achievement

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  • The Stanley Parable

    'The Stanley Parable' rewards you for not playing in five years

    by 
    Imad Khan
    Imad Khan
    10.17.2018

    If you played The Stanley Parable when it came out on October 17th, 2013, and haven't picked it up since, you have just unlocked a brand new achievement. Today is the first day -- five years after the launch of the game -- that the "Go Outside" achievement is attainable.

  • Guild Wars 2 kicks off Wintersday events

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    The event avalanche of Guild Wars 2's Wintersday has gotten up to full speed and is currently roaring down upon the game's population. Today's update activates the previous years' Wintersday content as well as a few new additions. There's the Wondrous Workshop to explore, jumping puzzles, bell choir minigames, the Snowball Mayhem battle royale, and a quest to track down Grawnk to get a Wintersday tree for home instances. The patch also activates a couple of PvP events, new Wintersday-themed cash shop cosmetics, the daily login rewards, and the latest overhaul of the daily achievement system.

  • Warlords of Draenor: The Drake Collector achievement (updated)

    by 
    Sarah Pine
    Sarah Pine
    08.21.2014

    If you want dragon mounts, WoW is choc full of them. There are all kinds of dragon mounts, including one from four of the five main Dragonflights, the conspicuous gap in the collection, of course, being and Emerald drake. Now, if you're like me, you've been dreaming of a green dragon mount since you knew dragon mounts were a thing. Thus far, us green drake mount enthusiasts have been left out in the cold. Until Warlords of Draenor, at least, it seems. Feedback welcome. pic.twitter.com/2wec2C6I7q - Jonathan LeCraft (@TheCrafticus) August 20, 2014 On Tuesday, Senior Game Designer Jonathan LeCraft tweeted the above image--a meta-achievement called "The Drake Collector," the reward for which is a coveted Emerald Drake. The meta itself is surprisingly comprehensive. In addition having to collect all of the drakes from the other dragonflights, it also requires the rare and difficult-to-obtain Onyxian Drake, Blazing Drake, and Sandstone Drake. Honestly, I'm surprised at how tough the requirements are for this achievement, particularly the inclusion of the Blazing Drake. The Onyxian Drake might have a lower drop rate, but getting to Onyxia is a lot easier than getting to Deathwing. Though, you could always amass a horde of gold and haunt the Black Market Auction House instead. Both drakes are known to appear there from time to time for a whopping 100,000+ gold. Oh, and I suppose it's time to go level my alchemist. If you've got a particularly strong opinion on this meta-achievement one way or another, be sure to let Jonathan know via twitter or the official forums. His tweet did ask for feedback, after all! Update: I somehow missed the tweet yesterday that clarified that the Sandstone Drake part of this meta will be replaced with the Purple Netherwing Drake for quality of life purposes. In my opinion, this is a nice change and will make the collection aspect significantly more straightforward!

  • Breakfast Topic: Are you a one toon kind of player?

    by 
    Sarah Pine
    Sarah Pine
    05.25.2014

    I struggle with alts more than anyone I know. I have my main--my beloved druid--and she has been my One True WoW Toon since I created her in 2007. Over the years I have tried and tried again to get a second toon to max, but it just hasn't happened. This time around I'm pretty close; I have a paladin at 86 and a mage at 83, so the race is on. Will I make another one to 90 before WoD drops? With the rate it's going, if I don't, I should probably be ashamed of myself. And before you ask--no, I haven't pre-ordered, so the boost isn't an option (yet). Here's the thing, though. As much as I've always wistfully dreamed of an army of crafters to make obtaining raid items just that much less expensive, part of me always feels like I'm kind of missing out when I'm not on my main. There's still plenty of things I have yet to achieve with her, don't you know! But alas, I can't get that Double Agent or Dynamic Duo achievement with just one! How about you? Do you have an army of alts at your fingertips, or are you a one toon devotee, like myself?

  • Hearthstone expansion details and Season 3 reminder

    by 
    Matt Low
    Matt Low
    01.31.2014

    Hearthpwn recently translated an interview with Hearthstone Executive Producer Hamilton Chu originally published on Chinese website nga.178.com. Hearthstone's future is being discussed with the addition of new premium content. Game content and features They're working on new heroes like Varian instead of Garrosh for warrior decks. New card backs are also being considered and these are separate from the ones that are to be awarded during ranked season play (with even more rewards to be planned for the ranked ladder season). New game boards are also going to be added. There is no plan to adjust the length of seasons yet although the team is watching it carefully. For the time being, Hearthstone will consist strictly of Warcraft themed elements. Anything not Warcraft related won't be added. The game will eventually feature achievements. Adventure modes will have new quests, new game stages, and add an additional 10 to 20 new cards. Expected release date will be some time after the game is official released on the PC and iPad. Even though Hearthstone isn't out yet, the developers are looking ahead and planning the first expansion which will likely contain 100 to 200 new cards. Chu confirmed that Death Knights and Monk classes are not being worked on. 2v2 mode and observer modes are not actively being worked on (although observer mode is on the to-do list).

  • The Daily Grind: Should achievements be broadcast to your guild?

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    Some games do it and some games don't. I'm talking here about broadcasting your achievements automatically to your entire guild. You slay that 500th dragon, ding level 30, or fall to your death for the 10th time, and your guild knows courtesy of the game client being a big gossip. "Hey, did you hear about Syp? Guys, he totally looted the Sacred Gem of Zazzanzorforr!" But is this a good thing or not? Personally, I like playing MMOs that auto-broadcast achievements because I like knowing what my guildies are up to. I see a lot of mutual encouragement going around due to these messages. However, I also know some folks see these notices as spammy, pointless, or annoying. Where do you lie on this issue? Should achievements be broadcast to your guild? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you celebrate game accomplishments in the real world?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2013

    After many, many attempts, my free company finally downed Titan in Final Fantasy XIV on Saturday. That meant a relic weapon for me (followed immediately by relic +1) and a trip out for ice cream and celebration for my wife. Yes, all it took to encourage us into outside celebration was beating up an irritating fat man made of rocks. On the one hand, this was silly. Titan is just a boss; beating him is the equivalent of the rats figuring out how to run the mazes in those maze-based experiments scientists love performing. On the other hand, it was a major challenge that I had been grappling with for quite some time, because darn, this is hard. So what about you, dear readers? Do you celebrate major game accomplishments in the real world? Have you and your friends hit the bar to commemorate your first major boss kills in Star Wars: The Old Republic? Or would you rather stick to in-game celebrations for in-game accomplishments, if indeed you even need that? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Road to Mordor: Six ideas to improve LotRO's deeds

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2013

    When Lord of the Rings Online launched in 2007, one of its most-lauded features was the deed system. You have to keep in mind that achievement systems in MMOs weren't really the norm yet; World of Warcraft and Warhammer Online would boost their popularity a year later. And these weren't just meaningless Gamerscore points here; they were achievements that usually offered an in-game reward. From Turbine Points to virtues to mounts, deeds provided an alternate path for play and progression (albeit one that usually paralleled your standard path). But in 2013, LotRO is six years old, and rethinking core features of the game is a theme of the year. We're on the cusp of a massive class and class trait overhaul, and Turbine did promise that housing will be getting some major love at some point this year (although hey, it's almost November. Perhaps this should be mentioned?). So why not rethink deeds? As much as we love routine and become skittish about change, I feel it's important not to take anything off the table when it comes to improving the game. Deeds have served admirably thus far, but they're not without fault or potential for so much more. Here are six ideas that could take a good system and make it far better.

  • Mass Effect 3 goes trick-or-treating with a Halloween Challenge

    by 
    Mike Schramm
    Mike Schramm
    10.31.2012

    BioWare is celebrating Halloween with a special trick and treat-inspired multiplayer challenge in Mass Effect 3. Beginning today and running through November 5, there are three new tasks for players to take on to earn a special holiday reward: Players need to run five extractions on the Firebase Ghost map (or its Hazard version), earn 7500 points against zombies (also known as husks or abominations in the Mass Effect parlance) and earn 10,000 points against monsters (which includes brutes, scions, praetorians, and banshees). Completing the tasks on any difficulty will earn players a Halloween Challenge Banner. What's too bad is that you won't get the Halloween-themed characters teased above to join your gang. Bioware doesn't say, but we're pretty sure they're crew members for some other Mass Effect 3 team, maybe helmed by one Commander SCARE-perd of the USS Norman-DIE! Boooooo! [Ed. Note: You're fired.]

  • The Daily Grind: Do you like having achievements broadcast guild-wide?

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2012

    There are two schools of thought when it comes to handling achievements in MMOs. The first is to keep it mostly private, the second is to herald it to the world entire. Private achievements are great ways to pat the player on the back while keeping him or her modest. Not everyone likes achievement spam, anyway. Yet I've come to prefer games that do broadcast achievements guild-wide. Why? Because not all of us are so attention-seeking that we constantly write about what we're doing... but if the game's doing that for us, oh well. It's not me being egotistical, it's the game's doing. But if you happen to notice what I'm doing? So much the better. I genuinely like seeing what my guildies are up to as well. It feels like we do come together for the typical "grats" after an achievement notice, or even the rare "holy crap, that's awesome!" for significant milestones. Of course, sometimes these games can get silly with the number of trivial achievements, so it can hurt the legitimacy of the real ones. What do you think? Do you like having achievements broadcast guild-wide, or would you prefer it kept quiet (or even turned off)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Raiding accessibility and achievements

    by 
    Matthew Rossi
    Matthew Rossi
    08.31.2012

    OK, we all know I'm all for raiding accessibility. I've posted multiple times about how progressively making raids easier doesn't invalidate the accomplishments of those who went before, and about how it's all about letting people get to see content as time progresses. And I still intellectually believe that. Intellectually. I hate to admit it, however, but my heart doesn't always fall in line with my head, and the recent change to Glory of the Dragon Soul Raider is one of those. You'll notice that the screenshot of the achievement above has removed the requirements of having to have killed heroic Spine and Madness of Deathwing, two fights I had to push my face through in order to get the mount. This is where I turn into a hypocrite, I guess, because I don't like this at all. Not even a little bit. Especially with recent news that Blizzard is going to make the mounts off of heroic Ragnaros and Deathwing harder to attain in Mists of Pandaria. So you're making the drop mounts harder to get but the achievement mounts easier? And frankly, taking heroic Spine off of this achievement doesn't just make it kind of easier, either; it makes it massively easier. At this point, my heart and my head are in full-out war over this. Like I said, intellectually I support the progressive reduction in difficulty as a good compromise that lets people see more content while it keeps progression moving forward.

  • Mists of Pandaria in-game cinematic achievement

    by 
    Anne Stickney
    Anne Stickney
    08.16.2012

    You know what I love about this cinematic? Everything. But the biggest thing I love is the fact that it is utterly tied in to the actual expansion in the coolest possible way. Those in the beta may or may not recognize the location of the cinematic; it's the top of the Shrine of Fellowship in Jade Forest. And the sheer attention to detail between cinematic and game is staggering once you've seen the location in game, which you should absolutely visit upon hitting Pandaria's shores. Why? Because unlike any other expansion before it, Mists of Pandaria has put together the cinematic and the game via a unique achievement that you can only get by visiting the Shrine of Fellowship. Once there, all you need to do is reenact Chen's actions by straightening the broken incense burner found near the bridge. And once you've done that, you'll nab yourself the Restore Balance achievement along with 10 achievement points. So what's Chen doing up there? Well, he likely heard the bell -- and he may have been nearby visiting Sam the Wise, too. Check out our gallery for some side-by-side comparisons of stills from the cinematic and more shots from the Shrine of Fellowship, and don't forget to nab your achievement when Mists is released! %Gallery-162673% It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Enter at Your Own Rift: Leveling the achievements way

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2012

    In this week's Soapbox on Massively, I explained why I admire achievement systems in MMOs. Today I'd like to continue that discussion with a specific case study in RIFT. Consider it a companion piece. When I came back to RIFT last month and started a new character, I had a choice as to how I would level back up through the game. There was the traditional questing path, pursuing dynamic events, running endless streams of dungeons, engaging in (shudder) PvP, or queuing up for instant adventures. I decided to blend them all together like premium yogurt and use the achievements system as a guide. I don't tether myself to achievement systems in all MMOs I play, but RIFT's makes it fun and natural. It's easy to parse what's left to be done on a zone by zone or system by system basis, and the little noise and graphic that pops up makes me feel like a good doggy, indeed. It's turned out to be an incredibly good decision. I've had so much more fun this time around than the first, greatly in part to achievements nudging me off the path well-traveled.

  • Soapbox: In defense of achievements

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I've heard all the arguments before, trust me. Achievements are a waste of space. They're frivolous, meaningless numbers -- a Skinner Box within a Skinner Box for the weak-willed. They can be far too spammy. And then there's that hoary chestnut: They take precious development time that could be used for better purposes from something you personally want. Achievements are a blight upon our games, binding us to the most base of gamer crowds, the yokels on Xbox Live. We should cast off the chains of achievement oppression and live as free men, women, and Elves once more! OK, enough with the histrionics. Many of these points come down to personal preference, and that's impossible to refute. You like what you like, and I like what I like. Still, I'd disagree that the overall notion of achievements is useless. In fact, I fully embrace them in my gameplay and hope that they stick around for a good long while.

  • Leaderboard: Achievements vs. collections

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2012

    Some may call them busy work or a fool's errand, but others delight in the additional fluff systems in MMOs that encourage us to take the path less traveled. Two of these systems, achievements and collections, stand out in my mind as the premier ways of encouraging us to game a bit differently. Achievements are ubiquitous at this point, from World of Warcraft to Warhammer Online (and that's just the Ws). Despite usually not offering anything more substantial than a pat on the back and a few numbers for your number collections, they have proved to be an incredibly popular motivator to going outside of your daily routine. Collections are somewhat more tangible: in-game objects that are often hidden for you to seek out, find, and collect all of them for the cool prize on the back of the box. That may be Cheerios, too. Anyway, titles like EverQuest II and RIFT enjoy sending players out on these scavenger hunts, and it momentarily takes our minds off the presence of death and slaughter that permeates everything. So if you had to pick one of these systems as the better motivation to get you out of your comfort zone and try new things, which would it be: achievements or collections?

  • Lichborne: Death knight class achievements

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.29.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Like just about every Blizzard fanboy these days, I have been playing a lot of Diablo III. And while playing it, I have indeed been looking to complete achievements whenever I can. A lot of Diablo achievements are similar to WoW achievements, but one category Diablo III has that WoW doesn't is class achievements. This is understandable. There are a lot of reasons WoW doesn't have class achievements. It's harder to level multiple characters and get them all. It's harder to implement flashy achievements that could force you to put a group at a disadvantage. People could focus on gaining achievement points rather than winning a battle. That said, I still think there's some merit to the idea. One of the best reasons to have class achievements, I think, is as a possible teaching tool. There's still not a really solid, in-game way of teaching you how to play your class, but a few achievements that rewarded you for using certain skills in certain ways might just be a good start. Sure, you could just cheese them anyway, but if you tried to get them legitimately, you could very well find yourself learning how to play along the way. This week, we'll brainstorm a few death knight achievements and see how they could help a lot of people play the class better.

  • World map quest markers are good news for Loremasters in Mists of Pandaria

    by 
    Michael Sacco
    Michael Sacco
    03.31.2012

    Completionists have lots of ways to obsess with the advent of achievements, especially those who simply must complete every quest -- the fastidious Loremasters of Azeroth. The really hardcore Loremasters have used mods to help them track what quests they have or haven't completed, but now Blizzard is giving them a new leg up when questing in Pandaria. It was a little easier to keep track of your progress in Cataclysm's largely linear zones, but Pandaria's zones offer you more freedom in what you're completing and when. To that end, the world map now shows you nearby quests on the world map. It isn't zone-wide, but it does work in a fairly large radius around you, so if you're flying or riding around and check your map periodically, you can see any unclaimed and available quests. It's worth noting that Pandaria's Loremaster achievements are based on quest lines completed, not an actual number of quests, but this should definitely help you track down each story to add that tick to your achievement. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Darkmoon Faire achievement progress reset yet again

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    03.05.2012

    Remember that big controversy in January when all of the progress people had made toward the big Darkmoon Faire achievements was reset? Remember how it happened again a month later, but we were promised that it would be saved from that point forward? Well, you can probably guess what happened: Orlyia -- Issue - Darkmoon Faire February's Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution. The following achievements are most likely impacted: Darkmoon Defender Darkmoon Dungeoneer Darkmoon Despoiler Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused. source At this point, I'd recommend to everyone still working on these achievements that you save up your artifacts and turn them all in during one Faire, in order to ensure credit. For the goblins among us, however, this means it's still a good gold-making opportunity, so check out our guide to profiting off the Darkmoon Faire.

  • It came from the Blog: Join us for Caroling Carnage

    by 
    Robin Torres
    Robin Torres
    12.27.2011

    This year's unique Winter Veil gift is the Gaudy Winter Veil Sweater. You can wear this lovely sweater while caroling in enemy cities in order to earn this year's unique achievement: A-Caroling We Will Go. If you don't get this Feat of Strength by the second of January, then you will have received an ugly holiday sweater for nothing. (Well, almost nothing. You still get the Gaudy Winter Veil Sweater achievement, but that's not as exciting.) So the It came from the Blog family of guilds will be singing our hearts out (probably literally) in enemy cities this Friday night for our Caroling Carnage event. When: Friday, Dec. 30 at 11 p.m. EST (8 p.m. PST, 9 p.m. server) Where: Meet under the tree in Orgrimmar on Zangarmarsh (US-PvE-H) Who: Any level Horde character, the higher the better. How: Ask anyone in It came from the Blog for an invite to the guild, if you are not in our family of guilds already. Warning: As our delightful singing will take place in enemy cities, we will not be welcomed as cheerfully as carolers are in shelters and assisted living facilities. There will be death -- our death -- and lots of it ... hence, Caroling Carnage. If you decide to make a death knight in order to join us, please make sure you are welcomed into the Horde before the beginning of the event. For one night, don't wait in those long Raid Finder or space opera queues. Instead, join us for some dangerous singing while wearing fashionably questionable clothing. Please join us on Zangarmarsh (US-PvE-H) in It came from the Blog. All members can invite, so /whisper Roblinator or any online member. You are all welcome as long as you play by our simple rules -- basically, don't be a funsucker! Visit the guild FAQ for more details.

  • Win free Steam games with Spiral Knights and Rusty Hearts

    by 
    Brendan Drain
    Brendan Drain
    12.26.2011

    If you've been checking out this year's Christmas Steam sales, you'll undoubtedly have seen the Great Gift Pile giveaway. By completing various game achievements and objectives, Steam users unlock prizes that can be anything from a lump of coal to discount vouchers or even a full copy of any game on Steam. There are reports of people winning massive prizes like Skyrim or the Valve complete pack, and even if you just get a lump of coal, it's still a valuable prize; seven lumps can be exchanged for a new random prize, and those left over at the end of the holiday event will count as tickets in a lottery to win a copy of every single game on Steam. While many of the achievements require the purchase of cheap indie titles, there are several ways to get your hands on a gift from the great pile absolutely free. Checking your Steam inventory page and trading any item with another user will get you two free gifts, and joining the 2011 Holiday Group will net you a third. Two more prizes can be collected by completing the Son of a Nutcracker! achievement in Spiral Knights and the All I Want for Christmas is Sewers achievement in Rusty Hearts, both of which are free-to-play MMOs available through Steam. Skip past the cut for details on how to beat the Steam gift achievements for Spiral Knights and Rusty Hearts, including full walkthrough videos.