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  • Kingdom of Loathing celebrates its tenth birthday

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    Happy birthday to Kingdom of Loathing, which is turning (or has turned, or is about to turn) 10! That's 10 years of Disco Banditry, Pastamancing, and Turtle Taming. Ten years of mysticality and musculature. Ten years of adventuring with your favorite Sabre-Toothed Lime familiar or Hovering Sombrero. It's almost hard to imagine life, 10 years and a day or two ago, without those simple joys. To celebrate the blessed occasion, Kingdom of Loathing will be rewarding players with the knowledge that the game's been up and running for 10 years and is now working on an eleventh. [Thanks to moxious tipster Kevin!]

  • Choose My Adventure: Once more into The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, the game is one of surprises and twists as well as options for play. I've also discovered that the world of KoL is a steady one. I really expected it to be much more loosely assembled because the variable pace and lazy artwork seemed indicative of a developer that doesn't care. It turns out that quite a lot of care has gone into The Kingdom of Loathing, whether the developers are aware of it or not. Judging by the podcast they host twice a week, I suspect they are too consumed by developer details to notice just how deep their own world goes. (Developers often get a bad case of tunnel vision.) I find the communication each week to be refreshingly different from what I see from many other developers. Most seem too afraid to say anything at all, much less to host a scheduled podcast on which they curse and discuss game mechanics. So in this last vote of the run, be sure to make your voice heard! Give me advice!

  • Choose My Adventure: Out of breath but not out of meat in The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Here we go into another week of The Kingdom of Loathing, a wacky, free-to-play, browser-based MMO published by Asymmetric Publications. The community proved on the first day of voting just how strongly its members feel about this stickman world, and I've learned over my short time in playing the game that the community is really the game's number-one feature. Sure, there are tons and tons of items to collect, adventures to go on, areas to explore, and terms to memorize, but the community really binds the game together. Without its help, I am convinced my time in The Kingdom of Loathing would have been a confusing blur. I am slowly getting the hang of the pace of the game. Last week's votes showed that most players enjoy the game at about the same pace I do. It's only an hour or so a day that many of us play, but that's because of how the game is built. I can guarantee that a lot of that time is spent hanging on the forums, chatting it up with other players, and generally staying connected to the game while not necessarily playing it. It's a good pace, especially for someone like yours truly who cannot sit for several hours a night playing a single title. So let's recap the last week and get to voting!

  • Choose My Adventure: Disco dancing through The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.08.2012

    It's been a fun week so far in The Kingdom of Loathing, but I know I have just barely started. The hardest part of this adventure is going to be deciding what to put up for a vote next. There are so many choices and so many ways to play that I might have to put up a vote just to see which area of the game I should put into the real vote! After all, the poll must run for the next several days, so I basically have to predict what I might be considering doing in the future. Future-self, help me! I thought it would be a good idea to ask a range of questions in order to buy myself a little more time with the game as I level up some more and get my bearings. But before I do that, I'll tell you what I think about the game and community so far. Spoiler warning: Both are... interesting, to say the very least.

  • Choose My Adventure: You're nobody till somebody loathes you

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    Last week's Choose My Adventure poll was not really much of a race, was it? Almost from the beginning, The Kingdom of Loathing took the lead and held it, eventually winning the day. In my experience with the column, the strong front-runner can sometimes be overtaken by a slower community. In this case, however, it was a knockout. I shared the link to the article across the community boards for each game (save one that wouldn't allow me to for fear of linking to other games), and the response was immediate. It just goes to show that sometimes the largest communities have the least active forums. So here I go into the odd world of The Kingdom of Loathing. I played it before and enjoyed it somewhat, but in hindsight, I think the game is just not really newbie-friendly enough to make a week's worth of play worthwhile. I found myself a bit turned off by the attempted humor, but as I have read more about the game, I've realized there's much more depth in store for me. So click past the cut and get to voting. And hurry it up -- that meat won't gather itself!

  • Rise and Shiny recap: The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    01.08.2012

    The Kingdom of Loathing is no new kid on the block. The hand-drawn indie hit has been around for nine years now. There are fansites and 24-hour radio stations dedicated to the game, and there are even conventions hosted in its honor! Needless to say, the game has a following. I knew that I would be stepping into a huge puddle of "snark" when I decided to take a look at the game this week. I knew darn well that I would be tested, that my limits as someone who cannot stand to chat with anyone who answers everything with the equivalent of "your mom" would be pushed and pushed hard. I had a feeling. Surprisingly, I found some really charming aspects to the game. Unfortunately, the game didn't seem to share my enthusiasm for its quaint design. Because it's existed for nine years, I expected to find some fine-tuned stick figure gameplay, but the game seemed content with sort of rehashing the same stuff over and over. Of course, since this column is all about playing a game enough to form only a first impression, I did not reach the higher levels and might have missed something. I just wish the game would have been more confident in its delivery.

  • Rise and Shiny recap: 1100 AD

    by 
    Beau Hindman
    Beau Hindman
    01.01.2012

    1100 AD is a new browser-based MMORTS that is published by Aeria Games. It's new to me, at least, even though I find a lot of the design and ideas behind the title to be pretty familiar. The truth is that the MMORTS genre is about as repetitive and ordinary as the standard MMO model. Players will come across the same concepts as they have seen in a score of other titles. It's sort of the quandry of the massively multiplayer player: You have to play a lot of games to find that one true gem. Where does 1100 AD fall in the grand line of copycat MMORTS games? Well, it's hard to say within a week, especially since I have not experienced much of what the game might have to offer like massive wars, alliances or world-changing events. But I can comment on what I found so far in this short week of playing. Click past the cut and I'll tell you!

  • The Game Archaeologist's fear and loathing in the Kingdom: Joshing with Jick

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2010

    Here at the Game Archaeologist Labs, we've been dissecting just what it takes to make a hit MMO that defies normal conventions -- a homemade startup that loves its wordplay long time even in an age when only about 12% of internet forum posters are fully literate. Kingdom of Loathing is an anomaly for all these reasons and more, and yet it's succeeded when MMOs boasting $100+ million budgets have bit the dust. Like Batman and Robin, Tweedledee and Tweedledum, Taco Bell and grease, and "That's what" and "she said," the two creators of Kingdom of Loathing are absolutely inseparable. Where there is Jick, there is Mr. Skullhead, and vice-versa. The pair comprise the public face of the game and are so adored by Kingdom of Loathing's fans that I received a ransom note the other day telling me that I'd never see my cat again if I didn't lavish enough praise on the duo. This was weird to me, as I don't own a cat, but that's neither here nor there. In our final week of plumbing the depths of Kingdom of Loathing, I had the pleasure of probing Zack "Jick" Johnson's mind, and I haven't quite recovered yet. I have looked into the abyss, and it looked into me -- and winked. Oh, you flirty abyss! So let's do this thing -- hit the jump and find out just what makes KoL tick from the inside out!

  • One Shots: You must first pass the test

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.08.2009

    Normally we likely wouldn't generally add in a 'screenshot' from a browser-based, primarily text MMO, but we're such huge fans of the Test of Literacy that we simply couldn't resist posting this Kingdom of Loathing screen that was sent in to us by Harmen. Here's what he had to say about this extremely funny screenshot - A One Shot of something completely different: Kingdom of Loathing, browser-based, stick-figures, is hilarious, free, really rather hard and even includes PvP. It has been running since 2003, and is still actively expanded. This is a screenshot of the 'tests' you need to pass when you want to enter the chat channel the first time. One of the tests is the difference between 'their', 'there' and 'they're'. Really, we think more MMOs should have literacy tests.If you're playing a funny, independent, off-the-beaten-path MMO, we want to see a screenshot and hear a bit about why you think this is a really cool game! Who knows - you may recruit some new players to check out your game. Just email those screens to us at oneshots AT massively DOT com along with your name, the game, and whatever you'd like to say about the screenshot. We'll post it out here and give you the credit for sending it in. %Gallery-9798%