive experiences in the past, but a new research project called the H.VR Editor takes the idea to the next level, allowing you to "touch" and interact with CGI objects. Objects respond according to a pre-programmed graph of hardness values, and the system is capable of simulating texture and events like button presses. That should make the system a hit with product developers everywhere, but we're waiting to see if the folks at <a href="http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/">DeviceAnywhere</a> pick this up to build the ultimate cellphone testing lab. Video after the break.<p><a href="http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/" rel="bookmark">Continue reading <em>Force feedback controller allows you to "touch" CGI objects</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gadgets/" rel="tag">Misc. Gadgets</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/">Force feedback controller allows you to "touch" CGI objects</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 01 Jul 2009 13:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=bHjtOekBY-E>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19083939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/07/01/force-feedback-controller-allows-you-to-touch-cgi-objects/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d control</category><category>3d controller</category><category>3dControl</category><category>3dController</category><category>cgi</category><category>controller</category><category>h vr</category><category>h vr editor</category><category>h.vr</category><category>h.vr editor</category><category>H.vrEditor</category><category>HVr</category><category>HVrEditor</category><category>prototyping</category><category>rapid prototyping</category><category>RapidPrototyping</category><dc:creator><![CDATA[Nilay Patel]]></dc:creator><pubDate>Wed, 01 Jul 2009 13:41:00 EST</pubDate></item><item><title><![CDATA[Sony patent app details motion sensing break-apart controller]]></title><link>http://www.engadget.com/2008/10/31/sony-patent-app-details-motion-sensing-break-apart-controller/</link><guid isPermaLink="true">http://www.engadget.com/2008/10/31/sony-patent-app-details-motion-sensing-break-apart-controller/</guid><comments>http://www.engadget.com/2008/10/31/sony-patent-app-details-motion-sensing-break-apart-controller/#comments</comments><description><![CDATA[<div align="center"><a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&amp;r=11&amp;p=1&amp;f=G&amp;l=50&amp;d=PG01&amp;S1=((%22sony+computer%22.AS.)+AND+2008{D4%20}.PD.)&amp;OS=AN/%22sony+computer%22+AND+PD/$/$/2008&amp;RS=(AN/%22sony+computer%22+AND+P"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2008/10/10-31-08-breakapartcontr425.jpg"  alt="" /></a><br /></div>
We heard some <a href="http://www.engadget.com/2008/06/13/sonys-wiimote-competitor-to-come-as-break-apart-dualshock-3/">pretty far-fetched stuff</a> back in June to the tune of a break-apart DualShock 3, and lo and behold, it seems that someone at Sony Computer Entertainment America is taking the idea quite seriously. A recent patent application was filed by the company, and it fairly clearly lays out the very kind of design we'd (not really) been expecting. In essence, the gamepad would consist of two pieces, each of which would utilize an "ultrasonic tracking system" for some type of game console / peripheral to recognize 3D inputs. Best of all, the approach here sounds significantly different enough from what's used in the Wiimote that Sony could avoid <a href="http://www.engadget.com/2007/03/02/sony-and-immersion-settle-suit-rumble-coming-to-the-ps3/">months upon months</a> of litigation -- imagine that, right? It's hard to say whether this stroke of genius will ever amount to anything, but at least there's a chance, however minuscule.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/10/30/break-apart-controller-patent-discovered/">PS3 Fanboy</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/10/31/sony-patent-app-details-motion-sensing-break-apart-controller/">Sony patent app details motion sensing break-apart controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 31 Oct 2008 00:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&amp;r=11&amp;p=1&amp;f=G&amp;l=50&amp;d=PG01&amp;S1=((%22sony+computer%22.AS.)+AND+2008{D4%20}.PD.)&amp;OS=AN/%22sony+computer%22+AND+PD/$/$/2008&amp;RS=(AN/%22sony+computer%22+AND+P>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/10/31/sony-patent-app-details-motion-sensing-break-apart-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1358292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/10/31/sony-patent-app-details-motion-sensing-break-apart-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>controller</category><category>gaming</category><category>motion sensing</category><category>MotionSensing</category><category>patent</category><category>patent app</category><category>patent application</category><category>PatentApp</category><category>PatentApplication</category><category>playstation</category><category>playstation 3</category><category>playstation 4</category><category>Playstation3</category><category>Playstation4</category><category>ps3</category><category>ps4</category><category>SCEA</category><category>sensing</category><category>sensor</category><category>sensors</category><category>sony</category><category>tracking</category><category>ultrasonic</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Fri, 31 Oct 2008 00:49:00 EST</pubDate></item><item><title><![CDATA[In2Games shows off Gametrak Freedom: motion controller for Xbox 360 / PS3]]></title><link>http://www.engadget.com/2008/09/16/in2games-shows-off-gametrak-freedom-motion-controller-for-xbox/</link><guid isPermaLink="true">http://www.engadget.com/2008/09/16/in2games-shows-off-gametrak-freedom-motion-controller-for-xbox/</guid><comments>http://www.engadget.com/2008/09/16/in2games-shows-off-gametrak-freedom-motion-controller-for-xbox/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.techradar.com/news/gaming/first-pics-of-360-and-ps3-motion-controller-465231"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/09/9-16-08-gametrak-freedom.jpg" /></a><br /></div>
We're tempted to say that peripheral makers are taking this whole motion controlling thing <a href="http://www.engadget.com/2008/08/30/stix-200-wiimote-wannabe-reviewed-its-just-as-awful-as-we-imag/">a touch too far</a>, but we suppose there's no stopping "progress," huh? <a href="http://www.engadget.com/2006/10/20/in2games-fusion-controller-spices-up-next-gen-motion-sensing/">In2Games</a>, the outfit that already sought to bring <a href="http://www.engadget.com/2007/08/17/in2games-bringing-motion-sensing-to-the-ps2/">motion sensing to the PS2</a>, has just unveiled the first image of its motion controller for the Xbox 360 and PlayStation 3. The Wii Nunchuck-esque Gametrak Freedom is explained as being a "remarkable ultrasonic 3D motion sensing technology which delivers performance, control and flexibility far in excess of that offered by existing technologies." Supposedly, the device tracks the true 3D position and "precise movements of up to four players anywhere within a given environment," though it remains to be seen how much support it'll get from software developers. Initially, the controller will launch alongside undisclosed titles that can utilize the tech, but as for now, all you have to look forward to is Squeeballs. Yes, Squeeballs.<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/09/16/in2games-shows-off-gametrak-freedom-motion-controller-for-xbox/">In2Games shows off Gametrak Freedom: motion controller for Xbox 360 / PS3</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 16 Sep 2008 08:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techradar.com/news/gaming/first-pics-of-360-and-ps3-motion-controller-465231>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/09/16/in2games-shows-off-gametrak-freedom-motion-controller-for-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1315348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/09/16/in2games-shows-off-gametrak-freedom-motion-controller-for-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d controller</category><category>3dController</category><category>controller</category><category>Freedom</category><category>gametrak freedom</category><category>GametrakFreedom</category><category>In2Games</category><category>microsoft</category><category>motion controller</category><category>motion sensing</category><category>MotionController</category><category>MotionSensing</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sony</category><category>ultrasonic</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 16 Sep 2008 08:08:00 EST</pubDate></item><item><title><![CDATA[Sony patents LED-infused, motion-tracking controller]]></title><link>http://www.engadget.com/2006/12/14/sony-patents-led-infused-motion-tracking-controller/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/14/sony-patents-led-infused-motion-tracking-controller/</guid><comments>http://www.engadget.com/2006/12/14/sony-patents-led-infused-motion-tracking-controller/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=Sony.AS.&amp;OS=AN/Sony&amp;RS=AN/Sony"><img vspace="4" hspace="4" border="0" id="vimage_1" src="http://www.blogcdn.com/www.engadget.com/media/2006/12/12.14.06---sony-patented-controller.jpg" alt="" /></a><br /></div>
While the PS4 might be "<a href="http://www.engadget.com/2006/12/04/dont-bother-picking-up-a-ps3-ps4-is-right-around-the-corner/">just around the corner</a>," and Nintendo's <a href="http://www.engadget.com/tag/wiimote">Wiimote</a> is sure to give you all the (<a href="http://www.engadget.com/2006/12/06/nintendo-addresses-wiimote-damage-issues-sends-email/">potentially</a> <a href="http://www.engadget.com/2006/12/09/first-wii-related-injury-reported/">dangerous</a>) controller flinging fits you can handle, it appears that Sony's giving the whole "controller innovation" thing another go. Sure, Sony's faced its fair share of lawsuits (hasn't <a href="http://www.engadget.com/2006/12/08/nintendo-finally-hit-with-wiimote-lawsuit/">everyone</a>?), and had noticeable trouble with <a href="http://www.engadget.com/2005/03/27/sony-forced-to-stop-selling-dual-shock-controllers/">Dual Shock</a> in particular, but the less-than-revolutionary <a href="http://www.engadget.com/tag/sixaxis/">SIXAXIS</a> controller is apparently lacking a heavily-desired feature: motion tracking. We're fairly certain that <a href="http://www.engadget.com/tag/sony/">Sony</a> is watching its toes to make sure the next lawsuit to hit doesn't come from the big N, but its latest patent describes a "handheld controller having detectable elements for tracking purposes," which admittedly sounds awfully familiar. The design looks simply like a revamped version of the current SIXAXIS, with embedded LEDs on the front of the device and an "external camera (Sony's <a href="http://www.engadget.com/2006/12/07/sony-patents-its-own-version-of-the-wiimote-and-sensor-bar/">sensor bar patent</a>?) to capture the movements" of the user. After combing through the patent jargon, there's little doubt that the goal here is to deliver a controller that allows gamers to maneuver and react with more than just button mashes, but whether or not this development will actually be realized (or if games / lawyers will end up supporting it) remains to be seen.<br /><br />[Via <a href="http://www.unwiredview.com/2006/12/14/3d-game-controller-for-sony-ps3/">Unwired View</a>, thanks Staska]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2006/12/14/sony-patents-led-infused-motion-tracking-controller/">Sony patents LED-infused, motion-tracking controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 14 Dec 2006 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=Sony.AS.&amp;OS=AN/Sony&amp;RS=AN/Sony>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/12/14/sony-patents-led-infused-motion-tracking-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/718778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/12/14/sony-patents-led-infused-motion-tracking-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>controller</category><category>detectable</category><category>led</category><category>motion</category><category>patent</category><category>patented</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sixaxis</category><category>sony</category><category>tracking</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 14 Dec 2006 14:59:00 EST</pubDate></item></channel></rss>
