assassins

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  • Ask Massively: New hires, HEX, and the problem with rogues

    by 
    Bree Royce
    Bree Royce
    12.12.2013

    The Massively staff is not made up of Rogues. It turns out that a curiously high percentage of us play Shamans, but that's neither here nor there. The point is today we have questions about Rogue classes in MMOs and the shiny new hires soon to be added to our roster, and there's no good way to smush these topics into a coherent introduction. I maintain that this is entirely your fault. Soldack asked, Do you cover the HEX TCG that is going to also have a full fledged MMO? And do you have any interest in hiring a writer/streamer to cover it? Yep, we do cover it as a sort of pseudo-MMO. We got our grubby paws all over it at this past E3 and after the Kickstarter was announced, and we keep track of it in our crowdfunding column as it continues to develop. But we have no plans to hire a new journalist to focus on it or other MMOTCGs/MMOCCGs (like Hearthstone) exclusively right now, nope. If that changes, rest assured that we'll be putting up a hiring notice!

  • Pathfinder Online discusses the creed of assassination

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2013

    Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just conjecture -- the latest development blog shows how the assassination system is meant to facilitate precisely that sort of outcome under the right circumstances. Assassination is a system allowing players to put out contracts on other players, whether for long-term gain or just spite. Successful assassins will slowly become better and better at stealth and can prevent targets from resurrecting nearby. They also get access to Disguises, special outfits that change your display name and hide your actual abilities from other players. If you're looking to be the blade in the night that puts down your target, take a look at the official blog for all the details.

  • WWDC 2010: Insurrection 2035 impressions

    by 
    Mike Schramm
    Mike Schramm
    06.09.2010

    Ever since the iPhone was introduced, we've been looking for a good location-based MMO -- a game that could rely on location information direct from the iPhone to let many different players interact with each other on a grand scale. There have been a few contenders so far (MyTown is definitely the most successful to date, and Shadowforce's Gunman has loyal fans), but I don't think anyone's really nailed that feeling of hunting players and exploring in real-life that we all dreamed of. Paranoid Games, however, is going to give it a shot with Insurrection 2035, an interesting idea for an iPhone game that's due out in early July. I got to see the game in action this week at WWDC, and while I didn't get to play it (the game is basically a map interface so far, and a lack of players means there's not a lot of action going on quite yet), Sam M makes a good pitch. The idea is a virtual version of the Assassins game, where a group of players hunts each other around real-life locations. In Insurrection, there's a "Big Brother-themed backstory" that has players working against each other, trying to predict and report other players' movements to an authority. You check-in to the app while out and about, other players can see your check-ins, and vice versa, and then if you're able to check-in and "report" someone from the same place that they're checking-in from, they're "arrested." They get a timeout from the game, and you get points towards local and worldwide leaderboards. Read on for more...

  • Ask a Faction Leader: Master Mathias Shaw

    by 
    Michael Sacco
    Michael Sacco
    03.09.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Sylvanas Windrunner, Banshee Queen of the forsaken, and she shed light on several key issues, including undieting, hunter training, building this city, and bouncing idly. In this installment of Ask a Faction Leader, we'll be sitting with Master Mathias Shaw, leader of Stormwind's SI:7, covert agents of the crown. Our first reader question... Hello Mathias, Can you describe the feeling you got when you found out that you couldn't beat your granny? Verenor, Warlock - Defias Brotherhood Mathias responds: Gahaha, that's what I like to see! Pullin' no punches, right from the get-go. Hard-hittin' questions.

  • Latest Wolfenstein trailer looks at what lurks in the shadows

    by 
    David Hinkle
    David Hinkle
    06.15.2009

    Assassins are usually very discreet and very deadly, and those found in upcoming Wolfenstein appear to be no different. In the trailer above, we get a good glimpse at what these near-invisible, blade-wielding stalkers can do (see: stab you silly). Thankfully, BJ has his trusty Veil Sight to help him spot what's hiding around him, and lots of guns to put these baddies down.And because we couldn't waste this gem of a one-liner: Assassins do it in the dark.

  • 'State of the Game' highlights GW balance changes

    by 
    Chris Chester
    Chris Chester
    11.26.2007

    In the latest of ArenaNet's "State of the Game" feature, player Harold J. Chow gives a rundown of the changes to the competitive Guild Wars landscape that have come about as a result of the recent skill changes . In particular, he takes an in-depth looking at what competitive teams are doing to compensate for the fact that the casting time for Light of Deliverance, once the go-to efficient party heal, has been raised to a comparatively lengthy two seconds. Some are taking second looks at previously overlooked healing skills, while others are seeing if they can't make LoD work despite the changes.He also looks at a couple of other changes that appear poised to change the way PvP works, especially in the way of a handful of nerds to Assassins that should make them more manageable 1v1 and less of a likely instant death if you are to engage with one in combat. For our part, we love these pieces, because they showcase for casual players and spectators what a given patch actually means for gameplay, rather than leaving curious parties to troll the forums looking for some sort of elusive consensus that never seems to exist.

  • Assassin's Creed shows chases, combat, and Matrixish code

    by 
    David Dreger
    David Dreger
    07.11.2007

    Ubisoft shed some more light on Assassin's Creed with a demonstration, where plenty of tidbits could be gleaned. The level demonstrated was Jerusalem, using ancient texts as a source for creating the environment. Speaking of the locale, every building visible in the city can be climbed by you, and all are accessible, which definitely is good news. The combat system is allegedly advanced, where your performance is dependent on well timed button combos, and countering your opponent's attacks, based on their animation. When hunting down a target, you may end up chasing them through the city streets. The "Chase AI" is advanced and will make each chase a different experience, especially since your target's mannerisms are dependent on their personality. Also, through the demonstration, characters and the immediate area around your character would see flickering and feedback, giving it a psuedo "Matrix Code" feel. All in all, Assassin's Creed is looking like a solid winter release, though we'll have to see how it compares to the big guns.

  • Some Tenchu: Time of the Assassins info

    by 
    David Hinkle
    David Hinkle
    05.23.2006

    I honestly can't recall this game from E3; I neither saw a PSP housing Tenchu in the Sony or Sega booths. Regardless, a new Tenchu is something to get excited about and with Tenchu: Time of the Assassins, there is no exception. Supposedly releasing next month and being developed by K2 Studios and FromSoftware, the game is to feature Rikimaru, Ayame, Rin and Tesshu killing ever-so-gracefully throughout the requisite story mode and a promising-sounding unlockable 50 level "free mission" mode. The game is also to feature head-to-head and co-operative wireless modes, along with a level editing feature.

  • In Mobile Assassins, cameraphones do the shooting

    by 
    Evan Blass
    Evan Blass
    05.08.2006

    Students in NYU's Interactive Telecommunications Program at the university's Tisch School of the Arts have just completed a hi-tech version of the game Assassins, in which players use their cameraphones to take a picture of their target and score a "hit." Designers Jennifer Chowdhury and Ran Tao will unveil the game, called Mobile Assassins, at  tomorrow's annual ITP Spring Show, after which it will be available for the public to use in controlled situations such as college orientations, trade conferences, and other events where you wouldn't be getting photographed by complete strangers. To enter a game, players must first take their own photo and MMS it to the MA server, after which they are sent a picture of their first target; if the first target is successfully "assassinated" without first snapping the assassin's picture, then the next hit on the target's own list is reassigned to the assassin. This all sounds a bit complicated, so if you're ever involved in one of these tournaments, your best bet is to lock yourself in a room for most of the game, only to reemerge just in time to counter-strike the other remaining player and claim your victory.[Via picturephoning and WMMNA]

  • Ubi announces Assassin's Creed for PS3

    by 
    David Hinkle
    David Hinkle
    05.03.2006

    Ubisoft officially announced yesterday that it would be bringing Assassin's Creed to the PS3 in 2007. The game, which is set during 1191 AD amidst the third holy crusade, is being developed by Ubi's Montreal Studio, who're responsible for the Splinter Cell and Prince of Persia franchises. Stating that the game will "captivate audiences and affect them on the same level as an epic novel or film," Yannis Mallat, Ubisoft's Montreal Studios' chief executive officer, seems confident that gamers will receive this title with open arms. Ubisoft's chief executive officer, Serge Hascoet, commented "Our goal to introduce three new brands into the marketplace every two years is working. With Assassin’s Creed we’re introducing a franchise that will establish itself as the must-have next-generation game for the next-generation gamer.” A trailer for the game can be viewed/downloaded at the official site here.