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There have been a lot of MMO classes thrown our way over the years, and if you add in a handful of skill-based games that let you create your own class, you end up with a decent variety of combat gameplay styles. The vast majority of these styles fall under several broad archetypes, though, an...

2 years ago 0 Comments
April 15, 2013 at 12:00PM
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Not every game faces the mage problem, but a lot of them do, and it starts back in classic Dungeons & Dragons. The core of the issue is pretty simple to understand: Because mages have so much phenomenal offensive power, they need some staggering weakness to balance that out. As a result, the ...

3 years ago 0 Comments
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Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it. If...

3 years ago 0 Comments
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Champions Online has a new protector in town, and he's about as subtle as Gregor Clegane (though quite a bit nicer). The game's newest archetype is called The Mountain, and Cryptic has revealed all the vitals on Champions' official website. The Mountain is "an embodiment of the rocks and earth...

3 years ago 0 Comments
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A lot of people seem to get the wrong idea about Champions Online's Gold archetypes. For the most part, the Gold archetypes are simply different options to play with. As I mentioned previously, the Master is kind of an exception, since it's the only dedicated archetype tank. However, this does no...

3 years ago 0 Comments
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I can't say I'm unhappy about the announcement of a new round of powerset proliferation in City of Heroes, but I can be a little upset about the timing. I mean, really, Paragon? You couldn't have waited until my ten-part series talking about the powers available to each archetype was a little mor...

3 years ago 0 Comments
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The Grimoire is Champions Online's magic-using archetype, and it's one of the most functional archetypes overall. Many players, including me, consider it to be the most complete package of all the archetypes (free or otherwise), providing strong team support, offense, and defense all in one. H...

4 years ago 0 Comments
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It's kind of fitting that I wrap up this series on archetypes in City of Heroes just before I begin a six-week stint of a game chosen by popular opinion (go ahead and check in on Choose My Adventure if you're curious) because it's time for the last of the lot, one that seems almost obvious in ret...

4 years ago 0 Comments
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In a way, there's a unique glory to unrepentant damage-dealing classes. Let the other characters focus on having unique and subtle hybrid style, through which every movement builds into some arcane methodology. That's all well and good, but you need to have a character option whose sole purpose i...

4 years ago 0 Comments
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Holy wow, it's been a really long time since the last archetype column. We kind of had an entire month (and then some) taken up with various anniversary shennanigans, and while I wouldn't exactly call that unfortunate, it did sort of take a bit of momentum out of the whole project. But we're back...

4 years ago 0 Comments
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En Masse Entertainment wants you to take everything you think you know about class roles and shove it -- well, you get the idea. En Masse's Scott James Magner waxes nostalgic on Dungeons and Dragons, EverQuest, and the establishment of the holy trinity. Scared of change? Don't worry too much. Mag...

4 years ago 0 Comments
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If you're a TERA fan but not lucky enough to score an invite to En Masse Entertainment's recent Community Play Event (CPE), you can take heart in the fact that the company has released some information pertaining to all the players who did attend. We know, there's the potential for some salt in t...

4 years ago 0 Comments
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Before I started writing up the archetypes that have made up a 10-part series (with two meta columns including this one), I only wrote out a very brief preamble in front of the Soldier column. As I said at the time, the goal was to provide character templates that work, in a broad sense -- charac...

4 years ago 0 Comments
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Every game has certain classes that seem unique. I don't mean to suggest that the rest of City of Heroes isn't unique, but when the game launched, the Controller was definitely in a league by itself. Time has shown that the Mastermind's personal army makes the archetype a bit more uncommon than a...

4 years ago 0 Comments
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I was originally going to wrap up the initial little series of archetypes this week, but I decided to hold off for a week for a couple of reasons: first, because I don't want to just be rehashing what I said two weeks back when discussing how the series actually worked; and second, because there ...

4 years ago 0 Comments
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We've saved the best for last in our archetype discussions, because this character is the best. Without a doubt. He is pure, unadulterated awesome distilled into walking, talking form, and you could only hope to be half as great as he is. He saves princesses, slays dragons, and wins kingdoms, eve...

4 years ago 0 Comments
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In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an ex...

4 years ago 0 Comments
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There are a lot of reasons a character would head off on the road to adventure. Sometimes it's out of a sense of duty, to a nation or to morality or even just duty itself. Other times it's a quest for knowledge, or acceptance, or cold hard cash. You might not want to be there, you might be seekin...

4 years ago 0 Comments