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  • BlizzCon offers up virtual tickets

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2014

    If you really want to check out BlizzCon but can't quite manage a flight out to California, a solution is available. Virtual tickets are now available from Blizzard for $39.99, allowing you to watch the panels, the competitions, and the events live from the comfort of your own home. Sure, you won't get to actually be packed in the convention hall, but this way no one cares whether you're wearing pants or not, so you even come out ahead. Purchasing a virtual ticket will give you access to bonus in-game goods for World of Warcraft, Diablo III, StarCraft II, Heroes of the Storm, and Hearthstone, although the details are not yet available. All of the streams are also available in high definition and can be re-watched, so you needn't worry about missing something. If you've already purchased a physical ticket, you still have access to a virtual ticket as well, so you can still take advantage of the streaming. Everyone who wants to attend can at least get something like that experience.

  • Diablo 2.10 patch releases with week of in-game bonuses

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2014

    It's time for new challenges in Diablo III, as Patch 2.10 crash-landed today to the delights of players and the screams of frustrated hellbeasts. Why won't you stop slaughtering them already? The big four features that arrive with 2.10 are seasons, greater rifts, leaderboards, and cesspools. Starting today, players can roll up a fresh character for a new season to earn special rewards without assistance from the player's other assets. To celebrate the patch, Diablo III has triggered a week of double gold find and double treasure goblin appearances. The patch notes are so long that, well, they descend into the deep blackness of the website. If you'd rather not go blind reading all of that, you can check out the patch overview video after the jump. Happy gaming!

  • Diablo III previews the Vault

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start taking stuff from them for a change? That's the idea behind the Vault, a new area being added to Diablo III with patch 2.1. Whenever you take down a treasure goblin in 2.1, there's a chance that a portal to the Vault will spawn. Inside the Vault there's a ton of items pilfered by the treasure goblins, as you'd expect. There's also the Baroness Greed, who doesn't take kindly to having her space invaded and her pilfered goods re-pilfered by someone else. Still, it turns the game on its head; instead of being annoyed when a treasure goblin pinches your loot, now you'll have a chance to get something even better.

  • World of Warcraft drops another 800k subscribers; Diablo III has sold 20M units

    by 
    Bree Royce
    Bree Royce
    08.05.2014

    Today's Activision Blizzard earnings call revealed that World of Warcraft has suffered another significant hit to its subscriptions: The game has lost 800,000 subs over the last quarter, bringing the playerbase down to 6.8 million subscribers. The game announced a loss of 100k last November, a gain of 200k in February, and another loss of 200k in May. WoW has lost over 3 million players in the gap between Mists of Pandaria and Warlords of Draenor. Blizzard claims that most of the losses were "disproportionately concentrated in the East." There is some good news for the company: ARPG Diablo III has sold over 20 million copies since its launch in spring 2012.

  • Rob Pardo leaves Blizzard

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2014

    In a rather surprising move, Blizzard's Executive Producer Rob Pardo announced today that he is leaving the company. At this time he has announced no immediate career plans or subsequent goals, although he mentions a desire to spend the summer with his family and consider his next move. Pardo's forum announcement thanks the design teams for all of their hard work and notes that he has immensely enjoyed his time with the company; he expresses great satisfaction at the growth of the company and all of the changes that have come about during his tenure there. Pardo mentions that he began working with the studio during development of the original StarCraft, having since worked on titles including Diablo III, World of Warcraft, and Heroes of the Storm. He has promised fans that he will attempt to be communicative about his next move via Twitter. [Thanks to Dystopiq for the tip!]

  • Diablo III is closing the auction house for good next week

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2014

    Diablo III's auction house is on its last leg, giving up its ghost, and seeing a hellish light at the end of the tunnel. As of June 24th, all traces of the controversial feature will be removed from the game for good. Blizzard sent out a reminder today about the auction house, stating that while its economic functions were disabled in March, the studio left it up for a few months past that to allow players to retrieve items and gold. Any items and gold left unattended will be sucked into the abyss on next Tuesday, so beware!

  • Diablo III: Reaper of Souls' first update bringing seasonal play

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2014

    Diablo III has begun testing its first big update for Reaper of Souls, which will add an updated version of Diablo II's ladder system and more. Patch 2.1.0 will also add "seasons" to the game. These are a new type of play that requires players to start a fresh character to level up. Why would someone want to do something so obviously crazy? Why, for the exclusive rewards and the chance to climb the leaderboards! There will also be season-only achievements called conquests that will be awarded to the first 1,000 players to get each one. Once a season is over, the exclusive legendaries will be added to the rest of the game. Patch 2.1.0 will also impliment cesspool levels, combat balance changes, and greater rifts. The latter will have players racing against the clock to kill monsters and try to beat the end boss before time runs out.

  • Diablo III: Reaper of Souls launch day roundup

    by 
    Bree Royce
    Bree Royce
    03.25.2014

    Did you stay up late last night to watch the official kick-off stream for Diablo III's Reaper of Souls expansion? Did you wait in long lines at a brick-and-mortar store to buy your copy of the game? No, of course not. You already had it digitally pre-loaded and were playing while those other suckers were out in the cold. Yes, as of 12:00 a.m. EDT this morning, the Reaper of Souls expansion, complete with its new locations and bosses and class and loot, was officially live. Enjoy our roundup of coverage leading up to the launch, and let us know what you think about the upgrade!

  • Blizzard is going on a PAX East road trip

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2014

    Blizzard is refueling the company RV and making a mix tape of John Denver and Megadeth for its upcoming cross-country trip to PAX East. The studio announced today that it will have a presence at the convention to show off Hearthstone, Heroes of the Storm, and World of Warcraft: Warlords of Draenor. Blizzard will be at booth #848 from April 11th through the 13th. Hearthstone will be available to play not only on demo stations but on the iPad as well. Fans can also check out a hands-on demos of Warlords of Draenor, Diablo III for PS4, and Heroes of the Storm with new heroes. The studio won't just be confined to its booth for the duration of the weekend, as it's planning a presentation on April 11th at 10:30 a.m. EDT about Heroes of the Storm. This presentation will be livestreamed for those who can't make it.

  • Watch the fury of Diablo III's Crusader in action

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2014

    With all of the fun that players seem to be having with the recent Diablo III pre-expansion patch, it might be easy to forget that there's still more to come with Reaper of Souls -- including a new class, the Crusader. Blizzard hasn't forgotten, of course, and the studio posted a new video today to spotlight the class' mechanics, lore, and visual flair. On paper the Crusader sounds like a near-invincible melee class, but how does it look in action? Check out the video after the break and you tell us.

  • Diablo III welcomes you to the Blood Marsh

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2014

    Blood Marsh: That doesn't sound too inviting, does it? But it does sound like something that would fit right in with Diablo III's cheery locales. It probably crushed the interview when it applied to be a zone in the game. Diablo III has a fetid and murky blog post today spotlighting the Blood Marsh region from the upcoming Reaper of Souls expansion. According to Blizzard, the Blood Marsh is "a massive, swampy stretch of land, split by rivers and tributaries often utilized for passage and trade." The theme of "blood," both the red substance and lineage, is integral to the zone's story. Adventurers in the region will discover signs of an ancient civilization, battle creatures like the bogans and blood golems, and unlock the mysteries of the Ruins of Corvus.

  • Diablo III's Loot 2.0 patch tweaks difficulty, drops, and more

    by 
    Jef Reahard
    Jef Reahard
    02.26.2014

    Blizzard unleashed its Loot 2.0 patch on Diablo III denizens today. Joystiq reports on a "heavy reworking" of the fantasy dungeon crawler's loot system as well as the addition of "Smart Drop" functionality that increases the likelihood of useful class-specific baubles. DIII's difficulty has also been overhauled, with a dynamic system standing in for the previous Nightmare, Hell, and Inferno challenge levels. There are more changes, too, including social functionality and of course plenty of character and mob tweaks.

  • Diablo III's Paragon 2.0 just might be going live today

    by 
    MJ Guthrie
    MJ Guthrie
    02.25.2014

    Although there is no official word on Diablo III's site, Senior Producer Alex Mayberry tweeted that patch 2.0.1 will be going live today. The major feature of this patch, also known as Paragon 2.0, is that it adds more end-game character advancement and replayability with the updated Paragon leveling system. The changes include removing the level cap for earning Paragon experience, making Paragon levels account-wide, and allowing players the freedom to allocate Paragon Points however they want within the category (defense, offense, core, or utility) that each specific level's point is awarded. Catch more details about Paragon 2.0 on the official site. [Thanks to Wesley for the tip!]

  • Diablo III upgrading Paragon endgame system

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2014

    Level-capped players will have a "Paragon 2.0" system to look forward to when Diablo III: Reaper of Souls releases. Blizzard outlined three major changes yesterday that will affect the endgame progression system. First, there will be no level cap for Paragon levels. Second, Paragon levels will be shared account-wide, with all normal characters sharing levels and all heroic characters doing the same between them. Third, players will get new Paragon points to spend in four categories: core, offense, defense, and utility. When the expansion goes live, players will receive their new Paragon levels based on the sum of the accumulated Paragon experience on each account. Hardcore heroes who died at 60 will also contribute to this XP pool. Players without the expansion will transition to Paragon XP at level 60, while players with Reaper of Souls will do so after hitting level 70.

  • Diablo III works on new community tools

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2014

    Getting together with a buddy to slay the forces of Hell should be a lot easier when Diablo III: Reaper of Souls comes out, as Blizzard is adding in a couple of new social tools for the expansion. The first tool is the addition of clans, Diablo III's version of guilds. Anyone can form a clan, although a player may be part of only one clan at a time. Clans are limited to 120 members and will be searchable with a clan finder feature. Then there will be communities, which are larger and more casual social circles within the game for like-minded players. Unlike clans, communities can support unlimited members, and players can be part of more than one at a time. Communities and clans will be supported by a new interface in the game that includes messages of the day and achievement notices.

  • Here's what's in D3's Reaper of Souls CE

    by 
    Jef Reahard
    Jef Reahard
    01.29.2014

    Want to give Blizzard more money? Now you can thanks to the Reaper of Souls collector's edition. Diablo III's expansion drops on March 25, and while the devs have mentioned the retail-exclusive CE box before, today's post marks the first time you can actually lay eyes upon the wonderment.

  • The Soapbox: The Raid Finder ruined raiding

    by 
    Tina Lauro
    Tina Lauro
    01.21.2014

    I don't typically limit myself to ranting about only one game at a time, but I decided to make an exception this week and speak out against World of Warcraft's Raid Finder mechanic. I was running a small and modestly successful raiding guild when this system was introduced, and my team definitely felt the onslaught of this guild-destroying game mechanic first hand. Raid Finder, commonly dubbed LFR by the cool kids in Orgrimmar, is a system that demolishes the competency barrier that stands in the way of freshly level-capped characters and normal raiding content. The system allows players to join a random raiding group in order to tackle a nerfed version of a normal raid and exists mainly to maximise inclusion in the game's best PvE endgame content. LFR was quite popular among casual players that were usually passed up when it came to raiding group formation, but it didn't offer much progress to seasoned raiders. The gear gained had lower stats than its corresponding normal raid counterpart, but the LFR tier simply didn't need the co-ordination required of a group tackling regular raids. A void was created somewhere in between the casual masses who could benefit from the LFR mechanic and the hardcore raiders that simply did not need help with progression. My casual raiding guild was caught in the middle and ultimately met its demise at the hands of LFR, which simultaneously depleted the PUG pool and gave our members another way to see the endgame content they wanted without putting in virtual blood, sweat, and tears.

  • The Game Archaeologist: A brief history of roguelikes

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2014

    As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO. Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences. I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

  • Diablo III: Reaper of Souls is expected to begin pre-downloading in January

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2014

    While Diablo III: Reaper of Souls isn't due to come out until March 25th, players should be able to pre-download the expansion some time this month. On the Diablo III forums, Community Manager Stephany Johnson confirmed that Blizzard is trying to get data to customers in January: "The exact date that the predownload will start is still TBD, but we're targeting this month if all goes well. Note: this download will begin automatically (meaning, you shouldn't need to do anything special)." Johnson went on to say that if players don't pre-download, they'll get the same data when they patch up to 2.0.1. While Blizzard typically makes some features available once its pre-expansion patches go live, the meat of Reaper of Souls -- the new class, the new act, and adventure mode -- won't be playable until March 25th.

  • Battle.net beefs up parental controls

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2014

    Kiddies will find it tougher to spend money in Blizzard's games, as the studio is expanding its parental controls to include locks on in-game purchases. Blizzard is notifying relevant users of this change via email and on the forums. Starting January 7th, any Battle.net account with parental controls enabled will automatically prevent users from spending money in World of Warcraft's cash shop, Hearthstone's cash shop, or Diablo III's soon-to-be-closed real-money auction house. Account users will be able to enable those purchases by logging into their account and changing the settings.