BattlelootAdventure

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  • Daily iPhone App: Battleloot Adventure tweaks turn-based RPG combat

    by 
    Mike Schramm
    Mike Schramm
    03.26.2012

    When I first heard about Battleloot Adventure, it was being compared to the great Battleheart game on iOS. That's a fair comparison given the way the game looks, but I think I have a much better one: old-school Final Fantasy, with a focus on combat. As you might have expected, Battleloot Adventure pares down the old turn-based RPG genre to its core -- there's not a lot of story here, and your adventurers just sort of stumble across each other within the first few missions, as you're taught the mechanics of fighting with a party. But once everything has filled out, Battleloot Adventure does well using the iPhone and iPad's touchscreen to bring the old Final Fantasy-style combat system to life. You have four party members, and each one is assigned a color, each of which is strong or weak against certain enemy colors. You can simply attack with one group member per round, or you can expend energy by pulling in other members in the same around. And there are also special attacks that each character can use (that will go off automatically). Just like in Battleheart, the game takes place across a series of combat challenges, and it's your goal to beat the bad guys, earning XP and loot. The biggest drawback here is that because the combat system takes center stage, it's also very complicated. This wouldn't be an issue if the UI was a little clearer, but unfortunately, it's not -- sometimes it's very hard to determine exactly what color an enemy actually is, or why a certain character just sits there breathing annoyingly loudly rather than fighting when you tap on them. All the game does in the way of explanation is in the tutorial, so if you don't pay attention and learn strategy fast, the game's depth won't really make itself apparent. That's too bad, however, because there is a really fun and interesting combat system here. If you can work past the game's sometimes unworkable UI, you'll find a lot of fun. Battleloot Adventure is available now, for 99 cents on either the iPhone or the iPad HD version (they are not Universal).

  • New games and updates on the App Store: Hunger Games, Dragonvale, more

    by 
    Mike Schramm
    Mike Schramm
    03.22.2012

    Angry Birds Space wasn't the only big new release to hit the App Store last night. Here are some other noteworthy apps and updates that are now available (all prices are USD). Canabalt creator Adam Saltzman's new game, which is based on the upcoming Hunger Games movie, is now available as a free promotional app. It looks excellent, and features Saltzman's game design prowess as well as music from composer Danny B. Hunters 2 is a sequel to the great turn-based strategy title that looks awesome. It's $4.99. Chillingo has dropped an endless runner game in which you control a roller coaster called MadCoaster, as well as a good-looking physics puzzler called Light the Flower. Both are 99 cents. Swordigo is a 2D hack-and-slash RPG with impressive graphics. It's launching at $1.99. BattleLoot Adventure is a Final Fantasy-style RPG that looks excellent. It costs $0.99 Smule has released a brand new title called Beatstream that turns your own music into a playable game for $0.99. Pocket Gems has released a new freemium title called Tap Paradise Cove. 99 Games' Nightclub Mayhem has arrived on the iPad for $0.99. Big updates include the beautiful Zen Bound 2 ($0.99) which is now ready for the new iPad. DragonVale (free) got a nice update with a new dragon to seek out, and new buildings to put up. And Scribblenauts Remix ($0.99) has some new spring break content to download and play with. Man, that's a lot of new games and content to play with. Stay tuned, as we'll be covering a few of these more closely in the days to come.