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  • The Queue: We're having an adventure

    by 
    Alex Ziebart
    Alex Ziebart
    11.05.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. We seem to be rather light on questions lately. That's no surprise, given where we stand now: days away from BlizzCon and not much further from the official release of Warlords of Draenor. In a lot of ways, we've exhausted what there is to be said until those events hit us square in the face. Admittedly, I am not too upset about this fact -- because today's Queue is being written from a hotel room in Barstow, California. The town is a madhouse and the wifi is terrible. Please bear with me; we're in the middle of adventure. @OriginalMrGoat asked: Any bets as to what fills the Blizcon void?

  • Interview: Technical Game Designer Chadd "Celestalon" Nervig talks Warlords of Draenor

    by 
    Olivia Grace
    Olivia Grace
    04.05.2014

    I was lucky enough to head over to Blizzard Campus this week to talk to Technical Game Designer Chadd "Celestalon" Nervig. Chadd is a huge part of the class design team, key to a lot of the changes we saw in the recent Warlords of Draenor patch notes, which is just what we discussed. We were also joined by Senior Community Representatives Zarhym and Lore. You can also find a much-abbreviated summary on Wowhead. Olivia: First up, is there anything you really wanted to clarify and get out there? Celestalon: I've tweeted about pretty much everything. This was the first version of the patch notes, there have been more changes since then, those patch notes are about a week old or so? Zarhym: Yeah it's like, tons of changes. [Rygarius] said he had a huge list of changes. Celestalon: There's another five thousand words that aren't up there yet, which [Rygarius] is working on now. There have been different amounts of patch notes released for different classes. Paladins have been complaining that they haven't got enough, rogues have been really happy that not much has changed. Is it safe to assume there's more to come? This is just step one? There's definitely more coming. Like, for example, paladins had relatively few patch notes, and a lot of that is we were relatively happy with how things played out, at least for ret and prot, with the exception of a few things we can solve with tuning – changing numbers. So a lot of what you see in the patch notes now is what we call design changes, so the mechanics that we want to change so we can get to some design that we like.