Alex-Seropian

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  • Midnight Star is a mobile FPS that works (no, really)

    by 
    Jessica Conditt
    Jessica Conditt
    06.17.2014

    From the mind that co-created the Halo universe, Midnight Star is a robust, alien-infested first-person shooter – for mobile devices. Wait, where are you going? Hang on! Just – hang on. Midnight Star is a good mobile shooter. The game comes from Alex Seropian, the man behind Halo, and Tim Harris, a former comic store owner and co-founder of game studio Seven Lights. Together at Industrial Toys, Seropian and Harris have been promising Midnight Star as a mobile shooter with innovative controls that make sense for the touchscreen platform, something the jaded mobile masses can believe in. And so far, Midnight Star delivers.

  • Halo co-creator gets $5 million investment for tablet shooter

    by 
    S. Prell
    S. Prell
    04.05.2014

    Accel Partners has invested $5 million into Alex Seropian's startup studio, Industrial Toys. Seropian previously co-founded Bungie, where he acted as President and CEO during the creation of Halo: Combat Evolved. His new game, Midnight Star, looks to be something of a spiritual successor to the Halo games; a sci-fi first-person shooter (with some familiar imagery, judging by screenshots) for tablets. Accel has previously invested in studios like Rovio (Angry Birds) and Supercell (Clash of Clans). A representative of the company told GamesBeat that the investment was "about the game," and that "[Industrial Toys] have a vision and focus on quality. They made their first product on a scrappy budget, but it is going to be very polished." Seropian also commented to GamesBeat, saying that it seems "obvious" that core gamers will migrate from consoles to mobile platforms. [Image: Industrial Toys]

  • The sci-fi all-stars behind Morning Star Alpha

    by 
    Jessica Conditt
    Jessica Conditt
    07.10.2013

    Morning Star is a huge gamble. It's an interstellar FPS for mobile devices built by a crack team of geek-industry experts at Industrial Toys, all hoping to break stigmas of handheld, hardcore gaming. Morning Star Alpha, the tie-in graphic novel for the game, is an even bigger risk. Add-on apps for games have earned the reputation of being rushed, shallow and of poor quality, and most players don't take these digital comics seriously, no matter how fanatical about the series they may be. Convincing people to play a new shooter on their iPhones is one thing – getting them to read a digital comic about that game is another world of salesmanship. So far, Morning Star Alpha has three things working in its favor: It's free, it offers a new way of reading on-screen comics, and it comes from an all-star team, written by award-winning sci-fi author John Scalzi, drawn by Marvel and DC artist Mike Choi, and overseen by Halo creator Alex Seropian. And a fourth thing – it looks really cool.%Gallery-193419%

  • The evolution of Morning Star's ugly-cute bad guy, the Renfield

    by 
    Jessica Conditt
    Jessica Conditt
    05.05.2013

    Morning Star, from Halo creator Alex Seropian and Seven Lights founder Tim Harris' studio, Industrial Toys, pits players against a variety of alien enemies in a hardcore FPS for mobile devices. The Renfield are a race of agile, bulldog humanoids subservient to the main conquering race, the Dust, who are vampiric monsters bent on destruction. The Renfield take their name from Bram Stoker's Dracula and its secondary antagonist, R.M. Renfield, a psych ward patient with a penchant for consuming living organisms. In the novel, Renfield is under the control of Count Dracula, just as the Renfield in Morning Star are slaves to the Dust. Marvel artist Mike Choi designed the Renfield in Morning Star in one sketch, and from there the enemy has evolved into varying classes: sniper, trooper and "some surprises," Harris writes. Get a good look at the Renfield on the Industrial Toys blog.

  • Halo co-creator's iOS game Morning Star getting a tie-in comic app

    by 
    Randy Nelson
    Randy Nelson
    02.19.2013

    Morning Star, the upcoming iOS first-person shooter from Industrial Toys and Halo co-creator Alex Seropian, will be getting the comic book tie-in treatment in the form of an interactive graphic novel designed for Apple's mobile devices. Called Morning Star Alpha, the comic is being penned by Redshirts author John Scalzi with art by Mike Choi, who's known for his work on the likes of Witchblade, X-Force and Green Lantern. The plot of Morning Star Alpha will tie directly into the game -- and on some pretty deep, interactive levels at that. Readers will be able to make choices while reading the comic, which will then affect the game. In-game discoveries will, in turn, make new elements of the comic available for reading in order to provide more context to the on-screen action. There's no release date set for Morning Star -- which will also feature a score by System of a Down's Serj Tankin -- or the Morning Star Alpha tie-in, but we'll have more on both as Seropian and company reveal it.

  • Former Halo creator working on Morning Star for iOS

    by 
    Mike Schramm
    Mike Schramm
    12.11.2012

    Alex Seropian is one of the first game developers I ever interviewed -- he's one of the original creators of Halo back at Bungie Studios (back when it was being planned as a real-time strategy title for the Mac), and I met up with him when I worked at a PR firm one floor below his company Wideload Games (which was later bought up by Disney). Now, he's started a new company in Los Angeles called Industrial Toys, and today they've announced their first title, a shooter called Morning Star that the team hopes will "reimagine" the genre "for touch." There's a teaser trailer for the game (embedded below), and as you can see, Industrial Toys isn't skimping on graphical quality. Other than a few fleeting images, however, there's not much more information about this one. It's got aliens, shooting and a new control scheme that's supposed to work great on touch devices. Industrial Toys says its "totally unreasonable goal is to completely change the expectations core gamers have for their mobile games." That's a totally unreasonable goal that plenty of iOS developers have already tried to accomplish, and one that I'd argue a few companies (most notably Epic, with the very popular Infinity Blade) have actually completed. But Industrial Toys does have a lot of cred with Seropian and the rest of the crew, so Morning Star will be one to watch.

  • 'Morning Star' is a mobile, space FPS from Halo creator's Industrial Toys

    by 
    Jessica Conditt
    Jessica Conditt
    12.11.2012

    In 2132, Charlie Campbell boards the MSRV-Joplin, an interplanetary research vessel outfitted with modern military equipment, to investigate a signal emanating from Saturn's largest moon, Titan. His team reaches the signal and discovers an alien artifact distributing an SOS call – but it's more than a cry for help. It's a powerful portal. The artifact transports Charlie and his crew to Oberon, a barren, devastated planet wrecked by war and lorded over by the Dust, an evil, vicious race responsible for the surrounding destruction and bent on slaughtering everyone in sight. And then:"Some bad shit happens," Industrial Toys co-founder Tim Harris tells Joystiq. "Awful, awful shit goes down."Awful shit, such as Charlie's entire crew dying and the artifact causing the sun to implode, instantly incinerating the Earth and every human on it. The Dust, it turns out, have sabotaged the portal to destroy the system of the creature that finds it – though perhaps not permanently.It's an alien artifact, an SOS signal, a portal, a remote killswitch, and, apparently, a time machine, potentially allowing Charlie to undo what the Dust have done. In the battle for humanity's survival, Charlie is our only hope, and Industrial Toys is pulling his strings. %Gallery-173069%

  • The comic nerds, sci-fi writers and grizzled vets of Industrial Toys

    by 
    Jessica Conditt
    Jessica Conditt
    06.12.2012

    Industrial Toys was created by three self-described and proven industry veterans: Alex Seropian (Bungie founder), Tim Harris (Seven Lights founder) and Brent Pease (Bungie San Jose). They came together in Pasadena, California, in February 2012, with a mission to create hardcore games for mobile, touchscreen devices.Since then, Industrial Toys has picked up sci-fi writer John Scalzi to help build its worlds, Marvel's Mike Choi and DC's Phil Tan as artists (and to balance the company's comic zen), and a handful of "grizzled veterans and fresh, new talent," president Tim Harris told Joystiq at E3.There are a total of 15 employees at Industrial Toys, split down the middle between those new to the industry and those who may have seen too much of it, Harris said.If splitting an odd number of employees into two even groups seems like an improbable feat, know that it isn't the most ambitious of Industrial Toys' goals: By the end of the month, Seropian and Harris plan to release information about their first title, a sci-fi shooter with a world potentially as large as World of Warcraft's.

  • Halo mastermind takes his sci-fi shooter chops to mobile gaming with Industrial Toys

    by 
    Jessica Conditt
    Jessica Conditt
    06.10.2012

    Alex Seropian, Bungie co-founder and creator of the Halo franchise, has a new studio focused on creating mobile, hardcore games, and his first title is going to be -- wait for it -- a sci-fi shooter.As a hardcore game, Industrial Toys' sci-fi shooter utilizes Unreal Engine and will exist in a world similar in size to the Elder Scrolls or World of Warcraft universes, Seropian said. As a web-based title, it may have some similarities to Team Fortress 2, president Tim Harris suggested after we asked about any online multiplayer capabilities:"It's interesting you bring up TF2," Harris said, laughing.That's where the familiarity from Industrial Toys ends: Seropian and Harris, the latter formerly of Seven Lights, are looking to innovate the touchscreen-control space in a major way, while adding community features integrated on a level other mobile games can't, well, touch.

  • Halo co-creator Alex Seropian founds Industrial Toys, focused on mobile

    by 
    Mike Schramm
    Mike Schramm
    02.23.2012

    Halo co-creator and Bungie co-founder Alex Seropian has embarked on yet another new venture. After founding Wideload Games almost ten years ago and then joining Disney Interactive as head of game development for a few years, Seropian has now started up a company named Industrial Toys. Along with "some kickass art talent from ex-Marvel and DC guys," as president Tim Harris (formerly of Seven Lights) puts it, Seropian and the rest of the company plan to make hardcore games for mobile platforms. "We're going deep on story and community and all sorts of nerdy goodness," says Harris.While we have a while yet to wait on actual game products, the company has already jumped onto Twitter in a big way. It's also posting updates on Facebook, sharing some pictures of the HQ under construction in Los Angeles (those are network wires hanging from the ceiling). It all sounds exciting, and Seropian and friends certainly have pedigree enough to make something really interesting.

  • Bill Roper named Disney Interactive head of game development

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    Bill Roper's been flying under the radar since leaving Cryptic Studios in 2010. He briefly surfaced as VP of the Marvel Franchise division of Disney Interactive Media Group last summer, and he's now stepping into the role of head of game development. Roper replaces Alex Seropian, who helped found Bungie in the 1990s before joining Disney when it acquired his Wideload Games studio in 2009. Roper is a former Blizzard vice president and founder of Flagship Studios, which was mostly known for developing the original incarnation of Hellgate: London.

  • Former Bungie president, Alex Seropian, leaves Disney Interactive

    by 
    Jessica Conditt
    Jessica Conditt
    02.07.2012

    Alex Seropian -- who helped found developer Bungie in the 1990s -- has left Disney Interactive, where he was head of game development. After helping create the Halo franchise at Bungie, Seropian started his own studio, Wideload Games, which was then acquired by Disney when it hired Seropian in 2009 as a creative-development lead.Disney has confirmed Seropian's departure and said he will be replaced by former Blizzard vice president Bill Roper, Game Informer reports. In 2003 Roper left Blizzard and founded Flagship Studios, which busted in 2008, and he was picked up by Cryptic Studios. In 2011, Roper left Cryptic to join Disney Interactive as vice president of the Marvel Franchise, which recently announced Marvel: Avengers Alliance coming to Facebook in Q1 this year.

  • Disney hires Bungie co-founder Alex Seropian, acquires Wideload Games

    by 
    Justin McElroy
    Justin McElroy
    09.08.2009

    The story of Alex Seropian is a perfect reminder of why it's a good career move to help make one of the most popular game franchises in history. Because when you co-found Bungie, it's OK if you make Stubbs the Zombie followed by Hail to the Chimp -- you can still be hired to oversee creative development for Disney's video game development arm! Seropian's company, Wideload Games, which is also being acquired by Disney, had used an interesting model where game programming was contracted out after his team had designed the title. We'll be interested to see if the business plan re-emerges in some way at the House of Mickey.

  • GDC09: Now's your chance! Pitch Jarvis & Seropian today, win a PS3

    by 
    Christopher Grant
    Christopher Grant
    03.26.2009

    Hey game devs – got any great ideas? How about a dual-stick shooter set in the late twenty-first century? Or maybe a first-person shooter about a super soldier fighting a religious war on a ring-shaped planet? Hey, those are both great ideas!... but don't tell us, tell game designers Eugene Jarvis and Alex Seropian at the DePaul GDC Design Challenge booth. If you're the big winner, you'll net a PS3 and, of course, the admiration of your peers. We'll stop by the booth to find out the winning pitch, today at 4:30pm PT.

  • Joystiq interviews Wideload Games' Alex Seropian

    by 
    Ross Miller
    Ross Miller
    02.15.2007

    As one of the first to leave Bungie Studios after co-founding the developer, Alex Seropian transitioned from creating Xbox's then-surprising megahit Halo to starting afresh with Wideload Games, a small development firm he founded in Chicago. After finding success with the humorous Stubbs the Zombie in Rebel Without a Pulse (which sports a pretty hip soundtrack, we might add), Wideload went silent until earlier this week, when they revealed Hail to the Chimp as their sophomore title. The game, which is a political-party title involving animals vying to become head of the animal kingdom, is being published by the fowl-loving, former Gathering of Developer heads now known as Gamecock. With the candor and humor, Alex endured bad audio quality to talk to Joystiq about gaming, politics, and chicken suits. How did the Gamecock deal come about? I've known Mike Wilson for a number of years back to the Gathering of Developer days, and we kind of became friends back then when we were both working with Take Two. This is when I was running Bungie; we had a distribution deal with Take Two, like Gathering did. We've kept in touch for a long time and he kind of gave me some fair warning that he was going to try and get something started up again about a year ago, which is about the same time we were coming off of Stubbs and planning our next project. We were trying to figure if it would be possible to do something together and the timing worked out really well, and the whole way that they are set up and the things that are important to them kind of aligned really nicely with how we're set up and what's important to us. It was like getting our chocolate and their peanut butter or something. [Laughs]

  • Halo co-creator's project: part MMO, part reality TV

    by 
    Christopher Grant
    Christopher Grant
    02.28.2006

    Alex Seropian, the co-founder of Bungie, co-creator of Halo, and head of Wideload Studios, creators of Stubbs the Zombie, has another project on his plate: Spectrum MediaWorks. They plan on delivering X-Quest as both a massively multiplayer online game and a reality television show produced by Ron Howard's Imagine Entertainment.Sure, it sounds crazy, but that's an awful lot of talent to dismiss. Seropian says, "Entertainment convergence is something that has been talked about for a long time, but the multiple media distribution pipes are now in place to create properties that can work on multiple levels." It's unclear how the two properties will interact; according to Spectrum MediaWorks, "Gamers will be able to enter the world via Xbox 360 and PlayStation 3 and interact with reality show contestants... and events in the game will have a direct impact on the TV show."Color us skeptical. Something about the combination of the Fox channel, reality shows, buzzwords like convergence, and a generi-title like X-Quest doesn't inspire confidence. Then again, the possibility that this could work, and that the 360 may have a killer MMO, has me all giddy. [Via Joystiq]