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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Third betas of Adobe Flash 11.3, AIR 3.3 give peeks at low-lag audio and deeper iOS support]]></title><link>http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/</guid><comments>http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/"><img alt="Adobe Flash Platform" src="http://www.blogcdn.com/www.engadget.com/media/2011/10/10-3-2011flash-platform-logo.jpg" style="width: 500px; height: 219px;" /></a></p><p> <a href="http://www.engadget.com/tag/Adobe/">Adobe</a>'s famous desktop browser plugin may be looking forward to a <a href="http://www.engadget.com/2012/02/22/flash-roadmap-reveals-new-features-improved-gpu-support-lack-o/">2013 overhaul</a>, but that doesn't mean it isn't out to improve itself in the here and now. <a href="http://www.engadget.com/tag/Flash/">Flash Player's</a> 11.3 beta, for instance, rolls in low latency audio support through NetStream, designed specifically to cut back audio lag in cloud gaming. The beta also introduces support for complete keyboard control when in full-screen mode, background Flash updating on Macs, and a Protected Mode for Firefox that keeps rogue Flash files from compromising Windows PCs using Vista or later.</p><p> The <a href="http://www.engadget.com/tag/AIR/">AIR</a> 3.3 beta, on the other hand, smooths the runtime's iOS experience, allowing compiled apps to run in the background more like their natively-compiled siblings. It's also friendlier to developers, with new USB debugging and simulator support that now doesn't require a physical device. Android 4.0 users aren't entirely left out, getting stylus support for AIR apps on their platform. Adobe hasn't said when the finished versions of Flash 11.3 and AIR 3.3 will reach its servers, but if you're willing to live life on the bleeding edge, you can find the download links below.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/">Third betas of Adobe Flash 11.3, AIR 3.3 give peeks at low-lag audio and deeper iOS support</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 05 May 2012 08:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20231526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/05/adobe-flash-11-3-beta-3-and-air-3-3-beta-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>Adobe Flash</category><category>adobe flash player</category><category>AdobeAir</category><category>AdobeFlash</category><category>AdobeFlashPlayer</category><category>AIR</category><category>android</category><category>Android 4.0</category><category>Android4.0</category><category>developer</category><category>developers</category><category>firefox</category><category>flash</category><category>flash player</category><category>FlashPlayer</category><category>IOS</category><category>ipad</category><category>iphone</category><category>iPod</category><category>ipod touch</category><category>IpodTouch</category><category>mozilla</category><category>mozilla Firefox</category><category>MozillaFirefox</category><category>vista</category><category>windows</category><category>windows vista</category><category>WindowsVista</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Sat, 05 May 2012 08:14:00 EST</pubDate></item><item><title><![CDATA[Adobe releases Flash Player 11.2, AIR 3.2, still very much into gaming]]></title><link>http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/</guid><comments>http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/adobe.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><div style="text-align: left; "> Adobe has already <a href="http://www.engadget.com/2012/02/22/flash-roadmap-reveals-new-features-improved-gpu-support-lack-o/">hinted</a> at its plans for Flash Player 11.2, but today, those plans finally became official. The company formally announced both 11.2 and AIR 3.2 this morning, reaffirming its commitment to browser-based gaming. With 11.2, Adobe is bringing support for mouse-lock, right and middle click events, and multi-threaded video decoding. The software also supports 2D and 3D graphics at speeds of up to 60 frames per second, and, when running on Windows machines, will automatically update itself in the background. As for AIR 3.2, it now supports Stage3D graphics on both iOS and Android, promising "jaw-dropping visuals" with monstrously fast GPU rendering. A new partnership with Unity, meanwhile, will allow developers to easily upload 3D games to Flash Player, as part of its premium features package. Devs will be able to use these higher-tiered features for free until their apps accrue $50,000 in revenue. Once they do, they'll have to siphon off 9 percent of their earnings to Adobe, though these conditions only go into effect as of August 1st. (AIR 3.2 apps are exempt from this charge.) For more details on the new releases, check out the source links below, or the explanatory video after the break.    </div><p><a href="http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/" rel="bookmark">Continue reading <em>Adobe releases Flash Player 11.2, AIR 3.2, still very much into gaming</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/">Adobe releases Flash Player 11.2, AIR 3.2, still very much into gaming</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 28 Mar 2012 02:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20202532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/28/adobe-flash-player-11.2-air-3.2-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>3d</category><category>adobe</category><category>adobe air</category><category>adobe air 3.2</category><category>adobe flash player 11.2</category><category>AdobeAir</category><category>AdobeAir3.2</category><category>AdobeFlashPlayer11.2</category><category>air 3.2</category><category>Air3.2</category><category>development</category><category>flash player 11.2</category><category>FlashPlayer11.2</category><category>game</category><category>gaming</category><category>gpu</category><category>graphics</category><category>price</category><category>video</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Wed, 28 Mar 2012 02:58:00 EST</pubDate></item><item><title><![CDATA[Adobe abandoning Flash Player for TVs as well]]></title><link>http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/</guid><comments>http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/"><img  src="http://www.blogcdn.com/www.engadget.com/media/2011/11/10-29-10gootvp-8.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
And the white-flag waving continues. Shortly after announcing the painful <a href="http://www.engadget.com/2011/11/09/adobe-confirms-flash-player-is-dead-for-mobile-devices/">death</a> of Flash Player for mobile devices, Adobe is also stepping back from the platform on another major pedestal: television. In a statement to <i>GigaOM</i>, Adobe said that it would "continue to support existing licensees who are planning on supporting Flash Player for web browsing on digital home devices and are using the Flash Player Porting Kit to do so," but that it felt the "right approach to deliver content on televisions is through applications, not a web browsing experience." The broader efforts to bring Flash to connected HDTVs, Blu-ray players etc. were all part of its Open Screen Project -- something the now-defunct Palm <a href="http://www.engadget.com/2009/02/16/palm-joins-adobes-open-screen-project-pre-to-support-flash/">joined in 2009</a> -- which was established in order to allow developers to craft a single Flash app and distribute it across a number of devices. A perfectly acceptable initiative in theory, but it seems that traction has been hard to come by. One has to wonder what this means for products in the <a href="http://www.engadget.com/2010/10/29/google-tv-review/">Google TV family</a>, which obviously rely on Flash Player to bring a "complete" browsing experience to the tee-vee screen.<br />
<br />
In related news, HTML5 could not be reached for comment, but close friends have affirmed that "snickering" and "belly laughs" could be heard coming from his Los Angeles hotel room.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/">Adobe abandoning Flash Player for TVs as well</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 10 Nov 2011 07:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20103206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/10/adobe-abandoning-flash-player-for-tvs-as-well/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>air</category><category>dead</category><category>flash</category><category>Flash Player</category><category>FlashPlayer</category><category>hdpostcross</category><category>hdtv</category><category>kill</category><category>killing</category><category>platform</category><category>television</category><category>tv</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 10 Nov 2011 07:20:00 EST</pubDate></item><item><title><![CDATA[RIM announces PlayBook 2.0 Developer Beta and Runtime, marries Android to BlackBerry]]></title><link>http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/</guid><comments>http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/bbdevconkeynote0212.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Research in Motion announced the developer beta of BlackBerry PlayBook OS 2.0 today at its <a href="http://www.engadget.com/2011/10/18/blackberry-devcon-americas-2011-keynote-liveblog/?sort=newest&amp;refresh=120">annual DevCon event</a>. The new beta will be released today, and has a few goodies that we've been waiting a long time for: namely, BlackBerry Runtime for Android Apps and the BlackBerry Plug-In for Android Development Tools, which will give developers the opportunity to bring their Android apps to the PlayBook. Also coming along for the ride is support for Adobe AIR 3, Flash Player 11 and WebGL, a new tech that enables hardware-accelerated 3D graphics to show in the browser without needing additional software. Needless to say, this changes the ballgame a bit for Waterloo. Sounds great, but is it enough to keep the company's head above water? Remains to be seen, but check out the press release after the break to get the full scoop, and head over to the Runtime site to get started.<p><a href="http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/" rel="bookmark">Continue reading <em>RIM announces PlayBook 2.0 Developer Beta and Runtime, marries Android to BlackBerry</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/">RIM announces PlayBook 2.0 Developer Beta and Runtime, marries Android to BlackBerry</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 18 Oct 2011 12:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20084401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/18/rim-announces-blackberry-playbook-2-0-developer-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>adobe air 3</category><category>AdobeAir</category><category>AdobeAir3</category><category>adt</category><category>air</category><category>android</category><category>android apps</category><category>android developer tools</category><category>AndroidApps</category><category>AndroidDeveloperTools</category><category>bb</category><category>bbx</category><category>blackberry</category><category>blackberry devcon</category><category>blackberry playbook</category><category>blackberry playbook os 2</category><category>blackberry runtime</category><category>BlackberryDevcon</category><category>BlackberryPlaybook</category><category>BlackberryPlaybookOs2</category><category>BlackberryRuntime</category><category>breaking news</category><category>devcon</category><category>flash player 11</category><category>FlashPlayer11</category><category>mobilepostcross</category><category>playbook</category><category>playbook os 2.0</category><category>PlaybookOs2.0</category><category>qnx</category><category>rim</category><category>runtime</category><category>web GL</category><category>webGL</category><dc:creator><![CDATA[Brad Molen]]></dc:creator><pubDate>Tue, 18 Oct 2011 12:44:00 EST</pubDate></item><item><title><![CDATA[LG Smart TV goes on the charm offensive, appeals to Adobe developers]]></title><link>http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/</guid><comments>http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/smart.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
<p>
	LG wants to bring the world of <a href="http://www.engadget.com/tag/AdobeFlash/">Adobe Flash</a> to your living room. Yes, 2012's lineup of <a href="http://www.engadget.com/tag/smart+tv/">Smart TVs</a>, theater systems and Blu-ray players are all set to arrive with support for both Flash Player and AIR 3, and the Korean manufacturer is keen to get developers signed up for its next-generation Smart TV SDK. The new software development kit will include a simplified dashboard, the ability to render 2D apps in 3D and even "console-quality gaming." Throw in Adobe's new Game Input API, and we could see tablets, joysticks and even LG-made smartphones used to control on-screen action. LG has informed us that these upgrades will be limited to next year's catalogue -- your 2011 purchases won't support the new software, and will have to make do with the slightly weedier Adobe Flash Lite. New Smart TVs will also be compatible with the <a href="http://www.engadget.com/tag/wiimote/">Wiimote</a>-esque <a href="http://www.engadget.com/2010/01/11/lg-magic-motion-gesture-control-hdtv-remote-hands-on/">Magic Motion Remote</a>, bringing gesture-based awkwardness to menu selection.</p><p><a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/" rel="bookmark">Continue reading <em>LG Smart TV goes on the charm offensive, appeals to Adobe developers</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/">LG Smart TV goes on the charm offensive, appeals to Adobe developers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 04 Oct 2011 23:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20073158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adobe</category><category>adobe air</category><category>Adobe Flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>hdpostmini</category><category>LG</category><category>lg smart tv</category><category>LgSmartTv</category><category>magic motion remote</category><category>MagicMotionRemote</category><category>sdk</category><category>Smart TV</category><category>smart tv sdk</category><category>SmartTv</category><category>SmartTvSdk</category><category>tv</category><category>tv interface</category><category>TvInterface</category><category>wiimote</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Tue, 04 Oct 2011 23:33:00 EST</pubDate></item><item><title><![CDATA[Flash 11 and AIR 3 landing tonight and delivering 7.1 surround sound to connected home theaters]]></title><link>http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/</guid><comments>http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/"><img alt="Adobe Flash Platform" src="http://www.blogcdn.com/www.engadget.com/media/2011/10/10-3-2011flash-platform-logo.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Later tonight <a href="http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/">Adobe Flash 11 and AIR 3</a> will hit the tubes delivering with it a host of new features, including hardware acceleration for 2D and 3D graphics -- at least for desktops. Stage 3D support will be added to the mobile variants for Android, iOS and BlackBerry at a later date. AIR 3 will also be sprucing up connected entertainment devices, like <a href="http://www.engadget.com/tag/samsungsmarttv">Samsung SmartTVs</a>, with the ability to deliver Flash-based games and content to your home theater system. What's more, Adobe has baked in support for both <a href="http://www.engadget.com/tag/dolby">Dolby</a> Digital and <a href="http://www.engadget.com/tag/dts">DTS</a> surround sound. That means both 5.1 and 7.1 sound can be built into an AIR app, whether it be a game or streaming video, and pumped out at up to 512Kbps though your Blu-ray player or other connected theater component. For more, including a demo of a Flash app on a phone and a TV communicating, check out the trio of press releases and video after the break.<p><a href="http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/" rel="bookmark">Continue reading <em>Flash 11 and AIR 3 landing tonight and delivering 7.1 surround sound to connected home theaters</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/">Flash 11 and AIR 3 landing tonight and delivering 7.1 surround sound to connected home theaters</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 03 Oct 2011 20:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20072627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/03/flash-11-and-air-3-landing-tonight-and-delivering-7-1-surround-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7.1</category><category>7.1Megapixels</category><category>adobe</category><category>adobe air</category><category>adobe air 3</category><category>adobe flash</category><category>adobe flash 11</category><category>AdobeAir</category><category>AdobeAir3</category><category>AdobeFlash</category><category>AdobeFlash11</category><category>air</category><category>air 3</category><category>Air3</category><category>dolby</category><category>dolby digital</category><category>DolbyDigital</category><category>dts</category><category>flash</category><category>flash 11</category><category>Flash11</category><category>hdpostcross</category><category>mobilepostcross</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Mon, 03 Oct 2011 20:31:00 EST</pubDate></item><item><title><![CDATA[Adobe's launching Flash Player 11, Air 3 bringing HD video and 3D gaming to all]]></title><link>http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/</guid><comments>http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-next-month-for-crosspla/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/adobeflash11clientslide.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
While we've had access to Adobe's <a href="http://www.engadget.com/2011/07/14/adobe-unleashes-flash-player-11-beta-now-with-7-1-surround-soun/">Flash Player 11 in beta form</a> for months, the company announced it will finally get official, along with Air 3, next month. Among the many new features included are support for accelerated 2D and 3D graphics with a claimed 1,000 times faster performance than Flash Player 10 and Air 2. That's enough to enable "console-quality" gaming on both computers and connected TVs and on mobile devices (Android, iOS, Playbook) with a pre-release version of Flash 11 (a production release you can take on the go is expected in "the near future"). Other new options include allowing developers to package Air 3 along with their apps in a single install, HD video quality on multiple platforms including iOS, DRM for video rentals, 64-bit support and more. Check out Adobe's pitch to developers with a press release and demo videos after the break, including a look at the hit iPad game <a href="http://www.joystiq.com/game/machinarium"><i>Machinarium</i></a> which was built with its tools.<p><a href="http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/" rel="bookmark">Continue reading <em>Adobe's launching Flash Player 11, Air 3 bringing HD video and 3D gaming to all</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/">Adobe's launching Flash Player 11, Air 3 bringing HD video and 3D gaming to all</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 21 Sep 2011 07:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20048212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/21/adobes-launching-flash-player-11-air-3-bringing-hd-video-and-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>64-bit</category><category>adobe</category><category>adobe air</category><category>adobe air 3</category><category>adobe flash</category><category>adobe flash 11</category><category>adobe flash player</category><category>adobe flash player 11</category><category>AdobeAir</category><category>AdobeAir3</category><category>AdobeFlash</category><category>AdobeFlash11</category><category>AdobeFlashPlayer</category><category>AdobeFlashPlayer11</category><category>air</category><category>air 3</category><category>Air3</category><category>android</category><category>apple</category><category>blackberry tablet os</category><category>BlackberryTabletOs</category><category>browser</category><category>connected tv</category><category>ConnectedTv</category><category>crossplatform</category><category>drm</category><category>google tv</category><category>GoogleTv</category><category>hardware acceleration</category><category>HardwareAcceleration</category><category>hdpostcross</category><category>ios</category><category>ipad</category><category>linux</category><category>machinarium</category><category>mobile</category><category>mobilepostcross</category><category>native</category><category>os x</category><category>OsX</category><category>playbook</category><category>plugin</category><category>samsung smart tv</category><category>SamsungSmartTv</category><category>smart tv</category><category>SmartTv</category><category>video</category><category>windows</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Wed, 21 Sep 2011 07:15:00 EST</pubDate></item><item><title><![CDATA[Adobe: yep, your Windows 8 system will support Flash -- sometimes (video)]]></title><link>http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/</guid><comments>http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/flash-on-windows-8-qualcomm.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Flash fans can breathe a collective sigh of relief -- Adobe has confirmed that the <a href="http://www.engadget.com/2011/09/13/windows-8-for-tablets-hands-on-preview/">next version of Windows</a> will, in fact, support work built on its once ubiquitous web publishing platform. Windows 8 PCs and tablets with x86 or ARM processors will support the platform -- in the more traditional desktop mode, that is. The version of Internet Explorer 10 built for that interface will play nicely with Flash. Those users who opt for the new <a href="http://www.engadget.com/2011/09/15/microsofts-metro-style-ie-10-has-seen-the-future-and-its-plug/">Metro UI</a>, on the other hand, will be out of luck on the Flash front, thanks to a lack of plug-in support. Between Adobe's work in the HTML5 world and the ability to build Flash-like apps using Air for the Metro interface, however, the company seems to have most of its bases covered in Windows 8 land. Check out evidence of Flash running in Windows 8 after the break, courtesy of Qualcomm.<p><a href="http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/" rel="bookmark">Continue reading <em>Adobe: yep, your Windows 8 system will support Flash -- sometimes (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/">Adobe: yep, your Windows 8 system will support Flash -- sometimes (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 16 Sep 2011 17:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20045106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/16/adobe-yep-your-windows-8-system-will-support-flash-sometime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>air</category><category>desktop</category><category>flash</category><category>html5</category><category>metro ui</category><category>MetroUi</category><category>microsoft</category><category>qualcomm</category><category>support</category><category>tablet</category><category>video</category><category>windows</category><category>windows 8</category><category>Windows8</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Fri, 16 Sep 2011 17:16:00 EST</pubDate></item><item><title><![CDATA[Adobe's InMarket to fade into the sunset, AIR marketplace faces similar fate]]></title><link>http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/</guid><comments>http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/adobeairdantetktklogo.jpg" style="border-width: 0px; border-style: solid; margin: 16px; float: left;" /></a>Remember Adobe's <a href="http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/">InMarket</a>? You know, that marketplace where devs can publish once, distribute <em>anywhere</em> -- like on <a href="http://www.engadget.com/2010/01/07/intel-launches-appup-center-app-store-for-netbooks/">Intel's AppUp</a>. If you're still drawing a blank, fret not, as the software giant plans to shutter the service come August 31st, leaving developers with a little over a month to download analytics and revenue reports. Also on the chopping block is the company's AIR Marketplace, which the firm now views as redundant given that AIR apps can be published on Cupertino's App Store, the Android Market and BlackBerry's App World. Got any burning questions? A letter and FAQ await you at the source.<br />
<br />
[Thanks, Koiyu]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/">Adobe's InMarket to fade into the sunset, AIR marketplace faces similar fate</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 25 Jul 2011 01:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19999108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/25/adobes-inmarket-to-fade-into-the-sunset-air-marketplace-faces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe air marketplace</category><category>adobe inmarket</category><category>AdobeAir</category><category>AdobeAirMarketplace</category><category>AdobeInmarket</category><category>air</category><category>air marketplace</category><category>AirMarketplace</category><category>android market</category><category>AndroidMarket</category><category>app store</category><category>apps</category><category>AppStore</category><category>blackberry appworld</category><category>BlackberryAppworld</category><category>Intel AppUp</category><category>IntelAppup</category><dc:creator><![CDATA[Dante Cesa]]></dc:creator><pubDate>Mon, 25 Jul 2011 01:53:00 EST</pubDate></item><item><title><![CDATA[Adobe and Sony create contest to put Air apps on Android tablets]]></title><link>http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/</guid><comments>http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/"><img alt="Sony S2 and Air" src="http://www.blogcdn.com/www.engadget.com/media/2011/07/2011-07-13-sonytabletsandair.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Normally, we don't cover contests, but this Air App Challenge from Sony and Adobe does deserve some special attention. Why? Well, for one, <a href="http://www.engadget.com/tag/adobeair">Air</a> hasn't exactly taken off quite like the Flash makers had hoped -- especially in the mobile space. And two, that new <a href="http://www.engadget.com/2011/07/13/sonys-s2-tablet-coming-to-atandt-price-and-availability-remain-a/">S2 tablet</a> is going to need some apps that are designed to take advantage of its dual screens. The $200,000 in cash prizes will be awarded to developers who whip up the best creations specifically for the forthcoming Sony Honeycomb devices, using Adobe's Flash-plus-browser environment. Challenges have proven successful in the past to spur interest in platforms from <a href="http://www.engadget.com/tag/androiddeveloperchallenge">Android</a> to New York City's vast databases of information. If the contest is successful it could turn that little folding Sony from a novel design into a unique and compelling product. If you really need to know more, full PR is after the break.<p><a href="http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/" rel="bookmark">Continue reading <em>Adobe and Sony create contest to put Air apps on Android tablets</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/">Adobe and Sony create contest to put Air apps on Android tablets</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 13 Jul 2011 13:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19990166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/13/adobe-and-sony-create-contest-to-put-air-apps-on-android-tablets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>Adobe Air App Challenge</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeAirAppChallenge</category><category>AdobeFlash</category><category>air</category><category>Air App Challenge</category><category>AirAppChallenge</category><category>android</category><category>challenge</category><category>contest</category><category>flash</category><category>honeycomb</category><category>Ice Cream Sandwich</category><category>IceCreamSandwich</category><category>s1</category><category>s2</category><category>sony</category><category>sony s1</category><category>sony s2</category><category>SonyS1</category><category>SonyS2</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Wed, 13 Jul 2011 13:44:00 EST</pubDate></item><item><title><![CDATA[Sigma Design's 'ultra thin' TV box design promises HD in a tiny package]]></title><link>http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/</guid><comments>http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/20/sigmas-ultra-thin-tv-box-design-promises-hd-in-a-tiny-package/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/78788dpp07db051a0e2b12-1308621297.jpg" vspace="4" /></a></div>
It's not much bigger than many of the wall warts currently filling outlets in your power strip, but this reference design from <a href="http://www.engadget.com/tag/sigmadesigns">Sigma Designs</a> could be your next cable box. With <a href="http://www.engadget.com/tag/homeplug">HomePlug</a> networking, <a href="http://www.engadget.com/tag/z-wave">Z-Wave</a> RF remote control technology and the ability to process multiple 1080p streams at once built in, it only needs to be plugged in to the wall (and connected to a TV via HDMI) to get to work. connect to the network and pull in video from the internet, feeds from an IPTV provider like U-Verse (or Comcast <a href="http://www.engadget.com/2011/05/25/comcast-will-start-testing-an-iptv-service-at-mit-new-xcalibur/">eventually</a>), or <a href="http://www.engadget.com/tag/multiroom">multiroom</a> streams from a connected DVR. At its heart is the SMP8670 chip unveiled at CES that's optimized for <a href="http://www.engadget.com/2011/01/05/sigma-designs-announces-direct-xmbc-support-for-wild-next-gen-st/">XBMC</a>, Adobe AIR and Flash which could make it an ideal extender for someone like TiVo or Boxee, if Sigma can get them to bite on the concept. Until then, all we can show you are a few pics of the bare internals in the gallery and a press release after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/sigma-ultra-thin-set-top-box/">Sigma Ultra-Thin set-top box</a></strong></p><a href="http://www.engadget.com/photos/sigma-ultra-thin-set-top-box/#4238062"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/78788dpp07db051a0e2b12-1308621961_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sigma-ultra-thin-set-top-box/#4238063"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/sigma-designs-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sigma-ultra-thin-set-top-box/#4238064"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/sigma-designs-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sigma-ultra-thin-set-top-box/#4238065"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/sigma-designsboard_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/" rel="bookmark">Continue reading <em>Sigma Design's 'ultra thin' TV box design promises HD in a tiny package</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/">Sigma Design's 'ultra thin' TV box design promises HD in a tiny package</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 21 Jun 2011 05:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19971915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/21/sigma-designs-ultra-thin-tv-box-design-promises-hd-in-a-tiny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>homeplug</category><category>homeplug alliance</category><category>homeplug AV</category><category>HomeplugAlliance</category><category>HomeplugAv</category><category>set-top box</category><category>Set-topBox</category><category>sigma</category><category>Sigma Designs</category><category>SigmaDesigns</category><category>smp8670</category><category>xbmc</category><category>z-wave</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Tue, 21 Jun 2011 05:22:00 EST</pubDate></item><item><title><![CDATA[Adobe AIR 2.7 brings improved speed to iOS, cordial installation to Android (video)]]></title><link>http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/</guid><comments>http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/adobe-air-27.jpg" style="border-width: 0px; border-style: solid; margin: 4px 12px; float: left;" /></a>Adobe AIR 2.7 may be a <a href="http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/">sad joke for Linux users</a>, but it's likely to be a true zinger for the mobile crowd. Take iOS, where the runtime now delivers noticeably faster performance, along with render speeds that are up to four times faster in CPU mode -- quite a punchline, if you ask us. For those on the Android side of the fence, you now have the option to install AIR to your device's SD card (and thus, make room for less considerate applications). Sadly, there's no monumental leaps in speed for Google's users, but <a href="http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/">you're getting used to this</a>, right? For a quick peek of what the Apple constituency can expect, you'll find a video after the break with two iPads -- one running 2.6, the other featuring 2.7 -- and the difference is full of droll amusement.<p><a href="http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/" rel="bookmark">Continue reading <em>Adobe AIR 2.7 brings improved speed to iOS, cordial installation to Android (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/">Adobe AIR 2.7 brings improved speed to iOS, cordial installation to Android (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 20 Jun 2011 17:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19971788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/20/adobe-air-2-7-brings-improved-speed-to-ios-cordial-installation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash platform</category><category>AdobeAir</category><category>AdobeFlashPlatform</category><category>air</category><category>android</category><category>app</category><category>apple</category><category>apps</category><category>flash platform</category><category>FlashPlatform</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Zachary Lutz]]></dc:creator><pubDate>Mon, 20 Jun 2011 17:12:00 EST</pubDate></item><item><title><![CDATA[Adobe Air bids adieu to Linux, shifts focus to mobile]]></title><link>http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/</guid><comments>http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/"><img alt="Adobe Flash Platform and Linux" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/6-16-2011flash-platform-linux.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Well, <a href="http://www.engadget.com/tag/linux">Linux</a> users, say goodbye to <a href="http://www.engadget.com/tag/adobeair">Air</a>. Adobe has announced that version 2.7 will be your last official release and, going forward, you'll have to rely on kind-hearted souls willing to fire up the Linux porting kit the company will be providing. Development teams will instead be focusing on the growing realm of mobile and improving Air support on iOS and Android, and likely bringing the browser-plus-flash app environment to webOS. With the world's favorite open-source operating system holding steady at roughly one-percent of the desktop market it's hard to take issue with the choice. Of course, it probably doesn't help that Adobe has had trouble getting it to play nice with *nix -- especially the 64-bit flavors. Besides, with Tweetdeck prepping a proper <a href="http://www.engadget.com/2010/12/10/chrome-web-store-html5-and-the-ipad-symbiosis-at-its-best/">web-app</a>, what do you need Air for anyway?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/">Adobe Air bids adieu to Linux, shifts focus to mobile</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 16 Jun 2011 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19968665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/16/adobe-air-bids-adieu-to-linux-shifts-focus-to-mobile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>android</category><category>apple</category><category>development</category><category>flash</category><category>google</category><category>ios</category><category>Linux</category><category>mobile</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Thu, 16 Jun 2011 13:40:00 EST</pubDate></item><item><title><![CDATA[Adobe CEO has no beef with Apple, no answer for poor Flash performance on Android (video)]]></title><link>http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/</guid><comments>http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/adobe-ceo.jpg" style="border-style: solid; border-width: 0px; margin: 4px;" /></a></div>
The Adobe-Apple <a href="http://www.engadget.com/2010/01/28/adobe-on-flash-and-the-ipad-apple-is-continuing-to-impose-rest/">Flash war</a> used to be one of the <a href="http://www.engadget.com/2010/04/29/steve-jobs-publishes-some-thoughts-on-flash-many-many-thou/">juiciest</a> <a href="http://www.engadget.com/2010/04/29/adobes-ceo-jobs-flash-letter-is-a-smokescreen-for-cumberso/">catfights</a> around, but, much like two aging boxers, both sides now appear willing to <strike>act like adults</strike> <a href="http://www.engadget.com/2010/08/16/adobes-ceo-weve-moved-on-from-apples-argument-and-flash-s/">put it all behind them</a>. Speaking at yesterday's D9 conference in Palos Verdes, California, Adobe head Shantanu Narayen confirmed that he and Steve Jobs have reached an unofficial armistice, bringing an end to their prolonged war of words. According to the CEO, Apple's Flash issues stemmed from the company's "business model," rather than any legitimate concerns over quality. "It's control over the app store that's at issue here," Narayen said, implying that Flash's wide-ranging platform compatibility may not have jibed with the Cupertino ethos. He went on to remind moderator Walt Mossberg that developers can still use Adobe's AIR software to get their products to the App Store, adding that his company is looking forward to the rise of HTML5 and "actively contributing" to its development.<br />
<br />
Mossberg, meanwhile, seemed to blindside Narayen when he brought up Flash's poor performance on Android devices. "I have yet to test a single one where Flash tests really well," the columnist claimed. "I'm sorry, but it's true." Narayen sputtered a bit, before pointing to the <a href="http://www.engadget.com/2011/04/13/blackberry-playbook-review/">BlackBerry PlayBook</a> as an example of the progress that Flash has made. When Mossberg reminded him that the PlayBook doesn't run on Android, the CEO not-so-subtly sidestepped the question by emptily declaring that Adobe's mission is simply to provide people with the best tools to create content. Apparently satisfied with this non-answer, Mossberg changed the subject back to Apple, allowing Narayen to wax poetic about their new <em>Pax Romana</em> -- and, perhaps, to breathe a sigh of relief. See the full interview after the break.<p><a href="http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/" rel="bookmark">Continue reading <em>Adobe CEO has no beef with Apple, no answer for poor Flash performance on Android (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/">Adobe CEO has no beef with Apple, no answer for poor Flash performance on Android (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 03 Jun 2011 06:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19957309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/03/adobe-ceo-has-no-beef-with-apple-no-answer-for-poor-flash-perfo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>android</category><category>app store</category><category>Apple</category><category>AppStore</category><category>blackberry playbook</category><category>BlackberryPlaybook</category><category>business</category><category>business model</category><category>BusinessModel</category><category>ceo</category><category>d9</category><category>d9 conference</category><category>D9Conference</category><category>developer</category><category>feud</category><category>flash</category><category>html5</category><category>interview</category><category>jobs</category><category>mossberg</category><category>narayen</category><category>platform</category><category>playbook</category><category>shantanu narayen</category><category>ShantanuNarayen</category><category>steve jobs</category><category>SteveJobs</category><category>video</category><category>walt mossberg</category><category>WaltMossberg</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Fri, 03 Jun 2011 06:06:00 EST</pubDate></item><item><title><![CDATA[WatchESPN app is now on Android, go-anywhere live TV streams still restricted to just a few providers]]></title><link>http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/</guid><comments>http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.engadget.com/media/2011/05/watchespnandroid.jpg" vspace="4" /></a></div>
The WatchESPN app is now available for Android devices, bringing the same live video streams of ESPN channels it <a href="http://www.engadget.com/2011/04/07/watchespn-ios-app-lets-some-people-watch-live-sports-wherever-th/">featured at its debut on iOS last month</a>. The interface appears to be equivalent, however running it will require the installation of Adobe AIR on your Android 2.2 or higher device (no tablet optimizations yet and there's no Honeycomb mention in the press release after the break, but it's probably on the list after the iPad-optimized version drops later this month).  The downsides are still the same however, only TV subscribers to <a href="http://hd.engadget.com/2011/01/25/espn2-espnu-and-espn-buzzer-beater-now-available-online-for-tim/">ESPNNetworks enabled providers </a>(Time Warner Cable, Bright House or Verizon FiOS TV) can stream everything (ESPN, ESPN2, ESPN3 and ESPNU) while those with just FiOS internet can access ESPN3, and all others are locked out entirely. If you have the right service plan, click the market link below to download the app (there's another app in the market called Watch ESPN Free, but we'd probably avoid that for now) for free.<p><a href="http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/" rel="bookmark">Continue reading <em>WatchESPN app is now on Android, go-anywhere live TV streams still restricted to just a few providers</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/">WatchESPN app is now on Android, go-anywhere live TV streams still restricted to just a few providers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 09 May 2011 16:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19935632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/09/watchespn-app-is-now-on-android-go-anywhere-live-tv-streams-sti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>android</category><category>android market</category><category>AndroidMarket</category><category>app</category><category>espn</category><category>espn networks</category><category>EspnNetworks</category><category>google</category><category>live tv streaming</category><category>LiveTvStreaming</category><category>mobile</category><category>tablet</category><category>WatchESPN</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Mon, 09 May 2011 16:05:00 EST</pubDate></item><item><title><![CDATA[Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby]]></title><link>http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/</guid><comments>http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/11x0308b764f122.jpg" /></a></div>
Ah, if only we could flip a big happy switch and convert all the web's Flash content into (functional) <a href="http://www.engadget.com/2011/01/18/html5-gets-a-brave-new-logo-for-this-brave-new-world/">HTML5</a> code. It's a dream <a href="http://www.engadget.com/2010/04/29/steve-jobs-publishes-some-thoughts-on-flash-many-many-thou/">shared by many</a> and, funnily enough, the company pushing to make it a reality is none other than Adobe itself, the owner and proprietor of Flash. Its Labs research team has just released an experimental new dev tool, dubbed Wallaby, that's targeted at taking Flash-encoded artwork and animations and turning them into a more compatible mix of HTML, CSS and JavaScript. Of course, the intent here is not some magnanimous move to free us from the shackles of Flash -- Adobe openly admits that the initial goal for the new tool will be to help convert animated banner ads so that they work on the iOS platform -- but hey, even bad tools can be used for good sometimes, right?<p><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/" rel="bookmark">Continue reading <em>Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/">Adobe outs experimental Flash-to-HTML5 conversion tool, calls it Wallaby</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 08 Mar 2011 00:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19871650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/08/adobe-outs-experimental-flash-to-html5-conversion-tool-calls-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>adobe labs</category><category>AdobeAir</category><category>AdobeFlash</category><category>AdobeLabs</category><category>air</category><category>conversion</category><category>converter</category><category>css</category><category>development</category><category>experiment</category><category>experimental</category><category>flash</category><category>flash-to-html5</category><category>html</category><category>html5</category><category>internet</category><category>ios</category><category>javascript</category><category>research</category><category>software</category><category>video</category><category>wallaby</category><category>web</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 08 Mar 2011 00:55:00 EST</pubDate></item><item><title><![CDATA[Adobe says Flash 10.2 coming to handsets soon, offers roundabout confirmation of Honeycomb for smartphones]]></title><link>http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/</guid><comments>http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="javascript:void(0);/*1297664572265*/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/20110213-22083109-adobe-2-13-11-adobe.jpg" /></a></div>
Google's been <a href="http://www.engadget.com/2011/01/07/exclusive-interview-googles-matias-duarte-talks-honeycomb-tab/">notoriously tight-lipped</a> about when <a href="http://www.engadget.com/tag/Honeycomb/">Honeycomb</a> will come to cellular handsets, but we may have gotten our answer at a recent Adobe event, as the company's Anup Murarka tells us Flash 10.2 will be coming to both tablets <em>and</em> smartphones "in the next few weeks." Come again? You see, Adobe Flash 10.2 <a href="http://www.engadget.com/2011/02/09/flash-player-10-2-sheds-beta-label-improves-efficiency-with-sta/">uses fewer CPU cycles</a> to play back web video, likely providing better battery life in Android devices (and BlackBerry tablets), but Adobe told us it can't support the function in earlier versions of the Android OS -- Google had to specifically add new capabilities in Honeycomb to let Flash 10.2 take full advantage of hardware. <em>In short</em>, if Flash 10.2 requires Android 3.0 and Flash 10.2 is headed to phones soon, the transitive property of equality suggests that Android 3.0 will soon appear on smartphones as well. Our algebra teacher would be so proud. <br />
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In related news, both Flash and <a href="http://www.engadget.com/tag/AdobeAIR/">Adobe AIR</a> seem to be doing quite well in the mobile arena thus far, as Adobe reports that that AIR is presently in over 84 million smartphones and tablets -- with over 200 million such devices ready for the cross-platform apps by the end of the year -- and Flash has shipped on 20 million devices across 35 different models (twelve percent of all smartphones, says Adobe) with 50 new Flash-ready tablets scheduled to appear in 2011. PR after the break.<p><a href="http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/" rel="bookmark">Continue reading <em>Adobe says Flash 10.2 coming to handsets soon, offers roundabout confirmation of Honeycomb for smartphones</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/">Adobe says Flash 10.2 coming to handsets soon, offers roundabout confirmation of Honeycomb for smartphones</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 14 Feb 2011 01:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19842293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/14/adobe-says-flash-10-2-coming-to-handsets-soon-offers-roundabout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adobe</category><category>Adobe AIR</category><category>Adobe Flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>adoption</category><category>AIR</category><category>Android 3.0</category><category>Android3.0</category><category>Flash</category><category>Flash 10.2</category><category>Flash Player</category><category>Flash10.2</category><category>FlashPlayer</category><category>Honeycomb</category><category>Stage Video</category><category>StageVideo</category><category>statistics</category><category>stats</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 14 Feb 2011 01:29:00 EST</pubDate></item><item><title><![CDATA[BlackBerry PlayBook app submission is a go, free tablet offer detailed]]></title><link>http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/</guid><comments>http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-16-10-playbook600tk.jpg" /></a></div>
Adobe Air veteran: print out that code, fold it neatly into a secure envelope, affix two (or more) stamps, address it to Research in Motion, drop it in the nearest outgoing, and rejoice! The Haus of BlackBerry's now accepting app submissions for the upcoming <a href="http://www.engadget.com/2010/11/23/screen-grabs-blackberry-eyed-playbooks/">Will.I.Approved</a> <a href="http://www.engadget.com/tag/PlayBook/">PlayBook</a> tablet -- and <a href="http://www.engadget.com/2010/10/25/blackberry-playbook-demoed-in-the-flesh-at-adobe-max-air-based/">just as promised</a>, it's giving free PlayBooks to developers who get their work accepted and ready for the App World store before the tablet launches in North America. Limit is one per registered dev no matter how many times you submit or how simple / complex the app is, so long as RIM gives it the thumbs up. Interested in the grand prize of full acquisition? Sorry, that <a href="http://www.engadget.com/2010/12/02/rim-buys-tat-blackberry-ui-in-danger-of-becoming-awesome/">seat's been taken</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/">BlackBerry PlayBook app submission is a go, free tablet offer detailed</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Dec 2010 16:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19750057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/07/blackberry-playbook-app-submission-is-a-go-free-tablet-offer-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>AdobeAir</category><category>air</category><category>app</category><category>app submission</category><category>app world</category><category>apps</category><category>AppSubmission</category><category>AppWorld</category><category>black berry</category><category>BlackBerry</category><category>play book</category><category>PlayBook</category><category>playbook apps</category><category>PlaybookApps</category><category>research in motion</category><category>ResearchInMotion</category><category>rim</category><category>submission</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 07 Dec 2010 16:29:00 EST</pubDate></item><item><title><![CDATA[RIM's Jim Balsillie says 'you don't need an app for the web,' rejects Apple's appification of the internet]]></title><link>http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/</guid><comments>http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-16-10-playbook600tk.jpg" /></a></div>
It's no secret that <a href="http://www.engadget.com/2010/10/19/rims-jim-balsillie-hits-back-at-the-steve-jobs-rant-apples-d/">RIM doesn't exactly agree</a> with Steve Jobs' <a href="http://www.engadget.com/2010/10/18/steve-jobs-drops-knowledge-on-earnings-call-calls-out-google-an/">characterization</a> of the company's prospects, and Jim Balsillie has some more to say on the Apple vs. RIM front, particularly where it comes to apps. It's hard to imagine RIM catching up with Apple's 300,000+ apps, but Jim doesn't think that's the point: "We believe that you can bring the mobile to the Web but you don't need to go through some kind of control point of an SDK, and that's the core part of our message." The statement was made at the Web 2.0 Summit a couple days ago, and on further prompting Jim made it clear he rejects Apple's "appification" of the web. RIM's strategy is obviously riding on highly portable <a href="http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/">Adobe AIR apps</a> and Flash support in the browser (much like Microsoft's Silverlight app strategy for Windows Phone 7), and we look forward to seeing just how well that playbook plays out in the PlayBook. Of course, "there's not an app for that, but our browser is fully capable of performing that functionality" isn't quite so catchy...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/">RIM's Jim Balsillie says 'you don't need an app for the web,' rejects Apple's appification of the internet</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 19 Nov 2010 15:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19726239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/19/rims-jim-balsillie-says-you-dont-need-an-app-for-the-web-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>AdobeAir</category><category>app</category><category>appification</category><category>apps</category><category>blackberry playbook</category><category>BlackberryPlaybook</category><category>browser</category><category>flash</category><category>Jim Balsillie</category><category>JimBalsillie</category><category>playbook</category><category>rim</category><category>sdk</category><category>web</category><category>web apps</category><category>WebApps</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Fri, 19 Nov 2010 15:24:00 EST</pubDate></item><item><title><![CDATA[RIM announces PlayBook simulator and SDK for BlackBerry Tablet OS]]></title><link>http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/</guid><comments>http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/101025-playbook-01.jpg" /></a></div>
<div style="text-align: left;">We know you're all partyin' up a storm at the Adobe MAX conference, but just in case one of you missed it, RIM's announced the availability of the <a href="http://www.engadget.com/tag/AdobeAIR/">Adobe AIR</a> SDK for BlackBerry Tablet OS -- not to mention a little something called the BlackBerry <a href="http://www.engadget.com/tag/PlayBook/">PlayBook</a> Simulator. Needless to say (but we'll say it anyways), we're more than anxious to get our hands on the latter. Unfortunately, it requires Adobe AIR 2.5 to run, while the latest release RIM's site is offering is 2.0.2. Buzzkill, right? That said, we suggest you keep an eye on the source link if you're looking to get in on the action yourself. Otherwise, if you're not willing to go all the way, we have some fine PR explaining matters after the break.<br />
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<strong>Update</strong>: The source link has an active AIR 2.5 toolkit link. Huzzah!</div><p><a href="http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/" rel="bookmark">Continue reading <em>RIM announces PlayBook simulator and SDK for BlackBerry Tablet OS</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/">RIM announces PlayBook simulator and SDK for BlackBerry Tablet OS</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 25 Oct 2010 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19687794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/25/rim-announces-playbook-simulator-and-sdk-for-blackberry-tablet-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe max</category><category>AdobeAir</category><category>AdobeMax</category><category>air</category><category>blackberry</category><category>blackberry playbook</category><category>blackberry playbook simulator</category><category>blackberry tablet os</category><category>BlackberryPlaybook</category><category>BlackberryPlaybookSimulator</category><category>BlackberryTabletOs</category><category>canada</category><category>developer</category><category>development</category><category>motion</category><category>research in motion</category><category>ResearchInMotion</category><category>rim</category><category>sdk</category><category>simulator</category><category>tablet</category><category>tablet os</category><category>TabletOs</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Mon, 25 Oct 2010 09:59:00 EST</pubDate></item><item><title><![CDATA[Adobe announces Air 2.5 for TVs, tablets and phones, launches Adobe InMarket to package apps]]></title><link>http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/</guid><comments>http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/10-24-10-adobeair25600water-copy.jpg" /></a></div>
Adobe's making a serious play for the app space today, and it's not limiting itself to phones -- its new Air cross-platform runtime environment is designed to toss apps on your smart televisions and tablets as well. Air 2.5 supports accelerometers, multi-touch gestures, cameras and microphones, GPS data and hardware acceleration in a variety of silicon. What's more, the company wants a piece of the action, so it's going to help developers bring their Air 2.5 apps to market by partnering with the stores themselves, and charging a mere 30 percent to take care of your hosting, billing and app store approval -- though we're informed the service will be free for the first year if you sign up today. The newly-christened Adobe InMarket won't help you get into the iTunes App Store, <a href="http://www.engadget.com/tag/adobe,apple">as you might expect</a>, but it should assist with the <a href="http://www.engadget.com/2010/01/07/intel-launches-appup-center-app-store-for-netbooks/">Intel AppUp</a> store... and perhaps a pair of brand-new marketplaces from RIM and Samsung as well.<br />
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Remember when Samsung said it had a <a href="http://www.engadget.com/2010/10/20/samsung-plotting-a-single-platform-to-connect-tvs-and-phones/">single platform for TV and phones</a> late last week? We think this was what the company was talking about, because we have Adobe's word that the Samsung SmartTV will run Air 2.5 apps when it launches in early 2011. Air will also come standard in RIM's <a href="http://www.engadget.com/tag/BlackBerryPlaybook/">BlackBerry PlayBook</a>, but it's not just for fun, productivity and games there -- Adobe told us that the PlayBook's entire UI is built on Air. We're not sure quite what we think of Adobe's role as encapsulated software middleman in the TV and tablet spaces, but we suppose that's what the firm's been doing on desktop PCs for years -- after all, what's Adobe Reader but a free way to open licensed PDFs? You should find the Adobe Air 2.5 SDK available on the company's website today, and a full press release after the break.<p><a href="http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/" rel="bookmark">Continue reading <em>Adobe announces Air 2.5 for TVs, tablets and phones, launches Adobe InMarket to package apps</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/">Adobe announces Air 2.5 for TVs, tablets and phones, launches Adobe InMarket to package apps</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 25 Oct 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19687256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/25/adobe-announces-air-2-5-for-tvs-tablets-and-phones-launches-ad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adobe</category><category>Adobe AIR</category><category>adobe air 2.5</category><category>Adobe InMarket</category><category>AdobeAir</category><category>AdobeAir2.5</category><category>AdobeInmarket</category><category>AIR</category><category>air 2.5</category><category>Air2.5</category><category>app</category><category>app store</category><category>apps</category><category>AppStore</category><category>BlackBerry</category><category>BlackBerry PlayBook</category><category>BlackberryPlaybook</category><category>InMarket</category><category>RIM</category><category>Samsung</category><category>Samsung Smart TV</category><category>SamsungSmartTv</category><category>SmartTV</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 25 Oct 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Adobe AIR runtime for Android lands, apps already starting to follow]]></title><link>http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/</guid><comments>http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/adobe-air-top-1.jpg" /></a></div>
We've been looking forward to this <a href="http://www.engadget.com/tag/air,android">for a while</a>, and now it's here: Adobe AIR runtime for Android. That means developers using Flash Builder or Flash Professional CS5 can publish AIR apps directly to the Android Market, and all users will need is this little runtime from the Market and they're set. AIR's desktop-oriented .air packages aren't compatible, so you can't just go and grab anything, but there are AIR apps already starting to pop up -- <em>AppBrain</em> has a whole list of them in one of the source links below -- since Adobe has been trialling this with developers for a little while now. Check out a video demo of the procedure from the developer end of things after the break.<p><a href="http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/" rel="bookmark">Continue reading <em>Adobe AIR runtime for Android lands, apps already starting to follow</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/">Adobe AIR runtime for Android lands, apps already starting to follow</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 08 Oct 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19667014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/08/adobe-air-runtime-for-android-lands-apps-already-starting-to-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>adobe air runtime</category><category>AdobeAir</category><category>AdobeAirRuntime</category><category>air</category><category>android</category><category>android market</category><category>AndroidMarket</category><category>runtime</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Fri, 08 Oct 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[Adobe AIR 2.5 coming to Android in Q4 2010, but only to capable phones]]></title><link>http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/</guid><comments>http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/8-16-10-air2.jpg" alt="" /></a></div>
When will Strong Bad and company become native Android applications? Anytime after Q4 2010 -- that's when Adobe says it wants to have <a href="http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/">Adobe AIR for Android</a> runtimes publicly available in the Android Market, along with <a href="http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/">an initial batch of apps</a>, and fairly exciting potential for more. The Android release will be part of AIR 2.5 and grant would-be developers access to your smartphone's camera, microphone, accelerometer and GPS as well as providing <a href="http://www.engadget.com/2009/11/17/adobe-flash-player-10-1-beta-is-out-multi-touch-and-video-accel/">hardware GPU acceleration and multitouch input</a>, which could make for some exciting <strike>PopCap games</strike> completely serious and <em>not at all</em> game related utilities down the road. Don't necessarily expect them to work on every Android phone, however, as there are some prerequisites for AIR, namely an ARMv7 processor or better with a vector co-processor, OpenGL ES 2.0 and <a href="http://www.engadget.com/tag/Froyo/">Froyo</a>, but Adobe says if your device handles <a href="http://www.engadget.com/tag/Flash101/">Flash 10.1</a>, it'll probably run AIR.<br />
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On a related note, if you weren't yet sold on <a href="http://www.engadget.com/tag/GoogleTV/">Google TV</a>, a breath of fresh AIR might help -- Adobe told us it's presently pondering the correct time to add the cross-platform runtimes on Google's video streaming boxes as well.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/">Adobe AIR 2.5 coming to Android in Q4 2010, but only to capable phones</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 16 Aug 2010 19:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19595647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/16/adobe-air-2-5-coming-to-android-in-q4-2010-but-only-to-capable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe air 2.5</category><category>adobe air for android</category><category>AdobeAir</category><category>AdobeAir2.5</category><category>AdobeAirForAndroid</category><category>air</category><category>air 2.5</category><category>Air2.5</category><category>android</category><category>app</category><category>apps</category><category>Armv7</category><category>Google TV</category><category>GoogleTv</category><category>OpenGL ES</category><category>OpenGL ES 2.0</category><category>OpenglEs</category><category>OpenglEs2.0</category><category>porting</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 16 Aug 2010 19:56:00 EST</pubDate></item><item><title><![CDATA[Android GPS navigation: X-wing edition]]></title><link>http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/</guid><comments>http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/android-xwing-08-11-2010.jpg" alt="" /></a></div>
<div style="text-align: left;">Why settle for a <a href="http://www.engadget.com/2010/05/06/tomtom-strikes-back-with-darth-vader-voice-pack-video/">Star Wars voice pack</a> when you can completely replace your boring, "useful" navigation system will an authentic X-wing targeting computer? That's thinking of Flash-developer Christopher Caleb, at least, who put his skills to use to develop this note-perfect Adobe AIR-based app for Android. Of course, you won't get anything like maps or points-of-interest, but you will see your destination slowly approach in the "trench" as you get near it, and Caleb has of course thrown in plenty of <a href="http://www.engadget.com/tag/r2-d2">R2-D2</a> sounds and Rebel Alliance pilot chatter for good measure. To top it off, you can also simply switch it to a clock mode when you're not on a <strike>trench run</strike> road trip. Head on past the break to check it out in action.</div><p><a href="http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/" rel="bookmark">Continue reading <em>Android GPS navigation: X-wing edition</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/">Android GPS navigation: X-wing edition</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 11 Aug 2010 22:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19590022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/11/android-gps-navigation-x-wing-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>AdobeAir</category><category>air</category><category>android</category><category>android 2.2</category><category>Android2.2</category><category>star wars</category><category>StarWars</category><category>video</category><category>x-wing</category><category>x-wing targeting computer</category><category>X-wingTargetingComputer</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 11 Aug 2010 22:34:00 EST</pubDate></item><item><title><![CDATA[Android + Asteroids + multiplayer = Androideroids (video)]]></title><link>http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/</guid><comments>http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/"><img hspace="4" vspace="4" border="1" alt="Android + Asteroids + multiplayer = Androideroids (video)" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/androideroids-20100622.jpg" /></a></div>
<a href="http://www.engadget.com/2010/04/04/scrabble-for-the-ipad-stir-in-some-iphones-and-its-the-best-1/ ">iPad Scrabble</a> playable on your <a href="http://www.engadget.com/tag/iphone">iPhone</a>? Pretty neat. Desktop Asteroids playable on your <a href="http://www.engadget.com/tag/android">Android</a> smartphone? Rather more action-packed -- and a little less expensive to get into. Androideroids is a project of Grant Skinner and runs on <a href="http://www.engadget.com/tag/adobeair">Adobe's Air</a> platform. It's an eight-player game hosted on a desktop, with each participant given a first-person smartphone view of the vast expanses of space and the hollow rocks scattered throughout it. Meanwhile, a desktop client displays an overhead perspective of the shenanigans, displaying everyone's life and score. Players can either shoot asteroids or each other, tapping on the screen to thrust and fire while tilting to turn. Honestly the move to first-person doesn't seem to have done anything to improve gameplay, but this is still one game of Asteroids we'd make room for in our games folder.<p><a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/" rel="bookmark">Continue reading <em>Android + Asteroids + multiplayer = Androideroids (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/">Android + Asteroids + multiplayer = Androideroids (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 22 Jun 2010 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19525861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>air</category><category>android</category><category>androideroids</category><category>asteroids</category><category>google</category><category>google android</category><category>GoogleAndroid</category><category>Grant Skinner</category><category>GrantSkinner</category><category>multiplayer</category><category>video</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Tue, 22 Jun 2010 10:07:00 EST</pubDate></item><item><title><![CDATA[Adobe releases patch for 'critical' Flash vulnerability]]></title><link>http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/</guid><comments>http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/"><img vspace="16" hspace="4" border="1" align="left" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/10x0606oub05flash.jpg" /></a>As <a href="http://www.engadget.com/2010/06/09/adobe-promises-fix-for-flash-vulnerability-by-tomorrow-reader-a/">promised</a>, Adobe has now released an update to Flash that fixes the <a href="http://www.engadget.com/2010/06/05/adobes-flash-and-acrobat-have-critical-vulnerability-may-all/">critical vulnerability</a> discovered earlier this month that could allow your computer to be remotely hijacked. The update naturally covers Windows, Mac and Linux users (and even Solaris, for that matter), and is recommended for anyone running Flash Player 10.0.45.2 or earlier -- the update will also, of course, bump you up to <a href="http://www.engadget.com/2010/06/10/adobe-flash-player-10-1-now-officially-available-for-download/">Flash 10.1</a> if you haven't made the jump already. Adobe AIR users are also advised to upgrade to the latest version released today but, as reported earlier, Adobe Acrobat and Reader users will still have to wait a bit for their fix -- while they're also affected by the vulnerability, they won't be getting an update until the end of the month.<br />
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<strong>Update:</strong> Those not able (or willing) to upgrade to Flash 10.1 can also get a patched version of Flash Player 9 <a href="http://www.adobe.com/go/kb406791">right here</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/">Adobe releases patch for 'critical' Flash vulnerability</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 11 Jun 2010 15:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19513229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/11/adobe-releases-patch-for-critical-flash-vulnerability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>air</category><category>flash</category><category>flash 10</category><category>flash 10.1</category><category>Flash10</category><category>Flash10.1</category><category>patch</category><category>update</category><category>vulnerability</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 11 Jun 2010 15:29:00 EST</pubDate></item><item><title><![CDATA[Adobe AIR getting native Android app compilation]]></title><link>http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/</guid><comments>http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/adobe-air-android.jpg"  alt="" /></a></div>
<a href="http://www.engadget.com/2009/10/05/adobe-lets-you-use-flash-to-create-non-flash-apps-for-the-iph/">Sound familiar</a>? That's right: Adobe's looking to move some of the same technologies it developed for Flash-to-iPhone app compilation over to Android, where we imagine the company will be meeting a much more receptive audience. AIR -- part of the Flash portfolio of products -- now has a native Android app feature in beta, letting you pump out .apk files from code written in ActionScript 3. Adobe's targeting a release "by the second half" of the year, so this shouldn't take too long to go gold... not to say there aren't perfectly good ways of pumping out Android apps in the meantime, but this should make it a little less painful for seasoned Flash guys to port their stuff.<br />
<br />
[Thanks, bono]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/">Adobe AIR getting native Android app compilation</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 03 Jun 2010 16:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19502601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/03/adobe-air-getting-native-android-app-compilation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>air</category><category>android</category><category>google</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Thu, 03 Jun 2010 16:47:00 EST</pubDate></item><item><title><![CDATA[An eyeful of Adobe's Android / Tegra prototype tablet running Air]]></title><link>http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/</guid><comments>http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-tegra-prototype.jpg" /></a></div>
<div style="text-align: left; ">After getting a pretty great glimpse of <a href="http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/">Adobe's Tegra 2- and Android-powered prototype tablet</a> yesterday, we decided to head over to the Web 2.0 Expo show floor ourselves to get some first-hand impressions. Unfortunately, the company couldn't get a single website to open (Flash-based or otherwise) given lackluster WiFi, leaving us with only a tease of its power via an Air-based slideshow. To drive home what we heard yesterday, this prototype isn't being prepped for release at any point in the future -- more so, this is to serve as a showcase for the future potential of Adobe on <a href="http://www.engadget.com/tag/Tegra2/">Tegra 2</a> tablets. We'll stop by again tomorrow morning and hope the show floor's connection will be better by then, but in the meantime, enjoy the smattering of pictures and video we managed to get this afternoon.</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/">Adobe's Android / Tegra prototype tablet running Air</a></strong></p><a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/#2957192"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-playbook-2010-05-0518-08-46-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/#2957193"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-playbook-2010-05-0518-08-56-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/#2957194"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-playbook-2010-05-0518-09-02-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/#2957195"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-playbook-2010-05-0518-09-15-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/adobes-android-tegra-prototype-tablet-running-air/#2957196"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-playbook-2010-05-0518-09-21-rm-eng_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/" rel="bookmark">Continue reading <em>An eyeful of Adobe's Android / Tegra prototype tablet running Air</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/">An eyeful of Adobe's Android / Tegra prototype tablet running Air</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 05 May 2010 20:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19466405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/05/an-eyeful-of-adobes-android-tegra-prototype-tablet-running-ai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>air</category><category>android</category><category>flash</category><category>google android</category><category>GoogleAndroid</category><category>hands-on</category><category>prototype</category><category>tablet</category><category>tegra</category><category>tegra 2</category><category>Tegra2</category><category>video</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 05 May 2010 20:32:00 EST</pubDate></item><item><title><![CDATA[Adobe shows off prototype Android tablet running Air and Flash 'flawlessly' (update: it's Tegra 2!)]]></title><link>http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/</guid><comments>http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://zedomax.com/blog/2010/05/04/android-multi-touch-tablet-prototype-hands-on-review-web-2-0-expo/"><img border="1" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/adobe-android-tablet-05-04-2010.jpg" alt="" /></a></div>
Well, here's something of a surprise. In addition to demonstrating Flash running on phones like the Nexus One and Palm Pre at the now-happening Web 2.0 Expo, Adobe also has a prototype <a href="http://www.engadget.com/tag/android">Android</a> tablet of some sort on hand that, according to <em>Zedomax</em>, runs Flash and Air apps "flawlessly." Unfortunately, there doesn't appear to be any details at all on the tablet itself, and judging from the looks of things, it is a prototype in the truest sense of the word (check out the other shot after the break). It does seem to deliver the goods when it comes to Air and Flash, however, with it able to run Wired's Air-based magazine app and play YouTube videos without so much as a hiccup, although we'd definitely like to see it in a few more taxing situations. See for yourself in a pair of all too brief videos after the break.<br />
<br />
<strong>Update:</strong> looks like that "flawless" Flash performance is all thanks to <a href="http://www.engadget.com/tag/tegra+2">Tegra 2</a>, as we've been informed by NVIDIA just now. Here's the statement:<br />
<blockquote>"It is indeed Tegra 2. We worked closely with Adobe to show how next-gen Tegra can bring the complete web to tablets at Web 2.0.<br />
<br />
You can expect to start seeing Tegra 2 devices appearing this summer, with plenty on the way in the third and fourth quarters of the year."</blockquote><p><a href="http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/" rel="bookmark">Continue reading <em>Adobe shows off prototype Android tablet running Air and Flash 'flawlessly' (update: it's Tegra 2!)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/">Adobe shows off prototype Android tablet running Air and Flash 'flawlessly' (update: it's Tegra 2!)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 04 May 2010 20:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19464798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/04/adobe-shows-off-prototype-android-tablet-running-air-and-flash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>air</category><category>android</category><category>android tablet</category><category>AndroidTablet</category><category>flash</category><category>flash 10</category><category>flash 10.1</category><category>Flash10</category><category>Flash10.1</category><category>nvidia</category><category>nvidia tegra</category><category>nvidia tegra 2</category><category>NvidiaTegra</category><category>NvidiaTegra2</category><category>prototype</category><category>tegra</category><category>tegra 2</category><category>Tegra2</category><category>video</category><category>web 2.0</category><category>web 2.0 expo</category><category>Web2.0</category><category>Web2.0Expo</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Tue, 04 May 2010 20:44:00 EST</pubDate></item><item><title><![CDATA[Adobe AIR developer demonstration: one game, five platforms, all the same code]]></title><link>http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/</guid><comments>http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/4-4-10-adobeair5plat-1270417034.jpg" alt="" /></div>
We love the idea of Android apps running on iPhone and vice versa, and <a href="http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/">that's exactly what Adobe's selling</a> with its multiplatform development solution <a href="http://www.engadget.com/tag/AdobeAir/">AIR</a> -- but though we've seen a demo here and there, conversations we've had with the company led us to believe that AIR was not yet up to the task. However, Adobe dev Christian Cantrell has the proof -- he created a game of Reversi that runs on five platforms without having to change a single line of code. In a video after the break, he demonstrates iReverse running on OS X, Windows 7, Ubuntu Linux, the iPhone, a Droid and the new iPad, explaining how it took only a series of seriously tiny platform-specific wrappers to make his program function on each. Since each platform <a href="http://www.engadget.com/2010/04/02/ipad-apps-defining-experiences-from-the-first-wave/">has its own hardware strengths</a>, this kind of convergence isn't <em>always</em> a good thing -- but if it provides extra incentive for developers to get cracking on hot new apps, we're all for it.<p><a href="http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/" rel="bookmark">Continue reading <em>Adobe AIR developer demonstration: one game, five platforms, all the same code</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/">Adobe AIR developer demonstration: one game, five platforms, all the same code</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 05 Apr 2010 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19425997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/05/adobe-air-developer-demonstration-one-game-five-platforms-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adobe AIR</category><category>AdobeAir</category><category>AIR</category><category>Android</category><category>Android OS</category><category>AndroidOs</category><category>Apple iPad</category><category>Apple iPhone</category><category>AppleIpad</category><category>AppleIphone</category><category>Christian Cantrell</category><category>ChristianCantrell</category><category>convergence</category><category>cross-platform</category><category>development</category><category>Droid</category><category>go</category><category>iPad</category><category>iPhone</category><category>iPhone OS</category><category>IphoneOs</category><category>Linux</category><category>Mac</category><category>Motorola Droid</category><category>MotorolaDroid</category><category>OS X</category><category>OsX</category><category>reversi</category><category>software</category><category>software development</category><category>SoftwareDevelopment</category><category>Ubuntu</category><category>Win7</category><category>Windows</category><category>Windows 7</category><category>Windows7</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 05 Apr 2010 10:59:00 EST</pubDate></item><item><title><![CDATA[Wired's tablet app goes on show: developed on AIR, heading to the iPad (video)]]></title><link>http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/</link><guid isPermaLink="true">http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/</guid><comments>http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.wired.com/epicenter/2010/02/the-wired-ipad-app-a-video-demonstration/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/17feb10wired0m9n9.jpg" /></a></div>
Mmm, digital magazines. They are the little bites of paid-for content that all the publishers believe we should be deeply enthralled with. Hoping to show us why exactly it is that we should all care (and pay) for prepackaged digital content is <em>Wired</em>'s latest and most comprehensive demo of its tablet app on an unspecified 16:9 device. Setting aside hopefuls like the <a href="http://www.engadget.com/2010/02/03/joojoo-tablet-now-in-production-will-support-full-flash-at-laun/">Joojoo</a> and <a href="http://www.engadget.com/2010/02/16/notion-ink-adam-hands-on-with-video-at-mwc-2010/">Adam</a> for a moment, it is clear that this is ultimately intended for Apple's <a href="http://www.engadget.com/tag/ipad">iPad</a> -- the device that stands by far the biggest chance of making the digimag concept a commercial success. Interesting choice of development partner, then, as Cond&eacute; Nast has opted to use Adobe's <a href="http://www.engadget.com/tag/adobeair">AIR platform</a> for the underlying mechanics. Adobe promises its Packager for iPhone, part of CS5, will allow devs to easily port AIR apps to run natively on the iPad, but until Apple gives its official assent to the final code, nothing is guaranteed -- and Packager hasn't even officially shipped yet. As far as the app goes, it'll come with Twitter and Facebook integration, and navigation is geared toward the touching and swiping model so prevalent today. See it on video after the break.<p><a href="http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/" rel="bookmark">Continue reading <em>Wired's tablet app goes on show: developed on AIR, heading to the iPad (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/">Wired's tablet app goes on show: developed on AIR, heading to the iPad (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 17 Feb 2010 05:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19361358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/02/17/wireds-tablet-app-goes-on-show-developed-on-air-heading-to-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>air</category><category>app</category><category>apple</category><category>apple ipad</category><category>AppleIpad</category><category>application</category><category>conde nast</category><category>CondeNast</category><category>demo</category><category>digital content</category><category>digital magazine</category><category>digital publishing</category><category>DigitalContent</category><category>DigitalMagazine</category><category>DigitalPublishing</category><category>facebook</category><category>ipad</category><category>magazine</category><category>packager for iphone</category><category>PackagerForIphone</category><category>publishing</category><category>tablet</category><category>tablet pc</category><category>TabletPc</category><category>twitter</category><category>video</category><category>wired</category><category>wired magazine</category><category>WiredMagazine</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 17 Feb 2010 05:11:00 EST</pubDate></item><item><title><![CDATA[Adobe brings AIR to Android, promises Flash 10.1 in the first half of the year]]></title><link>http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/</link><guid isPermaLink="true">http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/</guid><comments>http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/#comments</comments><description><![CDATA[<a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/201002/021510FlashPlayerMWC.html"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/15feb10adober9o8325c.jpg" alt="" /></a>Convergence has always been a big theme in tech, and its focus at MWC this year seems to have landed firmly on procuring an application platform that is OS-agnostic. Earlier today, we heard of the big <a href="http://www.engadget.com/2010/02/15/twenty-four-telecom-operators-unite-to-form-wholesale-applicatio/">carrier cabal</a> intent on slaying the beast that is multi-platform development through cooperation, but if you ask Adobe the answer is much simpler: just slap AIR on your phone. The company's grand vision of the future sees AIR as the facilitator of a "feature-rich environment for delivering rich applications outside the mobile browser and across multiple operating systems." If that sounds like your cup of tea, it's now available on Android and there are a number of cool demo videos at the DevNet link below. As to Flash Player 10.1, that's <a href="http://www.engadget.com/2010/02/09/adobe-flash-10-1-will-require-some-enhancements-to-existing-ve/">also heading to Android</a>, to be completed within the first half of this year, while also including support for WebOS, Symbian, Windows Mobile and BlackBerry devices. We all know <a href="http://www.engadget.com/2010/01/31/ce-oh-no-he-didnt-part-lxvii-steve-jobs-lashes-out-at-google/">who's missing</a> from that party, but <em>Reuters</em> reports Adobe has expressed confidence that Apple will "eventually bow to market pressure" and join in on the fun as well. We shall see. Video of AIR apps running on the Droid awaits after the break.<p><a href="http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/" rel="bookmark">Continue reading <em>Adobe brings AIR to Android, promises Flash 10.1 in the first half of the year</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/">Adobe brings AIR to Android, promises Flash 10.1 in the first half of the year</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 15 Feb 2010 07:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19358343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/02/15/adobe-brings-air-to-android-promises-flash-10-1-in-the-first-ha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>adobe air 2</category><category>adobe flash</category><category>adobe flash platform</category><category>AdobeAir</category><category>AdobeAir2</category><category>AdobeFlash</category><category>AdobeFlashPlatform</category><category>air</category><category>android</category><category>flash</category><category>flash platform</category><category>flash player</category><category>flash player 10.1</category><category>FlashPlatform</category><category>FlashPlayer</category><category>FlashPlayer10.1</category><category>mwc</category><category>mwc 2010</category><category>Mwc2010</category><category>open screen project</category><category>OpenScreenProject</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Mon, 15 Feb 2010 07:16:00 EST</pubDate></item><item><title><![CDATA[Comcast On Demand Online renamed Fancast Xfinity TV, now streaming nationwide]]></title><link>http://www.engadget.com/2009/12/15/comcast-on-demand-online-renamed-fancast-xfinity-tv-now-streami/</link><guid isPermaLink="true">http://www.engadget.com/2009/12/15/comcast-on-demand-online-renamed-fancast-xfinity-tv-now-streami/</guid><comments>http://www.engadget.com/2009/12/15/comcast-on-demand-online-renamed-fancast-xfinity-tv-now-streami/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://hd.engadget.com/photos/comcast-fancast-xfinity-tv/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/12/xfinity01_600.jpg" alt="" /></a></div>
After taking some time in limited beta, Comcast has renamed <a href="http://hd.engadget.com/tag/ondemandonline">its TV Everywhere streaming</a> venture Fancast Xfinity TV and made it available nationally to all customers with internet and cable TV subscriptions. A simple browser plugin authorizes up to 3 computers per account, but now that it's live we've found more has <a href="http://hd.engadget.com/2009/11/12/comcast-tv-everywhere-launch-details-december-free-for-existin/">changed</a> than just its unfortunate new name. Users won't need to be at home to activate their computers for viewing; all that's needed is a login and with plenty of cross browser compatibility it should work easily no matter your setup anywhere within the U.S. For us, the Comcast Access installer worked flawlessly on one Windows 7 equipped netbook while failing with an error message tech support couldn't decipher on a similar desktop. Once up and running, there's even some high-definition streaming video available (<em>Juno</em>, <em>Max Payne</em>, <em>Rock and Roll Hall of Fame 25th Anniversary</em> and others) with more on the way. All told there's about 2000 hours of content online including HBO and Starz restricted items, peep the full list on Fancast.com or check out the setup and viewing process in our gallery below. Technical glitches aside, for the price of absolutely nothing over our current cable and internet bill with HD streaming already active, we may have a new way to keep up with our stories while on the go.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/comcast-fancast-xfinity-tv-0/">Comcast Fancast Xfinity TV</a></strong></p><a href="http://www.engadget.com/photos/comcast-fancast-xfinity-tv-0/#2536844"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/12/xfinity01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/comcast-fancast-xfinity-tv-0/#2536845"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/12/xfinity02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/comcast-fancast-xfinity-tv-0/#2536846"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/12/xfinity03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/comcast-fancast-xfinity-tv-0/#2536847"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/12/xfinity4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/comcast-fancast-xfinity-tv-0/#2536848"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/12/xfinity5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/12/15/comcast-on-demand-online-renamed-fancast-xfinity-tv-now-streami/">Comcast On Demand Online renamed Fancast Xfinity TV, now streaming nationwide</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 15 Dec 2009 15:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2009/12/15/comcast-on-demand-online-renamed-fancast-xfinity-tv-now-streami/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19282299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/12/15/comcast-on-demand-online-renamed-fancast-xfinity-tv-now-streami/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>browser</category><category>cable</category><category>comcast</category><category>fancast</category><category>fancast xfinity tv</category><category>FancastXfinityTv</category><category>hands-on</category><category>hbo</category><category>move networks</category><category>MoveNetworks</category><category>on demand online</category><category>OnDemandOnline</category><category>plugin</category><category>starz</category><category>streaming</category><category>tv everywhere</category><category>TvEverywhere</category><category>video on demand</category><category>VideoOnDemand</category><category>vod</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Tue, 15 Dec 2009 15:28:00 EST</pubDate></item><item><title><![CDATA[Samsung Go netbook gets $100 cheaper with one-year Times Reader 2.0 subscription]]></title><link>http://www.engadget.com/2009/11/25/samsung-go-netbook-gets-100-cheaper-with-one-year-times-reader/</link><guid isPermaLink="true">http://www.engadget.com/2009/11/25/samsung-go-netbook-gets-100-cheaper-with-one-year-times-reader/</guid><comments>http://www.engadget.com/2009/11/25/samsung-go-netbook-gets-100-cheaper-with-one-year-times-reader/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="https://timesreader.nytimes.com/webapp/wcs/stores/servlet/TimesReaderOffer?storeId=10001&amp;catalogId=10001&amp;campaignId=368Y9"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2009/11/25nov09owibeh804-1259151780.jpg"  alt="" /></a></div>
Publicly, at least, The New York Times has <a href="http://www.engadget.com/2009/05/11/new-york-times-randd-group-is-braced-for-the-future-of-content-del/">seemed perfectly kosher</a> with the way things are moving in the newspaper industry. Rather than freaking out and wondering why they didn't make the move to digital earlier, it's apparently looking to push the digital distribution of its content via discounts and partnerships with hardware providers. In a rather unique and unprecedented move, the paper has today announced that prospective readers can receive $100 off of a <a href="http://www.engadget.com/2009/11/16/atandt-adds-samsung-go-to-netbook-lineup-dumbs-it-down-with-windo/">Samsung Go netbook</a> if they subscribe to Times Reader 2.0 for a year. The machine will come pre-loaded with the <a href="http://www.engadget.com/tag/AdobeAIR/">Adobe AIR</a>-based application -- which pushes published content to one's machine on the double -- and will be sold exclusively through J&amp;R Music and Computer World. Of course, NYT wants $179.40 for a one-year sub, so the deal's not exactly awesome or anything, but the offer stands for first-time subscribers until March 2010 if you're interested.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/11/25/samsung-go-netbook-gets-100-cheaper-with-one-year-times-reader/">Samsung Go netbook gets $100 cheaper with one-year Times Reader 2.0 subscription</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 25 Nov 2009 07:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2009/11/25/samsung-go-netbook-gets-100-cheaper-with-one-year-times-reader/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19252957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/11/25/samsung-go-netbook-gets-100-cheaper-with-one-year-times-reader/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adobe</category><category>Adobe Air</category><category>AdobeAir</category><category>Air</category><category>content</category><category>contract</category><category>discount</category><category>e book</category><category>e book reader</category><category>e reader</category><category>e-book</category><category>e-book reader</category><category>E-bookReader</category><category>e-reader</category><category>EBook</category><category>EBookReader</category><category>EReader</category><category>go</category><category>netbook</category><category>new york times</category><category>newspaper</category><category>NewYorkTimes</category><category>samsung</category><category>samsung go</category><category>Samsung Go Special Edition</category><category>SamsungGo</category><category>SamsungGoSpecialEdition</category><category>Times Reader 2.0</category><category>TimesReader2.0</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 25 Nov 2009 07:12:00 EST</pubDate></item><item><title><![CDATA[Intel Atom dev program launched, seeks to inspire netbook-centric applications]]></title><link>http://www.engadget.com/2009/09/22/intel-atom-dev-program-launched-seeks-to-inspire-netbook-centri/</link><guid isPermaLink="true">http://www.engadget.com/2009/09/22/intel-atom-dev-program-launched-seeks-to-inspire-netbook-centri/</guid><comments>http://www.engadget.com/2009/09/22/intel-atom-dev-program-launched-seeks-to-inspire-netbook-centri/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.intel.com/pressroom/archive/releases/20090922comp_a.htm?iid=pr1_releasepri_20090922m_a"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/09/intel-atom-developer-program.jpg"  alt="" /></a><br /></div>
So, here's the situation. The current fleet of netbooks would be rendered next to useless with Vista loaded on, but having Windows XP on there forces manufacturers to <a href="http://www.engadget.com/2009/06/12/atom-n270-n280-based-netbooks-may-be-stuck-at-windows-xp/">regurgitate specification lists</a>. Rather than using the introduction of <a href="http://www.engadget.com/2009/05/22/microsoft-publishes-maximum-windows-7-netbooks-specs/">Windows 7</a> to fully pursue a world where netbooks can actually run around freely with 2GB (or even 3GB!) of RAM and chipsets powerful enough to open seven Excel sheets simultaneously, Intel is today sparking up its Atom Processor Developer Program. The reason? To "spur a new wave of applications for... netbooks, with support for handhelds and smartphones available in the future." Call us calloused, but that sounds a lot like a company pushing for "lite" software that functions on sluggish hardware. <br /><br />Granted, we know that's not <em>exactly </em>the case here -- after all, even we wouldn't argue that some applications could benefit from being re-written to operate on a 10.1-inch display -- but it still feels like Intel's pushing software programmers to cater to underwhelming hardware rather than innovating its chips to work faster and more efficiently. There's no doubt that this feeling is compounded by just how long we've been waiting for a new wave of <a href="http://www.engadget.com/tag/Atom/">Atom CPUs</a>, but at long last, we digress. The program actually has quite a few positive merits, such as striving to "reduce overhead and streamline the creation of new applications" for smaller devices -- something that would benefit every user regardless of processor. So far, both Acer and Dell have voiced their support for the program, giving us at least a modicum of reassurance that the Aspire One and Mini lines aren't vanishing anytime soon. Hit the read link for the glorified details, if you're into that type of thing.<br /><br />[Via <a href="http://jkkmobile.blogspot.com/2009/09/intel-opens-atom-dev-program-app-store.html">jkkmobile</a>]<p>Filed under: <a href="http://www.engadget.com/category/software/" rel="tag">Software</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/09/22/intel-atom-dev-program-launched-seeks-to-inspire-netbook-centri/">Intel Atom dev program launched, seeks to inspire netbook-centric applications</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 22 Sep 2009 15:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.intel.com/pressroom/archive/releases/20090922comp_a.htm?iid=pr1_releasepri_20090922m_a>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/09/22/intel-atom-dev-program-launched-seeks-to-inspire-netbook-centri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19170055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/09/22/intel-atom-dev-program-launched-seeks-to-inspire-netbook-centri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acer</category><category>adobe</category><category>Adobe AIR</category><category>adobe flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>app store</category><category>applications</category><category>AppStore</category><category>atom</category><category>cpu</category><category>dev</category><category>developer</category><category>developer program</category><category>DeveloperProgram</category><category>Flash</category><category>IDF</category><category>IDF 2009</category><category>Idf2009</category><category>intel</category><category>ISV</category><category>Moblin</category><category>processor</category><category>Silverlight</category><category>windows</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 22 Sep 2009 15:48:00 EST</pubDate></item><item><title><![CDATA[Adobe kills license fees for Flash on devices]]></title><link>http://www.engadget.com/2008/05/06/adobe-kills-license-fees-for-flash-on-devices/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/06/adobe-kills-license-fees-for-flash-on-devices/</guid><comments>http://www.engadget.com/2008/05/06/adobe-kills-license-fees-for-flash-on-devices/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.adobe.com/openscreenproject/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2008/05/adobe-open-screen-project.jpg"  alt="" /></a><br /></div>
Keeper of Flash, Adobe, has unveiled its far-reaching "Open Screen Project," garnering the interest of a who's who of heavy hitters ranging from ARM to Verizon and pretty much everyone in between. Why the massive corporate attention? The project ultimately aims to open-source Flash's file formats and portions of its inner workings -- but perhaps more importantly, it'll kill the <a href="http://www.engadget.com/2008/03/17/microsoft-licenses-adobe-stuff-for-windows-mobile/">license fee</a> manufacturers pay to bundle Flash players on their devices, potentially opening the door for the same massive level of acceptance Flash has enjoyed on the desktop in our pockets as well. There's no word on exactly when the fruits of the project will be available to the public -- Adobe says it's "just underway," after all -- but if this means our Flash-laden phone is going to be, like, 20 cents cheaper now, we're all for it.<p>Filed under: <a href="http://www.engadget.com/category/software/" rel="tag">Software</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/05/06/adobe-kills-license-fees-for-flash-on-devices/">Adobe kills license fees for Flash on devices</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 06 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.adobe.com/openscreenproject/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/05/06/adobe-kills-license-fees-for-flash-on-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1187461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/05/06/adobe-kills-license-fees-for-flash-on-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>air</category><category>flash</category><category>mobile</category><category>open screen project</category><category>OpenScreenProject</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Tue, 06 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Lenovo's prepping its first MID?]]></title><link>http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/</link><guid isPermaLink="true">http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/</guid><comments>http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://jkkmobile.blogspot.com/2008/01/new-mobile-internet-device-from-aigo.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/01/lenovo_mid.jpg" /></a><br /></div>
We're expecting to see <a href="http://www.engadget.com/tag/MID/">MIDs</a> aplenty (Mobile Internet Devices, a smaller cousin of the UMPC) at this year's CES, but we didn't know <a href="http://www.engadget.com/tag/Lenovo/">Lenovo</a> would be getting in on the action. The Chinese company is most closely identified with the business-friendly ThinkPad line it bought from IBM, at least in the States, so the shiny device spotted in this video represents a bit of a departure for them. As depicted in the video after the break, the device has what looks to be an odd sort of numeric keypad. There's also a built-in accelerometer to sense orientation, and we can only hope a slide-out keyboard hidden underneath. UMPC Portal conjectures that the unit is running an Adobe AIR app to give it that flashy interface, but it certainly looks like the everything is awaiting a little bit of polish. We'll obviously be keeping a close eye on Lenovo for this one next week.<br /><br />[Via <a href="http://www.umpcportal.com/modules/news/article.php?storyid=1138">UMPC Portal</a>]<p><a href="http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/" rel="bookmark">Continue reading <em>Lenovo's prepping its first MID?</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/handhelds/" rel="tag">Handhelds</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/">Lenovo's prepping its first MID?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 05 Jan 2008 18:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jkkmobile.blogspot.com/2008/01/new-mobile-internet-device-from-aigo.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1078281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/01/05/lenovos-prepping-its-first-mid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe air</category><category>AdobeAir</category><category>lenovo</category><category>mid</category><category>mobile internet device</category><category>MobileInternetDevice</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Sat, 05 Jan 2008 18:01:00 EST</pubDate></item></channel></rss>
