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  • Google Play in-app subscriptions get free trial option

    by 
    Alexis Santos
    Alexis Santos
    10.09.2012

    In-app subscriptions found their way to Google Play this May, and now the folks in Mountain View are letting Android developers offer them with free trials. In order to make use of the freebie spans, you'll have to fork over your payment information to Page and Co. as if it were a run-of-the-mill purchase, but you won't get hit with the monthly fee until the dev-determined trial stretch is over. Developers looking to serve up samples of their episodic content can set a trial period that's at least seven days or longer right within the Developer Console, which means they can add the gratis option or alter its length without having to modify their apps. If the duration of the gratis subscription is changed, the tweak will only apply to new subscribers.

  • Google revamps Play Store developer rules, looks to banish intrusive advertising

    by 
    Daniel Cooper
    Daniel Cooper
    08.01.2012

    Google has tweaked the developer policy for the Play Store with an eye on reducing intrusive advertising, spoof apps and clarifying subscription cancellations. Apps that pass themselves off as others, or are "confusingly similar" will now be pulled, so say goodbye to those thousand instances of Angry Byrdz. Adverts that pop up in your notifications window, like Airpush and KDDI's au one now make their way onto the verboten list. It's also clarifying that when users cancel their subscriptions, they won't be refunded for the current billing period, but will continue to receive what they'd paid for until the term expires. Developers now have 30 days to comply with the changes, after which point apps that are found to be in violation will be pulled by Mountain View's overlords.

  • Google indoor maps comes to the UK, helps commuter meet pasty in record time

    by 
    James Trew
    James Trew
    07.03.2012

    If you're forever getting lost looking for Barratts, or feeling faint hunting down a Greggs to fill your mall-explorer's belly, then Google Maps to the rescue. Mountain View's already made it clear it doesn't want walls to get between you and its mapping of the world, and now those hungry Android-using indoor Britons can get in on the action. There's only a hair over 40 venues covered right now -- a mix of museums, stations, malls and airports in the main -- and most of them in London. With building owners being able to upload their own maps, however, this should / could expand quickly. Good news either way, though if you can get lost at London Bridge Station, then no amount of maps will likely help.

  • Google Play starts selling movies, TV shows (single episode or full season) and magazines today

    by 
    Richard Lawler
    Richard Lawler
    06.27.2012

    The Android Market became Google Play to focus on how it pushes media, and now it's adding a few new options. On stage at Google I/O 2012 the company just announced it's adding support for the purchase of movies, as well as TV shows by episode or by season, and even magazines all available today. That's in addition to the existing apps, movie rentals, music and books. Oh, and look, Google just introduced a new tablet that you can use to access all of that content. We'll keep an eye out for an exact list of all the new media partners, although mentioned on stage were magazines including Hearst, Conde Nast and Meredith long with TV networks Disney / ABC, NBC Universal, Sony Pictures and Paramount . Check out our Google I/O live blog for even more details as they're announced, and look after the break for video introductions. Check out our full coverage of Google I/O 2012's opening keynote at our event hub!

  • Portable gaming's 'Race to Zero'

    by 
    Steve Watts
    Steve Watts
    05.08.2012

    Despite their occasional protests to the contrary, both Nintendo and Sony have seen the pervasive mobile market take chunks of the portable gaming industry. The mobile app space burgeoned as game developers undercut each other constantly, in a race toward 99 cents that set a buck as the de facto price point for the new marketplace. This, in turn, made a massive price disparity between mobile games and their handheld competition, which tends to retail for much more. Why buy a $30 DS game, when you can buy 30 games for the same price?However, we're now seeing yet another race all the way to the bottom: free. Even as the PC space is largely adopting a free-to-play, microtransaction-driven business model, the shift is similarly occurring in the mobile market. Recent F2P hits have started a run of similar titles, with some paid apps adopting a free-to-play option.The change began subtly. Rovio's breakout hit Angry Birds may have stuck near the top of the Top Paid Apps charts, but the Top Grossing arena was ruled by little blue men early last year. Smurfs Village spent months as the Top Grossing app, no doubt bolstered by co-marketing for the then-upcoming film. Still, the free app had an inviting price point, and even a few 99 cent purchases per user would easily push it above the revenue for a one-time dollar fee. Then, Tiny Tower became the talk of the iOS App Store blogosphere, using a similar model inspired by social gaming on Facebook, even garnering recognition as Apple's official Game of the Year.

  • Netflix for Android updated with fresher UI for volume controls, other 'stability improvements'

    by 
    Darren Murph
    Darren Murph
    04.10.2012

    Heads-up, Android users -- Netflix has just issued a revised build of its app on the aforementioned platform, and while the changelog here is but three points long, they seem to be somewhat significant. For starters, there's a polished user interface, particularly dealing with the volume control function, allowing users to more easily tweak levels as well as fast-forward / rewind. There are also a number of unspecified stability improvements and bug fixes, with some Motorola tablet owners reporting far smoother streaming. Updated it yourself? Let us know how it's going in comments below (and hit the source for a link to Google Play).

  • Paramount flicks are coming to YouTube and Google Play despite Viacom lawsuit

    by 
    Richard Lawler
    Richard Lawler
    04.04.2012

    While its corporate parent Viacom continues to tussle with Google over who is liable for user uploaded content, Paramount Pictures has struck a deal to offer its movies for rental on YouTube / Google Play in the US and Canada. According to Google that adds up to around 500 new movies becoming available on the service over the next few weeks including hits like Ferris Bueller and The Godfather. Those catalog titles are currently available on 48hr joypasses for $3.99/$2.99 (HD/SD) each, while newer titles like Hugo are $4.99/$3.99. Also worth noting is that now the folks at Mountain View can count five of the six major studios (Fox is still out) among their offerings. We'll see if this signals a thawing relationship between Google and the studios upset that pirated copies of their content are so easily found via Google's searches (doubt it), but at least Android users can look forward to more easily accessible content.

  • Flurry's analytics: Apple's App Store revenue still leading, but Amazon Appstore close behind

    by 
    Darren Murph
    Darren Murph
    03.31.2012

    Not like we haven't seen this dog-and-pony show before, but Flurry's latest round of analytics -- which measured revenue of 11 million daily active users from mid-January through the end of February 2012 -- shows Amazon's Appstore pulling in a shocking amount of revenue given the short life that it has lived. Apple's strength in sales has been well documented, but the latest report shows that for every $1 generated in the iTunes App Store, $0.89 is being spent in the Amazon Appstore. Looking more broadly, the numbers show that just $0.23 are generated in the Google Play halls for every $1 spent in the App Store, but that's hardly a new phenomenon; the ease of sideloading (amongst other factors) has raised complaints from Android developers for years now. Flurry's conclusion is that Google's core strength simply isn't in running a store -- something it's about to do once more with Android slates -- while both Apple and Amazon excel in doing just that. Curiously, Windows Phone and BlackBerry were left off of this report, but we're hoping to see those cats thrown in the next 'go round. After all, RIM sure seems certain that its developers are making out just fine.

  • Purchased Play store apps gone missing? Google's looking into it

    by 
    Michael Gorman
    Michael Gorman
    03.29.2012

    Quite a few folks have seen many of the apps they paid cold, hard cash for have disappeared from their list of purchases after Google rebranded Android Market as the Play Store. We haven't had the problem ourselves, but according to a litany of posts on the XDA-Developers forums, there are plenty of you out there who have. In addition to disappearing from the list of purchases, the afflicted apps apparently give users an error message when attempting to access them directly. Rest assured, the folks in Mountain View are aware of the problem and are "looking into the issue" according to the company's Known Issues page -- though curiously it's filed it under "Recently Fixed" despite its ongoing nature. So, what say you, dear readers, has Google gotten a handle on this latest glitch, or are you still without access to your precious paid apps? Sound off in the comments below.

  • Fitbit for Android helps track your I/O

    by 
    Andrew Munchbach
    Andrew Munchbach
    03.20.2012

    The fitness fanatics from Fitbit are looking to aid and abet the Android-loving, calorie-counting masses. The company has announced the release of its self-titled Android application, which will assist users in tracking their health and dietary goals. Through manual entry, or with the assistance of a wireless sensor, Fitbit tracks your daily activity and creates a dynamic nutrition plan to help you achieve your weight loss and fitness goals. What's more, the app and service keep a log of your progress allowing users to feel shame track their progress. The app is available via Google Play for the always attractive price of $0. Have yourself a download... and a quick jog.

  • Android study finds privacy and security risks related to in-app advertising

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.19.2012

    Android has certainly taken heat for malware-related bits in the past. Now, a recent study by computer scientists at North Carolina State University reveals that over half of the 100,000 apps from the Android Market Google Play include so-called ad libraries, which are essentially handed out by Google or third-party devs to retrieve ads from servers and launch them on your phone. Of these, 297 were classified as "aggressive," as they're allowed to run code from a remote server. Furthermore, Dr. Jiang along with his squad of researchers found that more than 48,000 of the apps put to the test could track location via GPS, while other accessed info could range from call logs, contact numbers, to the apps list on your device. It's unclear if this also applies to Android slates, though this particular study conducted only included handsets.

  • Google hastily updates Play Store, fixes broken Market on Motorola devices

    by 
    Mat Smith
    Mat Smith
    03.09.2012

    Motorola Droid RAZR fans were left out in the cold when Google decided to pull the wraps off its revamped content hub. The new Play Store app didn't seem to bond too well with Motorola's Blur OS skin, leaving phones scanning desperately for a non-existent Android Market and trapping users out of the app version of the store. Google's got on it quickly though, with a new Google Play update out now, righting what was once wrong. According to Droid Life, wiping the new hub's application data in settings should coax the update out instantly. And you'd think the two would talk about these things.

  • SetCPU gets an ICS-like overhaul, makes overclocking easier to do

    by 
    Joseph Volpe
    Joseph Volpe
    03.07.2012

    Rooting has gotten a bit easier in Android land as of late, what with certain OEM's getting officially on board with unlock tools. For those who can claim O.G. residence in this underbelly of Rubin's mobile kingdom, however, a premium app known as SetCPU should ring a familiar bell. That Google Play application, useful for overclocking processors, has recently gotten a face lift, aligning its design more closely with Ice Cream Sandwich's visual flair while nixing the previously complicated interface and its dense jargon-y fluff in the process. Included in this version 2.3.0 update is a new frequency slider, governor menu for adjusting processor scaling, added support for multi-core devices and a slew of bug fixes. Sadly, phones sporting Eclair and below have been dropped, but chin up, you can always head to HTC Dev to pursue that Dream.

  • Google Play replaces Android Market, new source for apps, books, movies and music (video)

    Google Play replaces Android Market, new source for apps, books, movies and music (video)

    by 
    Zachary Lutz
    Zachary Lutz
    03.06.2012

    The Android Market has morphed significantly since its inception, which now allows users to purchase books, music and rent movies, all from within a hub that was originally designed for just apps. To recognize this fundamental shift -- and emphasize the availability of content for sale -- Google is launching a new platform known as Google Play. The move hints at a strategy shift from just Android to the cloud as a whole, and establishes an umbrella brand for the diverse content sold by Google. For example, its Books, Music and Videos apps will now become Play Books, Play Music and Play Movies, while the Android Market itself will take on the moniker of Play Store. Users of Android 2.2 (and above) should notice the software update within the next few days, although other than the new name, initial changes should be minimal. We're also to be on the lookout for a new "Play" tab within the top toolbar of Google's website. To mark the occasion, the company has announced a promotional "Seven Days to Play" sale, which will tease would-be shoppers with discounted apps, books, movies and music throughout the week. For an additional peek at what's in store, you'll find the gallery below and a video after the break.%Gallery-149774%

  • Android Market raises maximum app size to 4GB, APK files still limited to 50MB

    by 
    Zachary Lutz
    Zachary Lutz
    03.05.2012

    A small but fundamental shift happened this evening in the Android Market, as Google has raised its rather arbitrary maximum application size from 50MB to a hefty 4GB. While APK files retain the traditional 50MB restriction, developers will be able to bundle two additional 2GB expansion files with their apps, which (in most cases) will be downloaded automatically. The move is fundamentally a goodwill gesture toward game developers -- who were previously forced to host any content in excess of 50MB themselves -- but it also bodes well for consumers, who can now view an application's actual file size. As a further benefit, the refund period won't initiate until the entire download completes. Those interested to know the gory details can find the complete story in the source below.

  • New Android Market stats make it easier to obsess over your app's performance

    by 
    Brian Heater
    Brian Heater
    02.29.2012

    Hey publishers, need more ways to breathlessly track just how well your app is doing on the Android Market? Fear not, the store is getting a number of new observable metrics. Publishers can now track their app's performance by unique users and unique devices and break things down by mobile carrier and app updates. The UI has been redesigned as well, making it faster and more compact, while adding a timeline that gives users a quick view of their app's performance. For more information and other changes, click on the Source link below.

  • Download APKs from the Android Market with a Chrome extension

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.27.2012

    APK Downloader is a Chrome extension that does exactly what its name advertises -- download APKs from the Android Market site. Getting the tool up and running takes quite a bit more work than your average browser add-on, requiring you to edit the Chrome shortcut to disable SSL error warnings, but it's hardly rocket science. This should make sideloading apps much easier and give you a chance to try software yourself, even if a developer seems to think its app wont work with your device. There is, of course, room for abuse and it does violate the Market's ToS -- so try it at your own risk. If you're unfazed, hit up the source link for complete instructions.

  • Is your Android app on BlackBerry App World without you knowing?

    by 
    James Trew
    James Trew
    02.25.2012

    In our review of PlayBook 2.0, we were eager to check out how well Android apps worked on the platform, and one of the first we reached for was the Dolphin HD browser. Curiously enough, it turns out Dolphin's makers MoboTap had no idea their app was available via BlackBerry's App World. The discovery came after we were notified by developer Steve Troughton-Smith that Dolphin HD had been submitted to App World by white label store Handster (owned by Opera). We reached out to MoboTap who confirmed they didn't authorize any submission by Handster, with a spokesperson telling us "We do not condone Handster submitting our Dolphin Browser app to BlackBerry's App World for us and are currently working to take it down and assure Handster will not submit our app for us again. We will assess developing for BlackBerry when the time is right." Dolphin HD may be a free app, but the question remains: why is Handster submitting it without permission? Has your app been submitted to App World without your knowing?Update: We received the following statement from Handster regarding their policy: Handster aggregates over 8500 developers with 55.000 apps and serves them for distribution to Handster/Opera appstores, as well partner distribution network consisting of LG, Ericsson, Alcatel Lucent, MTS and number of other partners. Recently we also signed a deal on providing aggregated content for RIM. By the Handster standard distribution agreement, we can distribute apps via our main store and our partner network. Most of the developers use this agreement. Handster serves as hub, where you can publish app and cover multiple channels. As a result, developers generate higher revenue and more downloads for their products. Before publishing any app to new partner channel, we sent notification email to all developers, with information about the partnership. Except notification email, there is usually prior press release and about the coming partnership. We also asked if there are any objections to distribution of apps in the channels, but so far getting only positive feedbacks from the developers. But of course you should consider that in some cases notification email is not read, or responsible person changes and doesn't notify new people at the developer company of all channels. We contacted Dolphin team to clarify the issue, and expecting soon resolution. Our partnership with RIM opens new distribution channel to Android developers, by allowing to receive revenue stream from Blackberry devices, without additional efforts. The team established complex process on verification of apps, conversion of APK to BAR files, retesting on Playbook devices and submission integration. These processes are quite complicated for each individual developer to implement.

  • Android apps more expensive on average than iPhone counterparts

    by 
    Steve Sande
    Steve Sande
    02.23.2012

    As an unabashed iPhone fan, I often ask owners of Android smartphones why they chose their phone over an iPhone. Answers have included "I like larger screens and styluses" (from a Samsung Galaxy Note owner), "There are more choices," and the ever-popular "iPhone apps are so expensive!" Well, a Canalys survey released today is throwing that last response into the dustbin of questionable excuses. The Canalys survey cited in a post on Apple 2.0 notes that on average Android apps cost more than two-and-a-half times as much as their iPhone counterparts. When Canalys looked at the cost of the top 100 paid-for apps in the Android Market, the grand total was US$374.37. The top 100 iPhone apps tallied up to $147.00. Canalys cited two factors for this discrepancy. First, Apple's more controlled retail environment allows in-app purchases and drives competition in app prices; second, Android phone owners are less willing to pay for apps, driving developers to charge more to break even. Analyst Rachel Lashford of Canalys noted that "achieving big volumes of paid apps on Android is no small challenge," and she believes that more aggressive price competition within Android apps would encourage more consumers to make their first app purchases. That, in turn, would drive greater volumes of downloads and help the Android app ecosystem. You might wonder if there is an overlap between the best-seller lists for the Android Market and the App Store. Only 19 apps appeared on both lists, and the pricing was usually higher for the Android apps. As an example, EA's Monopoly game is on both lists and has a price tag of $4.99 for Android and just $0.99 for iPhone.

  • New privacy policy standards agreed to by world's major app store owners

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.22.2012

    The California Attorney General has struck a deal with the world's major app store operators that will see new privacy policy standards put in place. Apple, Google, Microsoft, HP, RIM and Amazon have all agreed to require any software that uses personal information to provide a privacy policy that can be viewed in the store before an app is downloaded. The agreement will bring the various markets in line with the California Online Privacy Protection Act, which requires developers provide such a policy. In addition to providing links to the relevant documents in an obvious and consistent location, the companies will have to offer a simple way for users to report devs that violate the rules. For more details about the deal check out the PR after the break.