caldari

Latest

  • EVE Evolved: Stepping through the EVE Gate

    by 
    Brendan Drain
    Brendan Drain
    07.20.2014

    Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve. CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of. In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

  • Free for All: Revisiting EVE Online's newbie tutorial

    by 
    Beau Hindman
    Beau Hindman
    12.25.2013

    I might leave the EVE Online number-crunching and analyzing to Massively's Brendan Drain, but my personal history with the game is long, however, and I have proudly reactivated my 2004 account (complete with a 10 million skill point character) once a year to see how things are going. I generally spend several hours playing and getting used to the changes but end up playing other games for columns like Rise and Shiny. This time around, I thought I would try something different. I was spurred into action by the recent Steam sales, one of them offering an EVE Online Starter Pack for something like two bucks. (Now it's almost $5.00) It comes with 30 days of time, some special newbie goodies, and a booster to help skills grow faster. Sure, I could have reactivated my old account for $15.00 (and probably will after this is over), but I wondered how making a new character now would compare to what it was like all those years ago. It turns out that it's still pretty darn cool.

  • EVE Evolved: Fitting battleships for PvP in Odyssey, part 2

    by 
    Brendan Drain
    Brendan Drain
    06.23.2013

    Battleships used to be the backbone of every major PvP fleet in EVE Online, but recent years have seen them increasingly overtaken by more mobile Battlecruisers, Heavy Assault Cruisers, and tech 3 Strategic Cruisers. Armour buffered battleships are still used in carrier-supported fleets and for a while nullsec played host to huge missile-spamming Maelstrom blobs of unholy death, but many of the battleships just haven't been worth using. Developers saught to rectify that in the recent Odyssey expansion with a complete balance overhaul of the standard tech 1 battleships, and it's starting to pay off. In last week's EVE Evolved, I looked at how Odyssey buffed the tier one Dominix, Scorpion, Typhoon, and Armageddon beyond all recognition and experimented with new PvP setups for each of them. This week I've turned my attention toward the tier 2 battleships, which turned out to be equally versatile and deadly. Now officially falling under the umbrella of "Combat Battleships," the Megathron, Raven, Apocalypse, and Tempest have become powerful damage-dealing platforms for fleet warfare. Each of them can now fulfill sniper or close-range damage roles and carry a spare flight of Warrior II drones to bat off tacklers, but what's impressed me the most is the sheer level of damage and tank they can achieve. In this week's EVE Evolved, I experiment with setups for the recently revamped Megathron, Raven, Apocalypse, and Tempest tier 2 battleships. These setups may require Advanced Weapon Upgrades 4 and a cheap 1-3% powergrid or CPU implant.

  • EVE Evolved: The Battle for Caldari Prime

    by 
    Brendan Drain
    Brendan Drain
    03.24.2013

    The empires of EVE Online have long and bloody histories that, until now, have been played out largely through fictional chronicles and in-character news posts. This week saw conflict erupt in-game between two NPC empires in the Battle for Caldari Prime live event. The neutral CONCORD faction has managed to maintain order between the four main empires of New Eden for decades, but that doesn't stop the Gallente and Caldari factions occasionally violating the peace. The Caldari were originally part of the Gallente Federation but gained independence in a war lasting almost a hundred years. Following an attack on a Gallente city, a right-wing faction in the Gallente government seized power and ordered the bombing of the Caldari homeworld. Millions of Caldari citizens were evacuated from the homeworld, a planet that has been under dispute ever since. Caldari Prime resides in the Luminaire system and is officially inside Gallente territory, but recent events have seen the tables turn. In this week's EVE Evolved, I look at the story behind the recent Battle for Caldari Prime, accusations that the event was staged and scripted, and what the future may hold for live events in EVE.

  • EVE Evolved: Themepark quests in EVE

    by 
    Brendan Drain
    Brendan Drain
    07.15.2012

    EVE Online has always had a reputation as a hardcore sandbox MMO, a game in which the players build the world as they see fit. While developers build the core gameplay systems, it's what players do with that gameplay that makes EVE special. It's the political hijinks of nullsec alliances, the massive heists, and the stories of people forging their own directions that drive people to play EVE. I've often said that EVE is less a game and more a story about what players do when left alone with each other. It's a story of conflict driven by simply having so many players in one universe with limited resources. Not everyone likes that sandbox angle or plays an MMO primarily for the social interaction; some like to be presented with a fully crafted story that they can play through or be a part of. Most themepark MMOs cater exclusively to this type of player, with stories told in quests that send him across the landscape. In the summer of 2005, EVE Online almost started to cater to that type of player with its COSMOS constellations, areas filled with once-only missions and valuable rare items. The constellations were later practically abandoned to work on other new features, but I think they should make a return -- they could revolutionise EVE Online for themepark fans. In this week's EVE Evolved, I look back at the ancient COSMOS constellations and consider how they could be brought back to breathe new life into every area of EVE.

  • EVE Alliance Tournament X details posted

    by 
    Elisabeth
    Elisabeth
    06.01.2012

    EVE Online's Alliance Tournament X is just around the corner. In anticipation of the kickoff, the game's official blog has been updated with some more information about the tournament. The blog has a lengthy schedule laid out that covers everything from the qualifying rounds beginning on the 30th of June to the finals on July 22nd. The blog's also chock-full of information about streaming and commentary. Own3d will be carrying the Alliance Tournament live streams. Additionally, replays of previous tournaments will be available in the weeks leading up to the tournament. Unlike in previous years when qualifying rounds weren't streamed, every match will be available with livestreaming. Although an exhaustive list of commentators wasn't provided, the first two weekends of qualifying rounds will be commentated by kil2, Raivi, Michael Bolton III, Zastrow, and Lazarus Telraven. The most important part of the post? Prizes. The Caldari State has created two ships, based on the Osprey and Merlin hulls, as prizes: The Osprey hull is Etana. The name is drawn from the same branch of mythology as the Gallente Ishtar and the AT8 Utu, and has a nice connotation with some ancient Caldari-Gallente history involving Caldari Prime. This variant, which is the first prize, is a pioneering logistics ship with the added capacity to fit a covert ops cloak along with some very powerful skill bonuses. The Merlin hull is Cambion. The name comes from a half-demonic entity which ties in nicely in with the description of a crazy, fiery rocket brawler with mad overheating bonuses plus it's believed that the Merlin of wizard fame was either a cambion or descended from one. Hit up the blog post for the full schedules and replay details.

  • CCP reveals DUST 514 dropsuits

    by 
    Jef Reahard
    Jef Reahard
    12.19.2011

    CCP returns with its weekly DUST 514 announcement via the PlayStation blog. This time around, the company gives us a sneak peek at some of the dropsuits available in its upcoming EVE Online MMOFPS sidequel. What's a dropsuit? Well, aside from the latest in sexy sci-fi outerwear, it's also standard equipment for New Eden infantry types and it comes "in a variety of shapes and sizes, each with a unique slot configuration, powergrid, and CPU that inform [customization decisions]." Slot types include light, heavy, sidearm, high, low, equipment, and grenade, and CCP mentions that dropsuits will define your role on DUST's battlefields (as will your choices for the aforementioned slots). Head to the official PlayStation blog for a bit more info as well as a selection of Caldari and Amarr dropsuit images.

  • EVE Evolved: Fitting the Caldari Naga

    by 
    Brendan Drain
    Brendan Drain
    12.18.2011

    While EVE Online's recent Crucible expansion brought us over a hundred small features, balance tweaks, and graphical updates, its headline feature was undoubtedly the four new tier 3 battlecruisers. It's been several years since a new combat ship was added to EVE, and combat had begun to get a little stale. Most of EVE's ships follow a logical design progression, with larger ships having more tank and higher damage output. CCP turned that concept on its head with the new tier 3 battlecruisers, which deal battleship-class damage but have both the agility and paper-thin tank of a tech 1 cruiser. The Caldari Naga is the very definition of a glass cannon, able to output more damage than a Megathron or Rokh but at the cost of having practically no tank. It can be sniper-fit to deal around 650 DPS at ranges of 100-130km, blaster-fit to output a raw 1,500 DPS at ranges below 10km, or even set up to fight effectively with blasters outside web range. Its high top speed and cruiser-like agility add new gameplay options to existing sniper and heavy damage-dealer fleet roles, providing battleship-class damage for roaming cruiser gangs. It's a potential game-changer for nullsec alliances engaging in hit-and-run style warfare, but as with all new ships it can be difficult to figure out an effective ship fitting. In this week's EVE Evolved, I explore three solid fittings for the Naga designed to fill common PvP roles.

  • EVE Evolved: Touring a galaxy reborn

    by 
    Brendan Drain
    Brendan Drain
    12.11.2011

    EVE Online recently celebrated the release of its incredible Crucible expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive. Last week I rounded up all the information there is to know about the Crucible expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics Crucible delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location. In this week's EVE Evolved, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.

  • DUST 514 dev blog shows off guns, lots of guns

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    First-person shooters are nothing without guns -- lots of 'em -- and CCP's upcoming DUST 514 is no exception. Today the company has released a new PlayStation blog update that zeroes in on a handful of infantry weapons in the far-future sci-fi opus. Said weapons are broken down into light, heavy, and sidearm classes, with one example of each detailed. Light weapons are the most common, and they fulfill multiple roles for short- and medium-range applications. They also come in four variants, each of which allows gamers to select a playstyle that features a number of trade-offs (lower fire rates for increased accuracy, etc.). Heavy weapons are more specialized, and are only available to players skilled enough to use heavy dropsuits. Sidearms are generally used as backup weapons, but they're still deadly in the right hands. Finally, today's entry continues the DUST tradition of showing off factional equipment variants, so head to the PlayStation blog to get a glimpse of some Amarr, Gallente, and Caldari weaponry.

  • EVE Evolved: Gallente and hybrid balance

    by 
    Brendan Drain
    Brendan Drain
    11.06.2011

    It's been another week filled with announcements and positive news for EVE Online, with CCP showing off EVE's new nebulae and revealing the Amarr and Caldari tier 3 battlecruisers. For Gallente pilots, no news was celebrated more than the rebalancing of hybrid weapons and ships that specialise in their use. Short-range blasters can technically deliver the highest damage output of any turret, but their extremely short optimal range means they deal a smaller fraction of their maximum damage in most fights than other ships. Blaster ships have to spend valuable travel time closing into weapons range, and once up close, targets are hard to track. Although railguns were designed by the Caldari, they're hybrid weapons just like blasters, and so they are the long-range weapon of choice for Gallente sniping and mission-running ships. They have good range and tracking speed but have always suffered from slightly worse damage output and alpha strike than beam lasers and artillery cannons of the same size. Countless suggestions for fixes to blasters and railguns have appeared on the forum over the years, but until now they've remained unchanged. As a Gallente pilot and avid Thorax and Dominix fan, I'm very excited by the hybrid balance changes coming this winter. In this week's EVE Evolved, I take a break from the new player experience experiment to take a look at the impact of the upcoming hybrid balance patch and why the announced changes are needed.

  • Meet the Caldari Naga, EVE's latest battlecruiser

    by 
    Jef Reahard
    Jef Reahard
    11.04.2011

    Minmatar? Check. Gallente? Yep. Amarr? Roger roger. Caldari? It's about time! EVE Online's battlecruiser rollouts are now complete thanks to today's introduction of the Naga. Like its three factional counterparts, the new ship is coming courtesy of EVE's winter expansion. Also, like the previous reveals, the Naga is the brainchild of an EVE player and it first appeared during last summer's Design a Starship competition. In addition to its fearsome lines and considerable bulk, the Naga is "equally capable of fitting large torpedo launchers, large rail guns or even blasters, [and] is easily the most flexible weapons platform of the four new battlecruisers," according to the latest CCP dev blog. Head to the official site for further info and additional images.

  • EVE dev video shows work on engine trails, custom ship skins and more

    by 
    Brendan Drain
    Brendan Drain
    11.01.2011

    If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some massive shadow improvements, but those upcoming additions pale in comparison to what's planned for after the winter period. The latest In Development video shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos. Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.

  • EVE adds more racial captain's quarters to test server

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Those of you chafing under the constraints of the Minmatar captain's quarters released earlier this summer as part of EVE Online's Incarna expansion have reason to celebrate. The other three racially themed quarters have just been deployed to Singularity (that's the test server, for you EVE newbs). When we say racially themed, we don't mean like an Al Sharpton monologue but rather like the Gallente, Caldari, and Amarr races who, along with the Minmatar, make up EVE's four playable factions. A new dev blog hits the highlights of each CQ, and each one boasts a visual aesthetic that mirrors its race. Gallente quarters, for example, are "are slick and streamlined -- comfort through elegant design. The mirror is also prominent, since the Gallenteans are known to spend a lot of time in front of it." The Minmatar pad has also been tweaked, and you can read all the details at the official EVE website. Before you go, check out the preview video after the cut. [Update: CCP has also uploaded a video explaining the new time dilation feature.]

  • EVE video corner: "Future Proof"

    by 
    Brendan Drain
    Brendan Drain
    03.31.2010

    There's no doubt about it that EVE Online can produce some stunning visuals and incredible stories. New Eden has been the setting for countless creative works, some featuring real gameplay and events and others pushing the limits of the prime fiction. Every so often, I come across a video so mind-blowing that it has to be shared. Last night CrazyKinux's Musing pointed me toward an awesome new EVE video that's been seven months in the making. Produced by Kale Ryoko, "Future Proof" tells the tale of a Caldari militia fleet on a combat mission for the state. Headed up by support commander Firefox of the Chimera "Overlord", the fleet must do all it takes to push through to their objective. Assisting with this twelve minute masterpiece is Veto corporation's Kyoko Sadako, the mastermind behind such incredible videos as "War Has Come" and "The Angel Cartel (Push Eject)". Made using some of EVE's art assets and the Unreal 3 Engine, Future Proof is a video that simply must be seen. Skip past the cut to watch both parts of the video in HD. The original version is available for download at the video's official page on the EVE forums.

  • New EVE Online novel "The Burning Life" released

    by 
    Brendan Drain
    Brendan Drain
    03.28.2010

    Storyline is an important part of any MMO and EVE Online is no exception. New Eden is steeped in story-telling, from the regularly released fictional chronicles to the countless blogs, battle reports and dramatic events recorded by players. EVE is a game that lends itself very well to creating immersive stories, videos and other creative efforts. Back in June of 2008, CCP commissioned author Tony Gonzales to write a novel set in the EVE universe. The novel, titled "Empyrean Age," came at the same time as the expansion of the same name and gave some background story for faction warfare. June 2009 brought the announcement that CCP's own fiction-writer Hjalti Daníelsson had begun work on a second EVE novel entitled "EVE: The Burning Life." Hjalti is better known as CCP Abraxis, the pen behind most of the EVE chronicles and the current driving force behind the game's storyline.

  • EVE Evolved: Medic ships, part 1: The healers of EVE

    by 
    Brendan Drain
    Brendan Drain
    03.21.2010

    The holy trinity of tank, healer and damage-dealer is present in every MMO, including EVE Online. While most MMOs dedicate these roles to specific classes, ships in EVE can do all three at the same time. When running missions solo, for example, a ship will need to tank incoming damage, repair it and deal damage themselves. Setting up a ship for solo PvE becomes a balancing act between the three roles. Too little tank and you'll find yourself in trouble, but too little damage and you'll take forever to kill NPCs. As part of a gang, however, remote armour repair and shield transfer modules allow pilots to specialise into a traditional healer role. Rather than having each player repair their own damage, it can be much more effective to have a dedicated medic ship to repair anyone that gets shot at. There are even specialised ships for would-be healers in EVE, from entry-level cruisers to advanced Tech 2 Logistics ships and massive capital ships. Medic ships can be an effective part of any gang, whether you're tackling a tough level 4 or 5 mission or engaging in large-scale gang PvP. In this first part of a two-part look into dedicated healers in EVE Online, I look at the more affordable ships and modules available and the best strategy for healing in PvE.

  • EVE player wins silver medal at the Winter Olympics

    by 
    Brendan Drain
    Brendan Drain
    03.04.2010

    It's not every day you run across an Olympic Medalist in your favourite MMO, much less gank them and take their stuff. For some EVE Online players, that opportunity may be closer than they think. With the conclusion of the recent Vancouver 2010 Winter Olympics, it came to light that one of the medal winners is not just an EVE player but also an avid PvP junkie. Casting off the stereotype of MMO gamers as unfit and demotivated, Kjetil Jansrud is a professional alpine skier at the peak of physical fitness. Competing in this year's Winter Olympics, the Norwegian EVE player took the silver medal in the Men's Giant Slalom event. Kjetil Jansrud is better known to his friends in "hirr" corporation as "NThraller", the Caldari ECM specialist. As part of Morsus Mihi alliance, he takes part in roaming PvP gangs and full-scale territorial warfare. In conjunction with the news of NThraller's Olympic win, JumpOnContact has taken an interesting look at the demographics of EVE players and MMO gamers in general. According to CCP, the average age of EVE players is around 27 and most players have some kind of degree-level certificate. The EVE community is made up of everything from high-paid professionals to students but did you ever expect to see "Olympic Medalist" added to that list? I know I didn't.

  • EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2

    by 
    Brendan Drain
    Brendan Drain
    01.24.2010

    Home to over two hundred people on an average evening, the system of Hek in the Metropolis region is one of the biggest Minmatar trade hubs. The safe route from Jita to Hek is a whopping 19 jumps, putting the system far enough away that a trade hub is very much required. The route between Jita and Hek is often heavy with industrial traffic and has historically been a prime target for suicide attacks against Tech 1 industrials.

  • EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar

    by 
    Brendan Drain
    Brendan Drain
    01.24.2010

    A natural consequence of EVE Online's sandbox style market system is that eventually the players will form trade hubs around the most heavily used areas. Before the four empires began gearing up for war, the main trade hub of New Eden was in Yulai, the CONCORD headquarters system with super-highway stargates into the heart of each empire's space. When the super-highways were dismantled, Yulai became more difficult to get to and its popularity as a trade hub dissolved. It was eventually superceded by Jita, a Caldari system in The Forge region. But while Jita is EVE's biggest and most notable trade hub, it's not the only one by a long shot. Smaller hubs have always tended to erupt around centres of population and activity such as popular mission-running systems or the borders of warzones. Understandably, it's traders who reap the largest benefit from knowing all the best trade hubs. Trading in multiple regions can reduce the risk of competition and increase the volume of their sales. In this two-part series, I look at some of EVE's biggest trade hubs, what can be found there and how to use them to your advantage as a trader. In today's first part I look at a few of the biggest Caldari and Minmatar trade hubs.