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  • The Daily Grind: Did you reconnect with any games thanks to PAX East?

    by 
    Jef Reahard
    Jef Reahard
    04.13.2014

    Now that PAX East is winding down, it seems as good a time as any to take stock of the news coming from this year's convention. On a personal level, I was excited to hear about the (eventual) MMOification of one of my favorite games. I also enjoyed catching up with Guns of Icarus, an indie title already holding its own and with its eyes on a larger persistent world prize. What about you, Massively readers? Did you glean any useful nuggets from PAX East or perhaps rediscover a game you'd not thought about in a while? Massively's on the ground in Boston during the weekend of April 11th to 13th, bringing you all the best news from PAX East 2014. Whether you're dying to know more about WildStar, Landmark, or any MMO in between, we aim to have it covered!

  • PAX East 2014: State of Decay eyes multiplayer, stays offline

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2014

    The ground is fairly littered with zombie games of some sort these days. That isn't meant as a mark against Undead Labs' State of Decay, but it does raise questions of focus. How do you make a zombie game more unique? According to the studio's Jeff Strain at this year's PAX East, you focus upon building at the community level rather than individual survival. While games like DayZ focus on the personal, State of Decay is much more focused on the idea of putting society as a whole back together and trying to accumulate resources and structures for survivors as a whole. Of course, most of our readers are more interested in what comes next, specifically Class4. That's the proposed sequel to State of Decay, previously codenamed Class3; it's meant to be a full MMO according to previous statements, a game in which you can worry about rebuilding not just a local community but the world as a whole. And Undead Labs certainly isn't hurting for talent that's familiar with online games, especially with the acquisition of ArenaNet co-founder Patrick Wyatt in January. So what's happening?

  • ArenaNet co-founder heads to Undead Labs

    by 
    Mike Foster
    Mike Foster
    01.30.2014

    Undead Labs announced today that it has hired Patrick Wyatt, co-founder of ArenaNet and co-creator of the original Guild Wars. Wyatt, who left ArenaNet in 2008, joins fellow Guild Wars co-creator Jeff Strain at the State of Decay studio, which has not been shy about its intention to build a zombie-themed MMO. State of Decay, codenamed Class3, launched in 2013 and was confirmed by the studio as a test run for an eventual MMO release, codenamed Class4. Here's Strain on the announcement: Today, I'm very happy to announce that Patrick has joined Undead Labs, and will be working shoulder-to-shoulder with Team Zed as we dive into the development of...well, what's next, and beyond. Undead Labs recently struck a multi-game agreement with Microsoft, paving the way for the studio to continue work on the Class4 project.

  • Undead Labs says 'big things are going on with State of Decay'

    by 
    Jef Reahard
    Jef Reahard
    01.10.2014

    Is Undead Labs working on its long-rumored State of Decay MMO? Maybe so and maybe no, but the company is working on something big according to founder Jeff Strain's latest blog post. "We'll be able to share details later this year," he writes, "but as with State of Decay, we think it's best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with State of Decay. Strain also intimates that whatever it is will take quite a while. "It's been a long haul from the original vision to this point, and the road ahead of us will take years to travel. We hope you're up for the trip, because we can't do it without you," he says.

  • State of Decay comes to the PC courtesy of Steam

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2013

    PC gamers feeling left out while watching their Xbox comrades playing State of Decay can wipe those tears away; the zombie survival title has arrived on Steam. State of Decay is available through the digital distribution platform for a straight-up $19.99. If you're curious about Undead Labs' maiden game, then check out our hands-on coverage. The game was a huge hit on the Xbox and hopefully will be followed by an MMO set in the same world. Undead is also preparing the first DLC for State of Decay called Breakdown that will come to both the PC and Xbox. [Thanks to Soren for the tip!]

  • State of Decay MMO sequel, Class4, in limbo at Microsoft

    by 
    Jessica Conditt
    Jessica Conditt
    06.17.2013

    State of Decay developer Undead Labs can't begin working on its follow-up game, an MMO called Class4, until it agrees with Microsoft on a series of terms about future technology, support and goals, Undead's community director Sanya Weathers told Eurogamer. Microsoft owns the IP for Class4, following a deal that funded and developed State of Decay, Weathers said: "We cannot begin working on Class4 without a greenlight from Microsoft ... and a mutually agreeable contract." Undead is still talking with Microsoft about the specifics of Class4. State of Decay was originally called Class3, and Undead viewed it as the first step toward that larger MMO project, Undead founder Jeff Strain told us in 2011. "The minute-by-minute core of the game will all be there in Class3," Strain said. "The only thing it won't have is the massive player participation the sequel will have." Today, Weathers explained the negotiations with Microsoft regarding Class4. "We have to agree on where we think the technology is going to be in a few years (since the game will take a few years to develop); we have to agree that we have the same goals; and we have to agree on how we'll collectively run and support the final game," Weathers said. State of Decay is doing well – since its launch on June 5, it's been crowned the fastest-selling original game on Xbox Live Arcade, ever, with 500,000 sales. We found State of Decay's premise and vibe to be tense (in a mostly good way), but we ran into some technical issues that Undead is currently having problems patching.

  • Undead Labs still negotiating with Microsoft on Class4 MMO

    by 
    Mike Foster
    Mike Foster
    06.17.2013

    Undead Labs' latest game for Xbox Live, State of Decay, is a resounding success. The game moved over 250,000 copies in its first 48 hours of release, landing it the title of "Fastest Selling Xbox Live Game that isn't Minecraft." However, one successful game does not guarantee another, and Undead is still at the mercy of Microsoft when it comes to getting its next game off the ground. The studio is set to begin work on Class4, an MMO follow-up to State of Decay, but cannot proceed until Microsoft gives it the go-ahead. According to Undead's Sanya Weathers, none of this can happen until the two parties reach a "mutually agreeable contract." She also noted that the two companies must agree on the goals of the project and on where the technology will be by the time Class4 finishes its multi-year development cycle. According to Weathers, the discussion between Microsoft and Undead is "in progress."

  • Learn to live in a State of Decay with Undead Labs' new survival guide

    by 
    Matt Daniel
    Matt Daniel
    01.11.2013

    There's a lot to consider when you're stuck in the middle of a zombie apocalypse. Do you have enough food? Will your shelter hold up against the endless legions of undead? Do you have enough of that ammo that makes zombie heads explode? Thankfully, Undead Labs is here to help make State of Decay players' transitions to the post-apocalypse as simple as possible. The studio has released a day-by-day survival guide written from the viewpoint of characters within the game's universe. The guide provides a flavorful look at some of the features players will be utilizing to survive in State of Decay. Players will learn how to construct a defensible stronghold, how to scavenge for supplies, and of course, how to defend themselves against zed onslaughts. It's quite a read, but a very worthwhile one for anyone who would prefer to remain on the side of the living in the war against the undead.

  • State of Decay demonstrates the virtues of stealth

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2012

    Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? What do you do? In a short alpha video from Undead Labs, a State of Decay player instead uses tricks and stealth to achieve his goal. He tosses some fireworks from a nearby water tower, prompting the zombies to investigate and leave the scene. Following that, it's a quick dash in and out to trigger a job well done. You can watch this nail-biting footage after the jump, and don't forget to check out Massively's report on the game from PAX.

  • Undead Labs talks about guns in State of Decay

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2012

    Today's official blog post about State of Decay is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, this is a blog post about guns. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie. The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, just deadly firearms and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.

  • PAX Prime 2012: Undead Labs' State of Decay

    by 
    Matt Daniel
    Matt Daniel
    09.07.2012

    Everyone loves zombies, right? Apparently so because they're absolutely everywhere (like Miami, for instance), but we keep on lapping it up. Secretly, though, I think a lot of us are tired of the same old zombie games. After all, if you're one of the truly hardcore that has a zombie apocalypse plan that includes where you'll hole up, how you'll find weapons, what you'll eat, and so forth, it's a little disappointing that most games tend to focus solely on the zombie-shooting part of the zombie apocalypse (not that there's anything wrong with zombie-shooting). Undead Labs' upcoming MMO State of Decay might change all that. The game will take place in a persistent world where players are responsible for rounding up survivors, finding the necessary resources to build defenses and stay alive, and of course, fighting off the zombie hordes. Finally, those of you who have long debated the merits of going to the gun store vs. not going to the gun store in the event of an apocalypse can see whose plan works better. And what's more, at PAX Prime 2012, I got to sit down and play around with it myself, though not for nearly as long as I would have liked. Regardless, if State of Decay is on your radar -- and it should be -- then I'd be glad to tell you all about my 20-odd minutes with the title.

  • Undead Labs on making a believable zombie apocalypse

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2012

    In their gory, gruesome office, Undead Labs' devs are hard at work figuring out the best way to disembowel you and turn you into a walking nightmare. So far it's going well, according to a new Q&A by CM Sanya Weathers. Weathers sheds some light on the difficulties of creating a zombie-infested world, particularly in relation to spawn points, mob density, and artificial intelligence. "It takes surprisingly smart AI to make zombie behaviors that are believably dumb," she writes. According to her, Undead Labs' Class3 will boast "thousands" of zombies, all of which will be able to react to sounds, light, and explosions. Weathers says that the game is in the final stages of pre-alpha production and we should be seeing gameplay footage from it soon. Other topics covered in the Q&A include player weapons, how to attract zombies, types of zombies, and a fast food joint called the Swine & Bovine.

  • Undead Labs answers questions about Class3's open world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.12.2012

    Undead Labs has been putting out a steady stream of information for potential players of Class3, the company's upcoming single-player prelude to the massively multiplayer Class4. The last major update in January showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, this month's session of questions and answers focuses on player speculation and the game's open-world environment. According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at the full set of answers, which will hopefully serve as a precursor to an epic MMO in the same vein.

  • Undead Labs' Jeff Strain takes players behind-the-scenes of Class3

    by 
    Matt Daniel
    Matt Daniel
    01.08.2012

    If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting Undead Labs' Class3 project as well as its massively multiplayer counterpart, Class4. The studio's founder, Jeff Strain, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and in celebration of the new year, he's offering fans a behind-the-scenes glimpse at Class3 in action. Strain notes that the team is "not quite ready to post official trailers" of Class3 at this juncture, but that didn't stop him from prowling the offices with his iPhone in order to catch some footage of the in-development title. The spy-cam footage gives players a look at various facets of the game's development, including. but not necessarily limited to, zombies (duh), a guy running alongside a giant rolling buzzsaw blade, concept art, the studio's wall-o'-fan-love, and two players defending their encampment from a zombie siege. Strain closes on a high note, stating that "Class3 is on-schedule and looking great. We're excited to show it to you and the rest of the world officially." For the full, zed-tastic video, just click on past the cut.

  • The Perfect Ten: The upcoming long-shots

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2011

    In coming up with a follow-up list to my previous Upcoming MMO Contenders list, I found myself almost paralyzed by more choices than I could shake a wireless mouse at. Pointing at the sure bets is one thing, but narrowing down a field of dozens and dozens of interesting -- yet more far-flung -- prospects is far more difficult. It's one thing to have a good idea; it's another to say whether or not this game will actually make it to launch, and if it does, that it'll pull the idea off well. That said, I've lost some hair and two pounds sweating out this list, and I feel sleeker for it. Today's Perfect Ten is all about the long-shots, the titles that may not have the huge budget, big name studios, or anything solid to show for it, but could still become contenders in their own right if everything is played just right. Deep breath -- let's give it a go!

  • New interview with Undead Labs' Jeff Strain covers technology and fun

    by 
    Matt Daniel
    Matt Daniel
    07.21.2011

    Console MMO fans, rejoice. We have a new interview with Undead Labs' Jeff Strain on the studio's upcoming Xbox 360 titles. The two titles, code-named Class3 and Class4, are an Xbox Live Arcade title (which will allow the studio to test their technology and give players a taste of what's to come) and an open-world MMORPG, respectively. Throughout the interview, Strain touches on a few important subjects, such as Class3 and how it is helping the team develop and prepare for Class4. He also mentions that the team's concern with Class4 is not with the fact that it's a server-hosted online world, but ensuring that said server-hosted online world is fun to play. Although it's a somewhat short interview, it's certainly worth the read for any zombie fan anticipating Undead Labs' upcoming titles.

  • Undead Labs' Class3 to serve as precursor for MMO-focused 'Class4'

    by 
    Griffin McElroy
    Griffin McElroy
    02.03.2011

    While going down the fact sheet for Undead Labs' Microsoft-published XBLA title (codenamed) Class3, a certain something seems to be missing: Any mention of the "MMO" classification. Considering the gaming lineage of studio founder Jeff Strain, ArenaNet co-founder and former World of Warcraft lead programmer -- not to mention Undead Labs' late 2009 mission statement to create an "MMOZ" -- an absence of the genre's mention seems a bit odd. Strain recently explained to us the avoidance of the subject: Class3 will not play host to the "online world" features envisioned by the developer -- but Class4 will. "What we've decided to do is take that first step," Strain explained. "We're going place a marker along the path, and release this game we're calling Class3, that has all of the fundamental points in terms of the way you interact with the world, the way your character progresses, the way you establish outposts, the way define your goals in the game, the way you fight zombies and the way they fight you -- the minute by minute core of the game will all be there in Class3. The only thing it won't have is the massive player participation the sequel will have."

  • Toshiba first to market with Class 6 SD cards?

    by 
    Evan Blass
    Evan Blass
    08.25.2006

    Toshiba's got a new series of "high-speed" and "ultra high-speed" SD cards coming to market soon, and although the company claims to be the first manufacturer to introduce these so-called Class 6 cards, we think it may be exaggerating just a bit. You see, the SD Card Association recently adopted three different speed classes (2, 4, and 6), with the class number indicating the card's minimum transfer rate in megabytes per second (i.e. Class 2 cards will always transfer data at at least 2MB/s). So although Tosh's ultra-high speed cards sport a zippy transfer rate of 20MB/s -- categorizing them as Class 6 cards -- we've already seen products on the market from ADTec that boast similar speeds (and waterproofing to boot); therefore, how can Toshiba claim that its Class 6's will be the first to launch? Marketing hyperbole aside, both the high-speed Class 4 cards (with 5MB/s transfer rates) and ultra high-speed Class 6 cards will come in 512MB, 1GB, and 2GB varieties, and you can expect them to drop in Japan in October and worldwide in November.