48Core

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  • Take that linear algebra to go: Intel's 48-core chip targeting smartphones and tablets

    by 
    Ben Gilbert
    Ben Gilbert
    10.30.2012

    Intel's taking its 48-core processor and applying it to a field beyond academia: the world of mobile electronics. The company this morning announced intentions to slip the 48-core bad boy into future tablets and smartphones (emphasis on future), with CTO Justin Rattner saying the mobile implementation could arrive "much sooner" than the 10-year window predicted by researchers. Aside from the thrilling world of linear algebra and fluid dynamics that the chipset is currently used for, Intel says it could offload processor-intensive functions across several cores, effectively speeding up various functions (say, video streaming). The availability of so many cores also means faster multitasking possibilities than the current dual- or quad-core offerings in modern smartphones and tablets -- just imagine a world where two Angry Birds games can run simultaneously in the background without affecting the paradoxical game of Tiny Wings you decided to play instead. Hey, we understand -- it's just a better bird game. No big. Sadly, few software developers are crafting their wares (warez?) to take advantage of multi-core processing as is, so it's gonna take more than just the existence of Intel's 48-core chip to make its vision a reality.

  • Intel crams 48 cores onto stamp-sized processor, wants to do what Cell did

    by 
    Richard Lai
    Richard Lai
    12.02.2009

    Just when we thought Intel's yet-to-release six-core Core i9 would be the future, the silicon giant drops the bomb yet again with more multi-core madness -- the experimental 48-core Single-chip Cloud Computer (SCC), a.k.a. Rock Creek. While it looks like Intel still has a long way from their 80-core target in 2011, this bad boy packs an impressive 1.3 billion transistors on a 45nm fabrication, but sucks up just 125 watts which is a far cry from Core i9's 130 watts. Intel's stated that their main goal is to use SCC's parallel computation -- a field where high clock speed isn't necessary -- to enhance gesture control. Sounds familiar? Yes, it was Toshiba's SpursEngine, but there's no harm in having a new contender for the challenge. You go, girl!