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The release of RIFT's latest expansion has led to a minor changing of the guard over at Trion Worlds. It's still the same guard, though, just in different positions. A shuffling of the guard, if you will. The game's new executive producer Bill Fisher announced in a letter to the community that Chri...

4 months ago 0 Comments
December 5, 2014 at 10:00AM
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Denizens of one of RIFT's more populated servers are experiencing the raw end of a 23-hour rollback following hardware issues. Trion Worlds Executive Producer Bill Fisher announced that a hardware outage hit three servers early this morning, with one of them -- Faeblight -- lacking a recent data sa...

5 months ago 0 Comments
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E-thugs are at it again: Trion's MMO services are once again under attack. Last night, the official RIFT twitter account announced, "Ascended, our servers are experiencing a DDoS at the moment. We're working to restore network stability as quickly as possible." On the official forums, RIFT Executiv...

6 months ago 0 Comments
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Should all MMO playstyles offer a path to the same awesome gear? Trion Worlds seems to think so, as it's preparing a new unified currency for RIFT: Nightmare Tide that will allow raiders, PvPers, and PvE dungeon divers a way to buy great weapons and armor. Kitty Kitty Boom Boom was ecstatic to h...

6 months ago 0 Comments
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RIFT's latest expansion is called Nightmare Tide, and Trion producer Bill Fisher says that it will release before the end of the year. The new content will take players into the Plane of Water and will feature new open-world zones, new story quest lines, a new rift type, an increased level cap, and...

9 months ago 0 Comments
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RIFT game director Bill "Daglar" Fisher has released a new state-of-the-game post that you'll find front-and-center on the fantasy title's website. The letter contains some very general insights into Trion's development methodology ("keep listening, keep adjusting, keep delivering") as well as a bi...

1 year ago 0 Comments
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If you've ever wanted the share the spoils of your RIFT achievements with your alts, you'll soon have the chance. Creative Director Bill "Daglar" Fisher took to the forums to announce a new trophy section coming to the store that will allow players to buy another copy of the rewards they've already...

1 year ago 0 Comments
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While most fathers were enjoying brand-new ties and meals out on the town this past Sunday, RIFT Lead Game Designer Bill Fisher decided that he'd be a papa to the PvP game community and take care of their needs. Fisher went into the office on his day off, asked players what they wanted added, and w...

1 year ago 0 Comments
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Trion Worlds Lead Game Designer Bill Fisher has announced that RIFT won't be allowing raiders to use item store tokens to boost ultra-rare currency gains. In a forum thread titled RIFT is officially pay-to-win, Fisher addressed the concern over the upcoming item shop's impact in the raiding game...

1 year ago 0 Comments
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Trion Worlds has just announced that fantasy MMO RIFT will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include...

1 year ago 0 Comments
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If I was to make a list of the top, oh, five or 10 MMO developers whom I admire, Scott Hartsman would be on there. It's not just that I appreciate that he's one of the few human beings who is shorter than I am, but that he's had a remarkable career full of accomplishments that I respect. EverQues...

2 years ago 0 Comments
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As promised in last night's first part of RIFT's State of the Game, tonight's part two is coming to us from Lead Game Designer Bill "Daglar" Fisher. In it, we hear brief word of game updates 2.2 and 2.3, which will bring the Carnival of the Ascended and Dendrome content, respectively. While 2....

2 years ago 0 Comments
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According to a recent post on the RIFT forum, Executive Producer Scott Hartsman has announced his resignation from Trion Worlds. "It's been an amazing time," Hartsman writes, "Working with some of the best developers anywhere, getting the company's first game off the ground, taking it all the ...

2 years ago 0 Comments