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  • SeventyFour via Getty Images

    Epic Games Store cloud saves roll out for two games

    by 
    Kris Holt
    Kris Holt
    07.26.2019

    Cloud saves are making their way onto the Epic Games Store, but they're only available for a couple of games so far. The first titles to support the feature are Moonlighter and This War of Mine, which are currently available for zilch via Epic's rotating lineup of free games.

  • Engadget

    Switch Online cloud saves last six months after your subscription ends

    by 
    Jon Fingas
    Jon Fingas
    09.25.2018

    When Nintendo launched Switch Online, it raised more than a few alarm bells over its attitude toward cloud saves. Based on the FAQ, your saved games would vanish from the internet the moment your membership expired. Not much of a safety net, is it? Thankfully, that's not quite how it works. In a statement to IGN, Nintendo said that the cloud saves remain for up to 180 days (about six months) after a subscription lapses. That doesn't mean you can use those saves, but you can get them back even if you wait months to resubscribe.

  • Nintendo

    Nintendo Switch Online lands today, complete with strange cloud saves

    by 
    Jessica Conditt
    Jessica Conditt
    09.18.2018

    Welcome to 2018, Nintendo. After 38 years in the gaming-hardware business and 15 years after the launch of Xbox Live, Nintendo is finally offering an online subscription service in its latest console, the Switch. Nintendo Switch Online goes live on the evening of Tuesday, September 18th, allowing players to access multiplayer, cloud saves and a collection of 20 classic NES games for $20 a year. However, there are a handful of caveats. Nintendo operates outside of the standards established by Xbox and PlayStation, its two main rivals in the console market. Both Xbox and PlayStation have offered online subscription plans for well over 10 years, with Xbox Live launching in 2002 and PlayStation Network in 2006. Nintendo has offered barebones connection options for a handful of games in the past, but Switch Online is its first attempt at a subscription scheme. And, like many of Nintendo's grand plans, it's wrapped in red tape.

  • Rob LeFebvre/Engadget

    Nintendo Switch cloud saves won't be available for some games

    by 
    Mariella Moon
    Mariella Moon
    09.08.2018

    There are a lot of reasons why cloud-based backup is one of Nintendo Switch Online's most awaited features. It can make sure you don't lose your progress if your game suddenly gets corrupted, if your console gets stolen or if you decide to buy a new Switch. Sadly, it looks like it won't be available for some games on the platform. GameInformer has discovered that a number titles that need a subscription to the service for online play don't have access to the feature. Their entries on the Nintendo website explicitly state: "This game does not support Save Data Cloud backup."

  • Cloud saves are coming to Nintendo Switch this September

    by 
    Mariella Moon
    Mariella Moon
    05.08.2018

    Nintendo has finally revealed more details about its long-awaited Switch Online service. In addition to giving you access to NES games adapted for the console, the service will also come with cloud-based backup -- a much-requested feature that will give you access to saves in case you lose or break your device, or in case you buy a new Switch. The subscription service will set you back $4 per month, $8 for three months or $20 for a year and will launch with 20 NES titles you can play either online or offline.

  • Xbox Live adds cloud saves, 'beacons' that tell friends what you want to play

    by 
    Richard Lawler
    Richard Lawler
    06.06.2011

    These may not have made the cut to appear in Microsoft's E3 keynote earlier today but gamers will probably appreciate two new features mentioned in a letter from Xbox Live General Manager Marc Whitten. "Cloud Storage for Game Saves and Live Profiles" is first up and provides access to ones profile and saves from any console, at any time with the option to save to XBL servers instead of a memory unit or hard drive. It all sounds very similar to the service offered for PlayStation Plus but as Joystiq notes, so far exact details are scant. The other feature mentioned is support for "Beacons" which go one step further than broadcasting what you're playing or watching right now by allowing users to flag what they want to play, and lets friends on XBL or Facebook see that so they can meet you for a game. Check out the full letter after the break or over on the 'stiq, we'll sit back and dream of a future world where bringing our XBL profile by a friend's house to keep track of our beatdowns is as easy as just logging in.