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OK, so I was playing some Diablo III beta last night. Since this is a site that covers World of Warcraft, I'll just say that the little snippet I managed to play through before passing out was such that I could describe it in superlatives. But one of the things I noticed when playing was that the...

November 15th 2011 at 5:00pm 0 Comments
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Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment a...

July 23rd 2011 at 12:00pm 0 Comments
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Final Fantasy XIV players have been waiting for patch 1.18 to drop for quite some time, but the wait is finally over. Players can finally access the variety of updates and improvements that the newest patch has promised, including a large overhaul to the combat system that ushers in auto-attack f...

July 21st 2011 at 9:00pm 0 Comments
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Final Fantasy XIV's next major patch doesn't currently have an announced date beyond the ever-ambiguous "soon," but two of the central features will be the reworking of the battle system and the implementation of the auto-attack system. Considering the game's current balance around the Stamina ga...

July 1st 2011 at 9:00pm 0 Comments
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For this week's installment of The Mog Log, despite my hints last week, I'm going to do something fairly conventional. I'm going to type at about 500 words a minute. More accurately, I'm going to discuss the two-minute preview we received earlier this week regarding the game's combat with auto-at...

June 18th 2011 at 6:00pm 0 Comments
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It probably feels like it's past time for another Final Fantasy XIV letter from producer Naoki Yoshida, but the wait is finally over. In the latest installment of what's become a regular dispatch from the company to the fans, Yoshida discusses the upcoming changes and additions due for patch 1.18...

June 14th 2011 at 9:00pm 0 Comments
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I have a confession to make: Returning to Anarchy Online was the driving force behind starting The Game Archaeologist. Oh sure, I pretended to be all business-like when I approached my boss and said, "You know, Señor Schuster, we are doing a disservice to some of the older MMOs and their fan...

September 28th 2010 at 6:00pm 0 Comments
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Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about a few of the most common rogue macros in use today.Over the past couple of weeks, I've had the opportunity to play my ro...

September 30th 2009 at 1:00pm 0 Comments
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In the opening sentence of a previous column I compared Age of Conan's active style of combat in which the player must instigate every attack with a keypress to the auto-attack combat common to most MMOs. I characterized auto attack as a go-make-a-cup-of-coffee type of combat which, as one commenter...

July 10th 2008 at 4:00pm 0 Comments
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I have once again managed to steal the Light for another week, as regular columnists Chris and Elizabeth are off on their own epic quests while I am left to tend to the shop, so to speak. For today, we'll take a closer look at how the class is designed and its inherent ironies. When I first rolled...

March 5th 2008 at 3:00pm 0 Comments