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We're not sure what it is about American McGee that makes him so fascinated about putting dark spins on Western tales. The former id Software developer and Electronic Arts' consultant found his niche in 2000 with Alice, though since that release he's done little to make us believe that his name sl...

7 years ago 0 Comments
February 4, 2008 at 10:25AM
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The fractured fairy tale of American McGee's Grimm starts next spring on GameTap. The 24 episode series will follow the darker narrative of the original Brothers Grimm tales and have players in a "sandbox world which contains missions assigned in episodic fashion." The series will be set up in a w...

7 years ago 0 Comments
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A gigantic statue of American McGee's interpretation of the Cheshire Cat? He's known to disappear from time to time, but Simon Crubellier managed to snap this shot in Soho, London several years after the release of Alice. We used to have one guarding Joystiq HQ, but one day he vanished and never re...

7 years ago 0 Comments
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Oh American, you so crazy. You went and let it slip that your game Grimm was going to be distributed by GameTap. Now, we weren't there to see you talking about this on your blog, but Gamasutra saw. And they remember. They remember that you said it would be a 24-part episodic series. They remember ...

7 years ago 0 Comments
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Though most GameTap subscribers will probably be downloading the final Sam and Max of the season today, a few other offerings are also joining the world's furriest detectives on the service this week. First up is Scrapland, the last game American McGee made before he smashed the Irony-O-Meter int...

7 years ago 0 Comments
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American McGee's Alice has been updated into a Universal Binary, and the tens of Mac gamers who both use Intel Macs and enjoyed this title -- or at least its gnarled art direction -- can now run the game natively. (Okay, we jest; there must be at least hundreds of us, including this writer and other...

8 years ago 0 Comments
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Oh, look at the time. The webcomic branch of Joystiq HQ is running a bit behind today, so pardon our sloth behavior and enjoy the selection we've picked today. Don't like the white rabbit? Well, we don't think he likes you either. Just look at his pixelated eyeballs staring you down, and those two f...

8 years ago 0 Comments
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Gamasutra's running an interview with game designer American McGee. The man's name is a marketing tool in its own right. McGee recognizes it saying, "Certainly it helps in branding the games. With today's game market, building proper awareness is as important as building a good game." So, what does ...

8 years ago 0 Comments
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Eurogamer quotes game designer American McGee in an upcoming interview by CVG as saying, "The only truly next-gen console out there is the Wii. Everything else is just a video card and processor upgrade." McGee, whose next game Bad Day LA hits the Xbox and PC in a few months, says Nintendo will "cap...

8 years ago 0 Comments
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Remember that creepy PC game, Alice? It was by American McGee, a pretty good game designer. The guy's expanding his playground in Shanghai, opening up an entire new development studio and looking for people to help create the next game for next-gen systems. The game will be episodic, set in "a dark,...

8 years ago 0 Comments