Bury-The-Shovelware

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  • Bury the Shovelware: Clubhouse Games

    by 
    Kaes Delgrego
    Kaes Delgrego
    12.10.2008

    For this edition of Bury the Shovelware, we're going to do something a little different. We're going to take a brief stroll through shovelware history and then see how its historical definition relates to one of the DS's most successful titles. A Brief History of Shovelware We've learned quite a bit on our journey to discover what exactly constitutes shovelware. From publisher responsibility to the affects of critical perception, we've covered much ground. One reoccurring issue that we see is the misconception about the word "shovelware" being synonymous with "bad game." In the seemingly unending supply of phrases representing software distinctions, the term shovelware originally had a very specific meaning. It was used to refer to a large amount of games being ported to a single physical media source, usually with the advent of a new format which could hold many times the amount of its predecessors. Let's imagine a game that fits onto a single floppy disk. Since a single CD can hold several hundred times the amount of data that a single floppy disk can, some companies would attempt to make money by consolidating many of these games onto a CD. One might wonder how these collections came to be universally associated with crap games.