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  • Infinity Blade creators parody themselves with VOTE!!

    by 
    Mike Schramm
    Mike Schramm
    08.22.2012

    Here's a surprise on the App Store this week -- Infinity Blade creators Chair Entertainment have suddenly released a politically-themed parody of their own game, called VOTE!!!. The app should be out on the North American App Store later on this evening -- it's essentially a battle from Infinity Blade, with the usual hacking, slashing, parrying, and dodging, but with two cartoony versions of the US Presidential candidates battling it out with "debates" instead of attacks. It looks goofy as all get-out, but it's also free, so who knows? Chair probably thought it was a funny idea, and someone on staff had enough drive to go ahead and make it real, so there you go. Presumably, it does use the same engine, so yes, you are seeing Obama wield a lightsaber above in full Unreal 3 graphics. If you want to Infinity Blade fight against Romney or Obama, Vote!!! is arriving later on this evening.

  • Infinity Blade 2 tips from Chair Entertainment

    by 
    Mike Schramm
    Mike Schramm
    12.26.2011

    There are a ton of great games to buy and play from the App Store today if you happen to have found an iOS device under your tree this past weekend. Infinity Blade 2 is one of the best you'll find, with high-end graphics, tight gameplay, and a whole bunch of fun features that really build on the last popular game in the series. Whether you're a Blade newbie or a veteran, Chair Entertainment has released some tips for the game that will really help you roll through the generations. Some of them are very straightforward (no kidding -- you need to parry in the same direction for it to work?) but some of the tips are things you might not have picked up otherwise. I didn't know that parrying with Heavy weapons gives a block charge back, or that a parry in general will open up more combo moves than just a standard dodge or block against an attack. It's also worth looking through the rest of the official Infinity Blade blog. There are some cool developer interviews, some other solid gameplay tips, and more Infinity Blade news to read. This is definitely one of the best games on the platform, and having tips like this will really help you explore all that it has to offer. [via App Advice]

  • Daily iPhone App: Infinity Blade 2

    by 
    Mike Schramm
    Mike Schramm
    12.01.2011

    Yes, it's out. Go get it right now. Oh, you're still here? Well then I guess I'll tell you that Infinity Blade is even bigger and better than before. There are now multiple classes and play styles, including dual wield and two-handed in addition to the standard sword-and-board hack and slash gameplay. You can now forge your own weapons and upgrade them with gems, explore a much bigger and more exciting world, and see a little bit of story along the way. Combat itself has been tweaked and fixed up, so parries are much smoother to pull off, which is good, because there are new enemies and attacks, too. In other words, Infinity Blade demonstrated how to make a brilliant iOS game, and Infinity Blade 2 is the idea expanded and writ large. There's even more to come, as Chair has promised more updates. Since first title eventually got free content, level cap raises and a multiplayer update, it's a good bet this game will get the same post-release attention. In short, Infinity Blade 2 is as triple-A as iOS games get. Consider that top-shelf console games sell around US$59.99, and it's quite nice that iOS gamers can get ours at just $6.99. Chair and Epic are still setting the bar for major studio gaming on the iPhone, and this time they knocked it up there pretty darn high.

  • The Verge goes hands-on with Infinity Blade 2

    by 
    Chris Rawson
    Chris Rawson
    11.21.2011

    The Verge has been hands-on with Infinity Blade 2 and has provided a first look at Chair's upcoming sequel to its blockbuster iOS game. The site's review can essentially be boiled down to this: Infinity Blade 2 is exactly the same as the original Infinity Blade, but with some added features and improvements. Gameplay in Infinity Blade 2 will be mostly unchanged compared to the original. You still can't freely roam through the environments, combat is still kind of rock-paper-scissors, and if you didn't like grinding for three hours to afford that $2,500,000 sword in the first game, things are apparently worse in Infinity Blade 2: "the sequel is a little stingier with doling out cash," according to The Verge. On the other hand, weapon customization options have been expanded, and you'll now have the opportunity to dual-wield swords, which should help spice up the gameplay a bit. Chair has amped up the graphics in Infinity Blade 2, and it's easier than ever to mistake screenshots of the game as coming from a full-fledged HD console like the PlayStation 3. That extra graphical detail will only be available on the iPad 2 and iPhone 4S, as they're the only iOS devices with the graphical horsepower necessary to push the game to its limits. Infinity Blade 2 will hit the App Store on December 1 and will cost US$6.99. We'll have a review of the game when it comes out; meanwhile, you can check out The Verge's first look at the link above or watch the video embedded below.

  • App review: Infinity Blade (iPhone)

    by 
    Vlad Savov
    Vlad Savov
    12.09.2010

    Aww, would you look at that, the iPhone's trying to play big boy games! Following in the well received footsteps of Rage HD, today marks the debut of Infinity Blade, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful Gears of War console series to deliver the first mobile game built around its Unreal Engine 3. You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings -- where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions. %Gallery-110231%

  • Epic's Mike Capps talks about Epic Citadel and the future of iOS gaming

    by 
    Mike Schramm
    Mike Schramm
    09.02.2010

    Gamasutra cornered Epic Games' Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal -- Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is being designed by Chair (which is the same group that did the popular Shadow Complex game for Xbox 360), and we'll see the full project soon. Capps also confirms that UE 3 needs at least an iPhone 3GS to run, but he says that in terms of hardware, Apple's devices are right where they need to be. High-resolution textures are an issue (you can't install a 15gb game on an 16gb portable device), but the memory and speed are actually there, says Capps. "You've got 16 gigs of flash memory," he says, "which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well." The biggest issue holding handheld gaming back is larger environments, but game developers are getting better and better at designing worlds that render quickly and well to all kinds of platforms. And Capps looks into the future, and sees even more possibilities for Apple and their product lines. "It doesn't take a whole lot of leaps of faith to say, 'Right now, I can display from my iPad to my Apple TV on a big screen TV.' How far away are we from 'that's my game console, and it's displaying wirelessly to my television set?' It's not far away." That's kind of a trippy thought -- that Apple had to finally move away from the Mac to earn a larger foothold in gaming. It's very heartening, as a gamer and an Apple fan, to hear Capps as excited as he is about the possibilities for iOS and the App Store. [via Joystiq[

  • Reminder: Last chance to download Undertow for free

    by 
    Griffin McElroy
    Griffin McElroy
    01.27.2008

    Yeah, we know. The whole "deep sea diver combat" genre peaked with Sega's largely unknown arcade masterpiece The Ocean Hunter, but still, it's rude to look a gift horse in the mouth -- or, rather, to look a free game in the drearily repetitive gameplay. If you haven't done it yet, today is your last chance to download Undertow on the XBLA marketplace for the cost of zilch. Who knows, you may dig it -- and if all it costs is a moment of your time to pick up, isn't it worth checking out? Let us know if free was the right price for the game -- and if it served as an appropriate apology for the recent hiccups in the Xbox Live service.

  • Undertow devs: nothin' but Unreal from now on

    by 
    Richard Mitchell
    Richard Mitchell
    06.20.2007

    Independent developer, Chair Entertainment, has signed an exclusive agreement with Epic to use its Unreal Engine 2.0. Chair is currently in the Xbox 360 spotlight for its Xbox Live Arcade title, Undertow. According to the agreement, Chair will use Unreal Engine on all of its current and future projects. What exactly these projects are remains a mystery, as Undertow is currently the only Chair project of which we are aware. Whatever Chair's future plans, Undertow remains an intriguing project, cramming CTF gameplay, a campaign mode, and Unreal graphics into an impressive 50MB package.Check out our new Undertow gallery below.%Gallery-4130%Update: Chair will continue to use the Unreal Engine for its products, not the Unreal Engine 2.0 specifically.

  • Undertow: underwater Battlefield in 2D

    by 
    Richard Mitchell
    Richard Mitchell
    04.23.2007

    When thinking up Xbox Live Arcade games, an underwater, two-dimensional game of Battlefield isn't on the top of the list. No, mostly we think of retro titles and simple action affairs. However, if Chair Entertainment has anything to say about it, Undertow could change that. IGN got a chance to preview the game and came away impressed. Set in a future where the earth is entirely underwater, Undertow plays much like Geometry Wars. The left stick controls movement and the right stick fires and aims weapons. Undertow is more than an arcade style shooter, though. It adds a team-based dynamic into the mix, requiring teams to capture bases. Bases are captured much as they are in Battlefield. Players must hover near them for a certain amount of time. The first team to capture all bases (or force the opposing team to drain their reserves) wins. The game has three factions from which to choose: the Atlantians (merpeople), Nemodians (think 20,000 Leagues Under the Sea) and the Iron Marines (the normal human faction). There are several classes, ranging from light and nimble to slow and powerful. Coupled with nice graphics, interesting map design, a single-player campaign, and 16-player online multiplayer, Undertow could be making quite a splash when it releases (sorry, we couldn't resist).