armada

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  • Nissan

    Nissan envisions car-themed esports gaming chairs

    by 
    Jon Fingas
    Jon Fingas
    09.15.2019

    Nissan's connection to gaming might extend beyond the occasional car in a racing sim. The automaker has joined with FaZe Clan and OpTic Gaming to design a trio of "esports gaming chairs" themed around (what else?) some of its more iconic cars. The GT-R Nismo is a "performance" chair with a thin carbon fiber shell, a racing seat shape, Nismo leather and an audio system built into the headset. The Armada chair echoes the SUV with extra-comfy lumbar support, posh leather and its own climate control. A Leaf chair, meanwhile, mimics the EV with "eco-friendly" materials and a USB charging port.

  • Monaco's final update is live now with a weekend Steam sale

    by 
    Jessica Conditt
    Jessica Conditt
    04.04.2014

    The final, free update to Monaco is live now, including the "brutally difficult" fourth campaign that finishes the Gentleman's story. The update is called Monaco: Fin, and it truly is the end of Monaco, at least in the sense of regular updates. Creator Andy Schatz describes Monaco's development story as follows: "I designed Monaco on paper in 2003 when I was still an employee of a much bigger (now defunct) game developer. Development started in October of 2009. Andy Nguyen joined the team in May 2011. The game launched in April 2013. One year later, nearly a million copies of the game sold, and it's time to move on. It's time to bring something new into the world. It's time to start over. It's time for us to earn your attention again." Schatz and his studio, Pocketwatch Games, is now working on Armada, an RTSMOBA with a series of twists to the genres. It's still early in development, but at GDC Schatz told us that his current concept places Armada in the warrior heaven of Valhalla, with players able to battle creatures across all of time, from dinosaurs to robots. That's not the final concept, but it was one Schatz said he'd been kicking around for a while. "I want to do the thing with RTS that we did with Monaco, with the stealth genre, and that's constrain the control set in order to make the actual, physical interaction easy to pick up without limiting the complexity of the game itself," Schatz said. "Monaco's a pretty complex game, right? But there's one button and two analog sticks. It's accessible – not accessible in a way that's for casuals. It's something you can just jump into and instantly start addressing the game design, rather than the physical interaction." Monaco is 75 percent off on Steam this weekend, $3.75, through April 7.

  • The early (early) concept of Monaco dev's RTSMOBA in Valhalla

    by 
    Jessica Conditt
    Jessica Conditt
    03.20.2014

    Andy Schatz is doing it again. Monaco seemed to linger in development limbo forever because it received attention from the IGF early in its production process. In reality, it took 3.5 years to come out. Schatz's new project, codenamed Armada, is a vague concept at this point: He has a clear vision for the design, but the theme, style and development team – not to mention the name – are all still up in the air. He announced it anyway. "I don't care this time because, fuck it," Schatz tells me at GDC. He's not going to release a game until "it's worth buying," but this time around he plans to throw Armada up on Steam Early Access and get player feedback. Monaco launched on XBLA, so Early Access was out of the question. Schatz isn't shooting completely in the dark with Armada – he knows what type of game it's going to be, and he has an idea for the theme. He wants to build an RTS with MOBA elements, something accessible yet still complex. In the way Monaco twisted the stealth genre, he wants Armada to feel familiar to RTS players, but with layers that smooth out the learning curve. He throws around the name StarCraft, and elements such as "champions" and "decks."

  • 'Armada' is Monaco dev's new game, an RTS

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.12.2014

    Monaco developer Andy Schatz has announced his next game will be a real-time strategy game, described as a "battle of wits, not a battle of clicks." Codenamed [Armada], Schatz wants to make a game where experienced players can compete at a high level, and where newcomers might be easily introduced to it by friends at a party. "With Monaco, we took an old school genre (Stealth), we simplified the controls, and then we built an incredibly complex game that could be played at high and low skill levels alike. I want to do the same with the RTS genre," wrote Schatz in the game's announcement on Gamasutra. He says the game's design philosophy will revolve around feeling like a traditional RTS, but all mechanics must be equally fun on keyboard/mouse as they are on a twin-stick console gamepad. Monaco's success has given Schatz the "leeway" to make whatever game he wants to make next. He has not announced a timetable for [Armada]'s launch. [Image: A.Schatz]

  • Marvell flaunts its Armada 1500-mini CPU powering Chromecast, lists codecs

    by 
    Steve Dent
    Steve Dent
    07.31.2013

    Ever since Google TV made the move from Intel to ARM processors, Marvell has been there with its Armada 1500 CPU, providing decoding, power management and wireless support. As recent FCC documents showed, that arrangement hasn't changed, and Marvell has just formally introduced its Armada 1500-mini processor at the heart of Chromecast. The scaled-down chip provides it (and other USB-powered devices) with 1080p decoding along with features like DRM support and access to TV-centric applications like YouTube and Netflix. Marvell also filled us in on what kind of video decoding the hardware is capable of: it supports most H.264 profiles, MPEG2/4, WMV9, VP6/8, DivX-HD and most digital audio formats (see the PR for a complete list). The high-profile Google connection aside, Marvell also said the chip will work great for other laptop, smartphone and Smart TV streaming applications. On top of that, Mountain View wants to get Chromecast tech natively into Smart TVs and other devices through its Google Cast SDK -- no doubt putting Marvell on the ground floor.

  • Marvell and Stanford create SMILE Plug cloud computer, SMILE Consortium to get companies and devs to build a better education system

    by 
    Michael Gorman
    Michael Gorman
    09.18.2012

    Last time we saw the SMILE Plug cloud computer, it was nothing more than a render -- an alabaster box with dual external antennas and a glowing green (or red) visage to let you know when it's functioning properly. We were told that it would be a dev kit that creates an ad-hoc network within a classroom that serves up to 60 devices at once using Arch Linux ARM, and can run off a wall outlet or a battery pack. Well, that bit of vaporware has coalesced into what you see above, and it seems that Marvell has delivered everything it promised. The final SMILE Plug packs 512MB of RAM, a 2Ghz single-core Armada 370 SoC and an enterprise-class 802.11 a/b/g/n Avastar WiFi chip to ensure high connectivity and power efficiency at a low monetary cost. It also has two Gigabit Ethernet ports, dual USB 2.0 plugs and a microSD slot for folks needing more than the 512MB of onboard storage. As currently configured, the SMILE Plug will cost around $30, and it'll start shipping to Stanford's SMILE (Stanford Mobile Inquiry-based Learning Environment) pilot programs next month.%Gallery-165788% Marvell doesn't plan to be the only one building these cloud computers, however, which is where the SMILE Consortium comes in. You see, the SMILE Plug is but a reference design, and Marvell and Stanford are trying to get OEMs building their own SMILE Plugs. The consortium is dedicated to "developing innovative education solutions on an open platform" and is seeking both hardware manufacturers and software developers to meet its goal of changing educational environments around the world. What kind of classroom do Stanford and Marvell envision, and how does the SMILE Plug fit into it? Join us after the break to find out.

  • Vizio Co-Star teardown supplies the tech specs we never had

    by 
    Jon Fingas
    Jon Fingas
    08.22.2012

    Vizio's Co-Star Google TV hub has been public knowledge for more than half of 2012, but it might as well have been a black box as far as its internals were concerned. It's mostly been a mystery beyond the acknowledgment of a Marvell ARM chip inside. The teardown gurus at iFixit certainly weren't content to let that riddle go unanswered. Their exploration of the box shows that Vizio is very much clinging to the initial Marvell vision of using a dual-core, 1.2GHz Armada 1500 to handle 1080p video at that $100 price -- albeit with just 4GB of flash to store everything the Android OS demands. What may interest hobbyists is simply the accessibility of the set-top box: just about every board and component comes out easily, which could lead to some cheaper DIY surgery. The full parts list is waiting at the source if knowing how your Google TV box operates is as important as catching up on Netflix.

  • Marvell's Classroom 3.0 includes Armada-powered SMILE Plug Computer

    by 
    Darren Murph
    Darren Murph
    01.08.2012

    All together now -- "Aww!" Marvell has just outed its Classroom 3.0 initiative here at CES 2012, with the star attraction being the cutie above. That's an Armada-powered plug computer known as SMILE, hailed as the "first plug development kit designed to turn a traditional classroom into a highly interactive learning environment." The device is capable of creating a "micro cloud" within a classroom, with the entire environment able to be controlled by the instructor. The hardware's being launched in tandem with an expanded One Laptop Per Child partnership, with the OLPX XO 3.0 trumpeted as the perfect companion product. It's capable of serving up to 60 clients at once, and it's based on Arch Linux for ARM; there's even a 5V Li-ion battery for back-up -- you know, in case that rambunctious kid of yours pulls the power. It'll be hitting kiddies and teachers alike this Spring, but there's nary a mention of price.

  • Google TV officially switching to ARM, Marvell Armada 1500 CPU to lead the charge

    by 
    Richard Lawler
    Richard Lawler
    01.05.2012

    After all the rumors including word that Intel was backing away from its Atom CE4100 CPU it's finally official: Google TV is moving from x86 to ARM, and Marvell is letting everyone know its Foresight platform has been selected to power the next generation of Google TV hardware. The Armada 1500 dual-core CPU at its heart promises PC-like performance with cellphone-like power management and support for Blu-ray 3D, video encoding / decoding and upscaling. enabling fanless smart TV products built on the package like this demo box seen above. Marvell Co-founder Weili Dai considers this as an opportunity to fundamentally change the relationship between content producers and consumers, a lofty goal for the second round of products after a lackluster market response to the initial effort. Of course, there are some early signs that this hardware switch could be just what the doctor ordered, like the fact that similar hardware powers the OnLive Microconsole, and likely lurked in the heart of the Vizio Google TVs we observed with inbuilt OnLive capabilities last year. Beyond the lower heat and power requirements this chip may be able to do it all for less money -- something we're sure $99 Revue buyers can appreciate. Check out the press release after the break for a few more details, we'll wait to find out more about the new partners and hardware before jumping on the Google TV 2.0 hype train along with Eric Schmidt.

  • Android and Marvell to join forces in the Nixeus Fusion XS media streamer

    by 
    Tim Stevens
    Tim Stevens
    03.14.2011

    Android's has already hit the set top box world with the Google TV, but that isn't true Android. This is, packing Android 2.2. Or, at least, it will be when it ships sometime toward the middle of the year. It's the Nixeus Fusion XS, a Marvell 88DE3010-powered media streamer with 2GB of flash memory and 512MB of RAM, and unfortunately a little processor fan that hopefully doesn't make too much noise. That's the same Armada processor that drives the OnLive MicroConsole and hopefully it'll give enough oomph for FroYo to serve up HD video content, including BD-ISO support and whatever else the little, ebony thing can pull down over USB or Ethernet, spitting it back over composite and optical audio output or on one string of HDMI. It's looking rather less powerful than the similarly Android-powered Xtreamer PVR, but its anticipated cost of $170 should be a good bit lower. Oh, and we can't wait to see what the hackers do with it either.

  • OnLive Game System review

    by 
    Sean Hollister
    Sean Hollister
    12.16.2010

    We're still a little ways away from completely disposable laptops that do everything in the cloud, but if all you want is a completely virtual game console connected to your TV, you can buy one right now. Eight years after the Phantom slowly got laughed off the face of the planet, the OnLive MicroConsole fulfills the same basic promise: it's a box less than an inch tall that streams games from powerful remote servers. We already told you what to expect from the OnLive's Game System, but now that we've given it our all, we can help you find the answer to the only remaining question: is it worth your funds? %Gallery-107700%

  • OnLive MicroConsole torn down, Marvell Armada found lurking within

    by 
    Tim Stevens
    Tim Stevens
    12.14.2010

    When Marvell was still teasing its Armada processor company co-founder Sehat Sutardja said it would be showing up in "a new gaming platform" -- but he kinda left us hanging after that. Four months later it's looking like we might have found it. Reader David Fisher was kind enough to tear his OnLive Microconsole down to its requisite bits, spreading them upon his kitchen countertop and exposing the Marvell Armada lurking within. Other specs include 512MB of RAM, an unknown quantity of Samsung ROM, and networking chips also from Marvell. There you have it: another mystery of the world solved thanks to your friend the screwdriver. %Gallery-110533% [Thanks, David]

  • Marvell prototypes a few good Android tablets, we go hands-on

    by 
    Ross Miller
    Ross Miller
    11.19.2010

    It's a precarious time to show off new tech at this point -- can't make it to stores in time for holidays, guaranteed to get more exposure if debuted at January's Consumer Electronics Show. Not that Marvell cares, since its expertise is semiconductors -- the stuff with which OEM's dreams are made. The company was on hand at Pepcom showing off some reference designs for HD tablets with Android 2.2: 10-inch, 1280 x 780 resolution, and an Armada 600 chip. Reportedly it can also output to two external monitors, but all we got to see was one hooked up mirroring our game of Angry Birds. Thin and light, if a bit flimsy in its prototype form. We've been told the reference design has been used for a handful of products that'll show up on the CES show floor. Also on hand were a couple of more education-targeted slates with Armada 100 chips and price points planned in the $100 range (Moby, OLPC, is that you?). Check out our hands-on pics below! %Gallery-107823%

  • Nintendoware Weekly: Final Fantasy Mystic Quest, ThruSpace

    by 
    JC Fletcher
    JC Fletcher
    10.18.2010

    There's a Final Fantasy game on Virtual Console this week! Well, kind of -- Final Fantasy Mystic Quest was designed as a beginner RPG for American gamers, who weren't entirely familiar with the JRPG genre in those pre-Final Fantasy 7 days. Americans should already be familiar enough with the concept of "spacial skills" to play WiiWare's ThruSpace, which is all about putting Tetris-like pieces through walls. DSiWare is host to four games this week, including a Nintendo-published puzzle game, Snapdots.

  • Marvell's quad-core Armada processor won't see tablets or phones, destined for a mystery game platform

    by 
    Sean Hollister
    Sean Hollister
    09.30.2010

    Looks like that quad-core Armada processor won't be having apps for breakfast after all -- confronting Marvell's Jack Kang at Mobilize 2010, he told us the chips proved too power-hungry for devices without a dedicated cord. That doesn't mean we won't see them soon, however, as the man let slip that it's actually the quad-core chip that will appear in a new game system, though we can probably rule out the Nintendo 3DS for the same reason as the phones. Marvell's still hoping to get in the mobile market in a big way, though, and that's what the tri-core Armada 628 is all about, which uses low power profiles to save battery life. According to Kang, however, the system's actually a little more exciting than that -- its two up-to-1.5GHz cores kick in when the system's under a multimedia strain, but actually shut off completely for day-to-day use, relying instead on the third 624MHz processor which slowly sips your battery juice. All we know is, we'd better find out which devices will sport these chips, and soon -- our curiosity is beginning to gnaw.

  • Marvell unveils 1.5GHz triple-core application processor, all current smartphones look on in envy

    by 
    Vlad Savov
    Vlad Savov
    09.23.2010

    Marvell's decided to whip out the "game changer" tag for its latest slice of silicon, but when you read the spec sheet that accompanies it, you might be willing to forgive it. Just this once. The new Armada 628 application processor delivers three cores, two of which crank along at 1.5GHz, and enough graphical prowess to churn 200 million triangles a second. You might remember we were once impressed by the Hummingbird's 90 million -- yeah, not so much anymore. The 628 is capable of 1080p 3D video and graphics (meaning it can sustain two simultaneous 1080p streams, one for each eye) and pledges to have an "ultra" low power profile: more than 10 hours of 1080p video or 140 hours of music playback are on offer. If that's not enough, it's also the first mobile SOC to include USB 3.0 support, adding yet another speed crown to its bulging resume. Now if it can also be SuperSpeedy in coming to market, that'd be just swell.

  • Rydeen hopes to cash in on tablet fever with Android-based, Armada-powered PND

    by 
    Sean Hollister
    Sean Hollister
    09.03.2010

    You may never have heard of auto electronics provider Rydeen Mobile, but it certainly knows of you -- or more specifically, your desire to obtain a slick new tablet PC -- and has thus created an 7-inch Android tablet that integrates the dedicated map functionality of its GPS machines. The "gPad" GCOM701 won't be a terribly high-end device, mind you, with an 800MHz ARMADA 166 SOC, 256MB of RAM, bring-your-own-microSD-storage and what we're led to believe is a resistive touchscreen, but it sounds like at least Rydeen isn't being stingy on the software front. You'll find a full suite of Google Apps, Adobe Flash Lite 4 and AVI support, not to mention 4 million points of interest thanks to the integrated Navteq client. Connectivity include GPS, WiFi, Bluetooth, both mini and full-sized USB ports, plus a front-facing camera for video chat, and there's a 2400mAh battery the company claims will provide six hours of solid use. Find it this November at an unspecified price, no doubt alongside the pictured (but not mentioned) car dock.

  • Marvell says Armada chips will power new game platform

    by 
    Sean Hollister
    Sean Hollister
    08.24.2010

    Marvell's been teasing potent little processors for over a year now, but we've yet to see the firm's Armada appear in anything we'd actually want... but co-founder Sehat Sutardja just let slip that Marvell silicon will power a genuine game console of some sort. "Approximately 15% of the sequential increase [in quarterly sales] was due to the initial production revenue from our ARMADA application processors, primarily as a result of a major customer preparing to launch a new gaming platform," he told investors in a conference call last week, which roughly translates to "We just sold a load of processors for a new game console, yo" if our business-speak is correct. While there's absolutely nothing connecting this transaction to Nintendo's 3DS (which was confirmed to have a Pica200 GPU), we honestly can't think of a single other game platform slated to launch anytime soon -- so don't be surprised if there's a quad-core Armada 600 under that variably-stereoscopic hood. [Thanks, Roxanne]

  • OLPC sees bandwagon, hops on with XO tablet based on Marvell Moby design

    by 
    Darren Murph
    Darren Murph
    05.27.2010

    Eh, those kiddos don't need no physical keyboards and power cranks, right? Right! In a presumed effort to both keep with the times and take advantage of what's being served to them on a silver platter, the philanthropic souls over at One Laptop Per Child have teamed with Marvell in order to develop the next OLPC -- which, predictably, will be a tablet. The forthcoming range of XO tablets will be based on Marvell's newly loosed 'Moby' reference design (which we recently toyed with), and given that purported $99 price tag, you can see why the tie-up makes sense. The slate will require but one watt of power to operate (compared to ~five watts on the existing XO laptop), and it'll include a multilingual soft keyboard with touch feedback in order to serve various regions of the globe. As for specs, we're told that the device will boast an ARMADA 610 application processor, "gigahertz processor speed," 1080p encode / decode capabilities, 802.11n WiFi, Bluetooth, FM radio support, a GPS module and the ability to play back 3D graphics and Adobe Flash videos (zing!). There's also an integrated camera for live video conferencing, not to mention Moby's ability to support Android, Windows Mobile and / or Ubuntu. All we're told about battery life is that it's designed "expressly" to last a good, long while, and scarily enough, there's no confirmation anywhere that these will actually cost less than a Benjamin whenever they ship. Fingers crossed, though.

  • Marvell pitches $99 Moby Tablet as textbook alternative

    by 
    Sean Hollister
    Sean Hollister
    03.19.2010

    When chipmaker Marvell told us its technology would power $99 smartphones, we took the company at its word. We weren't expecting a sub-$100, 10-inch tablet PC, however -- and we definitely weren't expecting Marvell itself to build it. Marketed at students looking to lighten their textbook load, the Marvell Moby will be an "always-on, high performance multimedia tablet" capable of full Flash support and 1080p HD playback -- thanks to those nifty Armada 600 series processors -- and supporting WiFi, Bluetooth, FM radio, GPS and both Android and Windows Mobile platforms for maximum flexibility. No release date has yet been announced; like the OLPC, Marvell will introduce the Moby in pilot programs at participating at-risk schools. While it's far too early to say if the Moby will be the universal educational e-reader Marvell hopes (that depends on software), it's certainly an intriguing device for the price, and we'll admit we're a touch jealous of those kids who'll first get to try one.