Anasterian

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  • Know Your Lore: The long game of the naaru, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    08.15.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. These posts about the naaru are mainly speculative. I hesitate to use the Tinfoil Hat title, because I'm not postulating that they're secretly evil or anything. But the fact remains, we know very little about the naaru. We don't know where they come from, how long they live, if they can enter their Light/Darkness cycle indefinitely, if they ever die naturally or even if they can be really killed. The only one we've ever defeated in combat ended up part of the Sunwell, and who's to say what he's doing in there now? Is M'uru still alive in the Sunwell, or did his mind die with Entropius? We currently have no way of knowing. We know that despite what we experienced in The Burning Crusade, for the naaru, entering the void phase of their existence is an exceedingly rare and perilous event, at least according to the Ask CDev threads. It is this unknown quality that fascinates me about the naaru. As we discussed last week, the Ata'mal Crystal that Velen used to create the barrier of Light and hold off Archimonde and Kil'jaeden's followers was an ancient mystery of his people. We don't really know where it comes from or if the naaru gave it to the ancient eredar or if the eredar constructed it somehow. What we do know is that at some point in the distant past before Sargeras came to Argus, the eredar and the naaru had some form of contact. This implies that the naaru may well predate the Titans. What we do know is this: Somehow, in some way, the eredar and the naaru met, and the Ata'mal Crystal was left in eredar hands until Velen came to call upon it for guidance.

  • Know Your Lore: The Troll Wars

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The past is prologue. Melodramatic, perhaps, but it bears stating. The world of Azeroth, known to us for the three most recent wars, has in fact seen many -- the War of the Ancients, the War of the Shifting Sands, the war between the ancient troll empires and the aqir. One of these wars went far to set the stage for the First and Second Wars by creating, in effect, three of the major players in those conflicts. Without the Troll Wars, there would today be no Silvermoon, no human nations (and thus no Forsaken), and the troll nation of Zul'Aman would rule all of northern Lordaeron, perhaps all the way south to Khaz Modan. The Troll Wars were named by their victors. To the trolls of Zul'Aman, they never really ended. Pushed back by the elves of Quel'Thalas and their human allies, the once-great northern troll empire receded but never actually died. Technically, even after repeated raids by outsiders, the Amani still hold onto their ancestral home. But all around it, the direct descendants (barely two elven generations) of their conquerors hold the Ghostlands, forests scarred by the Scourge during the Third War. War seems to never leave the gates of the troll kingdoms. However, to be fair, it's not as if the trolls are shy about warring on others, either.

  • WoW Moviewatch: Anasterian, King.

    by 
    Moo Money
    Moo Money
    07.20.2008

    We interrupt your regularly scheduled Moviewatch to bring you this special broadcast from inside the mind of Gnomechewer. In Anasterian, King., he ponders what would happen if Anasterian Sunstrider came back. In the machinima he made to reflect Anasterian's return, he doesn't even cover half of the storyline that he envisioned. We're amazed at the level of creativity involved in Gnomechewer's short productions. We only wish that he'd focus on one idea and either create a longer video, or a series. With that said, his use of CrazyTalk as well as other advanced programs only enhance his work, which continues to make him a crowd favorite.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...