Camouflage

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  • @noshipu

    Watch a developer erase his face with the iPhone X

    by 
    Steve Dent
    Steve Dent
    12.27.2017

    The iPhone X's Face ID sensors have shown great potential for art, gaming and just weird apps, but a Japanese developer has taken another tack with the device. Using Unity, ViRD game developer @noshipu, aka Kazuya Noshiro, completely erased his face, except for his mouth and eyes, as shown in the 10-second clip below. Calling the trick "optical camouflage," Noshiro admitted that he has no clue what it can be used for. "If you want to make your face transparent, we're recruiting," he joked.

  • David Hallett/Getty Images

    Exotic bird inspires cheaper light-based camouflage design

    by 
    Steve Dent
    Steve Dent
    11.24.2016

    Colors usually come from pigments or dyes, but are also created when light is refracted and reflected by microscopic structures. Those iridescent hues, known as "structural coloration," are often seen in nature on bird or butterfly wings. While durable and potentially useful for military and industrial applications, it's difficult and pricey to produce. However, Harvard University researchers have developed a robust and inexpensive way to build materials with structural coloring that could be used for camouflage, solar cells and optical switches.

  • The future of military camouflage may be a cute chameleon robot

    by 
    Jessica Conditt
    Jessica Conditt
    02.08.2016

    Researcher Guoping Wang of Wuhan University, China, and a handful of collaborators 3D-printed a chameleon robot that changes colors in response to its environment, as spotted by New Scientist. The little lizard is lined in plasmonic displays created out of gold-infused glass encased in an electrolyte gel containing silver ions. Using a light sensor, the displays read the reflective and absorbing properties of nearby colors. With the application of an electric field, the gold and silver ions interact so the displays take on these light properties, actively changing the chameleon's color.

  • Squid skin could help make color-changing gadgets

    by 
    Jon Fingas
    Jon Fingas
    07.05.2015

    Not happy with the color of your clothes and devices? Eventually, you might get to change those hues on a whim. UC Santa Barbara researchers have discovered that the color-changing California market squid (aka opalescent inshore squid) manages its optical magic thanks to the presences of protein sequences that let it create specific light reflections. If scientists can recreate those proteins in artificial structures, it'd be easy to change colors at a moment's notice. This could be useful for camouflage and near-invisibility, but scientists note that the squid's colors are as vivid as "paintings by Monet" -- to us, that suggests wearables that can stand out when you want them to, or blend in when you'd rather go low-key.

  • Camouflage could soon change colors the same way squid do

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.15.2015

    Researchers at the University of Bristol have announced they've developed of artificial cephalopod chromatophores -- the specialized cells that allow squid and octopi to instantly change their skin color -- a breakthrough that could lead to real life active camouflage. The team employed a pliable smart material called electroactive dielectric elastomer to create artificial skin. And as you can see in the video below, they programmed the cells to sense what their neighbors were doing (either expanding or contracting) and then do the same. Right now, the cells can only open and close operate linearly. However, the researchers hope to further develop the technology so that future iterations are able to mimic the complex patterns that cephalopods actually produce.

  • Invisibility suits are coming thanks to squid-like displays

    by 
    Jon Fingas
    Jon Fingas
    09.15.2014

    It's not as hard to make an invisibility cloak as you might think, but making one that's truly sophisticated is another matter; metamaterials (substances that change the behavior of light) are hard to build. Rice University appears to have solved part of the problem, however. It just developed a squid-like color display (shown below) that should eventually lead to smart camouflage. The new technology uses grids of nanoscopic aluminum rods to both create vivid, finely-tuned colors as well as polarize light. By its lonesome, the invention could lead to very sharp, long-lasting screens. The pixels are about 40 times smaller than those in LCDs, and they won't fade after sustained light exposure.

  • Octopus-like camouflage can hide you in plain sight

    by 
    Jon Fingas
    Jon Fingas
    08.19.2014

    Octopuses and other cephalopods are masters of disguise -- their prey often doesn't realize the danger until it's too late. It only makes sense to model active camouflage after that behavior, then, and a team at the University of Illinois has managed just that. Their octopus-like material uses layers of photosensors, actuators and temperature-sensitive pigment to detect ambient light and change colors in response. Individual points on the unversity's test skin can turn from black to transparent within a second or two, letting it quickly blend into its surroundings -- or purposefully stand out, as you see above. The technology will ideally allow for many colors in the future, although that's not an immediate priority.

  • Xbox One camo controller, headset perfect for woodland gaming

    by 
    Sinan Kubba
    Sinan Kubba
    07.16.2014

    Xbox spokesoldier Major Nelson says the new special edition Xbox One controller and stereo headset are "Armed Forces" accessories, but camouflage needn't be limited to the military. If you've ever wanted gaming time away from prying eyes, you can truly become invisible with these additions to your Xbox One setup. As long as you have a camouflage room, that is, which all the cool kids do. The $65 controller and $90 headset are due to launch in North America this October. [Image: Microsoft]

  • Hunter glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for hunters. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. Hunters have one new minor glyph that won't appear automatically anywhere, Glyph of Marking. Glyphs that are changing into new majors: Dazzled Prey becomes Animal Bond Arcane Shot becomes Camouflage Concussive Shot becomes Distracting Shot Bestial Wrath becomes Endless Wrath Immolation Trap becomes Explosive Trap Wyvern Sting becomes Icy Solace Trap Launcher becomes Marked For Death Kill Command becomes Mend Pet Silencing Shot becomes No Escape Rapid Fire becomes Pathfinding Steady Shot becomes Scattering Explosive Shot becomes Tranquilizing Shot Glyphs that are changing into new minors: Aimed Shot becomes Aspects Raptor Strikes becomes Aspect of the Beast Kill Shot becomes Aspect of the Cheetah Feign Death becomes Fireworks Scare Beast becomes Stampede Serpent Sting becomes Tame Beast It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • DARPA's low-cost silicone robot cloaks like a chameleon, treks like a snail (video)

    by 
    Zachary Lutz
    Zachary Lutz
    08.17.2012

    Remember those colorful sticky hands that you used to buy for a quarter from grocery store vending machines? Yeah, this is kind of like that -- except that it's a freaking robot. DARPA is currently working to develop low-cost silicone robots that use both air and fluid to control movement, color and temperature. In the following video, you can see one of these soft contraptions as it journeys onto a bed of rocks and then uses colored liquid to blend into its surroundings. Don't expect this glorious sticky hand to break any land speed records, however; the silicone bot can travel approximately 40 meters per hour, or up to 67 meters per hour without the fluid. (Even the 30 second video, which goes at a snail's pace, has been sped up five fold.) The current demonstration implements a tethered solution as the robot's source of power, pumps, gasses and liquids, but future developments may allow for a self-contained system. Further, rather than improving the robot's speed, its developers will instead focus on its flexibility as a means for navigating within tight spaces. Be sure to peep the video below, and we think you'll agree that DARPA's creation easily puts those sticky hands to shame.

  • Mercedes slaps sheet of LEDs on the side of an F-Cell, turns car into a chameleon

    by 
    Michael Gorman
    Michael Gorman
    03.04.2012

    It's not often that folks want to hide the fact that they're driving a Mercedes, what with plenty of them being among of the finest motorcars on the road. However, as part of a marketing plan to call attention to its zero-emissions F-Cell model, the German marque swathed a side of one in LEDs to give it the ultimate in camouflage. You see, in addition to that makeshift display, a Canon 5D Mark II was mounted on the other side of the car so that video of its surroundings could be shown on the LED bodywork -- rendering the car all but invisible to onlookers, as long as they're staring at the left side, of course. Go ahead, head on down to see the magic of digital camo for yourself in the video after the break.

  • World of Tanks introduces stealth with Update 7.0

    by 
    Shawn Schuster
    Shawn Schuster
    11.01.2011

    The newly announced Update 7.0 for World of Tanks contains a laundry list of new content for the wildly popular free-to-play MMO. First up, we have two new maps -- Fjords and Swamp -- where the clan warfare can take on an extra challenge with the highly anticipated camouflage system, applied to all maps. This version of stealth allows certain skins to be applied to the tanks that will "provide enhanced invisibility and add more to the strategic element of tank combat." Keep in mind that this isn't some kind of magic invisibility spell; it's an authentic camouflage pattern applied to the tanks, according to which map you're in. In addition, Update 7.0 also introduces fog of war for Clan Wars, hiding the other team's roster, and clan emblems to let other players know how you roll. For more on this update, check out the World of Tanks site, as well as our recent interview with Wargaming.net from GDC Online 2011. [Source: Wargaming.net press release]%Gallery-96260%

  • Metal Gear Solid 3D's photo camouflage system photographed

    by 
    JC Fletcher
    JC Fletcher
    08.12.2011

    Metal Gear Solid 3D: Snake Eater has one advantage over its console counterparts: a fun new camouflage system that lets you dress Snake in camo based on pictures taken with the 3DS camera. Hideo Kojima grabbed some shopping bags to use as examples, posting two pictures on Twitter. If the new 3DS port includes an added mission that takes place behind the counter of a Tower Records, Kojima's going to have no problem. Alternately, if you live in either a jungle or a decommissioned Soviet weapons facility, you'll basically be playing in easy mode.%Gallery-130515%

  • Kinect now offers a stealth mode, courtesy of optical camouflage hack (video)

    by 
    Vlad Savov
    Vlad Savov
    12.02.2010

    You've seen so many Kinect hacks by now that you probably think you know them all -- but wait, have you seen one that makes you look like Predator when he's busy predatorizing the populace? Or one that lets you reenact your favorite Metal Gear Solid scenes with Snake's camo turned on? Yup, a Japanese coder by the name of Takayuki Fukatsu has exploited the versatile openFrameworks to give Kinect a mode where it tracks your movement and position, but turns the dull details of your visage into an almost perfectly transparent outline. Of course, you're not actually transparent, it looks to be just the system skinning an image of the background onto the contours of your body in real time, but man, it sure is cool to look at. You can do so for yourself with the video after the break.

  • Scattered Shots: Nerf bat hits the beta hunter

    by 
    Brian Wood
    Brian Wood
    09.20.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim. Old Grandpappy Frostheim used to have a saying: "There's nothing so ugly as a face that's been smashed in by the nerf bat. Not even an elf. Well, maybe a space goat, and certainly them Hordies -- but you know, nothing natural is that ugly." The latest Cataclysm beta build has brought a handful of changes to the hunter class, including a Kill Command nerf that makes Kill Command worse than Arcane Shot, even for BM, and Camouflage got nerfed so hard the cool leaked right out and gnomish repair crews just barely kept all the cool from leaving entirely. It isn't all bad news, however; we got some minor buffs to a handful of abilities and some cost reductions, including the removal of a focus cost from the BM bonus ability Intimidation, a new raid buff and an adorable new pet animation. Join me after the cut for the changes in the latest build and some of the ramifications on the current state of the Cataclysm beta hunter.

  • Scattered Shots: Camouflage

    by 
    Brian Wood
    Brian Wood
    09.06.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim. The level cap in the Cataclysm beta has been raised up to level 85, which means that we finally get to have a look at our badass level 85 ability: Camouflage. While it's true that this is primarily a PvP ability, it does not in any way disappoint. It looks amazing. It works even more amazingly, granting us more than we had ever imagined based only on the description. You can only enter Camouflage while out of combat. It lasts a minute and has a 1-minute cooldown. When you're standing still, it is stealth. When you're moving, it's sweet-looking awesomeness. You can target someone moving in Camouflage, but you cannot cast any spell at him. Camouflage makes you immune to ... just about everything. You can't be tracked, your nameplate doesn't show up, you aren't affected by AoE, fears, mass dispels. If you attack, you leave Camouflage. If you take damage -- say, from a DoT ticking -- you leave Camouflage. Everything else you're are safe from, as long as you aren't fighting. The video gives a pretty good preview both of how Camouflage looks, and how the mechanics of it work. Enjoy! [Update: Question: would a rogue be willing to give up Stealth -- and all its associated combos and benefits -- for Camouflage? If they answer is yes, then I'll agree that this is OP, otherwise nerf the rogue first.] [2nd Update: Please keep personal attacks out of the comments! You can disagree with someone's point without insulting the person. Instead, stick to the point.] Scattered Shots is dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, and getting started with Beast Mastery 101 and Marksman 101.

  • Canon's new PowerShot D10 is rugged, bulbous, and waterproof

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.26.2009

    Well, we dug up some hands-on pics of that new waterproof Canon PowerShot D10 we've been hearing about recently. Obviously, since it's aimed at the "sport" set it has to be available in "camouflage," and since it's waterproof it has to be sort of bulky. As for the stats, this guy rocks a 12.1-megapixel sensor, DIGIC 4 processor, 3x zoom, image stabilization, and a 2.5-inch PureColor LCD II display that's said to be twice as bright as the company's standard LCD II. In addition, the camera is waterproof up to 10 meters, shock resistant, and the display sits behind a 2mm shield -- if you should happen to drop this off the roof of an evil genuis's high-tech lair (or into a pitcher of beer), no worries. Going for about $329, available at the end of April. Hit the read link for the pics.

  • Scattered Shots: What we didn't get

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.09.2008

    Welcome to another week of Scattered Shots, WoW Insider's column for Hunter miscellany and mischief. So with Wrath of the Lich King coming closer and closer, classes are probably getting more or less close to what they'll look like when it ships. Maybe. As for Hunters, We have our problems, be they a 41 point talent that won't be done in time for Wrath, an Aspect of the Viper identity crisis, or a new skill suddenly removed. But honestly, with the removal of shot clipping, the new Disengage and the new Pet talent system, I'm actually cautiously optimistic about our place in Wrath. We may need another patch or two before we're really settled, but we're getting some very basic class changes in Wrath that have been long overdue, and I'm hopeful that the class will end up solid by the time people are picking out their Arthas-killing teams and/or Season 6 Arena teams. But that aside, permit me this week to opine upon some of the stuff we really did miss out on. Why did Blizzard take it back? Did we need it? Should we get it back again?

  • When is it fair for classes to share?

    by 
    David Bowers
    David Bowers
    10.07.2008

    Recently an interesting thing happened in the world of game design. To non-WoW players, it may seem like a minor detail, but it really shows an insight into the way that Blizzard designs their games.Rogues have, of course, been stealthy for a long time, and when word first dropped that hunters might be getting Camouflage in Wrath of the Lich King, we were pretty excited that some element of stealth might be added to our class too. Blizzard went back and forth on this ability, first putting it in, then taking it out, then putting it in again, and finally taking it out again. In the end they decided that it was just too similar to the rogue ability, and they didn't want to blend the classes together too much. This was about the same time that they gave rogues a new ability, called Tricks of the Trade, which looks a lot like the hunter's ability, Misdirection.To one player who asked what was up with this unfairness, Ghostcrawler spoke up and explained some of their design philosophy. She started by saying that they have 10 classes now, and they have to add more in every expansion. The "lazy-designer" way to handle this kind of situation is just to find an ability that works for one class and just give it to another. This would end up leaving the classes without enough to distinguish them all individually, and it's something they wanted to avoid. So why was Misdirection an okay ability to share, while Stealth was not?...