collective

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  • Square Enix opens its curation and funding program to all indie devs

    by 
    Mike Suszek
    Mike Suszek
    04.04.2014

    Square Enix opened the doors for all developers to submit game ideas to its Collective platform today, which curates ideas and pushes them forward to the crowdfunding space. The publisher previously tested the waters with three games, two of which received a thumbs-up from the voting community: World War Machine and Moon Hunters. Crackdown 2 developer Ruffian Games received 60 percent "No" votes for its project, Game of Glens. New submissions going forward will be published every Monday. The Square Enix Collective allows indie developers to submit their projects to the community for a Steam Greenlight-esque voting process, which takes place over the course of 28 days. Once a project gains approval by the community, Square Enix assists the developers in crowdfunding the game via a partnership with Indiegogo. Of the three test-phase projects, only Tuque Games' World War Machine (which received a 90 percent positive vote from the community) will move forward to the funding part of the program at the moment, and is scheduled to do so near the end of the month. Square Enix announced the Collective program in October, at which point it revealed plans to open up older IPs from Eidos' backlog for prospective designers to toy with. The publisher is still hammering out the details of this option, so it is only accepting original IPs from developers for now, but will start with the Gex, Fear Effect and Anachronox properties when the time comes. Developers interested in joining the program should check Square Enix's terms and conditions. [Image: Square Enix]

  • Square Enix 'Collective' partners with Indiegogo, opens older Eidos IP

    by 
    Mike Suszek
    Mike Suszek
    10.08.2013

    Square Enix is partnering with Indiegogo for a indie development curation program it's calling Square Enix Collective. The platform allows creators to post their ideas to Square Enix's community, garnering votes over the course of 28 days. Project pitches are evaluated by Square Enix, and providing the community approves the idea, can then be taken to Indiegogo to potentially raise funds for development. Square Enix stays in touch through each game's development process, assisting in distribution once the game is ready. The publisher says that while submitting a pitch costs nothing for creators, they "will need to accept some terms and conditions" when placing their ideas in front of Square Enix's community. Square Enix also added that creators "could have the chance to work with some of the older Eidos IP from our back-catalogue," indicating that its own properties are on the table for prospective designers to toy with. Square Enix will have more information on the program's requirements and submission guidelines at November's GDC Next even in Los Angeles. Now don't go submitting a new Timesplitters game all at once, everyone.

  • Collective for Mac retains your clipboard history, saves you time

    by 
    Matt Tinsley
    Matt Tinsley
    04.26.2013

    Collective (US$1.99) is a clipboard history utility for Mac. It keeps track of everything you copy to your Mac's clipboard, which in turn allows you to paste different items without having to go back and forth copying and pasting over and over again. Since I've not used a clipboard utility app before, I know this frustration all too well! So when I got the opportunity to try out Collective, I jumped at it. To use Collective, copy items as you normally would to the clipboard, whether it be an image, file or text. When you come to paste an item, hit Shift + ⌘ + V instead of the usual ⌘ + V, the Collective window will appear with a history of all you've copied to the clipboard. Either click and drag what you want to paste or select it and press ⌘ + V. If you're pasting multiple items the click and drag technique will be the easiest and quickest. Of course, with copying so many things to the clipboard, Collective will soon become quite full, but Collective has some nifty features to help you keep on top of your clipboard. You can live search the Collective clipboard, filter items by the application they were copied from and Quick Look items directly from the clipboard. Collective also gives a thumbnail preview of non-text items. Furthermore, Collective copies text formatting but also lets you paste as plain text. Finally, Collective has Retina display support, is restart resistant (meaning if you restart your Mac all clipboard items will be saved) and supports apps running in full screen mode. Collective won't duplicate items you happen to copy more than once and you can blacklist Collective copying from certain apps, like password managers. Having spent the last few days using Collective, I'm really pleased with how it works. Aside from getting used to the new paste keyboard shortcut, Collective has been a pleasure to use and has improved my workflow. You can get Collective from the Mac App Store now, or why not try out some of these other trusted clipboard utilities recommended by the TUAW team: Flycut or Clyppan.

  • Sons of the Storm to appear at BlizzCon, unveil another member

    by 
    Mike Schramm
    Mike Schramm
    08.03.2009

    The Sons of the Storm is a kind of artists' collective connected with Blizzard -- they're responsible for the majority of the concept and game art coming out of Blizzard, from the Warcraft, Starcraft, and Diablo series. They count Samwise Didier and Chris Metzen in their ranks, along with many of Blizzard's most popular artists. And apparently their ranks are growing -- on their latest website update, they have posted a new group picture, along with a mysterious "eighth son" that they say they will introduce sometime later, possibly months after BlizzCon. From left on the picture above, you can see Samwise Dider, Chris Metzen, René Koiter, Travis Thammer, Glenn Rane, Peter Lee, Mark Gibbons, and the Eighth Son, who a commenter over at Blizzplanet speculates may be Wei Wang.Speaking of BlizzCon, the Sons site also says that all of the seven current sons will be signing at the convention, so be sure to bring your TCG cards, Warcraft novels, art books and anything else these guys may have worked on. We're sure there'll be a line, but if you're willing to brave the wait, you might get to meet some of the most creative minds behind Blizzard's beloved universes.

  • Spotted in Silent Hill Homecoming: Pyramid Head

    by 
    Richard Mitchell
    Richard Mitchell
    07.17.2008

    There are two things we know about Pyramid Head. One, he is a physical manifestation of guilt. Two, he generally causes the physical manifestation of crap in your pants. Oh, actually, there is a third thing we know about Pyramid Head: he makes an appearance in Silent Hill Homecoming. This raises the question: what is protagonist Alex Shepherd guilty of? Our guess is that he feels guilty about the desperate fan service required to keep gamers interested in this series.Stay tuned for hands on impressions.

  • New Silent Hill: Homecoming screens damage psyche

    by 
    Richard Mitchell
    Richard Mitchell
    05.22.2008

    It's a strange kind of excitement when a new batch of Silent Hill: Homecoming screenshots is released. There is happiness at the prospect of any news regarding Silent Hill and there is also the lurking fear that accompanies it. The latest screens keep most of the fear in check, thankfully, as creepiness is kept to a minimum. Sure, we do get some new shots of the nurses (as well as a new monster apparently obsessed with yoga), but we've learned to deal with them. Psychologically, at least, we can (mostly) handle the nurses. Check out the new screens and hope that Homecoming lives up to its predecessors.%Gallery-23427%

  • Foundation 9 melts together Collective and Shiny into Double Helix

    by 
    Jason Dobson
    Jason Dobson
    03.27.2008

    Whatever last remnants of identity clung to by both Shiny and The Collective were lost today as the duo were merged together by owner Foundation 9, creating a new, wholly unfamiliar entity known as Double Helix. Studio head Michael Saxs Persson calls the new name and logo, which were chosen from a pool of employee submissions, a "perfect" match for the company, adding that "making games is in our DNA." The founding follows the initial merger, announced last October, and according to Foundation 9 creates a studio "that is now able to build upon its previous experience to gain new heights in quality and efficiency." And all it cost us was our fond memories of a simpler time spent playing the likes of MDK and Earthworm Jim. While the company remains coy regarding what it's up to currently, today's announcement notes that Double Helix is developing a trio of multi-platform licensed games, one of which we assume to be the already announced Silent Hill V.

  • New soul withering shots of Silent Hill V

    by 
    Richard Mitchell
    Richard Mitchell
    02.29.2008

    After spotting some brand new Silent Hill V screenshots on the web today, we quickly set about acquiring them ourselves. After instating requesting the aid of an intrepid colleague at Joystiq, we thought we had acquired the images in questions. Alas, we were unable to get the lovely, watermark-free versions of the images, but we were pleasantly surprised to learn that the shots we had acquired seem to be brand new. So, as we endeavor to nab the images we originally sought, enjoy our three brand new images in the gallery below.%Gallery-17264%

  • Comic Watch: Ding! meets the collective

    by 
    Akela Talamasca
    Akela Talamasca
    02.15.2008

    Scott Kurtz may be a name familiar to some of you -- he writes and draws the webcomic PvP. Until recently, it was his only comic, until he was convinced by a friend to resurrect an old series he used to do centered around World of Warcraft, called Ding! The fruits of his labor you see before you.In this strip, chosen at random by me, two of the players wonder how it is that a third player can possibly be playing WoW all the time, and one of them comes up with an intriguing hypothesis. Incidentally, I'm pretty sure the time frame in the last panel of dialogue should read 'Eight A.M. to four P.M.', instead of 'four A.M.'. That's okay, the joke still comes across.If you'd like to see an MMO-related strip of your favorite webcomic appear here, send it along to our tip line, and make sure you include the absolute URL -- for example, rather than webcomic dot com/latest_strip.html, it should point to a strip's unique identifier. That way, when the site updates with a newer strip, our link will still point to the comic in question. Thanks, and we look forward to your submissions!