akaneiro

Latest

  • The Daily Grind: Do you follow MMOs because of their designers?

    by 
    Bree Royce
    Bree Royce
    09.26.2014

    An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like Jake Song, Brad McQuaid, and Mark Jacobs carry a lot of weight when attached to a new MMO title. Yet star power doesn't necessarily make for a good or successful game, especially if that famous designer wasn't directly responsible for whatever it was that made an old game great. Akaneiro is still a mess with or without American McGee's tag. What about you? Do you buy MMOs based on the past work of individual developers? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Rise and Shiny: Akaneiro: Demon Hunters

    by 
    Beau Hindman
    Beau Hindman
    02.17.2013

    We're not all of us perfect. We all make mistakes, right? I did last week when I didn't vet my choice for Rise and Shiny and picked Akaneiro: Demon Hunters, a single-player game with optional co-op, a game that is not only not finished but still on Kickstarter. I'm not sure how I did it, but I think it had something to do with an email I received that talked about how good the game was. In my desperation to find something new and original to play, I grabbed this one and ran with it. American McGee's studio, Spicy Horse Games, is behind the project, so that's another reason to get excited. Luckily, the game has many great features and could, one day, feature an MMO-like option. It's also a good choice for those who enjoy games like Drakensang Online or Diablo. But there are some less exciting aspects to the game too, so you know I'll be covering those.