adhoc

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  • Multiplayer PSOne gameplay emulated over WiFi-linked PSPs

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    09.23.2007

    A hacker called "AhMan" has created a software mod that enables two PSPs to play PSOne games over an adhoc WiFi connection, although apparently this software is in early development -- really, when isn't this kind of hack? For now the evidence is a YouTube video showing a pair of PSPs playing synchronized two player PSOne games, so we'll have to give them to benefit of the doubt that it's actually legit. If it is, you should be able to procure the software required within a reasonable amount of time: if you're willing, of course, to jump through the usual series of firmware related hoops to get there.

  • Dragoneer Aria Screenshots

    by 
    Peter vrabel
    Peter vrabel
    05.05.2007

    This summer, publisher Nippon Ichi is gearing up their release of a new multiplayer RPG, titled Dragoneer Aria. Up to 4 players are expected to be supported in the final version, via ad-hoc. In typical J-RPG fare, expect to face off against "bad" dragons using magical abilities aligned with each of the popular elements: thunder, ice, water, earth, wind and fire. No word on a North American release at this time, but if this title takes off like hotcakes, you can expect its chances coming stateside to increase exponentially. Take a look at these new screenshots.[Via Game Watch]

  • Capcom offers weak excuse for Ad-hoc only play in Monster Hunter

    by 
    Andrew Yoon
    Andrew Yoon
    04.14.2007

    We're all bummed by Monster Hunter Freedom 2's lack of Infrastructure. It's absolutely mind-boggling. Sure, we can use tunneling services to trick the game, but Capcom should have known better. 1UP's Milkman agrees, and constantly brings the issue up in his latest interview with Producer Ryozo Tsujimoto. Capcom's excuse is absolutely terrible: "The reason we went with Ad Hoc wireless play for the PSP version was because the reason for having a PSP is the ability to take it out on the town, or to play with groups of friends while sitting down. Like when you go to the arcade with friends, you go to play with people in the same vicinity -- you don't go to play with people across the country. So we really wanted to focus on having ad hoc multiplayer, so you could sit with a group of friends and talk about strategies. And that's what the real fun part is."Excuse me? That simply doesn't make sense. Should World of Warcraft be limited to Ad-Hoc play because that's what "the real fun" is? Sorry Capcom, that doesn't cut the mustard. Tsujimoto does offer a concession: "But in the future, it's something we can think about if the fans want something like that and let us know." But we did let you know!

  • Pursuit Force: Extreme Justice heads to PSP & PS2

    by 
    Andrew Yoon
    Andrew Yoon
    01.17.2007

    I thoroughly enjoyed the first Pursuit Force (pictured above), a high-octane racer-shooter that has you jumping and gunning from car to car. It perfectly emulated the experience of being in a Hollywood action movie, and although the game was short (and somewhat shallow), it met moderate success on the PSP.Now, a sequel is heading to both the PSP and PlayStation 2 platforms. Extreme Justice will have players fighting warring gangs once again. Four new recruits to the Pursuit Force will provide support for the player throughout the game. As with the original, the player will commandeer a number of vehicles, including jet skis, helicopters and more. A nice addition to the sequel is multiple difficulty levels: a great addition for those that found the first too hard for their tastes.The PSP version will feature 4-player ad-hoc multiplayer, and the PS2 version will feature 2-player split-screen. The game is scheduled for a summer 2007 release.[Via Gamespot]

  • More FF awesomeness: Tactics features multiplayer & FFVII kicks butt

    by 
    Andrew Yoon
    Andrew Yoon
    12.18.2006

    An enthusiastic reader, Pal, sent us a great tip about the upcoming Final Fantasy Tactics for PSP. Not only will the game come with new cutscenes and new job classes, the game will also feature ad-hoc multiplayer. Many Tactics fans have been waiting patiently for a way to the game with others, and it appears that the PSP version will deliver. If Square-Enix considered Infrastructure multiplayer, I'd imagine that our pal might simply implode. Finally, if you weren't convinced of Crisis Core's awesomeness, read IGN's latest preview: "From a strictly gameplay standpoint, Crisis Core seems solid, with a fast pace and the potential for a good mix of action and menu-based battle systems ... Crisis Core looks better than most PS2 games out there. During cinematic scenes, the character models are detailed and fully animated. Battles contain screens with double digit enemies, and giant bosses. All that, and full voice, without any pauses for loading! ... Personally, I think all the "Compilation of Final Fantasy VII" products released so far have been second rate. But Crisis Core looks so good that it could turn things around on its own."

  • Burnout Dominator announced, again

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.07.2006

    After getting its spot blown up, EA was forced to come clean about Sony-exclusive Burnout Dominator. As previously divulged, the game will be released for PlayStation 2 and PSP (a separate Burnout is in development for PS3 and Xbox 360). Criterion refers to Dominator as a celebration of the franchise's roots, as it debuted on PS2 five years ago -- in other words, there's still a huge install base to reap profits from.It seems that Dominator will be an inelaborate installment, as neither version features online play (excluding ad hoc support for PSP); and Criterion hasn't bothered with snazzy 'CrossTalk' bonuses. Instead, the developer will include a series of skill-based challenges that highlight the addictive elements of the series.It's the same ol' crack, but there are still plenty of us smoking. Dominator is due early next year.

  • Gitaroo Man Lives again, port headed to North America

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.02.2006

    Koei is bringing Gitaroo Man to North America again, with a remake of the acclaimed, but obscure 2002 PlayStation 2 title for PSP. Gitaroo Man Lives! is essentially a port of the original rhythm game (Gitaroo Man) with the new (ad hoc) Duet Mode included. Gitaroo Man Lives! will ship to North American retailers on November 14.While the remake will no doubt please some gamers who missed Gitaroo Man's first tour, we can't help but feel a bit slighted by the release. Coupled with news that a PaRappa the Rapper port (with some bonus features) is also headed to PSP, it's become glaringly obvious that many publishers are using the PSP as a sloppy seconds machine. Instead of producing new content, companies are dusting off old titles, applying a little gloss -- and maybe tacking on ad hoc multiplayer -- and shipping these "remakes" off to retail. What's even more disappointing is that these ports, as well as the downgraded PSP versions of multiplatform releases and franchise spin-offs, are consistently earning higher critical marks than the PSP's original content. Gangs of London? Bounty Hounds? Rengoku 2? Are these games even on your radar? Why is it so frickin' hard to make exceptional PSP games that can't be played on any other platform? LocoRoco? Is that all we've got?[Via press release]