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    Secret Service bought location data pulled from common apps

    by 
    Christine Fisher
    Christine Fisher
    08.17.2020

    The US Secret Service paid a private company for access to location data generated by common smartphone apps.

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    Senator Kirsten Gillibrand calls for an EU-style Data Protection Agency

    by 
    Daniel Cooper
    Daniel Cooper
    02.13.2020

    The US' data-protection regime is often regarded as lagging behind Europe, especially in an increasingly-digital world. Senator Kirsten Gillibrand has a plan to fix that, and has issued a call to create a domestic privacy regulator that would close the gap between the US and other nations. In a post on Medium, the New Yorker senator said that she would introduce legislation to create a new Data Protection Agency.

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    Government hackers reportedly broke into Russian search company Yandex

    by 
    Christine Fisher
    Christine Fisher
    06.28.2019

    According to a Reuters report, hackers working for Western intelligence agencies reportedly broke into Yandex, the company often referred to as "Russia's Google." The hackers were allegedly looking for technical information that would indicate how Yandex authenticates user accounts. That information could help a spy agency impersonate Yandex users and obtain access to their private messages.

  • E3 2010: The Agency blows up in our faces... and it's a good thing

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2010

    After seeing the new trailer yesterday for SOE's The Agency, we thought nothing could get us more revved up about this upcoming title. We were wrong. DEAD wrong. Ahem. Sorry. For aspiring Mr. and Ms. Kiss-Kiss-Bang-Bangs out there, The Agency is promising all of the hot, high-tech spy action that you can handle. Step into the shoes of James Bond, Jason Bourne, Inspector Gadget or Maxwell Smart, grab your favorite weapon, and throw yourself into one of many exciting locales where you and other players will compete for all the secrets and bragging rights. At E3, Massively got the chance to sit down with The Agency's Senior Producer Josh Hackney and check in on how this title is progressing. Hit the jump to read about specialized roles, PvP and why mindlessly spraying hot lead in all directions is completely passé.

  • Palm splits with ad agency Modernista

    by 
    Joshua Topolsky
    Joshua Topolsky
    04.05.2010

    According to a report from Advertising Age, Palm has mercifully, finally, really parted ways with its ad agency, Modernista -- the house responsible for some of our least favorite ads ever. If you need a memory jog, here's them telling the world that they loved creeping people out with Palm ads. The AdAge article says that the company is currently in talks with various other ad shops, though there's no clear word on who that new team will be, or when we'll see the fruits of their labor. We don't have much to add to this in commentary except to say that this is probably the second smartest thing Palm has done in a span of seven days -- the first was striking that amazing deal on Verizon for a super-cheap Palm Pre Plus along with free Mobile Hotspot service. Now, we can look forward to a future where our children won't cower in fear when they see a Palm ad on television, and we can sleep at night without the image of that pale woman burned into our minds. Of course, now that we've seen it, we can never un-see it.

  • EnergyStar program certifies 'gasoline-powered alarm,' other imaginary abominations

    by 
    Vlad Savov
    Vlad Savov
    03.26.2010

    It'd be pretty difficult for you to reach Engadget without having seen the EnergyStar logo on something along your way here. Whether it was as part of your motherboard's bootup sequence or on the box of your new TFT monitor, EnergyStar certification has become a de facto standard for most electronics being manufactured nowadays. What you might not have known -- but probably could have guessed -- is that the process for obtaining that sticker is far from bulletproof. The American Government Accountability Office has recently done a bit of spy work by putting forward imaginary products and false claims to the validating authority, and regrettably found its bogus items "mostly approved without a challenge." The auditors' conclusion was that the program is "highly vulnerable to fraud," and the stuff they've had certified would seem to corroborate that verdict. Hit up the Times article for the full story of governmental incompetence while the Department of Energy -- the body responsible for running the program -- tries to get its act straightened out. [Thanks, Adam]

  • Random House leery of iPad over pricing concerns

    by 
    Mike Schramm
    Mike Schramm
    03.24.2010

    We've heard that Apple is still trying to hammer down multimedia content, but print may not be in the bag just yet. Random House is apparently applying some last minute pressure to Apple, since the company says that it's not quite sure about how pricing will work on the iPad. Apple's offer is that it will take its 30% of profit in that 70/30 "agency" split, but Random House is waffling and claiming that they need to think about it before anything gets signed. If you ask me, it sounds like they're just pushing for a little more control while they still can. iBookstore pricing all seems pretty solid, and most of Random House's competitors have already signed on. This means that, if Random House does pass on Apple's deal, not only will they not be selling books, they'll also be left in the lurch when the iPad does take off. Right now, before the iPad's actual earnings become anything but hypothetical, Random House can pose all it wants. However, I'm pretty sure that after April 3rd, Apple will have most of the cards in terms of making content deals on the iPad.

  • Global Agenda drops patch 1.2 to the test servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.09.2010

    We're only about a week out from the first patch to Global Agenda, but Hi-Rez Studios has been hard at work in their super-secret laboratory (only slightly less secret than that) producing new content for the game. Patch 1.2 has already gone to the test server for experimentation and stress testing, and it expands the Alliance vs. Alliance gameplay substantially. Instead of forcing you into direct conflict, it opens up the possibility for theft missions to draw resources and hamper production for enemies, as well as letting players take part in battles where their Agency controls no territory. New defense facilities are also being added, allowing those under attack more options to keep themselves safe. There are also options to trade territory to other forces or abandon areas that an Agency can no longer defend confidently. And that's not counting the large list of updates to the game's systems, expanded battle brackets, and re-tuned maps to make the existing gameplay more enjoyable. Take a look at the full list of updates for more of the changes, as well as a sneak peek of what's coming in Global Agenda's subsequent patch -- it might be young, but the game is clearly firing on all cylinders.

  • Hachette Book Group also pulls away from Amazon

    by 
    Nilay Patel
    Nilay Patel
    02.05.2010

    It looks like the tide is starting to turn decisively against Amazon's $9.99 e-book publishing model -- first MacMillan fought back and won, then HarperCollins dragged Bezos and Co., back to the negotiating table, and now Hachette is beating on the door. That's at least the word according to a leaked memo from Hachette Book Group CEO David Young, in which he says the "agency" pricing model favored by MacMillan -- and used by Apple new iBooks store -- is the way to go. Ultimately this all comes down to power and control, and we're getting the feeling the publishers have realized that they have to exert it in order to keep it -- and oddly enough, it seems like Apple and the iPad are the leverage they've been waiting for. Get ready for the shakeout. P.S.- Charlie Stross has a nice breakdown of the differences between the Amazon model and the agency model, if you're interested in the nitty-gritty.

  • Global Agenda to feature Vivox voice integration

    by 
    James Egan
    James Egan
    11.10.2009

    Massively has been following the growing prevalence of MMOFPS games poised to enter the market in the coming months and years, with the most notable of these being Global Agenda. The game's developer Hi-Rez Studios got in touch with us today to let us know about their partnership with Vivox, who will provide voice features for Global Agenda. Vivox will enable push-to-talk voice chat and in-game news broadcasts "that describe key victories and events associated with Global Agenda's persistent territory control gameplay," states Hi-Rez Studios. An additional (subscriber-only) feature will be out-of-game voice chat that will keep agency members in touch when they're not fragging their rivals. According to Hi-Rez, "Players can use a variety of access methods including the Vivox Web Voice within the toolbar controls, Vivox Voice on Facebook, or calling into a specified chat channel from their phone." Hi-Rez also announced they will hold a dev chat via Facebook on Wednesday, November 18th, from 10-11pm (Eastern), which will require participants to download the Vivox Voice app for Facebook. A Facebook group announcement from Hi-Rez today states that the dev chat will be limited to 75 people who will pose questions to the Global Agenda devs.

  • NYT: GAPP and Ministry of Culture clashing over Chinese WoW regulation

    by 
    Mike Schramm
    Mike Schramm
    11.07.2009

    The New York Times has brought its journalistic bear to the story earlier this week about China deciding not to approve WoW's release over there under new service provider Netease, and it seems what we thought was confusion between two agencies has turned into a war. On one side, you have the General Administration of Press and Publication (GAPP), who earlier this week said that Netease (WoW's local provider of Blizzard's game in China) could not legally be collecting subscriptions on a game that GAPP hadn't yet approved. But on the other side is the Ministry of Culture, who did approve WoW's content when it was run by The9, and are now saying that GAPP "overstepped its authority" by thinking it could "penalize online gaming" at all. Which means that the silly game of World of Warcraft has fallen smack dab in between two government agencies lobbying for power. In the past, says the NYT, GAPP has approved games pre-release, and the Ministry of Culture has overseen games once they've started running online. But WoW is a weird exception (it has been online for a few years already, and only went offline when Blizzard switched providers), and it looks like both agencies are grabbing for power and the sizable fees that come along with regulation. If they continue to clash, it'll be up to the State Council, China's cabinet, to determine who's in charge. And the NYT says if that happens, the Ministry of Culture has the edge, with lots of friends in the cabinet already. Meanwhile, Netease hasn't taken the game offline yet, apparently -- they still haven't been given official notice to do so. There's no word on how long this will take to shake out, but even China's players are tired of the fighting; they just want to get back into Azeroth and play. Thanks to everyone who sent this in!

  • No cross-platform secret agenting in The Agency

    by 
    Kevin Kelly
    Kevin Kelly
    08.18.2008

    Although it was dangled in front of us like a tantalizing carrot, it looks like you won't be able to get any cross-gaming action between PS3s and PCs out of Sony's upcoming spy MMO, The Agency. Last year, designer Hal Milton told us the developer weas looking at it, but in a recent interview with Eurogamer it looks like he's closed the door on things for good. You can thank Shadowrun for ruining it all."PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true." Not that we're complaining, because Shadowrun made us a bit mental. But this really needs to happen in a fun way sooner or later. Which title is going to be able to nail it down and make it work? Super Mario Crossover Party Platformer 2: Now With More Fun has our money.

  • E308: A glimpse into The Agency's guilds and classes

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.21.2008

    In our recent talk with Matt Wilson at E3, we were given a lot of really illuminating information about classes and guilds in the upcoming SOE title, The Agency. It would seem that the Agency crew is doing a very good job of listening to many of the frustrations of MMOG players, while taking the time to study popular games like Team Fortress 2. If you've been wondering about the different classes and abilities, as well as social structure in this upcoming MMOFPS, then you'll be interested to hear what's in the works.Massively: What are the classes or archetypal roles in The Agency?Matt Wilson: Our four primary classes are basically Combat, which is the ability to have weapons and have high defenses. Stealth, which is more of a high-DPS, sniper rifles and other things that you take into battle, [Undercover] Stealth which is very important, which is sneaking around and distractions. And finally, there's the Support classes like your Medics and Field Techs. Field Techs are about defense, turrets, other cool things like that. Medics are more about supporting the team, being able to support med stations while you're out in the field, heals, that kind of thing. Those are the general archetypes. Then we have specialties that fall out of those, allowing players to specialize further in each class.

  • The Agency to be microtransaction free after all

    by 
    Griffin McElroy
    Griffin McElroy
    06.14.2008

    While spending boatloads of cash on ritzy garments and top-of-the-line gadgetry may seem like a natural behavior for an international man or woman of mystery, gamers weren't keen to last month's announcement that Sony Online Entertainment's upcoming MMO The Agency would be riddled with character-customizing microtransactions. Fortunately, in a recent interview with Eurogamer, the game's developers set the record straight, ensuring that we won't be blowing all our real-world money on digital Emporio Armanis.The developers explained that they had not enlisted the aid of virtual trading house Live Gamer to establish a microtransaction system, but rather to create a real-world auction house to allow players to trade and sell in-game items (much like the Everquest II Station Exchange). It seems your operatives will have to secure new attire the old fashioned way -- by viciously bonking an appropriately dressed underling, pulling him behind a curtain, and performing a sartorial quick change that would put even Hannah Montana to shame.

  • Meet The Agency's two factions: ParaGON and U.N.I.T.E.

    by 
    Griffin McElroy
    Griffin McElroy
    05.17.2008

    It has been our experience that all great spy organizations come in rivaling pairs -- take, for example, SD-6 and the CIA, CONTROL and KAOS, UNITY and H.A.R.M., and of course, the aptly titled Spy vs. Spy. Sony Online Entertainment's much anticipated MMO for the PS3, The Agency, appears to follow the conventions of spy fiction by including two main factions players must choose between: The United Nations Intelligence and Tactical Experts (U.N.I.T.E.) and The Paramilitary Global Operations Network (ParaGON).The above trailer is a delicious morsel of the espionage-heavy atmosphere featured in the title, but it doesn't do much to persuade us to either side. We mean, enlisting in a spy organization is serious business -- does U.N.I.T.E. have dental? What kind of insurance policy does ParaGON provide? We've heard good things about U.N.I.T.E.'s retirement options, but can we afford to miss out on ParaGON's frequent company picnics to Dollywood? Decisions, decisions!

  • MMO titles to become 'selling points' for PS3

    by 
    Nick Doerr
    Nick Doerr
    05.12.2008

    We feel like we've heard this spiel before -- MMO's were promised to come onto the PS3 because, let's face it, the thing is practically a computer. What's different this time around is that Sony no longer is saying that MMO's will be something to look forward to, but their forward strategy is to focus on them as key selling points. Sony Online Entertainment honcho John Smedley said this in an interview with the Seattle Times: "MMOs are going to be a real strong selling point for the PS3 long term - there's going to be some great ones on the PS3." He goes on to blab a little bit about The Agency, which we know only bare bones about, but is supposedly going to be a real shining star and pave the way for other MMO's to get onto the PS3. We'll find out soon enough, right?[Via CVG]

  • Q&A with The Agency's Hal Milton: Part two

    by 
    Shawn Schuster
    Shawn Schuster
    04.30.2008

    In the second installment of The Agency Q&A with Lead Designer Hal Milton, we learn a bit more about operatives and how they will work. If you missed the first part of this Q&A from last month, you can find it here. Also be sure to read all of our continuing coverage of SOE's upcoming spy MMO.The Agency's operatives seem to be the largest RTS or micromanagement angle of the game. You can collect them, upgrade/level them and send them out to do their own specialized dirty work for you. This includes everything from stealthy assassinations to investigative reporting to filing paperwork. There will also be an item-based aspect of the operatives where you can gain the rarer ones after especially extensive quests. Hal even touches on the possibilities with operative-based PvP, which could essentially be very comparable to Guild Wars' Hero Battles.

  • CES 2008: A covert intel briefing on The Agency

    by 
    Michael Zenke
    Michael Zenke
    01.21.2008

    Earlier this month, Sony Online Entertainment finally gave the gaming world a full-on look at The Agency. The unique title, a brand-new blend of the shooter and MMO genres, was featured in a hands-on talk over pre-recorded video; a compromise in the face of demoing an online title in the unfamiliar surroundings of Las Vegas. That talk, given by the mile-a-minute lead designer Hal Milton, has been covered endlessly at other sites. You can view the complete discussion in video format, or read a great writeup of the event over at GamersInfo. Some of the most interesting tidbits the developers were willing to discuss that day weren't on the guided tour. Lead Designer Hal Milton and Design Director Matt Wilson were willing and able to discuss several aspects of the project still in the development stages with us and our friends at Joystiq; we were able to pick their brains on the game's business model, the fantastic world they're creating, character advancement, future content additions, and the numerous challenges of creating a game that straddles two platforms. Easily one of the most refreshing things about The Agency is the humor that the developers are aiming to introduce to the world, as Hal Milton explains: One of the things I love about the spy genre is that everyone automatically gets it. I love fantasy, I love sci-fi, I love writing those stories, but whenever I try to describe the game concept I have to go in and back-fill for like ten minutes. "And then Sir Clamdar of Thobordoxy grabbed the Handbag of Doom." Or, "the year was 2753, and the Federation ..." Most people don't care. They just want to jump into the world and know where they stand, as opposed to being dropped into a world completely clueless. That's what's great about the Agency, there's a lot of similarities but our world is so different from the real world that they start to experience the humor and flavor.Read on for more 'covert intel' you may not have seen discussed elsewhere on this blockbuster in-development title.%Gallery-12934%

  • Games that could be MMOs: Crackdown

    by 
    Akela Talamasca
    Akela Talamasca
    11.16.2007

    Hey, have you played Crackdown? No? Me neither. Not from lack of interest, mind you; I just don't have an Xbox 360. I foolishly made the decision to eat instead of buying one. It sounded great to me, though: an adventurer that allows you to upgrade your attributes through use -- keep using your gun and your marksmanship will improve. Keep tossing things around and your strength will increase. Just like leveling up, only not so numbers-oriented.I started wishing I could play it on my computer, which led me to the conceit you read before you: a Crackdown MMO would do me nicely. Think of it: play as an agent of, well, The Agency, the law enforcement entity of this world. Or, positing that the enhancement program that fuels the special abilities of Agency officers is stolen and sold on the open market, play as one of the 3 rival crime syndicates instead. PvP is built right in!

  • Become an elite spy in new online shooter, The Agency

    by 
    Andrew Yoon
    Andrew Yoon
    06.11.2007

    Video games are all about wish fulfillment and role playing. Previous games have glamorized the life of the rock star (Guitar Hero), the football player (Madden), and the janitor (Mario Sunshine). Sony Online Entertainment is ready to make gamers turn into something cooler than all of that: an international spy. In The Agency, a new online shooter for the PS3, players will be globe-trotting all around the world, taking on missions ripped straight out of the James Bond series."The inspiration for The Agency came from the spy and espionage genre. We want to put players in the heart of the action to experience what it's really like to live the life of an elite agent," said Hal Milton, Lead Designer at SOE. "Players will jet set around this virtual world to exotic locales, infiltrate enemy organizations to steal secrets and perpetrate sabotage, all the while building their own agency with an eye towards global domination."Agents will have to use a variety of skills to achieve their objectives. Level objectives will range from sneaky assassination attempts to all out assaults. Not only will players want mastery of their guns, truly successful spies will also control a variety of vehicles, and partake in mini-games at the local casino.%Gallery-3823%