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  • Kevin Lamarque / REUTERS

    White House hopes to fight climate change with data sharing

    by 
    David Lumb
    David Lumb
    09.22.2016

    Despite some scary evidence that climate change is affecting weather patterns and even shifting how the Earth moves, 43 percent of Americans wouldn't spend a buck a month to fight it. With Congressional deadlock standing in the way of a national strategy to combat it, the White House has launched its own endeavor to find solutions. In typical Obama fashion, it involves making government data public. The Partnership for Resilience and Preparedness (PREP) will give organizations access to troves of environmental information so they can make their own plans to counter climate change.

  • Flameseeker Chronicles: Guild Wars 2's post-feature pack experience

    by 
    Anatoli Ingram
    Anatoli Ingram
    04.22.2014

    On April 15th Guild Wars 2 got its first feature pack, as packed with features as advertised. After the first day or so of trying to figure out where our town clothes disappeared to, it's becoming clear how much has changed: There's a lot more to take in and adjust to than might be immediately apparent. The experience for new GW2 characters has changed so much that I rolled up yet another alt post-patch to try it out. That was my plan all along, and I didn't do it because I just bought another character slot and didn't have an Asura yet. I chose a profession that's known for being less fun without traits, so I could see what it's like to not have them before level 30. It was not because I wanted another Engineer and already have two Necromancers, two Guardians, and two Mesmers. It was also necessary to use a total makeover kit for legitimate data-gathering purposes. Aww, look how cute he is! I can use all of my unlocked dyes on him, and dress him up in outfits, and -- right, down to business.

  • Flameseeker Chronicles: Taking Guild Wars 2 job specialization to a new level

    by 
    Anatoli Ingram
    Anatoli Ingram
    01.14.2014

    Have you been missing something in Guild Wars 2? Do you wish your character had a way to unlock new abilities that was more involved than spending a handful of skill points? Did you ever dream of subclasses? If you've wanted any of that -- or, conversely, if you haven't -- it might interest you to check out the progress of the horizontal progression collaborative development initiative thread on the GW2 official forums. Colin Johanson and Chris Whiteside have both been involved, giving feedback on everything from reward systems to ways in which subclasses might be unlocked and helping direct the discussion. If ArenaNet were to implement anything similar to what's being proposed, it would mean a massive shakeup in how GW2 plays, so let's break down how it could be implemented and why it might be useful for enhancing character progression.

  • Flameseeker Chronicles: Cultivating positive growth in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.05.2013

    Guild Wars 2's Tower of Nightmares release has been with us for the past week, transforming formerly beautiful (if centaur-populated) Kessex Hills into a toxic wasteland. The source of the devastation is a massive, thistle-topped structure in Viathan Lake, which was built and defended by the Krait and Nightmare Court. A whole lot of mystery is tied up in that thing, from Krait religion to Nightmare ambitions to the involvement of Scarlet Briar, but Marjory Delaqua and her partner Kasmeer Meade are on the case. The Pact has also gotten involved by aiding with research and demolishing the tower plant's offshoots, which are spreading on the wind like dandelions, only I wouldn't recommend adding them to salads, and they're not fluffy. The ArenaNet team responsible for this release has made some praiseworthy improvements over previous releases, which supports the idea that GW2's living world is still a work in progress with lots of room to grow. Combined with some interesting developer responses from the collaborative development initiative, I think it paints a promising picture of where the story is going in the upcoming months.

  • Virtually Overlooked: Hotel Mario

    by 
    JC Fletcher
    JC Fletcher
    08.07.2008

    Had it not been for the ill-advised deal between Nintendo and Philips, the CD-I system would just be a forgotten footnote, an expensive game system that ran decent versions of FMV games like Burn: Cycle* and Brain Dead 13, and also broke ground in the field of playing a tiny selection of low-resolution, expensive movies on CD. If, in 1995, you wanted to play Mad Dog McCree and then watch Top Gun, there was no better choice than the CD-I ... except maybe the 3D0. Thanks to Nintendo's contractually-obligated help, however, the CD-I will be remembered not as an also-ran in a race nobody cared about, but as the system that spawned Mario and Zelda games worse than anything committed to pink cartridge by Color Dreams.(*The best thing about Burn: Cycle was the box on the $2 PC copy I got a few years ago, which was covered in heat-sensitive material, so it changed colors like a mood ring. I think I gave the game away or something.)

  • Mario and Link's youthful indiscretions

    by 
    JC Fletcher
    JC Fletcher
    12.13.2007

    This GameDaily article on "Mascots Gone Wild" exposes some of the horrible things done by Nintendo's flagship characters (and friends) back when they were young, and needed the money. We're all quite familiar with the CD-I Zelda games, of course, but we haven't talked so much about the similarly abysmal Hotel Mario, also for the CD-I. "There's no jumping, no shell squashing, no recognizable Mario gameplay whatsoever – just opening doors and going through corridors." Mario's other miscellaneous fringe material -- when he taught typing, was missing, and presided over a gallery of board games -- dominates the list, with appearances from other marred Nintendo characters, including Donkey Kong. Amusingly, Conker makes the list for his Game Boy Color game Conker's Pocket Tales, which failed to be filthy.

  • Today's most failure-prone video: Console duds

    by 
    Zack Stern
    Zack Stern
    05.07.2007

    In today's video pick, GameTrailers counts down its list of the top ten console failures, including the Jaguar, Virtual Boy, and 3DO. We were tortured by watching footage of these console failures, yet we couldn't turn away, wishing that the hardware had succeeded while laughing about all the obvious reasons the systems bombed. The list covers the systems we expected; would you have added others?See the video after the break.

  • For the authentic Virtual Console experience: old Sears catalogs

    by 
    JC Fletcher
    JC Fletcher
    02.22.2007

    Now for a reminder of what gaming looked like when the Virtual Console was a collection of actual consoles: these scans of old Sears Roebuck catalogs almost have us printing them out, circling the TurboDuo, and sending the page to our parents just in case they still need any Christmas shopping ideas for Christmas 1992.These catalogs looked cheesy to us back then too, but there's really a magic about them that is lost in game retail materials these days. Maybe it's just because the early 16-bit "system wars" were one of the most amazing periods in gaming history. Which side did you take in Genesis vs. Turbografx-16?[Via NeoGAF]