Post Thumbnail

A few weeks ago we peeked into EverQuest II's impending Altar of Malice expansion with Senior​ Producer Holly Longdale and Creative Director Akil Hooper. In addition to touring the zones and basking in the beauty of the artwork while weaving through dinosaurs, I also got a glimpse of the newest rac...

6 months ago 0 Comments
November 4, 2014 at 1:00PM
Post Thumbnail

We got our first glimpse of EverQuest's 21st expansion back at SOE Live, with its impending new features, a slew of new zones, and the promise of the return of two classic characters. For the past month, some folks have even been testing these things out in beta. Now with launch finally just around...

6 months ago 0 Comments
Post Thumbnail

A game like StarCraft 2, popular amongst both casual strategy fans and professional gamers, showcases the large divide between playing a game for fun and for competition. There are seven ranked multiplayer leagues per region globally in StarCraft 2, a daunting number of leaderboards that welcome...

6 months ago 0 Comments
Post Thumbnail

After a break, a feature pack, and the yearly antics of the Thorn family, the second season of Guild Wars 2's living world will soon be back in business. The business is, of course, preparing to fight Elder Dragons; the We got to talk with ArenaNet's Lead Writer Bobby Stein and Associate Game Di...

6 months ago 0 Comments
Post Thumbnail

Twenty-one years ago the world was introduced to the mysterious universe of Gabriel Knight from prolific games industry creative Jane Jensen. This month marks the celebration of that anniversary, with the release of the Gabriel Knight: Sins of the Fathers remake – enhanced with new visuals, a...

6 months ago 0 Comments
Post Thumbnail

Massively: Today we're joined by Neverwinter Senior Content Designer Randy Mosiondz to talk about the game's story. So Randy, how does the story of Neverwinter run parallel to the pen-and-paper campaign and how does it differ? In the cases of its divergeance, why did the team take those paths? R...

6 months ago 0 Comments
Post Thumbnail

Founded in 2009 in Austin, Texas, Devolver Digital has gained a reputation for introducing the mainstream audience to games with undeniable personality that might have otherwise been overlooked. "When you read Twitter and you follow a bunch of game developers, it's easy to forget that most peopl...

6 months ago 0 Comments
Post Thumbnail

When EverQuest II's next expansion, Altar of Malice, was announced at SOE Live in August, we heard about upcoming features, perused concept drawings, and even saw some screenshots. As exciting as all that can be, nothing compares to actually getting in the game and seeing the living breathing world...

6 months ago 0 Comments
Post Thumbnail

Back in August, Massively wrote a little post about Swedish research on MMOs and language learning. That article provoked me, a gamer and teacher of English for speakers of other languages (ESOL), to hunt down the original research and talk directly to the researchers, Dr. Liss Kerstin Sylvé...

6 months ago 0 Comments
Post Thumbnail

Last year, former games journalist Adam Sessler confessed that for the first time his age kept him from being able to play a game that he needed to complete for his job. It's a sobering reminder that we all have limits. Those often come in different forms, but nobody can do everything. Fundament...

6 months ago 0 Comments
Post Thumbnail

The protagonist in Assassin's Creed Unity can crouch at will, making him something of a god-like figure in Ubisoft's ongoing rewrite of history. Arno traverses a dense and dirty recreation of 18th-century Paris, packed with jostling citizens screaming for a revolution. But as massive as the city is...

7 months ago 0 Comments
Post Thumbnail

A new MMOGames interview with Obsidian Executive Producer Eric DeMilt sheds light on inbound sci-fantasy MMO Skyforge, which he says is angling to provide a deep experience for players with tons of time -- as well as players with very little. As he put it, "We are striving to make a great high qua...

7 months ago 0 Comments
Post Thumbnail

Video game experiences aren't wholly relegated to what designers have deliberately laid out for you; through gameplay, a unique narrative emerges. We all have our own stories: a car chase in Grand Theft Auto V, a battle within a hidden cave in Skyrim, an ore-rich chasm in Minecraft. These discoveri...

7 months ago 0 Comments
Post Thumbnail

Ask a hundred independent developers what impacts their sales most and you'll likely get a hundred different answers, but among the more popular ones will be the topic of discoverability, the ways in which prospective buyers are able to find lesser-known video games. Platforms like the App Store an...

7 months ago 0 Comments
Post Thumbnail

After a dozen or more years apiece kicking around the AAA side of the games industry, the three men behind Ragtag Studio embraced independence. They've spent the last two-plus years working on Ray's the Dead, a cartoonish zombie adventure that is about to conclude an already-funded Kickstarter camp...

7 months ago 0 Comments
Post Thumbnail

The Massively staffers were delighted to hear that one of our favorite quirky browser MMOs might be coming back from the dead. Fan projects such as Eleven and Children of Ur, the latter of which is in a playable pre-alpha, are often at an extreme disadvantage with such resurrection projects, as the...

7 months ago 0 Comments
Post Thumbnail

"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on test...

7 months ago 0 Comments