black-morass

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  • Know Your Lore: Resurgence of the Infinite Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    07.06.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise. Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

  • Know Your Lore: The First War

    by 
    Matthew Rossi
    Matthew Rossi
    01.13.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. In the past two weeks we've talked about the formation of the Old Horde on Draenor, and the resulting rise of the Alliance of Lordaeron to oppose them. Unfortunately we were forced to give the actual events of the wars slightly short shrift in the interest of being done someday. So this week, we cover the First War. (Note: there are spoilers for the original Warcraft game and several books and comic books contained in this post. Be warned if you continue to read it.) When last we discussed the Old Horde, we mentioned that Gul'dan and his Shadow Council were feeling the strain after having been abandoned on a slowly dying world by Kil'jaeden after having apparently slain the draenei. As the demonic corruption slowly poisoned the land and turned the orcs (even orcs who hadn't partaken of the Blood of Mannoroth) a livid green color, two events occurred to forever change the fate of two worlds. The first was seemingly small: a plague known as the Blood Pox started spreading, forcing the establishment of a quarantine zone in Nagrand in the lands formerly held by the Frostwolf Clan. That clan, however, was no longer able to hold those lands due to the second and more immediately portentous event. Gul'dan was contacted by Medivh, the Guardian of Tirisfal and host to the essence of Sargeras himself, and offered to the dark orc warlock the one thing he truly craved. Power.

  • Farming Chilled Meat and Borean Leather in Northrend

    by 
    Mike Schramm
    Mike Schramm
    01.26.2009

    We've already posted about just how useful Chilled Meats are -- they're a staple of the cooking dailies, so chefs and anyone else trying to earn Dalaran cooking awards are after plenty of them. And reader ScytheNoire sent us a good tip on how to pick up not only a ton of Chilled Meats, but stock up on Borean Leather if you're a skinner, too: lowering the Reef Bull population on Scalawag Point, just off the coast of Howling Fjord. Because those guys are needed for the daily quest, the respawn rate is great on them, and within a half hour, says ScytheNoire, he picked up a couple stacks of Chilled Meat and the same of Borean Leather (with a few Arctic Furs in there as well). Just stay away from the folks trying to do their dailies and you can rack up a nice bunch of animal products.As many players will tell you, Sholazar Basin is another great place to get both Chilled Meat and Leather, given that most of the zone is beasts (thanks to the Nesingwary quests around there). I've found that the best place over there is the Hardknuckle Foragers and Chargers near the Frenzyheart Tribe's camp -- the Foragers are neutral and go down fast, and will give Chilled Meat and Leather at a high rate, close to one per kill each.For leather, obviously the Jormungar Cave in Storm Peaks is another good place to pick up skins, not only from the worms, which will also give you scales, but from the worgs they kill as well. Unfortunately, I haven't yet found any mobs that will consistently drop more than one leather (the Black Morass was such a goldmine for Knothide), so it's slow going no matter where you are, but there are a few good spots to hit up if, like me, you're getting Leatherworking and Cooking up to speed.

  • Hi Arthas! Want some help slaughtering the innocent?

    by 
    Allison Robert
    Allison Robert
    11.23.2008

    A guildmate of mine was healing a Culling of Stratholme run last night and finally broached a question that seems to have occurred to everyone who's helped Arthas take his utilitarian moral perspective on the road: "Why are we helping this guy?"It's a question that people used to ask about Black Morass a lot too (indeed, the first boss, Chrono Lord Deja, will ask you that himself), but Black Morass was a little more cut-and-dried. Medivh unquestionably cost many lives in bringing the first Horde through his portal, but if the orcs never set foot in Azeroth, then the world would have fallen to the Legion. The Bronze Dragonflight is unusually blunt about the cause-and-effect; war breaks out among the human kingdoms, the Alliance never occurs, the new Horde is not present at Hyjal to defend against Archimonde's forces -- indeed, the Legion may very well have swept the world without Hyjal ever occurring. So, despite the destruction wrought by the first Horde's entry into Azeroth (and you could argue, because of it), Medivh must succeed in opening the portal.I'm not sure it's quite that straightforward with "Old Strat" -- and questions about whether it is prompt some thought-provoking questions concerning Azeroth's past, present, and future.

  • 15 Minutes of Fame: 10-boxing Karazhan, Part 2

    by 
    Lisa Poisso
    Lisa Poisso
    09.30.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.Last week, 15 Minutes of Fame visited with multiboxer Nixi of team Absolute Power-H of Archimonde to bring WoW Insider readers his 10-boxing strategy for Karazhan. This week, we'll step back for a look at Nixi's hardware setup, his top five tips for new multiboxers and a broader look at why he's a 'boxer.Catch up with 10-boxing Karazhan Part 1, then join us after the break for an inside look at Nixi's 10-boxing team.

  • WoW Moviewatch: Muffins WotLK Exploration Part 77-80

    by 
    Moo Money
    Moo Money
    09.18.2008

    (Viewers be warned that this video contains spoilers for the Wrath of the Lich King beta.)At the beginning of last month, I featured a video that explored levels 70-77 of the Wrath of the Lich King beta. It was apparently so popular that Muffins was contacted by a studio for a possible job! Since then, she realized that machinima was something that she wanted to do with her life. Nothing makes me happier than when someone says that, so congratulations, Muffins!Muffins obviously only covered a portion of the levels last time, so she's back with an exploration video for the 77-80 crowd. In it, she checks out Storm Peaks, Halls of Lightning (Instance), The Oculus (Instance), Utgarde Pinnacle (Instance), The Culling of Stratholme (Instance), and Icecrown. She noted that The Violet Eye in Dalaran seemed like a less interesting version of Black Morass, and that Naxxramas was pretty much the same as the old one except for the trash.[Via Warcraftmovies.com]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Insider Trader: Faction recipes for jewelcrafters, part two

    by 
    Amanda Miller
    Amanda Miller
    08.23.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.For the past several weeks, Insider Trader has been examining the recipes that craftsmen can acquire from factions by earning reputation with them.So far, we've covered: Designs for jewelcrafters, part one. Plans for blacksmiths. Recipes for alchemists. Patterns for leatherworkers. Patterns for tailors. Last week, we covered several factions that offer jewelcrafting recipes, but because of the sheer number available, are continuing with the last five factions this week. The first five factions listed here can be viewed by checking out last week's edition of Insider Trader, while the last five factions, in bold text, will be covered today. Violet Eye, honored. (Karazhan) Thrallmar or Honor Hold, revered. Lower City, revered. Aldor or Scryers, revered. Sha'tar, revered. Keepers of Time, revered. Scale of the Sands, revered. (Mount Hyjal) Cenarion Expedition, exalted. Consortium, exalted. Shattered Sun Offensive, exalted.

  • The Infinite Dragonflight in Stratholme

    by 
    Mike Schramm
    Mike Schramm
    04.16.2008

    We hit on this one with Mount Hyjal before, but Ironcog brings up an interesting point: why exactly are we going to be mucking around in the old city of Stratholme via the Caverns of Time? In Escape from Durnholde, we're obviously trying to make sure Thrall gets out of the prison camp, and the Infinite Dragonflight is fighting to stop us and ruin history. Same deal in the Black Morass -- the Infinite Dragonflight is trying to keep Medivh from opening the Dark Portal. But in Hyjal, the dragonflight is nowhere to be seen, and we're basically just time tourists. You'd think the Bronze Dragonflight would want us to stay out of there.Of course, we don't exactly know what's happening in the Stratholme of the past -- maybe the Infinite Dragonflight is causing problems there that we need to stop (or, even better, maybe we'll get to see an as-yet-unknown reason why a Paladin of the Silver Hand, headstrong as he might have been, decided to slaughter an entire town even before he was under Frostmourne's corruption -- maybe there's more to Arthas than we saw in Warcraft III).But hopefully the Infinite Dragonflight storyline will be continued in some way -- mucking about in time isn't exactly safe, so there should be good reasons the Bronze Dragonflight sends us back to these past events. Watching history firsthand is fun and all, but the lore of the Bronze Dragons falls apart completely if they just start opening up theme parks in the past.

  • General boards poll reveals the obvious

    by 
    Alex Ziebart
    Alex Ziebart
    01.27.2008

    Friday afternoon, Blizzard employee Bornakk posted a poll on the General boards to find our favorite 5-man dungeon of the Burning Crusade. As you can see in the above image, the Caverns of Time is rocking the charts. I can't say I disagree with the numbers there, they're pretty close to my opinions as well. Old Hillsbrad and the Black Morass offer something that most of the other instances don't: Fast pacing, minimal trash pulls, and a story element. The instances aren't very long, either. Black Morass is what, thirty minutes? These dungeons on Heroic remain difficult and dangerous, adding some new elements to the instance, such as a necessity for speed and stealth when it comes to the patrols in Old Hillsbrad. Some of the other Heroics do this as well, but most of them coast along on 'ow this mob hurts a lot'.

  • One Shots: Opening the Dark Portal

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.27.2008

    Reader Furret of the World of Warcraft realm Alleria sends in this shot of Medivh opening the Dark Portal -- a major story in Warcraft lore. In game we can only access this area through the Caverns of Time, where the Keepers of Time allow us to travel to the past, striving to put right what once went wrong. (And whether we're confusing our fantasy worlds with our science fiction worlds or not, that is the premise, more or less.) However, Furret notes an inconsistency with this scene, telling us, "According to lore, Medivh summoned the portal first, then the stone gateway was erected around it. According to this, it happened the other way around." Oops!One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • Mass Murder 101: How to be a hero

    by 
    David Bowers
    David Bowers
    09.02.2007

    It's a fact that the majority of what we do in World of Warcraft is kill things. Nearly all the supplementary activities we engage in, from shopping to crafting, are all basically to help us improve the effectiveness of our violent capabilities. Many players have noted that if WoW were at all real, then nearly every one of our characters would be considered a genocidal maniac for all the people and creatures we have killed, and yet we view ourselves as heroes.The idea is, of course, that most of the lives we take are really evil anyway, so we're actually doing the real good guys a favor. We kill tons of demons, ghosts, zombies, dragonkin, giants, and rabid beasts -- even most of the humanoids we kill are bandits or wicked cultists of one sort or another. This way we do lots of killing, but still feel as though we are heroes.There are some situations in the game, however, that turn things around for us, in which our character is not the hero. While there are some higher-level instances such as the Black Morass, or the new Caverns of Time: Stratholme, in which one could argue either way whether what we're doing is good or evil, most of situations in which you are clearly the bad guy, as far as I am aware, have to do with the undead, and to a lesser extent the blood elves as well. Of course, you can argue that in general, undead are just misunderstood, and the blood elves are just tragically misled, but as in the case of quests in Hillsbrad that ask you to go slaughter human farmers, or help develop a new plague, there's really no denying that your character is doing something "morally wrong."