BritishBoardOfFilmClassification

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  • OcusFocus

    UK delays mandatory age verification on porn sites

    by 
    Jamie Rigg
    Jamie Rigg
    03.12.2018

    Ever since the Digital Economy Act became UK law this time last year, we've known there would come a time when porn sites would be compelled to verify the age of British visitors to ensure they're only letting adults in. Not long after, the UK's digital minister set a deadline of April 2018, at which point porn sites would have to comply or face the consequences. We had assumed everything was on track, but the UK government has admitted we're nowhere near ready to police porn sites, and now it expects age verification won't be enforceable until the end of the year.

  • Age ratings for UK music videos start appearing on YouTube and Vevo

    by 
    Jamie Rigg
    Jamie Rigg
    03.25.2015

    Last summer, the UK government said it was working with the British Board of Film Classification (BBFC) to bring age ratings to music videos available online. The scheme is intended "to help parents protect their children from some of the graphic content in online music videos," by grading them in the same way movies and video games are -- based on the amount of sex/drugs/rock and roll depicted. As part of a pilot program to see how this might work, the labels Sony, Warner Music and Universal have been running any video they suspect may deserve a 12, 15 or 18 age rating by the BBFC for judgement. And today sees the first batch of ratings being adopted by pilot collaborators YouTube and Vevo.

  • BBFC publishes research on gamer demographics, perception

    by 
    Ross Miller
    Ross Miller
    04.17.2007

    The British Board of Film Classification published today research that they have conducted concerning video games. The report covers a wide aspect of gaming culture. Highlights include: Age: "Although children are beginning to start playing games at a younger age, the overall age of players is getting older. Younger games players are influenced to play particular games by peer pressure and word of mouth, but negative press coverage for a game will significantly increase its take up." Gender: "There is a sharp divide between male and female games players in their taste in games and how long they spend playing. Female games players tend to prefer 'strategic life simulation' games like The Sims and puzzle games and spend less time playing than their male counterparts; male players favour first 'person shooters' [sic] and sports games and are much more likely to become deeply absorbed in the play." Benefits of gaming: "People play games to escape from every day life and to escape to a world of adventure without risk which is under the control of the gamer, unlike the real world. Games provide a sense of achievement and are active, unlike television and films which are passive. However, games are better at developing action than building character and as such gamers tend to care less about the storyline than making progress in the game. Gamers claim that playing games is mentally stimulating and that playing develops hand eye coordination."