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  • Sony and Honda announce plan to build EVs together

    Sony and Honda announce plan to build EVs together

    by 
    Steve Dent
    Steve Dent
    03.04.2022

    Sony and Honda have created a memorandum of understanding to design and market electric vehicles together.

  • Renault Nissan Mitsubishi alliance plans to have 35 new EVs by 2030

    Renault Nissan Mitsubishi Alliance confirms plans to build 35 new EVs by 2030

    by 
    Steve Dent
    Steve Dent
    01.27.2022

    The Renault Nissan Mitsubishi Alliance has announced plans to spend $25.8 billion (€23 billion) with the aim of having 35 EVs by 2030.

  • Steve Dent/Engadget

    Panasonic S1 and S1R hands-on: Feature-packed full-frame cameras

    by 
    Steve Dent
    Steve Dent
    02.01.2019

    Panasonic has officially barged into the full-frame mirrorless fight by launching two new cameras. The S1 is a 24.2-megapixel camera mainly targeting video shooters, while the 47.3-megapixel S1R is for portrait, landscape and other types of high-resolution photography. They looked promising when we saw them at Photokina last year, but there was still a lot we didn't know. Now we not only have the full picture, but I've had a chance to handle the cameras for the better part of a day. The new models beat their rivals from Sony, Nikon and Canon in several ways, especially when it comes to stabilization and 4K video. As it stands now, they look like very competent models that will make your full-frame mirrorless buying decision that much harder -- if it wasn't hard enough already.

  • Nissan boss who championed the Leaf EV arrested on tax charges

    by 
    Steve Dent
    Steve Dent
    11.19.2018

    Carlos Ghosn, the CEO who guided Nissan through difficult times and masterminded the Renault-Nissan-Mitsubishi alliance, has reportedly been arrested in Japan and could soon be fired by Nissan. In an extraordinary news release, Nissan said that an internal investigation found that Ghosn and Director Greg Kelly were under-reporting their compensation in the Tokyo Stock Exchange. The automaker also discovered "significant acts of misconduct ... such as personal use of company assets" by both executives.

  • Engadget

    Panasonic, Leica and Sigma unveil the L-Mount mirrorless alliance

    by 
    Steve Dent
    Steve Dent
    09.25.2018

    Panasonic, Leica and Sigma have joined forces to create the L-Mount alliance for full-frame and APS-C sensor cameras to better compete against Nikon, Canon and Sony. The alliance will support Leica's L-Mount system, first launched in 2014 and used by the company for its TL APS-C and SL full-frame mirrorless models. The alliance makes it likely that Panasonic and possibly Sigma will unveil their own full-frame L-Mount mirrorless cameras and lenses soon.

  • Google heads list of 16 companies trying to kill passwords

    by 
    Steve Dent
    Steve Dent
    05.22.2015

    People don't put enough thought into passwords because it's a pain, but that creates security problems for the whole internet. Google, Microsoft and others in the FIDO Alliance want to replace passwords with fingerprint scanning and other techniques, and just unveiled 31 products from 16 companies that conform to the new standard. The most recognizable of those is Google's login service, which implemented USB key locks that eliminate mobile phones in 2-step identification late last year. Others on the list include Samsung's PayPal authorizing fingerprint system, and Nok Nok, which allows Apple's Touch ID fingerprint scanner to work with third-party apps.

  • EVE Evolved: How to fix nullsec territorial warfare

    by 
    Brendan Drain
    Brendan Drain
    08.17.2014

    If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result. Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible. In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

  • Warlords of Draenor: The Iron Horde invasion, Alliance edition

    by 
    Sarah Pine
    Sarah Pine
    08.12.2014

    One of the newer additions to the Warlords of Draenor beta is the Iron Horde invasion of the Blasted Lands. I'm a bit unsure as to whether this is a permanent change or if this is a testing phase for a temporary event, but the new flight point makes me lean toward permanent. You can grab the breadcrumb quest into this series from the Hero's Call Board in Stormwind, where you are told that Vindicator Maraad awaits you in the Blasted Lands. There's a convenient portal right next to the board so you can just hop on in and head over to the new quests. Beyond this point lie some fairly hefty spoilers for the early part of Warlords of Draenor, so if you're trying to avoid those, pass this article by!

  • World of Warcraft adds the Alliance motorcycle after all

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2014

    In a twist that will stun everyone who is easily stunned, it turns out that the Alliance chopper is indeed being added to World of Warcraft with the arrival of Warlords of Draenor. Those of you who watched Azeroth Choppers from start to finish might have been surprised at the whole idea of only one bike design seeing implementation, but odds are you (and pretty much everyone else) saw this coming. Worth noting, however, is that the chopper will cost money and will be available only to Alliance players. By contrast, the Horde chopper will be given away for free to players who log in before September 30th. Since it will not be possible for the opposite faction to ride a given chopper, this does mean that the Alliance version will end up being something of a gold sink for Alliance-only players. But, hey, you're getting it in the game; isn't that the important part?

  • Warlords of Draenor: Mysterious portal appears in Stormwind

    by 
    Anne Stickney
    Anne Stickney
    07.19.2014

    The latest beta build for Warlords of Draenor brought with it an odd anomaly with no explanation as of yet. A mysterious portal has appeared behind the mage tower in Stormwind City, one that bears a striking resemblance to every Emerald Dream portal we've ever seen present in game. At this time, there are no NPCs or anything present to indicate exactly what's up with the portal, however there is no Orgrimmar counterpart -- this is unique to Stormwind. There's a few possibilities here. The most obvious is that this is somehow related to the Stormwind repairs mentioned last month on Twitter by Cory Stockton. After all, if you're going to fix a park, druid intervention sounds like a good plan, right? The other option is that this is somehow related to Draenor -- and those wild vines have the look of some of the savage greenery found on Draenor, while the tents have the same purple color as used by some of the orc clans. This seems sort of unlikely at this point, largely because there is no Orgrimmar counterpart. While we don't know what exactly the portal is for, it's still cool to see additions and changes being made to Azeroth right alongside all the gorgeous new vistas and scenery we're checking out on Draenor. We'll have to wait and see what kind of NPC's pop up around the portal, or how exactly it's implemented as more beta builds are released. But for now, those hoping that this might be some sign of a future full-out Emerald Dream expansion -- I wouldn't hold your breath.

  • Know Your Lore: The Watchers of the kaldorei

    by 
    Anne Stickney
    Anne Stickney
    06.22.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Kaldorei society and rank has always been complex. Queen Azshara had her court, the Highborne represented the upper reaches of society, and those chosen Highborne were magic users of particular skill and prowess. On the other end of the spectrum were the Sisters of Elune, kaldorei priestesses who were dedicated to the worship of the moon goddess Elune. And somewhere in between were the druids, primarily male kaldorei who followed Malfurion Stormrage after the War of the Ancients and Sundering were over, eventually founding the Cenarion Circle. In between them all were the Watchers, a group established after the War of the Ancients that survives to this day. Not only has it survived, it's apparently thriving enough that some of these Watchers will be making an appearance in Warlords of Draenor. While the depth of their appearance and how much they will be contributing to the new expansion's story remains to be seen, it's worth it to take a look at this organization, how it came to be, and perhaps the most notorious Watcher of them all -- Maiev Shadowsong.

  • EVE Evolved: Four top tips for living in wormholes

    by 
    Brendan Drain
    Brendan Drain
    06.22.2014

    One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast swathes of space between them. A handful of alliances still control the lawless nullsec regions today, but there are still opportunities for smaller corporations and even individuals to stake a claim in the chaotic world of wormhole space. Exploring and farming in wormholes is very profitable activity, but permanently moving in and setting up a starbase can be an intimidating prospect. One wrong decision might lead to pilots getting stranded in the void without bookmarks, your starbase coming under attack, or the whole expedition being robbed blind by a corporate infiltrator. The early days of wormhole exploration were rife with stories of hardship, heists, and devastating wars fought through shifting networks of wormholes. A lot has changed since the wormholes first opened in 2009, and today many of those problems have solutions. In this EVE Evolved opinion piece, I look at some of the ways wormhole life has improved since Apocrypha and give four of my favourite tips for anyone planning to colonise wormhole space.

  • New faction short story: The Jade Hunters

    by 
    Anne Stickney
    Anne Stickney
    06.20.2014

    While the August Celestials weren't my favorite reputation grind in Pandaria -- not by a long shot -- I spent most of the expansion fascinated by the Celestials themselves. Where did they come from? What was their purpose in Pandaria? What was up with that statue of the Jade Serpent in the Jade Forest, why was Yu'lon's life bound to it, and were the other Celestials similarly bound? Blizzard's latest and last offering in the faction short story releases we've seen all expansion is the one I was looking forward to most of all, because of those questions. The Jade Hunters by Matt Burns touches on the story of the August Celestials -- not the creatures themselves, but the organization, and how it came to be. But that's all a backdrop to the far larger story being told, one that finally highlights and talks about the three dwarf clans brought together in Cataclysm. Oh, and it also talks about that statue that we completely destroyed in the Jade Forest.

  • Azeroth Choppers Episode 7, voting opens today

    by 
    Matthew Rossi
    Matthew Rossi
    05.29.2014

    With the arrival of Azeroth Choppers episode 7, we'll finally have the chance to do the thing that the entire webseries was leading up to, namely to vote on a new mount favoring either the Horde or the Alliance. Which will you choose, that monstrosity with tank treads the other faction got, or the awesome bike with tank treads your faction got? Well, whichever you pick, the time to do so is now. Are you excited for any of the bikes? Or just swept away by faction pride? Or are you like Anne, and you're literally insane to watch people build stuff? Personally I find the building aspect of the show to be absolutely riveting. Hah. Riveting. I made a joke. Personally I'm hoping that the next webseries that Blizzard does is with the awesome Man at Arms people. Seriously, how cool would that be? Blizz can break up into teams again and design badass new Horde and Alliance specific weapons and have a real life version forged by Tony Swatton and his team. They've made the Buster Sword, they could probably handle Ashkandi. Ooh. Forget the competition. Just make Ashkandi. And then deliver it to my house. Get ready to go vote for your favorite bike over on the official site.

  • Faction, race, and World of Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    05.19.2014

    Would it be World of Warcraft without the Horde and Alliance? Even if they don't need to be in direct conflict, do they need to be for it to be the Warcraft setting? It's certainly been argued in the past, both that the factions are absolutely necessary and that they are not. I've personally argued in the past that, whether or not the game has factions, it shouldn't prevent people from playing with their friends, but the counter argument must be considered - if I can play with my friends on the Horde side, and vice versa, what purpose do factions serve? So let's actually ask that question, then - what purpose do factions serve in World of Warcraft? We can break down the purpose of the faction divide as follows, at least in terms of intent. Factions exist in World of Warcraft because at its heart, the setting was born in the original RTS. The factions help keep this flavor alive. Factions allow for PvP content to be more channeled and to have team-building potential built right in. Horde players fight Alliance players, and vice versa. In the Warcraft setting, you always know who the enemy is. Factions allow for more variety of experience. The quests differ - sometimes vastly so - and there can be elements at every point of the game that make use of the distinction between the factions. There could be more arguments for factional divide - for instance, it's very hard to imagine a WoW where orcs and draenei were on the same faction - but let's discuss how these three work, or if they work.

  • Know Your Lore: The trial of Garrosh Hellscream

    by 
    Anne Stickney
    Anne Stickney
    05.11.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. War Crimes, the latest novel from Christie Golden, released earlier this week. In the book we finally see the trial of Garrosh Hellscream -- former Warchief of the Horde, apprehended during the final moments of the Siege of Orgrimmar. We aren't going to be talking too in-depth about plot points and book spoilers in this column. We'll save that for next week. But we are going to talk about Garrosh Hellscream, the Alliance, the Horde, and the trial itself -- the need for a trial at all. Because let's face it: Garrosh Hellscream is a murderer. He slew countless victims, both Alliance and Horde. He decimated Theramore. He decided to ally with those that Warchief Thrall had blatantly turned away, and even directed the Horde to attack, during his reign. He didn't so much try and redesign the Horde as he did give it a gut job, tear it down from the inside out, and try to rebuild it even stronger. He's guilty. He's beyond guilty. There isn't really any need to prove what he's done, the evidence is permanently etched into Azeroth -- the crater left where Theramore once stood. Why on earth would a confirmed killer need a trial? Please note: The following column has a few minor spoilers for War Crimes. If you're mid-book, or have yet to read it, you might want to come back when you're finished with it.

  • Enter to win a signed copy of War Crimes by Christie Golden

    by 
    Anne Stickney
    Anne Stickney
    05.06.2014

    Are you dying to learn the fate of Garrosh Hellscream, former Warchief of the Horde? War Crimes, the newest Warcraft novel by Christie Golden, sets the stage with Hellscream's trial and elegantly weaves together the stories and testimonies of Azeroth's major faces in a tale that is much, much more than a courtroom drama. Thanks to Blizzard Entertainment, we've got not one, but two copies of War Crimes to give away, and each has been signed by Christie Golden! If you'd like a little more information on the book before entering the giveaway, feel free to take a look at our spoiler-free review. To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Tuesday, May 13, 2014. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Two winners will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here.

  • New faction short story: The Untamed Valley

    by 
    Anne Stickney
    Anne Stickney
    03.28.2014

    I have a soft spot for the Tillers. I think they're one of my favorite factions from Pandaria. It wasn't just the fact that I got my own farm, it was the fact that each character involved in the Tillers' quests was so fleshed out, so well written, and so engaging that you really couldn't help but be enchanted by Halfhill and the surrounding farms. Of all the pandaren we've met in Mists, I think I'm going to miss the gang in Halfhill the most. That said, the absolute last person I ever expected to show up in a short story surrounding the Tillers was Vindicator Maraad. Yet there he is, accompanied by Sentinel Commander Lyalia, another Alliance face we haven't seen for quite some time. The thought of a towering blue-skinned alien from another world interacting with the jovial and decidedly down-to-earth farmers of Halfhill seems like a really strange idea for a story. And yet in Blizzard's latest short story offering, The Untamed Valley, it works. It really, really works, in the most unexpected way.

  • The passive faction cannot stand

    by 
    Matthew Rossi
    Matthew Rossi
    03.26.2014

    Since I complained (some have said whined) about the Horde yesterday, turnabout's fair play and I should focus my complaining on the Alliance for a bit. Because if we're fair, the Alliance needs some changes in its story, too. And I think it's fair to say that what the Alliance needs isn't necessarily a victory - especially in terms of Horde/Alliance conflict, it doesn't actually drive the story forward necessarily to have one side win, and the end of Siege of Orgrimmar could in fact be seen as the Alliance winning. No, it's not really victory that's lacking. The problem the Alliance has is as simple as the statement at BlizzCon that the Alliance is the 'Captain America' faction, the faction that has a more standard heroism about it. The problem with that is, in many ways heroism is depicted as being reactionary. You respond to a threat, you react to a crisis, whether it be Deathwing or Garrosh. Villains act, and heroes react - it's one of the reasons that actors often state that the bad guy is more fun to play. For better or for worse, the Alliance presence in Pandaria was a reaction to the crash-landing of Anduin's ship after it was chased by a Horde fleet, and everything that followed was reactionary. The Alliance stayed in Pandaria purely because the Horde was there, they weren't there to explore or even conquer. The entire struggle over the Divine Bell was a struggle to keep the Horde from getting it because they knew the Horde would use it (as they did) and so far, despite her having every reason to feel that the Horde cannot be trusted Jaina Proudmoore is being painted as villainous for maintaining this position.

  • I'm so bored with the Horde

    by 
    Matthew Rossi
    Matthew Rossi
    03.25.2014

    This isn't a rant about how the Horde is bad, or how you should feel bad for playing them, or anything. If you like playing Horde, I'm not arguing that you're wrong to do so. I know that's a subjective thing, and some folks just plain like specific Horde races better. This is more about how, after Mists of Pandaria, I'm completely exhausted as a player with Horde stories and the Horde/Alliance conflict. I'm not inherently opposed to Horde/Alliance conflict. In fact, I think it made Mists of Pandaria a very strong expansion, with a strong and interesting story. I especially liked patch 5.1, and played both the Horde and Alliance storylines. And frankly, that was the last time any of my Horde characters got any serious play. Since 5.1 I've felt myself shifting away from the Horde. Part of that was going back to raiding on my draenei warrior, of course. But a bigger part of it was simple ennui, and a general culture shift in the Horde that left me feeling totally unable to connect to it. When I rolled my first Horde characters (an orc shaman and tauren warrior back in vanilla days) there was a real, concrete tone shift when I played them vs, when I played my Alliance characters. A sense of desperate odds, of outcasts banding together to stand against a hostile world, facing off against a monolithic power. That's gone. It's probably gone forever. Even after the events of Mists of Pandaria, it's impossible to view the faction that banded together from the events of Warcraft III as the same entity anymore - over the course of two expansions, the Horde went from underdogs to aggressors. And while I've heard many players say things like "the orcs are not the whole Horde" to attempt to distance ourselves, fact is, my tauren did the quests in Twilight Highlands. My blood elf led the charge onto Pandaria's shores, and he stole the Divine Bell so that Garrosh could make use of it. Up until patch 5.3, if you played Horde, there was no real way to not aid Garrosh's cause - you were complicit in everything that helped make the Warchief's plan work. The orcs may not be the whole Horde, but what excuse does that give your pandaren or forsaken, when they're the ones who delivered the keys to the kingdom into Garrosh's hands?