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<title><![CDATA[University of Texas gaming academy to be led by execs behind Deus Ex, Warcraft]]></title>
<link>http://www.engadget.com/2013/05/14/university-of-texas-gaming-academy-to-be-led-by-execs/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/14/university-of-texas-gaming-academy-to-be-led-by-execs/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="University of Texas gaming academy to be led by game execs behind Deus Ex, Warcraft" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/warren-spector-paul-sams-wikimedia-and-flickr.jpg" /></a></p>

<p>Whatever value you see in game development schools, it's clear that few of them tout gaming industry veterans who can <a href="http://www.engadget.com/2013/05/09/cliff-bleszinski-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">lead by example</a>. The <a href="http://www.engadget.com/2011/05/02/gaming-gets-immersive-thanks-to-union-of-pico-projector-and-eye/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">University of Texas'</a> upcoming Denius-Sams Gaming Academy could solve this discrepancy by tapping two executives whose work many of us know by heart. Both<em> </em>legendary designer Warren Spector and <a href="http://www.engadget.com/2012/01/25/world-of-warcraft-server-blades-help-you-save-the-children-feel/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Blizzard</a> COO Paul Sams will guide (and sometimes teach) year-long post-baccalaureate certificate programs at the Academy that focus on creative leadership and game company management -- yes, that means instruction from gurus behind the <em>Deus Ex</em> and <em>Warcraft</em> franchises, among other classics. The programs will also emphasize that all-important ability to finish a game, rather than mastering skills in isolation. The first students join the Academy's ranks in fall 2014, although they'll need to be exceptional to stand a chance of getting in -- just 20 spots will be open in the first year.</p>

<p>[Image credits: Nightscream, <a href="http://en.wikipedia.org/wiki/File:11.30.10SpectorDavidByLuigiNovi2.jpg">Wikipedia</a>; Rob Fahey, <a href="http://www.flickr.com/photos/robfahey/148382053/">Flickr</a>]</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a>, <a href="http://www.engadget.com/category/alt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Alt</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/14/university-of-texas-gaming-academy-to-be-led-by-execs/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a target="_blank" href="http://communication.utexas.edu/news/university-texas-austin-partners-video-game-executives-create-denius-sams-gaming-academy">University of Texas at Austin</a><!--//--></p>
]]>
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<category>blizzard</category><category>design</category><category>developer</category><category>development</category><category>game</category><category>GameDevelopment</category><category>gaming</category><category>management</category><category>minipost</category><category>paulsams</category><category>universityoftexas</category><category>universityoftexasataustin</category><category>warrenspector</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Tue, 14 May 2013 10:09:00 -0400</pubDate>
<dc:identifier>21|20567465</dc:identifier>

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