barbarian

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  • Life of Rome aims to put roleplaying front and center

    by 
    Shawn Schuster
    Shawn Schuster
    06.02.2014

    Life of Rome is described as a third- and first-person MMO set in a persistent Rome where players choose between playing as a Roman or a Barbarian with a heavy emphasis on roleplay and a community-driven political system. While major RP-based storylines will be run by the developers at UK-based Breakout Studios, players can affect the game through long-term political, economic, or military goals. The game uses the Unity engine with Photon Networking and is currently in early alpha stages with no release date announced. [Thanks to Rob for the tip!]

  • Here are five videos for Diablo III's new level 61 skills

    by 
    Jef Reahard
    Jef Reahard
    03.20.2014

    Blizzard has released a quintet of post-60 skill videos for its forthcoming Diablo III expansion. Reaper of Souls, which launches on March 25th, grants each class a new skill at level 61. These skills are Avalanche (for Barbarians), Vengeance (for Demon Hunters), Epiphany (for Monks), Piranhas (for Witch Doctors), and Black Hole (for Wizards). Click past the cut to see all five vids.

  • Blizzcon 2013: Diablo III Reaper of Souls class and systems panel

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.11.2013

    On the second day of BlizzCon 2013, the Diablo 3 team hosted a gameplay systems panel in which they covered some of the new systems coming to the Reaper of Souls expansion, including not only the Crusader class, but information on changes for the existing classes and some of the new itemization tweaks we can expect to see in Loot 2.0. Crusading for a new class The first section of the panel introduced the new class, the Crusader. Designing a new class is one of the most complex tasks in an RPG, but it starts with a simple concept. In this case, the team wanted a righteous paladin type, which would work as a good answer to Malthael, the angel of death and main villain of Reaper of Souls. The idea came together of having a dark paladin, full of righteous wrath, a "knight in battle-scarred armor" to stand for humanity in its darkest hour. This lead to concept art. They knew they wanted the Crusader to be bulky and blocky, but it took many weeks of reiterations before they settled on the look of today, with the shield, the flail, and the tabard.

  • The Soapbox: Diablo III's auction house ruined the game

    by 
    Brendan Drain
    Brendan Drain
    05.21.2013

    After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following its absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point. Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums. Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers. That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

  • The Soapbox: Diablo III's endgame is fundamentally flawed

    by 
    Brendan Drain
    Brendan Drain
    09.25.2012

    Diablo III was arguably the biggest online game release of the year, but its predecessor's decade of consistent popularity left some pretty big shoes to fill. Despite being the most pre-ordered PC game in history and selling more than 6.3 million units in its first week, Diablo III has started to seriously wane in popularity. I've seen over a dozen friends stop playing completely in the last few months, and Xfire's usage stats for D3 have dropped by around 90% since June. Guild Wars 2's timely release accounts for some of the drop, but there's a lot more going on than just competition. The Diablo III beta showed only the first few levels and part of the game's highly polished first act, and soon after release it became obvious that parts of the game weren't exactly finished. PvP was cut from release, the Auction House was a mess, and Inferno difficulty was a poor excuse for an endgame. Poor itemisation made the carrot on the end of the stick taste sour, and the runaway inflation on top-end items is crying out for some kind of ladder reset mechanic. But there is hope for improvement, with new legendary items, the Paragon level system, and the upcoming Uber boss mechanic taking a few steps in the right direction. In this opinion piece, I look at some of the fundamental flaws in Diablo III's endgame and suggest a few improvements that would make a world of difference.

  • Diablo III reveals patch 1.0.4 class updates [Updated]

    by 
    Brendan Drain
    Brendan Drain
    08.16.2012

    As the dust settled following Diablo III's tumultuous launch, players quickly figured out the most effective skills and items to use for each class. In the game's upcoming patch 1.0.4, underused skills and legendary items are receiving some big buffs, and several overpowered skills are due for a nerf. This week Blizzard revealed details of the legendary item revamp and some big balance updates for the Wizard, Monk, and Barbarian classes. The popular Wizard Critical Mass build is due for a nerf, with Energy Twister's spell coefficient being cut in half. Venom Hydra has emerged as the most powerful variant, but rather than nerfing it, Blizzard will be buffing the alternative versions. Barbarians will be seeing a buff to fury-generating abilities Bash and Cleave and huge increases in the damage output of fury spenders. Finally, Monks will enjoy a huge damage boost to Wave of Light and Seven-Sided Strike, and all players will see improvements to make two-handed weapons more competitive. [Update: The Demon Hunter preview has also just gone live.]

  • Diablo 3 Transmog Outfits for WoW: Deckard Cain, Leah, Witch Doctor, Barbarian

    by 
    Dawn Moore
    Dawn Moore
    05.17.2012

    In honor of the release of Diablo III earlier this week, I've decided to dedicate my next two transmogrification articles to recreating the cast of the game. We'll start with the barbarian first -- but before we dive in, I have to tell you a quick story. I used to know a mage who wore an enchanted Chef's Hat during raids. The first day he wore it to raid, someone asked him to take it off, but he wouldn't; it was his new favorite hat and he intended to wear it. This annoyed several people in the raid, who repeatedly told him to take the hat off, so the mage told them this: "When someone does more damage than me, I will put my other helm back on." That day never came, so the hat stayed until he got bored of it. I mention this story because you'd think with all the plate bikinis and mail hot pants in WoW, the task of assembling a barbarian's costume for a warrior or paladin would be simple. Alas, loincloths don't seem to be that popular with plate wearers, so you'll either have to put on some pants or convince your raid leader that you don't need pants to do your job.

  • Learn the basics of Diablo 3 gameplay

    by 
    Alex Ziebart
    Alex Ziebart
    05.14.2012

    Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. When we first mentioned that we would be providing some coverage of Blizzard's point-and-click dungeoneering action title, one of the first requests we received was a guide to Diablo basics. How do you play the game? What does it have in common with WoW? We have you covered. The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, I noticed many people mentioning they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.

  • Learn the basics of Diablo III gameplay

    by 
    Alex Ziebart
    Alex Ziebart
    05.14.2012

    Massively's sister site WoW Insider brings us this special bonus article tonight on the basics of Diablo III for folks who normally play MMOs like World of Warcraft. Enjoy the rest of Joystiq's WoW team's Diablo coverage over on WoW Insider, and stay tuned for our own Diablo III launch roundups tomorrow morning! Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. It's one of the most anticipated titles of the season and is attracting countless new players to the genre. We've received a number of questions asking how this game is even played -- and if it has anything in common with your favorite MMOs. We have you covered. The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many Diablo diehards have mentioned they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand-new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.

  • Blizzard highlights the Barbarian in Diablo III's newest video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2012

    There are some classes in every game meant to explore arcane mysteries, to sneak through trials with subtlety and focus upon finesse and careful action. The Barbarian of Diablo III is not one of those classes. No, the Barbarian is the class for when you want to just smash everything until it stands no taller than dust, and then smash yourself some dust for good measure. It's the latest reveal for the game, and as expected, it comes with an accompanying video. In lore terms, as a Barbarian you play one of the last members of a proud nomadic people whose tireless defense of Mount Arreat ultimately failed, leaving the Barbarians to wander disillusioned and hopeless. Meanwhile, in game terms, you'll focus on savage melee attacks, thundering war shouts, and a variety of extremely powerful weapons and armor. So go ahead and pound on your mouse until you get past the break to view the Barbarian in all his bloody, savage, not-quite-housebroken glory.

  • Diablo 3 trailer tells the tale of the Barbarian

    by 
    David Hinkle
    David Hinkle
    04.11.2012

    The thing about barbarians is they like to kill stuff. After the events of Diablo 2, the group has scattered and lost its will to fight. But with Diablo's return, one barbarian has found it's never been a better time to have a dry blade. Good hunting!

  • Lost Pages of Taborea: Faction flags

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.08.2011

    I love taking screenshots. There, I said it. Give me endless zones with nooks and crannies to explore around every corner and I'll take screenshots of them. I'm currently sitting at 11.2 Gigs -- just for Runes of Magic. Buildings, landscapes, caves, outfits, weapons, mounts; You name it, and I've probably taken a screenshot of it. Oddly enough, it's the action shots I usually don't try to capture. Don't get me wrong, I do enjoy capturing a good light show as my guild face-plants a boss, but the majority of my screenshots folder is overwhelmingly filled with persistent-world shots devoid of player characters. Many of the factions in RoM have unique architecture and flags signifying their peoples. I've dug through the beast I call a screenshot folder and put together a visual trip through the many different ways factions choose to advertise. Did I say there were many? There are. I didn't include every last faction-flag I could find, but I've chosen from some of the more common ones -- and some of my favorites. As you'll see, there are some really great designs that help immerse you in RoM. I love these little attentions to detail that show the effort developers put into designing a world.

  • The Game Archaeologist sees The Shadow of Yserbius

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the ImagiNation Network (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low price! I mean, sure, there were hourly options, but who'd want to play for a mere five hours a month? So instead of becoming part of a growing online community, I had to be content with my SNES and copy of Chrono Trigger -- hard times, indeed. Sometimes I think how my life would've been different if we had subscribed to Sierra's colorful online world, because I would've had a chance to get in on one of the first graphical MMOs: The Shadow of Yserbius. It was a step forward in graphic quality from the text-only MUDs of the day but perhaps a step backward from the complexity that many MUDs brought to the table. Still, for a few shining years, it entranced thousands who lined up to delve dungeons deeply alongside their friends (and a couple of complete strangers with odor disorders). Today we're going to take a quick peek at one of the first MMOs that stepped into the realm of lush color and animations and see what made The Shadow of Yserbius so enduring.

  • The Game Archaeologist and the NeverEnding Quest: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today I feel a little like Jake from The Blues Brothers, the Jake who, while on the defensive when confronted with his failings, comes up with a laundry list of excuses including earthquakes, flat tires, a lost tuxedo, a stolen car, floods and locusts: "It wasn't my fault, I swear to God!" Yup, Jake, I empathize. After going through an excellent month of EverQuest on The Game Archaeologist here, I had every intention to marinate in old-fashioned EQ goodness for the very first time in my life. I set several evenings aside, put on my chainmail bikini and Viking hat, and told the computer to, I quote, "Bring it on." Then the floods and locusts happened, in the form of a number of personal crises compounded by an unexpectedly difficult time just getting into the EverQuest Escape to Norrath unlimited trial. I don't know what's going on over at SOE, but the signup for this trial simply doesn't work. I followed the directions and downloaded the client, but the next screen (which contained the activation key) never appeared. It appears that I'm not alone dealing with this frustrating experience, but long story short, I eventually created a second account to just get the 14-day trial (instead of the unlimited one) to get in the game. By then I was down to just a mere two evenings of EverQuest trompings, which I knew would not be enough to satisfy the fans looking for an in-depth impressions of their favorite game. So I have to throw myself on your mercy and tell you that I played it, but not nearly as much as I should've. That said, it definitely was an intriguing expedition from which I took away quite a few notes and during which I at least had the opportunity to get my feet wet. What is EverQuest like to an experienced MMO player who's coming to the game for the first time over a decade after it released? Hit the jump and let's see how far down this rabbit hole goes!

  • The Anvil of Crom: Class selection guide

    by 
    Jef Reahard
    Jef Reahard
    04.18.2010

    Welcome, my barbaric friends, to The Anvil of Crom. Last week we kicked around the difficult dilemma of server selections for my return to Age of Conan, and with that out of the way we can delve into some of the class choices available in Funcom's version of Hyboria. Given that I'm currently playing two rangers (one on Wiccana, one on Cimmeria), this column will ultimately focus heavily on those experiences. I'll also toss in the occasional comment on assassins (my launch day character and now an alt) as well as how my rangers fare against all twelve classes. Age of Conan is a unique title in many ways, but none are more readily apparent than the melee combat system and the newish take on traditional MMORPG class roles. If you're new to the game or newly returned, chances are you're having a bit of a time deciding which class is right for you. If you pick one based on prior genre experience, you may find some surprises in store. Hit the link below for some basic class breakdowns as well as my reasons for going ranger. Page 2 of 3 >>

  • Diablo 3's female Barbarian knows the riddle of steel

    by 
    David Hinkle
    David Hinkle
    02.18.2010

    Click image to crush your retinas, to see the image embiggened before you and to hear the lamentations of your browser Because Diablo III won't be released until 2014, we've got plenty of time to check out the game's various classes. The latest to get the spotlight treatment is the female Barbarian. It's kind of funny because she looks like one of the most notable male barbarians ever: Conan. Just, uh, don't tell her we said that she looks like a dude! If you're playing catch-up, the official character page on Blizzard's site has a brief bio on the class and a look at some of its special moves. [Via Co-Optimus]

  • King Conan lowers prices on long-term subscriptions for all

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.26.2009

    If there was ever a benevolent government in these rough financial times, it's King Conan's monarchy. But we don't honor him for the order that he brings to the lands of Hyboria and not for rippling muscles and barbarian tactics that he brings to the throne. We honor him today for the price drop! While the usual $15 a month price hasn't changed, the 3 month, 6 month, and 12 month prices have dropped. The 3 month now offers a 20% discount, the 6 month is a 30% discount, and the 12 month subscription is now a 45% discount. This brings the prices to $99 for the 12 month, $63 for the 6 month, and $36 for the 3 month. Certainly good news for anyone who's been sucked in by the barbarians, or looking forward to the release of Rise of the Godslayer.

  • BlizzCon 2009: A hoard of Diablo 3 info

    by 
    Kevin Kelly
    Kevin Kelly
    08.27.2009

    Blizzard's playable Diablo 3 demo at this year's BlizzCon felt like a step backwards from last year's, mostly because the Rune system was removed completely. It'll be in the final game, but since Blizzard is still working on the Skills that the Runes enhance / rely on, the company said it didn't make sense to have the Runes in this time around. Bummer. It makes sense, but we still missed the bouncing, flaming skulls the Witch Doctor once issued.Also, last year's area included a lot more dialogue, and had moodier lighting. This time we were smack dab in the middle of a giant desert, which didn't offer many chances to encounter spooky, candlelit chambers. There were a couple of dungeons you could drop down into this year, via swirling sands, but for the most part you were hoofing it around under the bright sun.%Gallery-70687%

  • AoC dev blog discusses class tweaks and recruiting more advocates

    by 
    William Dobson
    William Dobson
    08.03.2009

    Funcom's Glen "Famine" Swan has put another entry into his blog at MMORPG, discussing Age of Conan's upcoming guild features (which Craig Morrison elaborated on in his recent game director letter) as well as some class tweaks that the developers have been working on. Right now the dev team is looking at the Bear Shaman and Barbarian classes, with the Conqueror and Dark Templar up for possible changes after they're done with the first two. He doesn't spill the beans on exactly what might be happening with these classes but we're told to stay tuned for more information soon.The rest of Famine's blog post relates to things outside of the game. It sounds like the Advocate Program has been going well, but Funcom would like to bring a few more advocates on board. Along with the existing class advocates, they might be recruiting advocates specifically for areas like roleplaying and player-versus-player, as was planned some time ago. Famine also gave a quick update on Funcom's plans for Dragon*Con in Atlanta this September. Among the activities will be a developer panel featuring Age of Conan's lead designer Joel Bylos.

  • BlizzCon 2008: In-depth Diablo 3 hands-on

    by 
    Kevin Kelly
    Kevin Kelly
    10.14.2008

    When we weren't taking photos, sitting in Starcraft 2 panels, or watching the closing ceremonies at BlizzCon, all of our available free time was devoted to Diablo 3. It was the first thing we played within minutes of the grand opening, and the game they had to pry us away from when the doors closed. Yes, it's just that good. Plus, we still have two character classes that haven't been revealed yet, so who knows what else this has in store for us.We were happy just to be able to return to the world of Diablo after seven years since the Lord of Destruction expansion set was on store shelves, and it was worth the wait. Find out everything we could during our exhaustive hands-on after the break, and be sure to check out the galleries below that show off in-game screens and concept art. Plus we're sticking that gameplay footage in again, because it's the only way we can enjoy Diablo until there's a beta, or some sort of miracle occurs.%Gallery-34203%