AppStoreRejection

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  • Daily Update for June 28, 2013

    by 
    Steve Sande
    Steve Sande
    06.28.2013

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here. No Flash? Click here to listen. Subscribe via RSS

  • Android Market's most popular emulators disappear without a trace (update)

    by 
    Sean Hollister
    Sean Hollister
    05.29.2011

    If you're an Android gamer, chances are you've heard of Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid: they're all video game console emulators developed by yongzh, and many ranked among the most popular paid apps on the Android Market. This week, they've got something else in common, too -- they've all been abruptly removed. Following a complaint from Sega, two emulators were nixed late last month, but we're hearing that Google has since revoked yongzh's developer privileges, just like PSX4Droid comrade-in-arms ZodTTD. We're currently reaching out to both yongzh and Google for comment, and hope to hear back soon, but it's looking like a bleak week for the emulation community. Update: We got in touch with yongzh (or Yong Zhang, as he's known in real life) to discuss the matter, and he confirms that his developer account has been removed and his apps pulled without warning -- cutting off his primary source of income and leaving him with an inbox stuffed with worried email from customers. He has, however, already migrated a number of emulators to third-party app store SlideME, where they'll be free for a while, allowing existing customers to get updates without paying a second time, and likely helping a number of new individuals to mooch off his troubles. He's not too optimistic about his prospects at SlideME, though.

  • Camera+ coming back to the App Store

    by 
    Steve Sande
    Steve Sande
    12.20.2010

    Do you remember Camera+? It was the amazing US$1.99 photography app from development house tap tap tap that ended up getting yanked from the App Store after the developers used the iPhone volume button as a camera shutter button. In a postscript to a blog entry today, tap tap tap let it slip that Camera+ is on the way back to the App Store. The teaser comment says that it's currently in review, and that this will be the "biggest update yet." Let's hope that they stay within the sometimes ridiculous guidelines for App Store approval, and that the app is as successful in its second incarnation as it was in the first. Camera+ might face an uphill battle for renewed market share, however. One of the cool features of the app was its ability to share apps to Twitter, Facebook and Flickr with one tap. Since Camera+ went missing, the relatively new and free Instagram app has become very popular, and it also features easy sharing and fun filters. However, Instagram doesn't have the zoom or exposure controls that made Camera+ so useful, and a recent update deleted a popular filter (Poprocket) that was enjoyed by many users. However, competition is good for those of us on the receiving end of the app wars, so it's good to see that Camera+ is going to be back soon. TUAW will let you know when the new version is available on the App Store and what those exciting new features might be.

  • As Apple relaxes App Store rules, C64 emulator for iOS gets BASIC again

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.18.2010

    If you weren't already convinced that Apple is seriously easing back on some of its more annoying App Store restrictions with the appearance of titles like GV Voice (a Google Voice client), this news might help. After a wild ride of ping-pong approvals and pulls, Manomio's C64 emulator has reappeared in the Store with its BASIC interpreter fully intact, and available for your coding pleasure. We've tested the software and can confirm that you will indeed be able to revisit your youth (provided your youth took place in the early 80's) via the newest version of the software. Of course, it's not super fun to program using the tiny, virtual C64 keyboard provided onscreen, but couple this with a Bluetooth keyboard of your choosing, and you can pretty much go wild. The emulator is available right this moment for $4.99, and obviously it's a free upgrade for those who've already bought in.

  • Wi-Fi Sync app rejected by Apple, headed to Cydia for $9.99

    by 
    Thomas Ricker
    Thomas Ricker
    05.14.2010

    Can't say we're surprised to hear that Apple rejected Greg Hughes' Wi-Fi Sync app. You know, the app that allows you to wirelessly sync your iPhone / iPod touch with iTunes without having to USB tether to your computer. Messing with Apple's synchronization technology is a pretty big no-no as demonstrated by Palm's webOS bluff. Here's the rejection as explained by Greg from an unnamed Apple rep over the phone: "While he agreed that the app doesn't technically break the rules, he said that it does encroach upon the boundaries of what they can and cannot allow on their store. He also cited security concerns." So while you won't find it in Apple's App Store, it's available now on Cydia for a cool $9.99. You have jailbroken your device haven't you? Don't make us get all MuscleNerd up in here. Update: An Apple spokeswoman contacted us to clarify that the rejection was the result of security issues and "technical issues including reading and writing outside of the app's container." So there.

  • StoneLoops! pulled from App Store

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    10.23.2009

    StoneLoops! of Jurassica is one of those iPhone gems that everyone needed to try. It was a beautiful port of an existing desktop game and one of the cases where the iPhone version blew its desktop sibling out of the water regarding graphics and playability. That's why, with a genuine cry of dismay, I read the very sad news from Maciej Biedrzycki, co-founder of Codeminion Development Studios, that StoneLoops! was pulled from the App Store today thanks to complaints from MumboJumbo, creators of rival game Luxor. Charges levied against Codeminion include copyright infringement, "confusing customers," stealing the look and feel of Luxor and their source code. One of the most ironic facts? Codeminion offered StoneLoops! to MumboJumbo initially. The company declined to pick up the game and did not cite any sort of copyright infringement then. In addition, the original StoneLoops! desktop game was released three years after the first Luxor game to little fanfare. However, when it came to the iPhone port, StoneLoops! was several months ahead of Luxor. It was enjoying immense popularity when Luxor finally debuted in the App Store in late August. It was only then that MumboJumbo launched its complaint against Codeminion. Yes, both StoneLoops! and Luxor have similar formats, bonuses and goals, but so does Zuma from PopCap Games. One imagines what would happen to time-management games if PlayFirst decided to go after every Diner Dash clone, for example. There is room for both games on the App Store, and I hope Apple reconsiders its decision. If not, PopCap better gear up for a battle against MumboJumbo should it decide to port Zuma to the iPhone. Thanks for the tip, dubbs! [Via AppAdvice]

  • Rejected, 'politically charged' iSinglePayer app gets the green light

    by 
    Joshua Topolsky
    Joshua Topolsky
    10.05.2009

    True to form, Apple has rethought its strategy on an App Store rejection, and has granted the "politically charged" iSinglePayer rights to terrorize potential buyers with its alarming messages. If you'll recall, the application tackles the hot-button healthcare issue in America by offering spending advice for consumers and a GPS lookup for local Congress members' and their healthcare-related donations. As we mentioned in our original post, it's a pretty tame set of functionality, and certainly nothing that seems outwardly offensive (at least not any more offensive than lots of apps you can purchase). Just as with our previous complaints about Apple's way of doing business, it's not so much the rejections that bother us, but the unclear set of circumstances by which the company arrives at those decisions. Regardless, some firebrand app reviewer has seen fit to allow this townhall-rattling piece of software into the Store, so now you can go see what all the fuss was about for yourself. [Via Daring Fireball]

  • Apple rejects iSinglePayer iPhone app for being 'politically charged'

    by 
    Nilay Patel
    Nilay Patel
    09.29.2009

    Apple might be talking a big game about how it's revising the App Store approval process with an oversight board and trotting out Phil Schiller to do damage control at opportune moments, but the process itself is still generating inconsistent and maddening results -- like today's rejection of an app advocating for healthcare reform called iSinglePayer, which was rejected for being "politically charged." Yeah, that's insane, especially since the app just consists of healthcare spending information and a GPS-driven lookup tool for local Congress members and how much money they've received in health-sector donations. Say what you want about the political motivations of the app, but that's a fairly benign set of functions, and it's one that's been echoed by political apps on both sides of the aisle since the launch of the App Store. So why this rejection, and why now, when apps with names like "Conservative Talking Points" have been approved? And honestly, how is it even possible anyone at Apple is dumb enough to reject this without anticipating the firestorm of controversy it would cause? Who knows anymore -- we have a feeling ol' Phil's about to earn his paycheck explaining this one. [Via Daring Fireball]